void GUIVolumeChange::regenerateGui(v2u32 screensize) { /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ core::rect<s32> rect( screensize.X/2 - 380/2, screensize.Y/2 - 200/2, screensize.X/2 + 380/2, screensize.Y/2 + 200/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 size = rect.getSize(); v2s32 topleft_client(40, 0); v2s32 size_client = size - v2s32(40, 0); int volume=(int)(g_settings->getFloat("sound_volume")*100); /* Add stuff */ changeCtype(""); { core::rect<s32> rect(0, 0, 120, 20); rect = rect + v2s32(size.X/2-60, size.Y/2-35); wchar_t* text = wgettext("Sound Volume: "); Environment->addStaticText(text, rect, false, true, this, ID_soundText1); delete[] text; } { core::rect<s32> rect(0, 0, 30, 20); rect = rect + v2s32(size.X/2+40, size.Y/2-35); Environment->addStaticText(core::stringw(volume).c_str(), rect, false, true, this, ID_soundText2); } { core::rect<s32> rect(0, 0, 80, 30); rect = rect + v2s32(size.X/2-80/2, size.Y/2+55); wchar_t* text = wgettext("Exit"); Environment->addButton(rect, this, ID_soundExitButton, text); delete[] text; } { core::rect<s32> rect(0, 0, 300, 20); rect = rect + v2s32(size.X/2-150, size.Y/2); gui::IGUIScrollBar *e = Environment->addScrollBar(true, rect, this, ID_soundSlider); e->setMax(100); e->setPos(volume); } changeCtype(""); }
void GUIConfirmMenu::regenerateGui(v2u32 screensize) { /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ core::rect<s32> rect( screensize.X/2 - 580/2, screensize.Y/2 - 300/2, screensize.X/2 + 580/2, screensize.Y/2 + 300/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 size = rect.getSize(); /* Add stuff */ { core::rect<s32> rect(0, 0, 300, 20); rect += v2s32(size.X/2-300/2, size.Y/2-30/2-25); Environment->addStaticText(m_message_text.c_str(), rect, false, true, this, -1); } changeCtype(""); int bw = 100; { core::rect<s32> rect(0, 0, bw, 30); rect = rect + v2s32(size.X/2-bw/2-(bw/2+5), size.Y/2-30/2+25); Environment->addButton(rect, this, GUI_ID_YES, wgettext("Yes")); } { core::rect<s32> rect(0, 0, bw, 30); rect = rect + v2s32(size.X/2-bw/2+(bw/2+5), size.Y/2-30/2+25); Environment->addButton(rect, this, GUI_ID_NO, wgettext("No")); } changeCtype("C"); }
void GUIDeathScreen::regenerateGui(v2u32 screensize) { m_screensize = screensize; /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ core::rect<s32> rect( screensize.X/2 - 500/2, screensize.Y/2 - 200/2, screensize.X/2 + 500/2, screensize.Y/2 + 200/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 size = rect.getSize(); /* Add stuff */ { core::rect<s32> rect(0, 0, 400, 50); rect = rect + v2s32(size.X/2-400/2, size.Y/2-50/2-25); wchar_t* text = wgettext("Death has overcome you! D:"); Environment->addStaticText(text, rect, false, true, this, 256); delete[] text; } { core::rect<s32> rect(0, 0, 140, 30); rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25); wchar_t* text = wgettext("Respawn"); gui::IGUIElement *e = Environment->addButton(rect, this, 257, text); delete[] text; Environment->setFocus(e); } }
void GUIMainMenu::deleteWorld(const std::vector<std::string> &paths) { // Delete files bool did = fs::DeletePaths(paths); if(!did){ GUIMessageMenu *menu = new GUIMessageMenu(env, parent, -1, menumgr, wgettext("Failed to delete all world files")); menu->drop(); } // Quit menu to refresh it acceptInput(); m_data->only_refresh = true; quitMenu(); }
void accepted(std::wstring name, std::string gameid) { std::string name_narrow = wide_to_narrow(name); if(!string_allowed_blacklist(name_narrow, WORLDNAME_BLACKLISTED_CHARS)) { wchar_t* text = wgettext("Cannot create world: Name contains invalid characters"); m_menu->displayMessageMenu(text); delete[] text; return; } std::vector<WorldSpec> worlds = getAvailableWorlds(); for(std::vector<WorldSpec>::iterator i = worlds.begin(); i != worlds.end(); i++) { if((*i).name == name_narrow) { wchar_t* text = wgettext("Cannot create world: A world by this name already exists"); m_menu->displayMessageMenu(text); delete[] text; return; } } m_menu->createNewWorld(name, gameid); }
void GameUI::toggleProfiler() { m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1); // FIXME: This updates the profiler with incomplete values updateProfiler(); if (m_profiler_current_page != 0) { wchar_t buf[255]; const wchar_t* str = wgettext("Profiler shown (page %d of %d)"); swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, m_profiler_current_page, m_profiler_max_page); delete[] str; showStatusText(buf); } else { showTranslatedStatusText("Profiler hidden"); } }
void GUIMessage::regenerateGui(v2u32 screensize) { m_screensize = screensize; /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ core::rect<s32> rect( screensize.X - screensize.X/4, 0, screensize.X, screensize.Y/4 ); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 size = rect.getSize(); const s32 btn_height = 30; const s32 btn_gap = 50; const s32 btn_gap_hor = 50; const s32 btn_num = 2; const s32 btn_width = 140; /* Add stuff */ changeCtype(""); { core::rect<s32> rect(0, 0, size.X, size.Y); rect = rect + v2s32(size.X/2-400/2, size.Y/2-50/2-25); gui::IGUIStaticText *e = Environment->addStaticText(wgettext(m_text.c_str()), rect, false, true, this, 256); e->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER); } changeCtype("C"); }
void GUIMessageMenu::regenerateGui(v2u32 screensize) { /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ core::rect<s32> rect( screensize.X/2 - 580/2, screensize.Y/2 - 300/2, screensize.X/2 + 580/2, screensize.Y/2 + 300/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 size = rect.getSize(); /* Add stuff */ { core::rect<s32> rect(0, 0, 400, 50); rect = rect + v2s32(size.X/2-400/2, size.Y/2-50/2-25); Environment->addStaticText(m_message_text.c_str(), rect, false, true, this, 256); } changeCtype(""); { core::rect<s32> rect(0, 0, 140, 30); rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25); gui::IGUIElement *e = Environment->addButton(rect, this, 257, wgettext("Proceed")); Environment->setFocus(e); } changeCtype("C"); }
bool GUIKeyChangeMenu::resetMenu() { if (activeKey >= 0) { for(size_t i = 0; i < key_settings.size(); i++) { key_setting *k = key_settings.at(i); if(k->id == activeKey) { const wchar_t *text = wgettext(k->key.name()); k->button->setText(text); delete[] text; break; } } activeKey = -1; return false; } return true; }
void GUITextInputMenu::regenerateGui(v2u32 screensize) { std::wstring text; { gui::IGUIElement *e = getElementFromId(256); if(e != NULL) { text = e->getText(); } else { text = m_initial_text; m_initial_text = L""; } } /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ core::rect<s32> rect( screensize.X/2 - 580/2, screensize.Y/2 - 300/2, screensize.X/2 + 580/2, screensize.Y/2 + 300/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 size = rect.getSize(); /* Add stuff */ { core::rect<s32> rect(0, 0, 300, 30); rect = rect + v2s32(size.X/2-300/2, size.Y/2-30/2-25); #if USE_FREETYPE gui::IGUIElement *e = (gui::IGUIElement *) new gui::intlGUIEditBox(text.c_str(), true, Environment, this, 256, rect); e->drop(); #else gui::IGUIElement *e = Environment->addEditBox(text.c_str(), rect, true, this, 256); #endif Environment->setFocus(e); irr::SEvent evt; evt.EventType = EET_KEY_INPUT_EVENT; evt.KeyInput.Key = KEY_END; evt.KeyInput.PressedDown = true; e->OnEvent(evt); } changeCtype(""); { core::rect<s32> rect(0, 0, 140, 30); rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25); wchar_t* text = wgettext("Proceed"); Environment->addButton(rect, this, 257, text); delete[] text; } changeCtype("C"); }
void GUIKeyChangeMenu::init_keys() { this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward"); this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward"); this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left"); this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right"); this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Use"), "keymap_special1"); this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump"); this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak"); this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop"); this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory"); this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat"); this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd"); this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console"); this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove"); this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove"); this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic"); this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip"); this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect"); this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks"); }
bool GUIKeyChangeMenu::OnEvent(const SEvent& event) { if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0 && event.KeyInput.PressedDown) { bool prefer_character = shift_down; KeyPress kp(event.KeyInput, prefer_character); bool shift_went_down = false; if(!shift_down && (event.KeyInput.Key == irr::KEY_SHIFT || event.KeyInput.Key == irr::KEY_LSHIFT || event.KeyInput.Key == irr::KEY_RSHIFT)) shift_went_down = true; // Remove Key already in use message if(this->key_used_text) { this->key_used_text->remove(); this->key_used_text = NULL; } // Display Key already in use message if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end()) { core::rect < s32 > rect(0, 0, 600, 40); rect += v2s32(0, 0) + v2s32(25, 30); const wchar_t *text = wgettext("Key already in use"); this->key_used_text = Environment->addStaticText(text, rect, false, true, this, -1); delete[] text; //infostream << "Key already in use" << std::endl; } // But go on { key_setting *k = NULL; for(size_t i = 0; i < key_settings.size(); i++) { if(key_settings.at(i)->id == activeKey) { k = key_settings.at(i); break; } } FATAL_ERROR_IF(k == NULL, "Key setting not found"); k->key = kp; const wchar_t *text = wgettext(k->key.name()); k->button->setText(text); delete[] text; this->key_used.push_back(kp); // Allow characters made with shift if(shift_went_down){ shift_down = true; return false; }else{ activeKey = -1; return true; } } } if (event.EventType == EET_GUI_EVENT) { if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) { if (!canTakeFocus(event.GUIEvent.Element)) { dstream << "GUIMainMenu: Not allowing focus change." << std::endl; // Returning true disables focus change return true; } } if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) { switch (event.GUIEvent.Caller->getID()) { case GUI_ID_BACK_BUTTON: //back acceptInput(); quitMenu(); return true; case GUI_ID_ABORT_BUTTON: //abort quitMenu(); return true; default: key_setting *k = NULL; for(size_t i = 0; i < key_settings.size(); i++) { if(key_settings.at(i)->id == event.GUIEvent.Caller->getID()) { k = key_settings.at(i); break; } } FATAL_ERROR_IF(k == NULL, "Key setting not found"); resetMenu(); shift_down = false; activeKey = event.GUIEvent.Caller->getID(); const wchar_t *text = wgettext("press key"); k->button->setText(text); delete[] text; this->key_used.erase(std::remove(this->key_used.begin(), this->key_used.end(), k->key), this->key_used.end()); break; } Environment->setFocus(this); } } return Parent ? Parent->OnEvent(event) : false; }
void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { removeChildren(); v2s32 size(620, 430); core::rect < s32 > rect(screensize.X / 2 - size.X / 2, screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2, screensize.Y / 2 + size.Y / 2); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 topleft(0, 0); { core::rect < s32 > rect(0, 0, 600, 40); rect += topleft + v2s32(25, 3); //gui::IGUIStaticText *t = const wchar_t *text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"); Environment->addStaticText(text, rect, false, true, this, -1); delete[] text; //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } // Build buttons v2s32 offset(25, 60); for(size_t i = 0; i < key_settings.size(); i++) { key_setting *k = key_settings.at(i); { core::rect < s32 > rect(0, 0, 110, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(k->button_name, rect, false, true, this, -1); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 115, offset.Y - 5); const wchar_t *text = wgettext(k->key.name()); k->button = Environment->addButton(rect, this, k->id, text); delete[] text; } if(i + 1 == KMaxButtonPerColumns) offset = v2s32(260, 60); else offset += v2s32(0, 25); } { s32 option_x = offset.X; s32 option_y = offset.Y + 5; u32 option_w = 180; { core::rect<s32> rect(0, 0, option_w, 30); rect += topleft + v2s32(option_x, option_y); const wchar_t *text = wgettext("\"Use\" = climb down"); Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this, GUI_ID_CB_AUX1_DESCENDS, text); delete[] text; } offset += v2s32(0, 25); } { s32 option_x = offset.X; s32 option_y = offset.Y + 5; u32 option_w = 280; { core::rect<s32> rect(0, 0, option_w, 30); rect += topleft + v2s32(option_x, option_y); const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly"); Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this, GUI_ID_CB_DOUBLETAP_JUMP, text); delete[] text; } offset += v2s32(0, 25); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40); const wchar_t *text = wgettext("Save"); Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, text); delete[] text; } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40); const wchar_t *text = wgettext("Cancel"); Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, text); delete[] text; } }
bool GUISettingsMenu::OnEvent(const SEvent& event) { if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0 && event.KeyInput.PressedDown) { KeyPress kp(event.KeyInput); gui::IGUIElement *e = getElementFromId(activeKey); if (e != NULL && e->getType() == gui::EGUIET_BUTTON) { e->setEnabled(true); e->setText(kp.guiName().c_str()); keys[activeKey-GUI_ID_KEYSETTINGS_BASE] = kp; } activeKey = -1; return true; } if (event.EventType == EET_GUI_EVENT) { if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) { if (!canTakeFocus(event.GUIEvent.Element)) { dstream << "GUIMainMenu: Not allowing focus change." << std::endl; // Returning true disables focus change return true; } } if (event.GUIEvent.EventType==gui::EGET_CHECKBOX_CHANGED) { acceptInput(); m_accepted = false; regenerateGui(m_screensize); } if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) { s32 id = event.GUIEvent.Caller->getID(); if (id >= GUI_ID_KEYSETTINGS_BASE) { resetMenu(); activeKey = id; gui::IGUIElement *e = getElementFromId(id); if (e != NULL && e->getType() == gui::EGUIET_BUTTON) { e->setText(wgettext("press Key")); e->setEnabled(false); return true; } }else{ switch (event.GUIEvent.Caller->getID()) { case GUI_ID_TAB_SETTINGS_CONTROLS: acceptInput(); m_accepted = false; m_data.selected_tab = TAB_SETTINGS_CONTROLS; regenerateGui(m_screensize); return true; case GUI_ID_TAB_SETTINGS_GRAPHICS: acceptInput(); m_accepted = false; m_data.selected_tab = TAB_SETTINGS_GRAPHICS; regenerateGui(m_screensize); return true; case GUI_ID_TAB_SETTINGS_VIDEO: acceptInput(); m_accepted = false; m_data.selected_tab = TAB_SETTINGS_VIDEO; regenerateGui(m_screensize); return true; case GUI_ID_TAB_SETTINGS_SOUND: acceptInput(); m_accepted = false; m_data.selected_tab = TAB_SETTINGS_SOUND; regenerateGui(m_screensize); return true; case GUI_ID_TAB_MAINMENU: //back acceptInput(); save(); quitMenu(); return true; } } } if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) { switch (event.GUIEvent.Caller->getID()) { case GUI_ID_VOLUME_SB: gui::IGUIElement *vsb = getElementFromId(GUI_ID_VOLUME_SB); if(vsb != NULL && vsb->getType() == gui::EGUIET_SCROLL_BAR) { m_data.volume = (float)((gui::IGUIScrollBar*)vsb)->getPos(); if (g_sound) g_sound->setListenerGain(m_data.volume/100.0); } return true; } } } return Parent ? Parent->OnEvent(event) : false; }
void content_mapnode_plants(bool repeat) { bool new_style_leaves = g_settings->getBool("new_style_leaves"); content_t i; ContentFeatures *f = NULL; i = CONTENT_TREE; f = &content_features(i); f->description = wgettext("Tree"); f->setAllTextures("tree.png"); f->setTexture(0, "tree_top.png"); f->setTexture(1, "tree_top.png"); f->setInventoryTextureCube("tree_top.png", "tree.png", "tree.png"); f->draw_type = CDT_TRUNKLIKE; f->is_ground_content = true; f->flammable = 2; // can be set on fire f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->cook_result = std::string("CraftItem lump_of_charcoal 1"); f->fuel_time = 30; f->type = CMT_TREE; f->hardness = 1.0; f->ondig_special_drop = CONTENT_WOOD; f->ondig_special_drop_count = 6; f->ondig_special_tool = TT_AXE; lists::add("creative",i); lists::add("cooking",i); i = CONTENT_APPLE_TREE; f = &content_features(i); f->description = wgettext("Apple Tree"); f->setAllTextures("apple_tree.png"); f->setTexture(0, "apple_tree_top.png"); f->setTexture(1, "apple_tree_top.png"); f->setInventoryTextureCube("apple_tree_top.png", "apple_tree.png", "apple_tree.png"); f->draw_type = CDT_TRUNKLIKE; f->is_ground_content = true; f->flammable = 2; // can be set on fire f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->cook_result = std::string("CraftItem lump_of_charcoal 1"); f->fuel_time = 30; f->type = CMT_TREE; f->hardness = 1.0; f->ondig_special_drop = CONTENT_WOOD; f->ondig_special_drop_count = 6; f->ondig_special_tool = TT_AXE; lists::add("creative",i); lists::add("cooking",i); i = CONTENT_JUNGLETREE; f = &content_features(i); f->description = wgettext("Jungle Tree"); f->setAllTextures("jungletree.png"); f->setTexture(0, "jungletree_top.png"); f->setTexture(1, "jungletree_top.png"); f->setInventoryTextureCube("jungletree_top.png", "jungletree.png", "jungletree.png"); f->draw_type = CDT_TRUNKLIKE; //f->is_ground_content = true; f->flammable = 2; // can be set on fire f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->cook_result = std::string("CraftItem lump_of_charcoal 1"); f->fuel_time = 30; f->type = CMT_TREE; f->hardness = 1.0; f->ondig_special_drop = CONTENT_JUNGLEWOOD; f->ondig_special_drop_count = 6; f->ondig_special_tool = TT_AXE; lists::add("creative",i); i = CONTENT_CONIFER_TREE; f = &content_features(i); f->description = wgettext("Conifer Tree"); f->setAllTextures("conifer_tree.png"); f->setTexture(0, "conifer_tree_top.png"); f->setTexture(1, "conifer_tree_top.png"); f->setInventoryTextureCube("conifer_tree_top.png", "conifer_tree.png", "conifer_tree.png"); f->draw_type = CDT_TRUNKLIKE; f->is_ground_content = true; f->flammable = 2; // can be set on fire f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->cook_result = std::string("CraftItem lump_of_charcoal 1"); f->fuel_time = 25; f->type = CMT_TREE; f->hardness = 0.8; f->ondig_special_drop = CONTENT_WOOD_PINE; f->ondig_special_drop_count = 6; f->ondig_special_tool = TT_AXE; lists::add("creative",i); lists::add("cooking",i); i = CONTENT_YOUNG_TREE; f = &content_features(i); f->description = wgettext("Young Tree"); f->setAllTextures("tree.png"); f->setTexture(0, "tree_top.png"); f->setTexture(1, "tree_top.png"); f->draw_type = CDT_NODEBOX; f->solidness = 0; // drawn separately, makes no faces f->param_type = CPT_LIGHT; f->light_propagates = true; content_nodebox_youngtree(f); f->setInventoryTextureNodeBox(i,"tree_top.png", "tree.png", "tree.png"); f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->special_alternate_node = CONTENT_LEAVES; f->fuel_time = 20; f->type = CMT_TREE; f->hardness = 1.0; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_YOUNG_JUNGLETREE; f = &content_features(i); f->description = wgettext("Young Jungle Tree"); f->setAllTextures("jungletree.png"); f->setTexture(0, "jungletree_top.png"); f->setTexture(1, "jungletree_top.png"); f->draw_type = CDT_NODEBOX; f->solidness = 0; // drawn separately, makes no faces f->param_type = CPT_LIGHT; f->light_propagates = true; content_nodebox_youngtree(f); f->setInventoryTextureNodeBox(i,"jungletree_top.png", "jungletree.png", "jungletree.png"); f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->special_alternate_node = CONTENT_JUNGLELEAVES; f->fuel_time = 20; f->type = CMT_TREE; f->hardness = 1.0; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_YOUNG_APPLE_TREE; f = &content_features(i); f->description = wgettext("Young Apple Tree"); f->setAllTextures("apple_tree.png"); f->setTexture(0, "apple_tree_top.png"); f->setTexture(1, "apple_tree_top.png"); f->draw_type = CDT_NODEBOX; f->solidness = 0; // drawn separately, makes no faces f->param_type = CPT_LIGHT; f->light_propagates = true; content_nodebox_youngtree(f); f->setInventoryTextureNodeBox(i,"apple_tree_top.png", "apple_tree.png", "apple_tree.png"); f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->special_alternate_node = CONTENT_APPLE_LEAVES; f->fuel_time = 20; f->type = CMT_TREE; f->hardness = 1.0; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_YOUNG_CONIFER_TREE; f = &content_features(i); f->description = wgettext("Young Conifer Tree"); f->setAllTextures("conifer_tree.png"); f->setTexture(0, "conifer_tree_top.png"); f->setTexture(1, "conifer_tree_top.png"); f->draw_type = CDT_NODEBOX; f->solidness = 0; // drawn separately, makes no faces f->param_type = CPT_LIGHT; f->light_propagates = true; content_nodebox_youngtree(f); f->setInventoryTextureNodeBox(i,"conifer_tree_top.png", "conifer_tree.png", "conifer_tree.png"); f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->special_alternate_node = CONTENT_CONIFER_LEAVES; f->fuel_time = 20; f->type = CMT_TREE; f->hardness = 1.0; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_JUNGLEGRASS; f = &content_features(i); f->description = wgettext("Jungle Grass"); f->setInventoryTexture("junglegrass.png"); f->setAllTextures("junglegrass.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE_LGE; //f->is_ground_content = true; f->air_equivalent = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->type = CMT_PLANT; f->hardness = 0.20; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_LEAVES; f = &content_features(i); f->description = wgettext("Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; //f->is_ground_content = true; if (new_style_leaves) { f->draw_type = CDT_LEAFLIKE; f->solidness = 0; // drawn separately, makes no faces f->setAllTextures("leaves.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); f->setAllTextureFlags(0); #endif }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:leaves.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem lump_of_resin 1"); f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1"; f->extra_dug_item_rarity = 20; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->ondig_special_drop = CONTENT_TRIMMED_LEAVES; f->ondig_special_drop_count = 1; f->ondig_special_tool = TT_SHEAR; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("decrafting",i); lists::add("cooking",i); i = CONTENT_LEAVES_AUTUMN; f = &content_features(i); f->description = wgettext("Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; //f->is_ground_content = true; if (new_style_leaves) { f->draw_type = CDT_LEAFLIKE; f->solidness = 0; // drawn separately, makes no faces f->setAllTextures("leaves_autumn.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); f->setAllTextureFlags(0); #endif }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:leaves_autumn.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem lump_of_resin 1"); f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1"; f->extra_dug_item_rarity = 20; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->ondig_special_drop = CONTENT_TRIMMED_LEAVES_AUTUMN; f->ondig_special_drop_count = 1; f->ondig_special_tool = TT_SHEAR; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("decrafting",i); lists::add("cooking",i); i = CONTENT_LEAVES_WINTER; f = &content_features(i); f->description = wgettext("Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; //f->is_ground_content = true; if (new_style_leaves) { f->draw_type = CDT_LEAFLIKE; f->solidness = 0; // drawn separately, makes no faces f->setAllTextures("leaves_winter.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); f->setAllTextureFlags(0); #endif }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:leaves_winter.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_ASH)+" 1"; f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1"; f->extra_dug_item_rarity = 20; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->ondig_special_drop = CONTENT_TRIMMED_LEAVES_WINTER; f->ondig_special_drop_count = 1; f->ondig_special_tool = TT_SHEAR; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("decrafting",i); lists::add("cooking",i); i = CONTENT_LEAVES_SNOWY; f = &content_features(i); f->description = wgettext("Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; //f->is_ground_content = true; if (new_style_leaves) { f->draw_type = CDT_LEAFLIKE; f->solidness = 0; // drawn separately, makes no faces f->setAllTextures("leaves_snowy.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); f->setAllTextureFlags(0); #endif }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:leaves_snowy.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_ASH)+" 1"; f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1"; f->extra_dug_item_rarity = 20; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_LEAVES_WINTER)+" 1"; f->ondig_special_drop = CONTENT_TRIMMED_LEAVES_WINTER; f->ondig_special_drop_count = 1; f->ondig_special_tool = TT_SHEAR; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("decrafting",i); lists::add("cooking",i); i = CONTENT_APPLE_LEAVES; f = &content_features(i); f->description = wgettext("Apple Tree Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; f->special_alternate_node = CONTENT_APPLE_BLOSSOM; if (new_style_leaves) { f->draw_type = CDT_LEAFLIKE; f->solidness = 0; // drawn separately, makes no faces f->setAllTextures("apple_leaves.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); f->setAllTextureFlags(0); #endif }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:apple_leaves.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem lump_of_resin 1"); f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_APPLE_SAPLING)+" 1"; f->extra_dug_item_rarity = 20; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->ondig_special_drop = CONTENT_TRIMMED_APPLE_LEAVES; f->ondig_special_drop_count = 1; f->ondig_special_tool = TT_SHEAR; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("decrafting",i); lists::add("cooking",i); i = CONTENT_JUNGLELEAVES; f = &content_features(i); f->description = wgettext("Jungle Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; //f->is_ground_content = true; if (new_style_leaves) { f->draw_type = CDT_LEAFLIKE; f->solidness = 0; // drawn separately, makes no faces f->setAllTextures("jungleleaves.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); f->setAllTextureFlags(0); #endif }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:jungleleaves.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem lump_of_resin 1"); f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_JUNGLESAPLING)+" 1"; f->extra_dug_item_rarity = 20; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->ondig_special_drop = CONTENT_TRIMMED_JUNGLE_LEAVES; f->ondig_special_drop_count = 1; f->ondig_special_tool = TT_SHEAR; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("decrafting",i); lists::add("cooking",i); i = CONTENT_CONIFER_LEAVES; f = &content_features(i); f->description = wgettext("Conifer Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; //f->is_ground_content = true; if (new_style_leaves) { f->draw_type = CDT_LEAFLIKE; f->solidness = 0; // drawn separately, makes no faces f->setAllTextures("conifer_leaves.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); f->setAllTextureFlags(0); #endif }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:conifer_leaves.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem lump_of_resin 1"); f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_CONIFER_SAPLING)+" 1"; f->extra_dug_item_rarity = 20; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->ondig_special_drop = CONTENT_TRIMMED_CONIFER_LEAVES; f->ondig_special_drop_count = 1; f->ondig_special_tool = TT_SHEAR; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("decrafting",i); lists::add("cooking",i); i = CONTENT_TRIMMED_LEAVES; f = &content_features(i); f->description = wgettext("Trimmed Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; if (new_style_leaves) { f->draw_type = CDT_GLASSLIKE; f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; f->setAllTextures("leaves.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); #endif f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png"); }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:leaves.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem lump_of_resin 1"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); lists::add("cooking",i); i = CONTENT_TRIMMED_LEAVES_AUTUMN; f = &content_features(i); f->description = wgettext("Trimmed Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; if (new_style_leaves) { f->draw_type = CDT_GLASSLIKE; f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; f->setAllTextures("leaves_autumn.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); #endif f->setInventoryTextureCube("leaves_autumn.png", "leaves_autumn.png", "leaves_autumn.png"); }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:leaves_autumn.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem lump_of_resin 1"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); lists::add("cooking",i); i = CONTENT_TRIMMED_LEAVES_WINTER; f = &content_features(i); f->description = wgettext("Trimmed Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; if (new_style_leaves) { f->draw_type = CDT_GLASSLIKE; f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; f->setAllTextures("leaves_winter.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); #endif f->setInventoryTextureCube("leaves_winter.png", "leaves_winter.png", "leaves_winter.png"); }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:leaves_winter.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_ASH)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); lists::add("cooking",i); i = CONTENT_TRIMMED_APPLE_LEAVES; f = &content_features(i); f->description = wgettext("Trimmed Apple Tree Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; if (new_style_leaves) { f->draw_type = CDT_GLASSLIKE; f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; f->setAllTextures("apple_leaves.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); #endif f->setInventoryTextureCube("apple_leaves.png", "apple_leaves.png", "apple_leaves.png"); }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:apple_leaves.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem lump_of_resin 1"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); lists::add("cooking",i); i = CONTENT_TRIMMED_JUNGLE_LEAVES; f = &content_features(i); f->description = wgettext("Trimmed Jungle Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; if (new_style_leaves) { f->draw_type = CDT_GLASSLIKE; f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; f->setAllTextures("jungleleaves.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); #endif f->setInventoryTextureCube("jungleleaves.png", "jungleleaves.png", "jungleleaves.png"); }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:jungleleaves.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem lump_of_resin 1"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); lists::add("cooking",i); i = CONTENT_TRIMMED_CONIFER_LEAVES; f = &content_features(i); f->description = wgettext("Trimmed Conifer Leaves"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; if (new_style_leaves) { f->draw_type = CDT_GLASSLIKE; f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; f->setAllTextures("conifer_leaves.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); #endif f->setInventoryTextureCube("conifer_leaves.png", "conifer_leaves.png", "conifer_leaves.png"); }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:conifer_leaves.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/16; f->cook_result = std::string("CraftItem lump_of_resin 1"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); lists::add("cooking",i); i = CONTENT_APPLE_BLOSSOM; f = &content_features(i); f->description = wgettext("Apple Tree Blossom"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; f->special_alternate_node = CONTENT_APPLE_LEAVES; if (new_style_leaves) { f->draw_type = CDT_LEAFLIKE; f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; f->setAllTextures("apple_leaves.png^apple_blossom.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); f->setAllTextureFlags(0); #endif }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:apple_leaves.png^apple_blossom.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->extra_dug_item = std::string("CraftItem apple_blossom 1"); f->extra_dug_item_rarity = 1; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_APPLE_LEAVES)+" 1"; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("decrafting",i); i = CONTENT_TRIMMED_APPLE_BLOSSOM; f = &content_features(i); f->description = wgettext("Trimmed Apple Tree Blossom"); f->light_propagates = true; f->air_equivalent = true; f->walkable = false; f->climbable = true; f->param_type = CPT_LIGHT; if (new_style_leaves) { f->draw_type = CDT_GLASSLIKE; f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; f->setAllTextures("apple_leaves.png^apple_blossom.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_SIMPLE); #endif f->setInventoryTextureCube("apple_leaves.png^apple_blossom.png", "apple_leaves.png^apple_blossom.png", "apple_leaves.png^apple_blossom.png"); }else{ f->draw_type = CDT_CUBELIKE; f->setAllTextures("[noalpha:apple_leaves.png^apple_blossom.png"); } f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_CACTUS_BLOSSOM; f = &content_features(i); f->description = wgettext("Cactus Blossom"); f->setInventoryTexture("cactus_blossom.png"); f->setAllTextures("cactus_blossom.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->air_equivalent = false; // grass grows underneath f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->type = CMT_PLANT; f->hardness = 0.20; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_CACTUS_FLOWER; f = &content_features(i); f->description = wgettext("Cactus Flower"); f->setInventoryTexture("cactus_flower.png"); f->setAllTextures("cactus_flower.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->air_equivalent = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_CACTUS_BLOSSOM)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->type = CMT_PLANT; f->hardness = 0.20; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); lists::add("decrafting",i); i = CONTENT_CACTUS_FRUIT; f = &content_features(i); f->description = wgettext("Cactus Berry"); f->setInventoryTexture("cactus_fruit.png"); f->setAllTextures("cactus_fruit.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->air_equivalent = true; f->dug_item = std::string("CraftItem cactus_fruit 1"); f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->type = CMT_PLANT; f->hardness = 0.20; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_CACTUS; f = &content_features(i); f->description = wgettext("Cactus"); f->setAllTextures("cactus_side.png"); f->setTexture(0, "cactus_top.png"); f->setTexture(1, "cactus_top.png"); f->draw_type = CDT_NODEBOX; f->param_type = CPT_LIGHT; f->light_propagates = true; f->sunlight_propagates = true; f->damage_per_second = 2; f->solidness = 0; // drawn separately, makes no faces f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/4; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->extra_dug_item = std::string("CraftItem2 ") + itos (CONTENT_CRAFTITEM_MUSH) + " 1"; f->extra_dug_item_rarity = 10; f->setNodeBox(core::aabbox3d<f32>( -0.4375*BS, -0.5*BS, -0.4375*BS, 0.4375*BS, 0.5*BS, 0.4375*BS )); f->addNodeBox(core::aabbox3d<f32>( -0.5*BS, 0.3125*BS, -0.5*BS, -0.4375*BS, 0.375*BS, -0.4375*BS )); f->addNodeBox(core::aabbox3d<f32>( 0.4375*BS, 0.125*BS, 0.4375*BS, 0.5*BS, 0.1875*BS, 0.5*BS )); f->addNodeBox(core::aabbox3d<f32>( 0.4375*BS, -0.1875*BS, -0.5*BS, 0.5*BS, -0.125*BS, -0.4375*BS )); f->addNodeBox(core::aabbox3d<f32>( -0.5*BS, -0.375*BS, 0.4375*BS, -0.4375*BS, -0.3125*BS, 0.5*BS )); f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); f->type = CMT_WOOD; f->hardness = 0.75; f->pressure_type = CST_CRUSHABLE; lists::add("creative",i); i = CONTENT_PAPYRUS; f = &content_features(i); f->description = wgettext("Papyrus"); f->setInventoryTexture("papyrus.png"); f->setAllTextures("papyrus.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->param_type = CPT_LIGHT; f->param2_type = CPT_PLANTGROWTH; f->draw_type = CDT_PLANTLIKE; f->plantgrowth_large_dug_node = CONTENT_PAPYRUS; f->plantgrowth_large_count = 1; f->plantgrowth_max_height = 5; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->type = CMT_PLANT; f->hardness = 0.25; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_SAPLING; f = &content_features(i); f->description = wgettext("Sapling"); f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->setAllTextures("sapling.png"); f->setInventoryTexture("sapling.png"); f->setAllTextureFlags(0); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->light_propagates = true; f->air_equivalent = false; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 1; f->type = CMT_WOOD; f->hardness = 0.1; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; f->fertilizer_affects = true; lists::add("creative",i); i = CONTENT_APPLE_SAPLING; f = &content_features(i); f->description = wgettext("Apple Tree Sapling"); f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->setAllTextures("apple_sapling.png"); f->setInventoryTexture("apple_sapling.png"); f->setAllTextureFlags(0); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->light_propagates = true; f->air_equivalent = false; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 1; f->type = CMT_WOOD; f->hardness = 0.1; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; f->fertilizer_affects = true; lists::add("creative",i); i = CONTENT_JUNGLESAPLING; f = &content_features(i); f->description = wgettext("Jungle Sapling"); f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->setAllTextures("junglesapling.png"); f->setInventoryTexture("junglesapling.png"); f->setAllTextureFlags(0); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->light_propagates = true; f->air_equivalent = false; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 1; f->type = CMT_WOOD; f->hardness = 0.1; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; f->fertilizer_affects = true; lists::add("creative",i); i = CONTENT_CONIFER_SAPLING; f = &content_features(i); f->description = wgettext("Conifer Sapling"); f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->setAllTextures("conifer_sapling.png"); f->setInventoryTexture("conifer_sapling.png"); f->setAllTextureFlags(0); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->light_propagates = true; f->air_equivalent = false; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 1; f->type = CMT_WOOD; f->hardness = 0.1; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; f->fertilizer_affects = true; lists::add("creative",i); i = CONTENT_APPLE; f = &content_features(i); f->description = wgettext("Apple"); f->setInventoryTexture("apple.png"); f->setAllTextures("apple.png"); f->setAllTextureFlags(0); f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE_SML; f->light_propagates = true; f->sunlight_propagates = true; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->air_equivalent = true; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 1; f->dug_item = std::string("CraftItem apple 1"); f->ondig_replace_node = CONTENT_APPLE_LEAVES; f->ondig_replace_node_requires = CONTENT_APPLE_TREE; f->type = CMT_WOOD; f->hardness = 0.0; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); // plants i = CONTENT_WILDGRASS_SHORT; f = &content_features(i); f->description = wgettext("Wild Grass"); f->setInventoryTexture("wildgrass_short.png"); f->setAllTextures("wildgrass_short.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->sunlight_propagates = true; f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->air_equivalent = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->material_pointable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; //f->pointable = false; f->buildable_to = true; f->type = CMT_PLANT; f->hardness = 0.10; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; i = CONTENT_WILDGRASS_LONG; f = &content_features(i); f->description = wgettext("Wild Grass"); f->setInventoryTexture("wildgrass_long.png"); f->setAllTextures("wildgrass_long.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->sunlight_propagates = true; f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->air_equivalent = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_WILDGRASS_SHORT)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->material_pointable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->buildable_to = true; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; i = CONTENT_DEADGRASS; f = &content_features(i); f->description = wgettext("Dead Grass"); f->setInventoryTexture("deadgrass.png"); f->setAllTextures("deadgrass.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->sunlight_propagates = true; f->air_equivalent = true; f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->material_pointable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->buildable_to = true; f->type = CMT_PLANT; f->hardness = 0.10; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; i = CONTENT_FLOWER_STEM; f = &content_features(i); f->description = wgettext("Flower Stem"); f->setInventoryTexture("flower_stem.png"); f->setAllTextures("flower_stem.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->sunlight_propagates = true; f->air_equivalent = true; f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->material_pointable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->buildable_to = true; f->type = CMT_PLANT; f->hardness = 0.10; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; i = CONTENT_FLOWER_ROSE; f = &content_features(i); f->description = wgettext("Rose"); f->setInventoryTexture("flower_rose.png"); f->setAllTextures("flower_rose.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->sunlight_propagates = true; f->air_equivalent = true; f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->material_pointable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->buildable_to = true; f->type = CMT_PLANT; f->hardness = 0.10; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_FLOWER_DAFFODIL; f = &content_features(i); f->description = wgettext("Daffodil"); f->setInventoryTexture("flower_daffodil.png"); f->setAllTextures("flower_daffodil.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->sunlight_propagates = true; f->air_equivalent = true; f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->material_pointable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->buildable_to = true; f->type = CMT_PLANT; f->hardness = 0.10; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_FLOWER_TULIP; f = &content_features(i); f->description = wgettext("Tulip"); f->setInventoryTexture("flower_tulip.png"); f->setAllTextures("flower_tulip.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->sunlight_propagates = true; f->air_equivalent = true; f->param_type = CPT_LIGHT; f->draw_type = CDT_PLANTLIKE; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->material_pointable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->buildable_to = true; f->type = CMT_PLANT; f->hardness = 0.10; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_SEEDS_TEA; f = &content_features(i); f->description = wgettext("Tea Seeds"); f->setAllTextures("farm_seeds_tea.png"); f->draw_type = CDT_PLANTLIKE; f->param_type = CPT_LIGHT; f->setAllTextureFlags(0); f->walkable = false; f->light_propagates = true; f->sunlight_propagates = true; f->air_equivalent = true; f->special_alternate_node = CONTENT_TEA; f->solidness = 0; // drawn separately, makes no faces f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->type = CMT_PLANT; f->hardness = 0.4; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_TEA; f = &content_features(i); f->description = wgettext("Tea Plant"); f->setInventoryTexture("plant_tea.png"); f->setAllTextures("plant_tea.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->param_type = CPT_LIGHT; f->param2_type = CPT_PLANTGROWTH; f->draw_type = CDT_PLANTLIKE; f->plantgrowth_small_dug_node = CONTENT_SEEDS_TEA; f->plantgrowth_large_dug_node = CONTENT_CRAFTITEM_TEA_LEAVES; f->plantgrowth_large_gives_small = true; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->buildable_to = true; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_BEANS_COFFEE; f = &content_features(i); f->description = wgettext("Coffee Beans"); f->setAllTextures("farm_seeds_coffee.png"); f->draw_type = CDT_PLANTLIKE; f->param_type = CPT_LIGHT; f->setAllTextureFlags(0); f->walkable = false; f->light_propagates = true; f->sunlight_propagates = true; f->air_equivalent = true; f->special_alternate_node = CONTENT_COFFEE; f->solidness = 0; // drawn separately, makes no faces f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->cook_result = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_COFFEE_BEANS)+" 1"; f->type = CMT_PLANT; f->hardness = 0.4; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); i = CONTENT_COFFEE; f = &content_features(i); f->description = wgettext("Coffee Plant"); f->setInventoryTexture("plant_coffe.png"); f->setAllTextures("plant_coffee.png"); f->setAllTextureFlags(0); f->light_propagates = true; f->param_type = CPT_LIGHT; f->param2_type = CPT_PLANTGROWTH; f->draw_type = CDT_PLANTLIKE; f->plantgrowth_small_dug_node = CONTENT_BEANS_COFFEE; f->plantgrowth_large_dug_node = CONTENT_BEANS_COFFEE; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30/32; f->buildable_to = true; f->type = CMT_PLANT; f->hardness = 0.15; f->pressure_type = CST_CRUSHABLE; f->suffocation_per_second = 0; lists::add("creative",i); }
void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ v2s32 size(620, 430); core::rect < s32 > rect(screensize.X / 2 - size.X / 2, screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2, screensize.Y / 2 + size.Y / 2); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 topleft(0, 0); changeCtype(""); { core::rect < s32 > rect(0, 0, 500, 20); rect += topleft + v2s32(25, 3); //gui::IGUIStaticText *t = Environment->addStaticText(wgettext("KEYBINDINGS (If this menu screws up, see minetest.conf)"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } v2s32 offset(25, 40); // buttons { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Forward"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->forward = Environment->addButton(rect, this, GUI_ID_KEY_FORWARD_BUTTON, wgettext(key_forward.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Backward"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->backward = Environment->addButton(rect, this, GUI_ID_KEY_BACKWARD_BUTTON, wgettext(key_backward.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Left"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON, wgettext(key_left.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Right"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->right = Environment->addButton(rect, this, GUI_ID_KEY_RIGHT_BUTTON, wgettext(key_right.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Use"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON, wgettext(key_use.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Sneak"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->sneak = Environment->addButton(rect, this, GUI_ID_KEY_SNEAK_BUTTON, wgettext(key_sneak.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON, wgettext(key_jump.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Drop"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->dropbtn = Environment->addButton(rect, this, GUI_ID_KEY_DROP_BUTTON, wgettext(key_drop.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Inventory"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->inventory = Environment->addButton(rect, this, GUI_ID_KEY_INVENTORY_BUTTON, wgettext(key_inventory.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON, wgettext(key_chat.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON, wgettext(key_cmd.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Console"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->console = Environment->addButton(rect, this, GUI_ID_KEY_CONSOLE_BUTTON, wgettext(key_console.name())); } //next col offset = v2s32(250, 40); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Toggle fly"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON, wgettext(key_fly.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Toggle fast"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON, wgettext(key_fast.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Range select"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->range = Environment->addButton(rect, this, GUI_ID_KEY_RANGE_BUTTON, wgettext(key_range.name())); } offset += v2s32(0, 25); { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(wgettext("Print stacks"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 105, offset.Y - 5); this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON, wgettext(key_dump.name())); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40); Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, wgettext("Save")); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40); Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, wgettext("Cancel")); } changeCtype("C"); }
GUISettingsMenu::GUISettingsMenu( gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr, bool is_ingame ): GUIModalMenu(env, parent, id, menumgr), m_accepted(false), m_is_ingame(is_ingame) { activeKey = -1; init_keys(); m_data.fancy_trees = g_settings->getBool("new_style_leaves"); m_data.smooth_lighting = g_settings->getBool("smooth_lighting"); m_data.clouds_3d = g_settings->getBool("enable_3d_clouds"); m_data.opaque_water = g_settings->getBool("opaque_water"); m_data.fullscreen = g_settings->getBool("fullscreen"); m_data.particles = g_settings->getBool("enable_particles"); m_data.mip_map = g_settings->getBool("mip_map"); m_data.anisotropic_filter = g_settings->getBool("anisotropic_filter"); m_data.bilinear_filter = g_settings->getBool("bilinear_filter"); m_data.trilinear_filter = g_settings->getBool("trilinear_filter"); m_data.hotbar = g_settings->getBool("old_hotbar"); m_data.wield_index = g_settings->getBool("enable_wieldindex"); m_data.volume = g_settings->getFloat("sound_volume"); keynames[VLKC_FORWARD] = wgettext("Forward"); keynames[VLKC_BACKWARD] = wgettext("Backward"); keynames[VLKC_LEFT] = wgettext("Left"); keynames[VLKC_RIGHT] = wgettext("Right"); keynames[VLKC_JUMP] = wgettext("Jump"); keynames[VLKC_SNEAK] = wgettext("Sneak"); keynames[VLKC_INVENTORY] = wgettext("Inventory"); keynames[VLKC_USE] = wgettext("Use Item"); keynames[VLKC_CHAT] = wgettext("Chat"); keynames[VLKC_COMMAND] = wgettext("Command"); keynames[VLKC_RANGE] = wgettext("Range Select"); keynames[VLKC_FREEMOVE] = wgettext("Toggle Fly"); keynames[VLKC_UP] = wgettext("Up"); keynames[VLKC_DOWN] = wgettext("Down"); keynames[VLKC_RUN] = wgettext("Run"); keynames[VLKC_EXAMINE] = wgettext("Examine/Open"); keynames[VLKC_SCREENSHOT] = wgettext("Take Screenshot"); keynames[VLKC_TOGGLE_HUD] = wgettext("Show/Hide HUD"); keynames[VLKC_TOGGLE_CHAT] = wgettext("Show/Hide Chat"); keynames[VLKC_TOGGLE_FOG] = wgettext("Toggle Fog"); keynames[VLKC_TOGGLE_CAMERA] = NULL; keynames[VLKC_TOGGLE_DEBUG] = NULL; keynames[VLKC_TOGGLE_PROFILER] = NULL; keynames[VLKC_RANGE_PLUS] = wgettext("Increase Viewing Range"); keynames[VLKC_RANGE_MINUS] = wgettext("Decrease Viewing Range"); keynames[VLKC_PRINT_DEBUG] = NULL; keynames[VLKC_SELECT_PREV] = wgettext("Previous Item"); keynames[VLKC_SELECT_NEXT] = wgettext("Next Item"); }
void GUIPauseMenu::regenerateGui(v2u32 screensize) { /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ core::rect<s32> rect( screensize.X/2 - 580/2, screensize.Y/2 - 300/2, screensize.X/2 + 580/2, screensize.Y/2 + 300/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 size = rect.getSize(); /* Add stuff */ const s32 btn_height = 30; const s32 btn_gap = 20; const s32 btn_num = 4; s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2; changeCtype(""); { core::rect<s32> rect(0, 0, 140, btn_height); rect = rect + v2s32(size.X/2-140/2, btn_y); Environment->addButton(rect, this, 256, wgettext("Continue")); } btn_y += btn_height + btn_gap; { core::rect<s32> rect(0, 0, 140, btn_height); rect = rect + v2s32(size.X/2-140/2, btn_y); Environment->addButton(rect, this, 261, wgettext("Change Password")); } btn_y += btn_height + btn_gap; { core::rect<s32> rect(0, 0, 140, btn_height); rect = rect + v2s32(size.X/2-140/2, btn_y); Environment->addButton(rect, this, 260, wgettext("Disconnect")); } btn_y += btn_height + btn_gap; { core::rect<s32> rect(0, 0, 140, btn_height); rect = rect + v2s32(size.X/2-140/2, btn_y); Environment->addButton(rect, this, 257, wgettext("Exit to OS")); } { core::rect<s32> rect(0, 0, 180, 240); rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2); Environment->addStaticText(chartowchar_t(gettext( "Default Controls:\n" "- WASD: Walk\n" "- Mouse left: dig/hit\n" "- Mouse right: place/use\n" "- Mouse wheel: select item\n" "- 0...9: select item\n" "- Shift: sneak\n" "- R: Toggle viewing all loaded chunks\n" "- I: Inventory menu\n" "- ESC: This menu\n" "- T: Chat\n" )), rect, false, true, this, 258); } { core::rect<s32> rect(0, 0, 180, 220); rect = rect + v2s32(size.X/2 - 90 - rect.getWidth(), size.Y/2-rect.getHeight()/2); v2u32 max_texture_size; { video::IVideoDriver* driver = Environment->getVideoDriver(); max_texture_size = driver->getMaxTextureSize(); } /*wchar_t text[200]; swprintf(text, 200, L"Minetest-c55\n" L"by Perttu Ahola\n" L"[email protected]\n\n" SWPRINTF_CHARSTRING L"\n" L"userdata path = " SWPRINTF_CHARSTRING , BUILD_INFO, porting::path_userdata.c_str() );*/ std::ostringstream os; os<<"Minetest-delta\n"; os<<"by Perttu Ahola and contributors\n"; os<<"[email protected]\n"; os<<BUILD_INFO<<"\n"; os<<"ud_path = "<<wrap_rows(porting::path_userdata, 20)<<"\n"; Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259); } changeCtype("C"); }
bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) { init_args(game_params, cmd_args); // List video modes if requested if (list_video_modes) return print_video_modes(); if (!init_engine(game_params.log_level)) { errorstream << "Could not initialize game engine." << std::endl; return false; } // Create time getter g_timegetter = new IrrlichtTimeGetter(device); // Speed tests (done after irrlicht is loaded to get timer) if (cmd_args.getFlag("speedtests")) { dstream << "Running speed tests" << std::endl; speed_tests(); return true; } video::IVideoDriver *video_driver = device->getVideoDriver(); if (video_driver == NULL) { errorstream << "Could not initialize video driver." << std::endl; return false; } porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C); /* This changes the minimum allowed number of vertices in a VBO. Default is 500. */ //driver->setMinHardwareBufferVertexCount(50); // Create game callback for menus g_gamecallback = new MainGameCallback(device); device->setResizable(true); if (random_input) input = new RandomInputHandler(); else input = new RealInputHandler(device, receiver); smgr = device->getSceneManager(); smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); guienv = device->getGUIEnvironment(); skin = guienv->getSkin(); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255)); skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0)); skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50)); skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255)); g_fontengine = new FontEngine(g_settings, guienv); FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed."); #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 // Irrlicht 1.8 input colours skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128)); skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49)); #endif // Create the menu clouds if (!g_menucloudsmgr) g_menucloudsmgr = smgr->createNewSceneManager(); if (!g_menuclouds) g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(), g_menucloudsmgr, -1, rand(), 100); g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255)); scene::ICameraSceneNode* camera; camera = g_menucloudsmgr->addCameraSceneNode(0, v3f(0, 0, 0), v3f(0, 60, 100)); camera->setFarValue(10000); /* GUI stuff */ ChatBackend chat_backend; // If an error occurs, this is set to something by menu(). // It is then displayed before the menu shows on the next call to menu() std::string error_message; bool first_loop = true; /* Menu-game loop */ bool retval = true; bool *kill = porting::signal_handler_killstatus(); while (device->run() && !*kill && !g_gamecallback->shutdown_requested) { // Set the window caption const wchar_t *text = wgettext("Main Menu"); device->setWindowCaption((narrow_to_wide("MultiCraft") + L" [" + text + L"]").c_str()); delete[] text; #ifdef ANDROID porting::handleAndroidActivityEvents(); #endif try { // This is used for catching disconnects guienv->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000)); bool game_has_run = launch_game(error_message, game_params, cmd_args); // If skip_main_menu, we only want to startup once if (skip_main_menu && !first_loop) break; first_loop = false; if (!game_has_run) { if (skip_main_menu) break; else continue; } // Break out of menu-game loop to shut down cleanly if (!device->run() || *kill) { if (g_settings_path != "") g_settings->updateConfigFile(g_settings_path.c_str()); break; } if (current_playername.length() > PLAYERNAME_SIZE-1) { error_message = gettext("Player name too long."); playername = current_playername.substr(0, PLAYERNAME_SIZE-1); g_settings->set("name", playername); continue; } device->getVideoDriver()->setTextureCreationFlag( video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map")); #ifdef HAVE_TOUCHSCREENGUI receiver->m_touchscreengui = new TouchScreenGUI(device, receiver); g_touchscreengui = receiver->m_touchscreengui; #endif the_game( kill, random_input, input, device, worldspec.path, current_playername, current_password, current_address, current_port, error_message, chat_backend, gamespec, simple_singleplayer_mode ); smgr->clear(); #ifdef HAVE_TOUCHSCREENGUI delete g_touchscreengui; g_touchscreengui = NULL; receiver->m_touchscreengui = NULL; #endif } //try catch (con::PeerNotFoundException &e) { error_message = gettext("Connection error (timed out?)"); errorstream << error_message << std::endl; } #ifdef NDEBUG catch (std::exception &e) { std::string error_message = "Some exception: \""; error_message += e.what(); error_message += "\""; errorstream << error_message << std::endl; } #endif // If no main menu, show error and exit if (skip_main_menu) { if (!error_message.empty()) { verbosestream << "error_message = " << error_message << std::endl; retval = false; } break; } } // Menu-game loop g_menuclouds->drop(); g_menucloudsmgr->drop(); return retval; }
void Client::afterContentReceived() { infostream<<"Client::afterContentReceived() started"<<std::endl; assert(m_itemdef_received); // pre-condition assert(m_nodedef_received); // pre-condition assert(mediaReceived()); // pre-condition const wchar_t* text = wgettext("Loading textures..."); // Clear cached pre-scaled 2D GUI images, as this cache // might have images with the same name but different // content from previous sessions. guiScalingCacheClear(); // Rebuild inherited images and recreate textures infostream<<"- Rebuilding images and textures"<<std::endl; RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70); m_tsrc->rebuildImagesAndTextures(); delete[] text; // Rebuild shaders infostream<<"- Rebuilding shaders"<<std::endl; text = wgettext("Rebuilding shaders..."); RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71); m_shsrc->rebuildShaders(); delete[] text; // Update node aliases infostream<<"- Updating node aliases"<<std::endl; text = wgettext("Initializing nodes..."); RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72); m_nodedef->updateAliases(m_itemdef); std::string texture_path = g_settings->get("texture_path"); if (!texture_path.empty() && fs::IsDir(texture_path)) m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt"); m_nodedef->setNodeRegistrationStatus(true); m_nodedef->runNodeResolveCallbacks(); delete[] text; // Update node textures and assign shaders to each tile infostream<<"- Updating node textures"<<std::endl; TextureUpdateArgs tu_args; tu_args.guienv = guienv; tu_args.last_time_ms = porting::getTimeMs(); tu_args.last_percent = 0; tu_args.text_base = wgettext("Initializing nodes"); tu_args.tsrc = m_tsrc; m_nodedef->updateTextures(this, texture_update_progress, &tu_args); delete[] tu_args.text_base; // Start mesh update thread after setting up content definitions infostream<<"- Starting mesh update thread"<<std::endl; m_mesh_update_thread.start(); m_state = LC_Ready; sendReady(); if (g_settings->getBool("enable_client_modding")) { m_script->on_client_ready(m_env.getLocalPlayer()); m_script->on_connect(); } text = wgettext("Done!"); RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100); infostream<<"Client::afterContentReceived() done"<<std::endl; delete[] text; }
void GUIMultiplayerMenu::regenerateGui(v2u32 screensize) { std::wstring text_name; std::wstring text_address; std::wstring text_port; m_screensize = screensize; // Client options { gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT); if (e != NULL) { text_name = e->getText(); }else{ text_name = m_data.mmdata->name; } if (text_name == L"") text_name = narrow_to_wide(porting::getUser()); } { gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT); if (e != NULL) { text_address = e->getText(); }else{ text_address = m_data.mmdata->address; } } { gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT); if (e != NULL) { text_port = e->getText(); }else{ text_port = m_data.mmdata->port; } } /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ v2s32 size(800, 500); core::rect<s32> rect( screensize.X/2 - size.X/2, screensize.Y/2 - size.Y/2, screensize.X/2 + size.X/2, screensize.Y/2 + size.Y/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); // Main Menu button { core::rect<s32> rect(0, 0, 200, 40); rect += v2s32(25, 200); Environment->addButton(rect, this, GUI_ID_TAB_MP_MAINMENU, wgettext("Main Menu")); } // Dynamic List button { core::rect<s32> rect(0, 0, 180, 40); rect += v2s32(35, 260); Environment->addButton(rect, this, GUI_ID_TAB_MP_LIST, wgettext("All Servers")); } // Favourites List button { core::rect<s32> rect(0, 0, 180, 40); rect += v2s32(35, 305); Environment->addButton(rect, this, GUI_ID_TAB_MP_FAVOURITES, wgettext("Favourite Servers")); } // Custom Connect button (the old multiplayer menu) { core::rect<s32> rect(0, 0, 180, 40); rect += v2s32(35, 350); Environment->addButton(rect, this, GUI_ID_TAB_MP_CUSTOM, wgettext("Custom Connect")); } v2s32 topleft_content(250, 0); { core::rect<s32> rect(0, 0, 550, 20); rect += topleft_content + v2s32(0, 10); gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Multi Player"), rect, false, true, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } if (m_data.selected_tab == TAB_MP_CUSTOM) { { core::rect<s32> rect(0, 0, 550, 20); rect += topleft_content + v2s32(0, 30); gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Custom Connection"), rect, false, true, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } // Address + port { core::rect<s32> rect(0, 0, 110, 20); rect += topleft_content + v2s32(120, 60); Environment->addStaticText(wgettext("Address/Port"), rect, false, true, this, -1); } { if (text_address == L"") text_address = L"servers.voxelands.com"; core::rect<s32> rect(0, 0, 230, 30); rect += topleft_content + v2s32(135, 90); #if USE_FREETYPE new gui::intlGUIEditBox(text_address.c_str(), true, Environment, this, GUI_ID_ADDRESS_INPUT, rect); #else Environment->addEditBox(text_address.c_str(), rect, false, this, GUI_ID_ADDRESS_INPUT); #endif } { core::rect<s32> rect(0, 0, 120, 30); rect += topleft_content + v2s32(245, 125); #if USE_FREETYPE new gui::intlGUIEditBox(text_port.c_str(), true, Environment, this, GUI_ID_PORT_INPUT, rect); #else Environment->addEditBox(text_port.c_str(), rect, false, this, GUI_ID_PORT_INPUT); #endif } { core::rect<s32> rect(0, 0, 180, 30); rect += topleft_content + v2s32(80, 160); Environment->addButton(rect, this, GUI_ID_ADDFAV_BUTTON, wgettext("Add to Favourites")); } { core::rect<s32> rect(0, 0, 180, 30); rect += topleft_content + v2s32(270, 160); Environment->addButton(rect, this, GUI_ID_CONNECT_BUTTON, wgettext("Connect")); } }else if (m_data.selected_tab == TAB_MP_CONNECT) { // Nickname + password { core::rect<s32> rect(0, 0, 110, 20); rect += topleft_content + v2s32(120, 60); Environment->addStaticText(wgettext("Name/Password"), rect, false, true, this, -1); } { core::rect<s32> rect(0, 0, 230, 30); rect += topleft_content + v2s32(135, 90); #if USE_FREETYPE new gui::intlGUIEditBox(text_name.c_str(), true, Environment, this, GUI_ID_NAME_INPUT, rect); #else Environment->addEditBox(text_name.c_str(), rect, false, this, GUI_ID_NAME_INPUT); #endif } { core::rect<s32> rect(0, 0, 230, 30); rect += topleft_content + v2s32(135, 125); gui::IGUIEditBox *e; #if USE_FREETYPE e = (gui::IGUIEditBox *) new gui::intlGUIEditBox(L"", true, Environment, this, GUI_ID_PW_INPUT, rect); #else e = Environment->addEditBox(L"", rect, false, this, GUI_ID_PW_INPUT); #endif e->setPasswordBox(true); Environment->setFocus(e); // Start game button { core::rect<s32> rect(0, 0, 180, 30); rect += topleft_content + v2s32(160, 160); Environment->addButton(rect, this, GUI_ID_START_BUTTON, wgettext("Join Server")); } } }else{ gui::IGUIListBox *box = NULL; gui::IGUIStaticText *header = NULL; std::vector<ServerInfo> *list = NULL; { core::rect<s32> rect(0, 0, 550, 20); rect += topleft_content + v2s32(0, 30); header = Environment->addStaticText(L"", rect, false, true, this, -1); header->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect<s32> rect(0, 0, 350, 200); rect += topleft_content + v2s32(100, 60); box = Environment->addListBox(rect, this, GUI_ID_SERVER_LIST, true); box->setItemHeight(25); } if (m_data.selected_tab == TAB_MP_FAVOURITES) { header->setText(wgettext("My Favourites")); list = &m_data.favourites; }else{ header->setText(wgettext("Server List")); list = &m_data.servers; { core::rect<s32> rect(0, 0, 180, 25); rect += topleft_content + v2s32(270, 260); Environment->addButton(rect, this, GUI_ID_REFRESH_BUTTON, wgettext("Get New List")); } } for (std::vector<ServerInfo>::iterator i = list->begin(); i != list->end(); i++) { box->addItem(i->name.c_str()); } if (m_data.selected_row > -1) { ServerInfo info = list->at(m_data.selected_row); if (info.name == L"") { m_data.selected_row = -1; }else{ box->setSelected(m_data.selected_row); { core::rect<s32> rect(0, 0, 550, 20); rect += topleft_content + v2s32(0, 300); gui::IGUIStaticText *t = Environment->addStaticText(info.name.c_str(), rect, false, true, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect<s32> rect(0, 0, 350, 20); rect += topleft_content + v2s32(100, 330); gui::IGUIStaticText *t = Environment->addStaticText(info.addr.c_str(), rect, false, true, this, -1); t->setTextAlignment(gui::EGUIA_UPPERLEFT, gui::EGUIA_UPPERLEFT); } { core::rect<s32> rect(0, 0, 350, 20); rect += topleft_content + v2s32(100, 350); gui::IGUIStaticText *t = Environment->addStaticText(info.mode.c_str(), rect, false, true, this, -1); t->setTextAlignment(gui::EGUIA_UPPERLEFT, gui::EGUIA_UPPERLEFT); } if (info.is_favourite) { { core::rect<s32> rect(0, 0, 180, 30); rect += topleft_content + v2s32(80, 390); Environment->addButton(rect, this, GUI_ID_REMFAV_BUTTON, wgettext("Remove from Favourites")); } }else{ { core::rect<s32> rect(0, 0, 180, 30); rect += topleft_content + v2s32(80, 390); Environment->addButton(rect, this, GUI_ID_ADDFAV_BUTTON, wgettext("Add to Favourites")); } } { core::rect<s32> rect(0, 0, 180, 30); rect += topleft_content + v2s32(270, 390); Environment->addButton(rect, this, GUI_ID_CONNECT_BUTTON, wgettext("Connect")); } } } } }
void GUIMainMenu::regenerateGui(v2u32 screensize) { std::wstring text_name; std::wstring text_address; std::wstring text_port; bool creative_mode; bool enable_damage; bool fancy_trees; bool smooth_lighting; // Client options { gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT); if(e != NULL) text_name = e->getText(); else text_name = m_data->name; } { gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT); if(e != NULL) text_address = e->getText(); else text_address = m_data->address; } { gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT); if(e != NULL) text_port = e->getText(); else text_port = m_data->port; } { gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) fancy_trees = ((gui::IGUICheckBox*)e)->isChecked(); else fancy_trees = m_data->fancy_trees; } { gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked(); else smooth_lighting = m_data->smooth_lighting; } // Server options { gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) creative_mode = ((gui::IGUICheckBox*)e)->isChecked(); else creative_mode = m_data->creative_mode; } { gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) enable_damage = ((gui::IGUICheckBox*)e)->isChecked(); else enable_damage = m_data->enable_damage; } /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ v2s32 size(620, 430); core::rect<s32> rect( screensize.X/2 - size.X/2, screensize.Y/2 - size.Y/2, screensize.X/2 + size.X/2, screensize.Y/2 + size.Y/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); //v2s32 size = rect.getSize(); /* Add stuff */ /* Client section */ v2s32 topleft_client(40, 0); v2s32 size_client = size - v2s32(40, 0); changeCtype(""); { core::rect<s32> rect(0, 0, 20, 125); rect += topleft_client + v2s32(-15, 60); const wchar_t *text = L"C\nL\nI\nE\nN\nT"; //gui::IGUIStaticText *t = Environment->addStaticText(text, rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } // Nickname + password { core::rect<s32> rect(0, 0, 110, 20); rect += topleft_client + v2s32(35, 50+6); Environment->addStaticText(wgettext("Name/Password"), rect, false, true, this, -1); } changeCtype("C"); { core::rect<s32> rect(0, 0, 230, 30); rect += topleft_client + v2s32(160, 50); gui::IGUIElement *e = Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT); if(text_name == L"") Environment->setFocus(e); } { core::rect<s32> rect(0, 0, 120, 30); rect += topleft_client + v2s32(size_client.X-60-100, 50); gui::IGUIEditBox *e = Environment->addEditBox(L"", rect, true, this, 264); e->setPasswordBox(true); if(text_name != L"" && text_address != L"") Environment->setFocus(e); } changeCtype(""); // Address + port { core::rect<s32> rect(0, 0, 110, 20); rect += topleft_client + v2s32(35, 100+6); Environment->addStaticText(wgettext("Address/Port"), rect, false, true, this, -1); } changeCtype("C"); { core::rect<s32> rect(0, 0, 230, 30); rect += topleft_client + v2s32(160, 100); gui::IGUIElement *e = Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT); if(text_name != L"" && text_address == L"") Environment->setFocus(e); } { core::rect<s32> rect(0, 0, 120, 30); //rect += topleft_client + v2s32(160+250+20, 125); rect += topleft_client + v2s32(size_client.X-60-100, 100); Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT); } changeCtype(""); { core::rect<s32> rect(0, 0, 400, 20); rect += topleft_client + v2s32(160, 100+35); Environment->addStaticText(wgettext("Leave address blank to start a local server."), rect, false, true, this, -1); } { core::rect<s32> rect(0, 0, 250, 30); rect += topleft_client + v2s32(35, 150); Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB, wgettext("Fancy trees")); } { core::rect<s32> rect(0, 0, 250, 30); rect += topleft_client + v2s32(35, 150+30); Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting")); } // Start game button { core::rect<s32> rect(0, 0, 180, 30); //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2); rect += topleft_client + v2s32(size_client.X-180-40, 150+25); Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, wgettext("Start Game / Connect")); } // Key change button { core::rect<s32> rect(0, 0, 100, 30); //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2); rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25); Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON, wgettext("Change keys")); } /* Server section */ v2s32 topleft_server(40, 250); v2s32 size_server = size - v2s32(40, 0); { core::rect<s32> rect(0, 0, 20, 125); rect += topleft_server + v2s32(-15, 40); const wchar_t *text = L"S\nE\nR\nV\nE\nR"; //gui::IGUIStaticText *t = Environment->addStaticText(text, rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } // Server parameters { core::rect<s32> rect(0, 0, 250, 30); rect += topleft_server + v2s32(35, 30); Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB, wgettext("Creative Mode")); } { core::rect<s32> rect(0, 0, 250, 30); rect += topleft_server + v2s32(35, 60); Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB, wgettext("Enable Damage")); } // Map delete button { core::rect<s32> rect(0, 0, 130, 30); //rect += topleft_server + v2s32(size_server.X-40-130, 100+25); rect += topleft_server + v2s32(40, 100+25); Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON, wgettext("Delete map")); } changeCtype("C"); }
void GUIMainMenu::regenerateGui(v2u32 screensize) { m_is_regenerating = true; /* Read stuff from elements into m_data */ readInput(m_data); /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ v2s32 size(screensize.X, screensize.Y); core::rect<s32> rect( screensize.X/2 - size.X/2, screensize.Y/2 - size.Y/2, screensize.X/2 + size.X/2, screensize.Y/2 + size.Y/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); //v2s32 size = rect.getSize(); /* Add stuff */ changeCtype(""); // Version //if(m_data->selected_tab != TAB_CREDITS) { core::rect<s32> rect(0, 0, size.X, 40); rect += v2s32(4, 0); Environment->addStaticText(narrow_to_wide( "Minetest-c55 " VERSION_STRING).c_str(), rect, false, true, this, -1); } //v2s32 center(size.X/2, size.Y/2); v2s32 c800(size.X/2-400, size.Y/2-300); m_topleft_client = c800 + v2s32(90, 70+50+30); m_size_client = v2s32(620, 270); m_size_server = v2s32(620, 140); if(m_data->selected_tab == TAB_ADVANCED) { m_topleft_client = c800 + v2s32(90, 70+50+30); m_size_client = v2s32(620, 200); m_size_server = v2s32(620, 140); } m_topleft_server = m_topleft_client + v2s32(0, m_size_client.Y+20); // Tabs #if 1 { core::rect<s32> rect(0, 0, m_size_client.X, 30); rect += m_topleft_client + v2s32(0, -30); gui::IGUITabControl *e = Environment->addTabControl( rect, this, true, true, GUI_ID_TAB_CONTROL); e->addTab(L"Singleplayer"); e->addTab(L"Multiplayer"); e->addTab(L"Advanced"); e->addTab(L"Settings"); e->addTab(L"Credits"); e->setActiveTab(m_data->selected_tab); } #endif if(m_data->selected_tab == TAB_SINGLEPLAYER) { // HYBRID { core::rect<s32> rect(0, 0, 10, m_size_client.Y); rect += m_topleft_client + v2s32(15, 0); //const wchar_t *text = L"H\nY\nB\nR\nI\nD"; const wchar_t *text = L"T\nA\nP\nE\n\nA\nN\nD\n\nG\nL\nU\nE"; gui::IGUIStaticText *t = Environment->addStaticText(text, rect, false, false, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER); } u32 bs = 5; // World selection listbox u32 world_sel_h = 160; u32 world_sel_w = 365; //s32 world_sel_x = 50; s32 world_sel_x = m_size_client.X-world_sel_w-30; s32 world_sel_y = 30; u32 world_button_count = 3; u32 world_button_w = (world_sel_w)/world_button_count - bs + bs/(world_button_count-1); { core::rect<s32> rect(0, 0, world_sel_w-4, 20); rect += m_topleft_client + v2s32(world_sel_x+4, world_sel_y-20); /*gui::IGUIStaticText *e =*/ Environment->addStaticText( wgettext("Select World:"), rect, false, true, this, -1); /*e->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);*/ } { core::rect<s32> rect(0, 0, world_sel_w, world_sel_h); rect += m_topleft_client + v2s32(world_sel_x, world_sel_y); gui::IGUIListBox *e = Environment->addListBox(rect, this, GUI_ID_WORLD_LISTBOX); e->setDrawBackground(true); for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin(); i != m_data->worlds.end(); i++){ e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str()); } e->setSelected(m_data->selected_world); Environment->setFocus(e); } // Delete world button { core::rect<s32> rect(0, 0, world_button_w, 30); rect += m_topleft_client + v2s32(world_sel_x, world_sel_y+world_sel_h+0); Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON, wgettext("Delete")); } // Create world button { core::rect<s32> rect(0, 0, world_button_w, 30); rect += m_topleft_client + v2s32(world_sel_x+world_button_w+bs, world_sel_y+world_sel_h+0); Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON, wgettext("New")); } // Configure world button { core::rect<s32> rect(0, 0, world_button_w, 30); rect += m_topleft_client + v2s32(world_sel_x+(world_button_w+bs)*2, world_sel_y+world_sel_h+0); Environment->addButton(rect, this, GUI_ID_CONFIGURE_WORLD_BUTTON, wgettext("Configure")); } // Start game button { /*core::rect<s32> rect(0, 0, world_button_w, 30); rect += m_topleft_client + v2s32(world_sel_x+(world_button_w+bs)*3, world_sel_y+world_sel_h+0);*/ u32 bw = 160; /*core::rect<s32> rect(0, 0, bw, 30); rect += m_topleft_client + v2s32(m_size_client.X-bw-30, m_size_client.Y-30-15);*/ core::rect<s32> rect(0, 0, bw, 30); rect += m_topleft_client + v2s32(world_sel_x+world_sel_w-bw, world_sel_y+world_sel_h+30+bs); Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, wgettext("Play")); } // Options s32 option_x = 50; //s32 option_x = 50+world_sel_w+20; s32 option_y = 30; u32 option_w = 150; { core::rect<s32> rect(0, 0, option_w, 30); rect += m_topleft_client + v2s32(option_x, option_y+20*0); Environment->addCheckBox(m_data->creative_mode, rect, this, GUI_ID_CREATIVE_CB, wgettext("Creative Mode")); } { core::rect<s32> rect(0, 0, option_w, 30); rect += m_topleft_client + v2s32(option_x, option_y+20*1); Environment->addCheckBox(m_data->enable_damage, rect, this, GUI_ID_DAMAGE_CB, wgettext("Enable Damage")); } changeCtype("C"); } else if(m_data->selected_tab == TAB_MULTIPLAYER) { changeCtype(""); // CLIENT { core::rect<s32> rect(0, 0, 10, m_size_client.Y); rect += m_topleft_client + v2s32(15, 0); const wchar_t *text = L"C\nL\nI\nE\nN\nT"; gui::IGUIStaticText *t = Environment->addStaticText(text, rect, false, false, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER); } // Nickname + password { core::rect<s32> rect(0, 0, 110, 20); rect += m_topleft_client + v2s32(35+30, 50+6); Environment->addStaticText(wgettext("Name/Password"), rect, false, true, this, -1); } changeCtype("C"); { core::rect<s32> rect(0, 0, 230, 30); rect += m_topleft_client + v2s32(160+30, 50); gui::IGUIElement *e = Environment->addEditBox(m_data->name.c_str(), rect, true, this, GUI_ID_NAME_INPUT); if(m_data->name == L"") Environment->setFocus(e); } { core::rect<s32> rect(0, 0, 120, 30); rect += m_topleft_client + v2s32(m_size_client.X-60-100, 50); gui::IGUIEditBox *e = Environment->addEditBox(L"", rect, true, this, 264); e->setPasswordBox(true); if(m_data->name != L"" && m_data->address != L"") Environment->setFocus(e); } changeCtype(""); // Address + port { core::rect<s32> rect(0, 0, 110, 20); rect += m_topleft_client + v2s32(35+30, 100+6); Environment->addStaticText(wgettext("Address/Port"), rect, false, true, this, -1); } changeCtype("C"); { core::rect<s32> rect(0, 0, 230, 30); rect += m_topleft_client + v2s32(160+30, 100); gui::IGUIElement *e = Environment->addEditBox(m_data->address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT); if(m_data->name != L"" && m_data->address == L"") Environment->setFocus(e); } { core::rect<s32> rect(0, 0, 120, 30); rect += m_topleft_client + v2s32(m_size_client.X-60-100, 100); Environment->addEditBox(m_data->port.c_str(), rect, true, this, GUI_ID_PORT_INPUT); } changeCtype(""); // Start game button { core::rect<s32> rect(0, 0, 180, 30); rect += m_topleft_client + v2s32(m_size_client.X-180-30, m_size_client.Y-30-15); Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, wgettext("Start Game / Connect")); } changeCtype("C"); } else if(m_data->selected_tab == TAB_ADVANCED) { changeCtype(""); // CLIENT { core::rect<s32> rect(0, 0, 10, m_size_client.Y); rect += m_topleft_client + v2s32(15, 0); const wchar_t *text = L"C\nL\nI\nE\nN\nT"; gui::IGUIStaticText *t = Environment->addStaticText(text, rect, false, false, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER); } // Nickname + password { core::rect<s32> rect(0, 0, 110, 20); rect += m_topleft_client + v2s32(35+30, 35+6); Environment->addStaticText(wgettext("Name/Password"), rect, false, true, this, -1); } changeCtype("C"); { core::rect<s32> rect(0, 0, 230, 30); rect += m_topleft_client + v2s32(160+30, 35); gui::IGUIElement *e = Environment->addEditBox(m_data->name.c_str(), rect, true, this, GUI_ID_NAME_INPUT); if(m_data->name == L"") Environment->setFocus(e); } { core::rect<s32> rect(0, 0, 120, 30); rect += m_topleft_client + v2s32(m_size_client.X-60-100, 35); gui::IGUIEditBox *e = Environment->addEditBox(L"", rect, true, this, 264); e->setPasswordBox(true); if(m_data->name != L"" && m_data->address != L"") Environment->setFocus(e); } changeCtype(""); // Address + port { core::rect<s32> rect(0, 0, 110, 20); rect += m_topleft_client + v2s32(35+30, 75+6); Environment->addStaticText(wgettext("Address/Port"), rect, false, true, this, -1); } changeCtype("C"); { core::rect<s32> rect(0, 0, 230, 30); rect += m_topleft_client + v2s32(160+30, 75); gui::IGUIElement *e = Environment->addEditBox(m_data->address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT); if(m_data->name != L"" && m_data->address == L"") Environment->setFocus(e); } { core::rect<s32> rect(0, 0, 120, 30); rect += m_topleft_client + v2s32(m_size_client.X-60-100, 75); Environment->addEditBox(m_data->port.c_str(), rect, true, this, GUI_ID_PORT_INPUT); } changeCtype(""); { core::rect<s32> rect(0, 0, 400, 20); rect += m_topleft_client + v2s32(160+30, 75+35); Environment->addStaticText(wgettext("Leave address blank to start a local server."), rect, false, true, this, -1); } // Start game button { core::rect<s32> rect(0, 0, 180, 30); rect += m_topleft_client + v2s32(m_size_client.X-180-30, m_size_client.Y-30-20); Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, wgettext("Start Game / Connect")); } /* Server section */ // SERVER { core::rect<s32> rect(0, 0, 10, m_size_server.Y); rect += m_topleft_server + v2s32(15, 0); const wchar_t *text = L"S\nE\nR\nV\nE\nR"; gui::IGUIStaticText *t = Environment->addStaticText(text, rect, false, false, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER); } // Server parameters { core::rect<s32> rect(0, 0, 250, 30); rect += m_topleft_server + v2s32(30+20+250+20, 20); Environment->addCheckBox(m_data->creative_mode, rect, this, GUI_ID_CREATIVE_CB, wgettext("Creative Mode")); } { core::rect<s32> rect(0, 0, 250, 30); rect += m_topleft_server + v2s32(30+20+250+20, 40); Environment->addCheckBox(m_data->enable_damage, rect, this, GUI_ID_DAMAGE_CB, wgettext("Enable Damage")); } // Delete world button { core::rect<s32> rect(0, 0, 130, 30); rect += m_topleft_server + v2s32(30+20+250+20, 90); Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON, wgettext("Delete world")); } // Create world button { core::rect<s32> rect(0, 0, 130, 30); rect += m_topleft_server + v2s32(30+20+250+20+140, 90); Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON, wgettext("Create world")); } // World selection listbox { core::rect<s32> rect(0, 0, 250, 120); rect += m_topleft_server + v2s32(30+20, 10); gui::IGUIListBox *e = Environment->addListBox(rect, this, GUI_ID_WORLD_LISTBOX); e->setDrawBackground(true); for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin(); i != m_data->worlds.end(); i++){ e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str()); } e->setSelected(m_data->selected_world); } changeCtype("C"); } else if(m_data->selected_tab == TAB_SETTINGS) { { core::rect<s32> rect(0, 0, 10, m_size_client.Y); rect += m_topleft_client + v2s32(15, 0); const wchar_t *text = L"S\nE\nT\nT\nI\nN\nG\nS"; gui::IGUIStaticText *t = Environment->addStaticText(text, rect, false, false, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER); } s32 option_x = 70; s32 option_y = 50; u32 option_w = 150; { core::rect<s32> rect(0, 0, option_w, 30); rect += m_topleft_client + v2s32(option_x, option_y); Environment->addCheckBox(m_data->fancy_trees, rect, this, GUI_ID_FANCYTREE_CB, wgettext("Fancy trees")); } { core::rect<s32> rect(0, 0, option_w, 30); rect += m_topleft_client + v2s32(option_x, option_y+20); Environment->addCheckBox(m_data->smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting")); } { core::rect<s32> rect(0, 0, option_w, 30); rect += m_topleft_client + v2s32(option_x, option_y+20*2); Environment->addCheckBox(m_data->clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB, wgettext("3D Clouds")); } { core::rect<s32> rect(0, 0, option_w, 30); rect += m_topleft_client + v2s32(option_x, option_y+20*3); Environment->addCheckBox(m_data->opaque_water, rect, this, GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water")); } // Key change button { core::rect<s32> rect(0, 0, 120, 30); /*rect += m_topleft_client + v2s32(m_size_client.X-120-30, m_size_client.Y-30-20);*/ rect += m_topleft_client + v2s32(option_x, option_y+120); Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON, wgettext("Change keys")); } changeCtype("C"); } else if(m_data->selected_tab == TAB_CREDITS) { // CREDITS { core::rect<s32> rect(0, 0, 10, m_size_client.Y); rect += m_topleft_client + v2s32(15, 0); const wchar_t *text = L"C\nR\nE\nD\nI\nT\nS"; gui::IGUIStaticText *t = Environment->addStaticText(text, rect, false, false, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER); } { core::rect<s32> rect(0, 0, 620, 250); rect += m_topleft_client + v2s32(130+14, 50+35); Environment->addStaticText(narrow_to_wide( "Minetest-c55 " VERSION_STRING "\n" "http://c55.me/minetest/\n" "\n" "by Perttu Ahola <*****@*****.**>\n" "and contributors" ).c_str(), rect, false, true, this, -1); } } m_is_regenerating = false; }
bool GUIMainMenu::OnEvent(const SEvent& event) { if(event.EventType==EET_KEY_INPUT_EVENT) { if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown) { m_gamecallback->exitToOS(); quitMenu(); return true; } if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown) { acceptInput(); quitMenu(); return true; } } if(event.EventType==EET_GUI_EVENT) { if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) { if(!canTakeFocus(event.GUIEvent.Element)) { dstream<<"GUIMainMenu: Not allowing focus change." <<std::endl; // Returning true disables focus change return true; } } if(event.GUIEvent.EventType==gui::EGET_TAB_CHANGED) { if(!m_is_regenerating) regenerateGui(m_screensize_old); return true; } if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED) { switch(event.GUIEvent.Caller->getID()) { case GUI_ID_JOIN_GAME_BUTTON: { MainMenuData cur; readInput(&cur); if(cur.address == L"" && getTab() == TAB_MULTIPLAYER){ (new GUIMessageMenu(env, parent, -1, menumgr, wgettext("Address required.")) )->drop(); return true; } acceptInput(); quitMenu(); return true; } case GUI_ID_CHANGE_KEYS_BUTTON: { GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr); kmenu->drop(); return true; } case GUI_ID_DELETE_WORLD_BUTTON: { MainMenuData cur; readInput(&cur); if(cur.selected_world == -1){ (new GUIMessageMenu(env, parent, -1, menumgr, wgettext("Cannot delete world: Nothing selected")) )->drop(); } else { WorldSpec spec = m_data->worlds[cur.selected_world]; ConfirmDestDeleteWorld *dest = new ConfirmDestDeleteWorld(spec, this); (new GUIConfirmMenu(env, parent, -1, menumgr, dest, (std::wstring(wgettext("Delete world ")) +L"\""+narrow_to_wide(spec.name)+L"\"?").c_str() ))->drop(); } return true; } case GUI_ID_CREATE_WORLD_BUTTON: { std::vector<SubgameSpec> games = getAvailableGames(); if(games.size() == 0){ GUIMessageMenu *menu = new GUIMessageMenu(env, parent, -1, menumgr, wgettext("Cannot create world: No games found")); menu->drop(); } else { CreateWorldDest *dest = new CreateWorldDestMainMenu(this); GUICreateWorld *menu = new GUICreateWorld(env, parent, -1, menumgr, dest, games); menu->drop(); } return true; } case GUI_ID_CONFIGURE_WORLD_BUTTON: { GUIMessageMenu *menu = new GUIMessageMenu(env, parent, -1, menumgr, wgettext("Nothing here")); menu->drop(); return true; } } } if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER) { switch(event.GUIEvent.Caller->getID()) { case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264: acceptInput(); quitMenu(); return true; } } if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN) { switch(event.GUIEvent.Caller->getID()) { case GUI_ID_WORLD_LISTBOX: acceptInput(); if(getTab() != TAB_SINGLEPLAYER) m_data->address = L""; // Force local game quitMenu(); return true; } } } return Parent ? Parent->OnEvent(event) : false; }
void Client::afterContentReceived(IrrlichtDevice *device) { infostream<<"Client::afterContentReceived() started"<<std::endl; assert(m_itemdef_received); // pre-condition assert(m_nodedef_received); // pre-condition assert(mediaReceived()); // pre-condition const wchar_t* text = wgettext("Loading textures..."); // Clear cached pre-scaled 2D GUI images, as this cache // might have images with the same name but different // content from previous sessions. guiScalingCacheClear(device->getVideoDriver()); // Rebuild inherited images and recreate textures infostream<<"- Rebuilding images and textures"<<std::endl; draw_load_screen(text,device, guienv, 0, 70); m_tsrc->rebuildImagesAndTextures(); delete[] text; // Rebuild shaders infostream<<"- Rebuilding shaders"<<std::endl; text = wgettext("Rebuilding shaders..."); draw_load_screen(text, device, guienv, 0, 71); m_shsrc->rebuildShaders(); delete[] text; // Update node aliases infostream<<"- Updating node aliases"<<std::endl; text = wgettext("Initializing nodes..."); draw_load_screen(text, device, guienv, 0, 72); m_nodedef->updateAliases(m_itemdef); std::string texture_path = g_settings->get("texture_path"); if (texture_path != "" && fs::IsDir(texture_path)) m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt"); m_nodedef->setNodeRegistrationStatus(true); m_nodedef->runNodeResolveCallbacks(); delete[] text; // Update node textures and assign shaders to each tile infostream<<"- Updating node textures"<<std::endl; TextureUpdateArgs tu_args; tu_args.device = device; tu_args.guienv = guienv; tu_args.last_time_ms = getTimeMs(); tu_args.last_percent = 0; tu_args.text_base = wgettext("Initializing nodes"); m_nodedef->updateTextures(this, texture_update_progress, &tu_args); delete[] tu_args.text_base; // Preload item textures and meshes if configured to if(g_settings->getBool("preload_item_visuals")) { verbosestream<<"Updating item textures and meshes"<<std::endl; text = wgettext("Item textures..."); draw_load_screen(text, device, guienv, 0, 0); std::set<std::string> names = m_itemdef->getAll(); size_t size = names.size(); size_t count = 0; int percent = 0; for(std::set<std::string>::const_iterator i = names.begin(); i != names.end(); ++i) { // Asking for these caches the result m_itemdef->getInventoryTexture(*i, this); m_itemdef->getWieldMesh(*i, this); count++; percent = (count * 100 / size * 0.2) + 80; draw_load_screen(text, device, guienv, 0, percent); } delete[] text; } // Start mesh update thread after setting up content definitions infostream<<"- Starting mesh update thread"<<std::endl; m_mesh_update_thread.start(); m_state = LC_Ready; sendReady(); text = wgettext("Done!"); draw_load_screen(text, device, guienv, 0, 100); infostream<<"Client::afterContentReceived() done"<<std::endl; delete[] text; }
void GUIPasswordChange::regenerateGui(v2u32 screensize) { /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ core::rect<s32> rect( screensize.X/2 - 580/2, screensize.Y/2 - 300/2, screensize.X/2 + 580/2, screensize.Y/2 + 300/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 size = rect.getSize(); v2s32 topleft_client(40, 0); const wchar_t *text; /* Add stuff */ s32 ypos = 50; { core::rect<s32> rect(0, 0, 150, 20); rect += topleft_client + v2s32(25, ypos+6); text = wgettext("Old Password"); Environment->addStaticText(text, rect, false, true, this, -1); delete[] text; } { core::rect<s32> rect(0, 0, 230, 30); rect += topleft_client + v2s32(160, ypos); gui::IGUIEditBox *e = Environment->addEditBox(L"", rect, true, this, ID_oldPassword); Environment->setFocus(e); e->setPasswordBox(true); } ypos += 50; { core::rect<s32> rect(0, 0, 150, 20); rect += topleft_client + v2s32(25, ypos+6); text = wgettext("New Password"); Environment->addStaticText(text, rect, false, true, this, -1); delete[] text; } { core::rect<s32> rect(0, 0, 230, 30); rect += topleft_client + v2s32(160, ypos); gui::IGUIEditBox *e = Environment->addEditBox(L"", rect, true, this, ID_newPassword1); e->setPasswordBox(true); } ypos += 50; { core::rect<s32> rect(0, 0, 150, 20); rect += topleft_client + v2s32(25, ypos+6); text = wgettext("Confirm Password"); Environment->addStaticText(text, rect, false, true, this, -1); delete[] text; } { core::rect<s32> rect(0, 0, 230, 30); rect += topleft_client + v2s32(160, ypos); gui::IGUIEditBox *e = Environment->addEditBox(L"", rect, true, this, ID_newPassword2); e->setPasswordBox(true); } ypos += 50; { core::rect<s32> rect(0, 0, 140, 30); rect = rect + v2s32(size.X/2-140/2, ypos); text = wgettext("Change"); Environment->addButton(rect, this, ID_change, text); delete[] text; } ypos += 50; { core::rect<s32> rect(0, 0, 300, 20); rect += topleft_client + v2s32(35, ypos); text = wgettext("Passwords do not match!"); IGUIElement *e = Environment->addStaticText( text, rect, false, true, this, ID_message); e->setVisible(false); delete[] text; } }
int main(int argc, char *argv[]) { int retval = 0; /* Initialization */ log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION); log_add_output_all_levs(&main_dstream_no_stderr_log_out); log_register_thread("main"); /* Parse command line */ // List all allowed options std::map<std::string, ValueSpec> allowed_options; allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG, _("Show allowed options")))); allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG, _("Show version information")))); allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING, _("Load configuration from specified file")))); allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING, _("Set network port (UDP)")))); allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG, _("Disable unit tests")))); allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG, _("Enable unit tests")))); allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING, _("Same as --world (deprecated)")))); allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING, _("Set world path (implies local game) ('list' lists all)")))); allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING, _("Set world by name (implies local game)")))); allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG, _("Print more information to console")))); allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG, _("Print even more information to console")))); allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG, _("Print enormous amounts of information to log and console")))); allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING, _("Set logfile path ('' = no logging)")))); allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING, _("Set gameid (\"--gameid list\" prints available ones)")))); allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING, _("Migrate from current map backend to another (Only works when using minetestserver or with --server)")))); #ifndef SERVER allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG, _("Show available video modes")))); allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG, _("Run speed tests")))); allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING, _("Address to connect to. ('' = local game)")))); allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG, _("Enable random user input, for testing")))); allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG, _("Run dedicated server")))); allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING, _("Set player name")))); allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING, _("Set password")))); allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG, _("Disable main menu")))); #endif Settings cmd_args; bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options); if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) { dstream<<_("Allowed options:")<<std::endl; for(std::map<std::string, ValueSpec>::iterator i = allowed_options.begin(); i != allowed_options.end(); ++i) { std::ostringstream os1(std::ios::binary); os1<<" --"<<i->first; if(i->second.type == VALUETYPE_FLAG) {} else os1<<_(" <value>"); dstream<<padStringRight(os1.str(), 24); if(i->second.help != NULL) dstream<<i->second.help; dstream<<std::endl; } return cmd_args.getFlag("help") ? 0 : 1; } if(cmd_args.getFlag("version")) { #ifdef SERVER dstream<<"minetestserver "<<minetest_version_hash<<std::endl; #else dstream<<"Minetest "<<minetest_version_hash<<std::endl; dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl; #endif dstream<<"Build info: "<<minetest_build_info<<std::endl; return 0; } /* Low-level initialization */ // If trace is enabled, enable logging of certain things if(cmd_args.getFlag("trace")){ dstream<<_("Enabling trace level debug output")<<std::endl; log_trace_level_enabled = true; dout_con_ptr = &verbosestream; // this is somewhat old crap socket_enable_debug_output = true; // socket doesn't use log.h } // In certain cases, output info level on stderr if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") || cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests")) log_add_output(&main_stderr_log_out, LMT_INFO); // In certain cases, output verbose level on stderr if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace")) log_add_output(&main_stderr_log_out, LMT_VERBOSE); porting::signal_handler_init(); bool &kill = *porting::signal_handler_killstatus(); porting::initializePaths(); // Create user data directory fs::CreateDir(porting::path_user); infostream<<"path_share = "<<porting::path_share<<std::endl; infostream<<"path_user = "******"gameid") && cmd_args.get("gameid") == "list") { std::set<std::string> gameids = getAvailableGameIds(); for(std::set<std::string>::const_iterator i = gameids.begin(); i != gameids.end(); i++) dstream<<(*i)<<std::endl; return 0; } // List worlds if requested if(cmd_args.exists("world") && cmd_args.get("world") == "list"){ dstream<<_("Available worlds:")<<std::endl; std::vector<WorldSpec> worldspecs = getAvailableWorlds(); print_worldspecs(worldspecs, dstream); return 0; } // Print startup message infostream<<PROJECT_NAME<< " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ <<", "<<minetest_build_info <<std::endl; /* Basic initialization */ // Initialize default settings set_default_settings(g_settings); // Initialize sockets sockets_init(); atexit(sockets_cleanup); /* Read config file */ // Path of configuration file in use g_settings_path = ""; if(cmd_args.exists("config")) { bool r = g_settings->readConfigFile(cmd_args.get("config").c_str()); if(r == false) { errorstream<<"Could not read configuration from \"" <<cmd_args.get("config")<<"\""<<std::endl; return 1; } g_settings_path = cmd_args.get("config"); } else { std::vector<std::string> filenames; filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); // Legacy configuration file location filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #if RUN_IN_PLACE // Try also from a lower level (to aid having the same configuration // for many RUN_IN_PLACE installs) filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif for(u32 i=0; i<filenames.size(); i++) { bool r = g_settings->readConfigFile(filenames[i].c_str()); if(r) { g_settings_path = filenames[i]; break; } } // If no path found, use the first one (menu creates the file) if(g_settings_path == "") g_settings_path = filenames[0]; } // Initialize debug streams #define DEBUGFILE "debug.txt" #if RUN_IN_PLACE std::string logfile = DEBUGFILE; #else std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE; #endif if(cmd_args.exists("logfile")) logfile = cmd_args.get("logfile"); log_remove_output(&main_dstream_no_stderr_log_out); int loglevel = g_settings->getS32("debug_log_level"); if (loglevel == 0) //no logging logfile = ""; else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES) log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1)); if(logfile != "") debugstreams_init(false, logfile.c_str()); else debugstreams_init(false, NULL); infostream<<"logfile = "<<logfile<<std::endl; // Initialize random seed srand(time(0)); mysrand(time(0)); // Initialize HTTP fetcher httpfetch_init(g_settings->getS32("curl_parallel_limit")); /* Run unit tests */ if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) || cmd_args.getFlag("enable-unittests") == true) { run_tests(); } #ifdef _MSC_VER init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv); #else init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language")); #endif /* Game parameters */ // Port u16 port = 30000; if(cmd_args.exists("port")) port = cmd_args.getU16("port"); else if(g_settings->exists("port")) port = g_settings->getU16("port"); if(port == 0) port = 30000; // World directory std::string commanded_world = ""; if(cmd_args.exists("world")) commanded_world = cmd_args.get("world"); else if(cmd_args.exists("map-dir")) commanded_world = cmd_args.get("map-dir"); else if(cmd_args.exists("nonopt0")) // First nameless argument commanded_world = cmd_args.get("nonopt0"); else if(g_settings->exists("map-dir")) commanded_world = g_settings->get("map-dir"); // World name std::string commanded_worldname = ""; if(cmd_args.exists("worldname")) commanded_worldname = cmd_args.get("worldname"); // Strip world.mt from commanded_world { std::string worldmt = "world.mt"; if(commanded_world.size() > worldmt.size() && commanded_world.substr(commanded_world.size()-worldmt.size()) == worldmt){ dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl; commanded_world = commanded_world.substr( 0, commanded_world.size()-worldmt.size()); } } // If a world name was specified, convert it to a path if(commanded_worldname != ""){ // Get information about available worlds std::vector<WorldSpec> worldspecs = getAvailableWorlds(); bool found = false; for(u32 i=0; i<worldspecs.size(); i++){ std::string name = worldspecs[i].name; if(name == commanded_worldname){ if(commanded_world != ""){ dstream<<_("--worldname takes precedence over previously " "selected world.")<<std::endl; } commanded_world = worldspecs[i].path; found = true; break; } } if(!found){ dstream<<_("World")<<" '"<<commanded_worldname<<_("' not " "available. Available worlds:")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // Gamespec SubgameSpec commanded_gamespec; if(cmd_args.exists("gameid")){ std::string gameid = cmd_args.get("gameid"); commanded_gamespec = findSubgame(gameid); if(!commanded_gamespec.isValid()){ errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl; return 1; } } /* Run dedicated server if asked to or no other option */ #ifdef SERVER bool run_dedicated_server = true; #else bool run_dedicated_server = cmd_args.getFlag("server"); #endif g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false"); if(run_dedicated_server) { DSTACK("Dedicated server branch"); // Create time getter if built with Irrlicht #ifndef SERVER g_timegetter = new SimpleTimeGetter(); #endif // World directory std::string world_path; verbosestream<<_("Determining world path")<<std::endl; bool is_legacy_world = false; // If a world was commanded, use it if(commanded_world != ""){ world_path = commanded_world; infostream<<"Using commanded world path ["<<world_path<<"]" <<std::endl; } // No world was specified; try to select it automatically else { // Get information about available worlds std::vector<WorldSpec> worldspecs = getAvailableWorlds(); // If a world name was specified, select it if(commanded_worldname != ""){ world_path = ""; for(u32 i=0; i<worldspecs.size(); i++){ std::string name = worldspecs[i].name; if(name == commanded_worldname){ world_path = worldspecs[i].path; break; } } if(world_path == ""){ dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not " "available. Available worlds:")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // If there is only a single world, use it if(worldspecs.size() == 1){ world_path = worldspecs[0].path; dstream<<_("Automatically selecting world at")<<" [" <<world_path<<"]"<<std::endl; // If there are multiple worlds, list them } else if(worldspecs.size() > 1){ dstream<<_("Multiple worlds are available.")<<std::endl; dstream<<_("Please select one using --worldname <name>" " or --world <path>")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; // If there are no worlds, automatically create a new one } else { // This is the ultimate default world path world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world"; infostream<<"Creating default world at [" <<world_path<<"]"<<std::endl; } } if(world_path == ""){ errorstream<<"No world path specified or found."<<std::endl; return 1; } verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl; // We need a gamespec. SubgameSpec gamespec; verbosestream<<_("Determining gameid/gamespec")<<std::endl; // If world doesn't exist if(!getWorldExists(world_path)) { // Try to take gamespec from command line if(commanded_gamespec.isValid()){ gamespec = commanded_gamespec; infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl; } // Otherwise we will be using "minetest" else{ gamespec = findSubgame(g_settings->get("default_game")); infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl; } } // World exists else { std::string world_gameid = getWorldGameId(world_path, is_legacy_world); // If commanded to use a gameid, do so if(commanded_gamespec.isValid()){ gamespec = commanded_gamespec; if(commanded_gamespec.id != world_gameid){ errorstream<<"WARNING: Using commanded gameid [" <<gamespec.id<<"]"<<" instead of world gameid [" <<world_gameid<<"]"<<std::endl; } } else{ // If world contains an embedded game, use it; // Otherwise find world from local system. gamespec = findWorldSubgame(world_path); infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl; } } if(!gamespec.isValid()){ errorstream<<"Subgame ["<<gamespec.id<<"] could not be found." <<std::endl; return 1; } verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl; // Bind address std::string bind_str = g_settings->get("bind_address"); Address bind_addr(0,0,0,0, port); if (g_settings->getBool("ipv6_server")) { bind_addr.setAddress((IPv6AddressBytes*) NULL); } try { bind_addr.Resolve(bind_str.c_str()); } catch (ResolveError &e) { infostream << "Resolving bind address \"" << bind_str << "\" failed: " << e.what() << " -- Listening on all addresses." << std::endl; } if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) { errorstream << "Unable to listen on " << bind_addr.serializeString() << L" because IPv6 is disabled" << std::endl; return 1; } // Create server Server server(world_path, gamespec, false, bind_addr.isIPv6()); // Database migration if (cmd_args.exists("migrate")) { std::string migrate_to = cmd_args.get("migrate"); Settings world_mt; bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str()); if (!success) { errorstream << "Cannot read world.mt" << std::endl; return 1; } if (!world_mt.exists("backend")) { errorstream << "Please specify your current backend in world.mt file:" << std::endl << " backend = {sqlite3|leveldb|redis|dummy}" << std::endl; return 1; } std::string backend = world_mt.get("backend"); Database *new_db; if (backend == migrate_to) { errorstream << "Cannot migrate: new backend is same as the old one" << std::endl; return 1; } if (migrate_to == "sqlite3") new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path); #if USE_LEVELDB else if (migrate_to == "leveldb") new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path); #endif #if USE_REDIS else if (migrate_to == "redis") new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path); #endif else { errorstream << "Migration to " << migrate_to << " is not supported" << std::endl; return 1; } std::list<v3s16> blocks; ServerMap &old_map = ((ServerMap&)server.getMap()); old_map.listAllLoadableBlocks(blocks); int count = 0; new_db->beginSave(); for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) { MapBlock *block = old_map.loadBlock(*i); new_db->saveBlock(block); MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z)); sector->deleteBlock(block); ++count; if (count % 500 == 0) actionstream << "Migrated " << count << " blocks " << (100.0 * count / blocks.size()) << "% completed" << std::endl; } new_db->endSave(); delete new_db; actionstream << "Successfully migrated " << count << " blocks" << std::endl; world_mt.set("backend", migrate_to); if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str())) errorstream<<"Failed to update world.mt!"<<std::endl; else actionstream<<"world.mt updated"<<std::endl; return 0; } server.start(bind_addr); // Run server dedicated_server_loop(server, kill); return 0; } #ifndef SERVER // Exclude from dedicated server build /* More parameters */ std::string address = g_settings->get("address"); if(commanded_world != "") address = ""; else if(cmd_args.exists("address")) address = cmd_args.get("address"); std::string playername = g_settings->get("name"); if(cmd_args.exists("name")) playername = cmd_args.get("name"); bool skip_main_menu = cmd_args.getFlag("go"); /* Device initialization */ // Resolution selection bool fullscreen = g_settings->getBool("fullscreen"); u16 screenW = g_settings->getU16("screenW"); u16 screenH = g_settings->getU16("screenH"); // bpp, fsaa, vsync bool vsync = g_settings->getBool("vsync"); u16 bits = g_settings->getU16("fullscreen_bpp"); u16 fsaa = g_settings->getU16("fsaa"); // Determine driver video::E_DRIVER_TYPE driverType; std::string driverstring = g_settings->get("video_driver"); if(driverstring == "null") driverType = video::EDT_NULL; else if(driverstring == "software") driverType = video::EDT_SOFTWARE; else if(driverstring == "burningsvideo") driverType = video::EDT_BURNINGSVIDEO; else if(driverstring == "direct3d8") driverType = video::EDT_DIRECT3D8; else if(driverstring == "direct3d9") driverType = video::EDT_DIRECT3D9; else if(driverstring == "opengl") driverType = video::EDT_OPENGL; #ifdef _IRR_COMPILE_WITH_OGLES1_ else if(driverstring == "ogles1") driverType = video::EDT_OGLES1; #endif #ifdef _IRR_COMPILE_WITH_OGLES2_ else if(driverstring == "ogles2") driverType = video::EDT_OGLES2; #endif else { errorstream<<"WARNING: Invalid video_driver specified; defaulting " "to opengl"<<std::endl; driverType = video::EDT_OPENGL; } /* List video modes if requested */ MyEventReceiver receiver; if(cmd_args.getFlag("videomodes")){ IrrlichtDevice *nulldevice; SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = video::EDT_NULL; params.WindowSize = core::dimension2d<u32>(640, 480); params.Bits = 24; params.AntiAlias = fsaa; params.Fullscreen = false; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = &receiver; params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); nulldevice = createDeviceEx(params); if(nulldevice == 0) return 1; dstream<<_("Available video modes (WxHxD):")<<std::endl; video::IVideoModeList *videomode_list = nulldevice->getVideoModeList(); if(videomode_list == 0){ nulldevice->drop(); return 1; } s32 videomode_count = videomode_list->getVideoModeCount(); core::dimension2d<u32> videomode_res; s32 videomode_depth; for (s32 i = 0; i < videomode_count; ++i){ videomode_res = videomode_list->getVideoModeResolution(i); videomode_depth = videomode_list->getVideoModeDepth(i); dstream<<videomode_res.Width<<"x"<<videomode_res.Height <<"x"<<videomode_depth<<std::endl; } dstream<<_("Active video mode (WxHxD):")<<std::endl; videomode_res = videomode_list->getDesktopResolution(); videomode_depth = videomode_list->getDesktopDepth(); dstream<<videomode_res.Width<<"x"<<videomode_res.Height <<"x"<<videomode_depth<<std::endl; nulldevice->drop(); return 0; } /* Create device and exit if creation failed */ IrrlichtDevice *device; SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = driverType; params.WindowSize = core::dimension2d<u32>(screenW, screenH); params.Bits = bits; params.AntiAlias = fsaa; params.Fullscreen = fullscreen; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = &receiver; params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); device = createDeviceEx(params); if (device == 0) return 1; // could not create selected driver. /* Continue initialization */ video::IVideoDriver* driver = device->getVideoDriver(); /* This changes the minimum allowed number of vertices in a VBO. Default is 500. */ //driver->setMinHardwareBufferVertexCount(50); // Create time getter g_timegetter = new IrrlichtTimeGetter(device); // Create game callback for menus g_gamecallback = new MainGameCallback(device); /* Speed tests (done after irrlicht is loaded to get timer) */ if(cmd_args.getFlag("speedtests")) { dstream<<"Running speed tests"<<std::endl; SpeedTests(); device->drop(); return 0; } device->setResizable(true); bool random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); InputHandler *input = NULL; if(random_input) { input = new RandomInputHandler(); } else { input = new RealInputHandler(device, &receiver); } scene::ISceneManager* smgr = device->getSceneManager(); guienv = device->getGUIEnvironment(); gui::IGUISkin* skin = guienv->getSkin(); std::string font_path = g_settings->get("font_path"); gui::IGUIFont *font; #if USE_FREETYPE bool use_freetype = g_settings->getBool("freetype"); if (use_freetype) { std::string fallback; if (is_yes(gettext("needs_fallback_font"))) fallback = "fallback_"; u16 font_size = g_settings->getU16(fallback + "font_size"); font_path = g_settings->get(fallback + "font_path"); u32 font_shadow = g_settings->getU16(fallback + "font_shadow"); u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha"); font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size, true, true, font_shadow, font_shadow_alpha); } else { font = guienv->getFont(font_path.c_str()); } #else font = guienv->getFont(font_path.c_str()); #endif if(font) skin->setFont(font); else errorstream<<"WARNING: Font file was not found." " Using default font."<<std::endl; // If font was not found, this will get us one font = skin->getFont(); assert(font); u32 text_height = font->getDimension(L"Hello, world!").Height; infostream<<"text_height="<<text_height<<std::endl; //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255)); //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0)); //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50)); skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255)); #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 // Irrlicht 1.8 input colours skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128)); skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49)); #endif // Create the menu clouds if (!g_menucloudsmgr) g_menucloudsmgr = smgr->createNewSceneManager(); if (!g_menuclouds) g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(), g_menucloudsmgr, -1, rand(), 100); g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255)); scene::ICameraSceneNode* camera; camera = g_menucloudsmgr->addCameraSceneNode(0, v3f(0,0,0), v3f(0, 60, 100)); camera->setFarValue(10000); /* GUI stuff */ ChatBackend chat_backend; /* If an error occurs, this is set to something and the menu-game loop is restarted. It is then displayed before the menu. */ std::wstring error_message = L""; // The password entered during the menu screen, std::string password; bool first_loop = true; /* Menu-game loop */ while(device->run() && kill == false) { // Set the window caption wchar_t* text = wgettext("Main Menu"); device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str()); delete[] text; // This is used for catching disconnects try { /* Clear everything from the GUIEnvironment */ guienv->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000)); SubgameSpec gamespec; WorldSpec worldspec; bool simple_singleplayer_mode = false; // These are set up based on the menu and other things std::string current_playername = "inv£lid"; std::string current_password = ""; std::string current_address = "does-not-exist"; int current_port = 0; /* Out-of-game menu loop. Loop quits when menu returns proper parameters. */ while(kill == false) { // If skip_main_menu, only go through here once if(skip_main_menu && !first_loop){ kill = true; break; } first_loop = false; // Cursor can be non-visible when coming from the game device->getCursorControl()->setVisible(true); // Some stuff are left to scene manager when coming from the game // (map at least?) smgr->clear(); // Initialize menu data MainMenuData menudata; menudata.address = address; menudata.name = playername; menudata.port = itos(port); menudata.errormessage = wide_to_narrow(error_message); error_message = L""; if(cmd_args.exists("password")) menudata.password = cmd_args.get("password"); driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map")); menudata.enable_public = g_settings->getBool("server_announce"); std::vector<WorldSpec> worldspecs = getAvailableWorlds(); // If a world was commanded, append and select it if(commanded_world != ""){ std::string gameid = getWorldGameId(commanded_world, true); std::string name = _("[--world parameter]"); if(gameid == ""){ gameid = g_settings->get("default_game"); name += " [new]"; } //TODO find within worldspecs and set config } if(skip_main_menu == false) { video::IVideoDriver* driver = device->getVideoDriver(); infostream<<"Waiting for other menus"<<std::endl; while(device->run() && kill == false) { if(noMenuActive()) break; driver->beginScene(true, true, video::SColor(255,128,128,128)); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } infostream<<"Waited for other menus"<<std::endl; GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill); delete temp; //once finished you'll never end up here smgr->clear(); } if(menudata.errormessage != ""){ error_message = narrow_to_wide(menudata.errormessage); continue; } //update worldspecs (necessary as new world may have been created) worldspecs = getAvailableWorlds(); if (menudata.name == "") menudata.name = std::string("Guest") + itos(myrand_range(1000,9999)); else playername = menudata.name; password = translatePassword(playername, narrow_to_wide(menudata.password)); //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl; address = menudata.address; int newport = stoi(menudata.port); if(newport != 0) port = newport; simple_singleplayer_mode = menudata.simple_singleplayer_mode; // Save settings g_settings->set("name", playername); if((menudata.selected_world >= 0) && (menudata.selected_world < (int)worldspecs.size())) g_settings->set("selected_world_path", worldspecs[menudata.selected_world].path); // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) break; current_playername = playername; current_password = password; current_address = address; current_port = port; // If using simple singleplayer mode, override if(simple_singleplayer_mode){ current_playername = "singleplayer"; current_password = ""; current_address = ""; current_port = myrand_range(49152, 65535); } else if (address != "") { ServerListSpec server; server["name"] = menudata.servername; server["address"] = menudata.address; server["port"] = menudata.port; server["description"] = menudata.serverdescription; ServerList::insert(server); } // Set world path to selected one if ((menudata.selected_world >= 0) && (menudata.selected_world < (int)worldspecs.size())) { worldspec = worldspecs[menudata.selected_world]; infostream<<"Selected world: "<<worldspec.name <<" ["<<worldspec.path<<"]"<<std::endl; } // If local game if(current_address == "") { if(menudata.selected_world == -1){ error_message = wgettext("No world selected and no address " "provided. Nothing to do."); errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } // Load gamespec for required game gamespec = findWorldSubgame(worldspec.path); if(!gamespec.isValid() && !commanded_gamespec.isValid()){ error_message = wgettext("Could not find or load game \"") + narrow_to_wide(worldspec.gameid) + L"\""; errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } if(commanded_gamespec.isValid() && commanded_gamespec.id != worldspec.gameid){ errorstream<<"WARNING: Overriding gamespec from \"" <<worldspec.gameid<<"\" to \"" <<commanded_gamespec.id<<"\""<<std::endl; gamespec = commanded_gamespec; } if(!gamespec.isValid()){ error_message = wgettext("Invalid gamespec."); error_message += L" (world_gameid=" +narrow_to_wide(worldspec.gameid)+L")"; errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } } // Continue to game break; } // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) { if(g_settings_path != "") { g_settings->updateConfigFile( g_settings_path.c_str()); } break; } /* Run game */ the_game( kill, random_input, input, device, font, worldspec.path, current_playername, current_password, current_address, current_port, error_message, chat_backend, gamespec, simple_singleplayer_mode ); smgr->clear(); } //try catch(con::PeerNotFoundException &e) { error_message = wgettext("Connection error (timed out?)"); errorstream<<wide_to_narrow(error_message)<<std::endl; } #ifdef NDEBUG catch(std::exception &e) { std::string narrow_message = "Some exception: \""; narrow_message += e.what(); narrow_message += "\""; errorstream<<narrow_message<<std::endl; error_message = narrow_to_wide(narrow_message); } #endif // If no main menu, show error and exit if(skip_main_menu) { if(error_message != L""){ verbosestream<<"error_message = " <<wide_to_narrow(error_message)<<std::endl; retval = 1; } break; } } // Menu-game loop g_menuclouds->drop(); g_menucloudsmgr->drop(); delete input; /* In the end, delete the Irrlicht device. */ device->drop(); #if USE_FREETYPE if (use_freetype) font->drop(); #endif #endif // !SERVER // Update configuration file if(g_settings_path != "") g_settings->updateConfigFile(g_settings_path.c_str()); // Print modified quicktune values { bool header_printed = false; std::vector<std::string> names = getQuicktuneNames(); for(u32 i=0; i<names.size(); i++){ QuicktuneValue val = getQuicktuneValue(names[i]); if(!val.modified) continue; if(!header_printed){ dstream<<"Modified quicktune values:"<<std::endl; header_printed = true; } dstream<<names[i]<<" = "<<val.getString()<<std::endl; } } // Stop httpfetch thread (if started) httpfetch_cleanup(); END_DEBUG_EXCEPTION_HANDLER(errorstream) debugstreams_deinit(); return retval; }
int main(int argc, char *argv[]) { int retval = 0; /* Initialization */ log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION); log_add_output_all_levs(&main_dstream_no_stderr_log_out); log_register_thread("main"); // Set locale. This is for forcing '.' as the decimal point. std::locale::global(std::locale("C")); // This enables printing all characters in bitmap font setlocale(LC_CTYPE, "en_US"); /* Parse command line */ // List all allowed options core::map<std::string, ValueSpec> allowed_options; allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG, _("Show allowed options"))); allowed_options.insert("config", ValueSpec(VALUETYPE_STRING, _("Load configuration from specified file"))); allowed_options.insert("port", ValueSpec(VALUETYPE_STRING, _("Set network port (UDP)"))); allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG, _("Disable unit tests"))); allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG, _("Enable unit tests"))); allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING, _("Same as --world (deprecated)"))); allowed_options.insert("world", ValueSpec(VALUETYPE_STRING, _("Set world path (implies local game) ('list' lists all)"))); allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING, _("Set world by name (implies local game)"))); allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG, _("Print more information to console"))); allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG, _("Print even more information to console"))); allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG, _("Print enormous amounts of information to log and console"))); allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING, _("Set logfile path ('' = no logging)"))); allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING, _("Set gameid (\"--gameid list\" prints available ones)"))); #ifndef SERVER allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG, _("Run speed tests"))); allowed_options.insert("address", ValueSpec(VALUETYPE_STRING, _("Address to connect to. ('' = local game)"))); allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG, _("Enable random user input, for testing"))); allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG, _("Run dedicated server"))); allowed_options.insert("name", ValueSpec(VALUETYPE_STRING, _("Set player name"))); allowed_options.insert("password", ValueSpec(VALUETYPE_STRING, _("Set password"))); allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG, _("Disable main menu"))); #endif Settings cmd_args; bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options); if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) { dstream<<_("Allowed options:")<<std::endl; for(core::map<std::string, ValueSpec>::Iterator i = allowed_options.getIterator(); i.atEnd() == false; i++) { std::ostringstream os1(std::ios::binary); os1<<" --"<<i.getNode()->getKey(); if(i.getNode()->getValue().type == VALUETYPE_FLAG) {} else os1<<_(" <value>"); dstream<<padStringRight(os1.str(), 24); if(i.getNode()->getValue().help != NULL) dstream<<i.getNode()->getValue().help; dstream<<std::endl; } return cmd_args.getFlag("help") ? 0 : 1; } /* Low-level initialization */ // If trace is enabled, enable logging of certain things if(cmd_args.getFlag("trace")){ dstream<<_("Enabling trace level debug output")<<std::endl; log_trace_level_enabled = true; dout_con_ptr = &verbosestream; // this is somewhat old crap socket_enable_debug_output = true; // socket doesn't use log.h } // In certain cases, output info level on stderr if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") || cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests")) log_add_output(&main_stderr_log_out, LMT_INFO); // In certain cases, output verbose level on stderr if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace")) log_add_output(&main_stderr_log_out, LMT_VERBOSE); porting::signal_handler_init(); bool &kill = *porting::signal_handler_killstatus(); porting::initializePaths(); // Create user data directory fs::CreateDir(porting::path_user); init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str()); // Initialize debug streams #define DEBUGFILE "debug.txt" #if RUN_IN_PLACE std::string logfile = DEBUGFILE; #else std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE; #endif if(cmd_args.exists("logfile")) logfile = cmd_args.get("logfile"); if(logfile != "") debugstreams_init(false, logfile.c_str()); else debugstreams_init(false, NULL); infostream<<"logfile = "<<logfile<<std::endl; infostream<<"path_share = "<<porting::path_share<<std::endl; infostream<<"path_user = "******"gameid") && cmd_args.get("gameid") == "list") { std::set<std::string> gameids = getAvailableGameIds(); for(std::set<std::string>::const_iterator i = gameids.begin(); i != gameids.end(); i++) dstream<<(*i)<<std::endl; return 0; } // List worlds if requested if(cmd_args.exists("world") && cmd_args.get("world") == "list"){ dstream<<_("Available worlds:")<<std::endl; std::vector<WorldSpec> worldspecs = getAvailableWorlds(); print_worldspecs(worldspecs, dstream); return 0; } // Print startup message infostream<<PROJECT_NAME<< " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST <<", "<<BUILD_INFO <<std::endl; /* Basic initialization */ // Initialize default settings set_default_settings(g_settings); // Initialize sockets sockets_init(); atexit(sockets_cleanup); /* Read config file */ // Path of configuration file in use std::string configpath = ""; if(cmd_args.exists("config")) { bool r = g_settings->readConfigFile(cmd_args.get("config").c_str()); if(r == false) { errorstream<<"Could not read configuration from \"" <<cmd_args.get("config")<<"\""<<std::endl; return 1; } configpath = cmd_args.get("config"); } else { core::array<std::string> filenames; filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); // Legacy configuration file location filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #if RUN_IN_PLACE // Try also from a lower level (to aid having the same configuration // for many RUN_IN_PLACE installs) filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif for(u32 i=0; i<filenames.size(); i++) { bool r = g_settings->readConfigFile(filenames[i].c_str()); if(r) { configpath = filenames[i]; break; } } // If no path found, use the first one (menu creates the file) if(configpath == "") configpath = filenames[0]; } // Initialize random seed srand(time(0)); mysrand(time(0)); /* Run unit tests */ if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) || cmd_args.getFlag("enable-unittests") == true) { run_tests(); } /* Game parameters */ // Port u16 port = 30000; if(cmd_args.exists("port")) port = cmd_args.getU16("port"); else if(g_settings->exists("port")) port = g_settings->getU16("port"); if(port == 0) port = 30000; // World directory std::string commanded_world = ""; if(cmd_args.exists("world")) commanded_world = cmd_args.get("world"); else if(cmd_args.exists("map-dir")) commanded_world = cmd_args.get("map-dir"); else if(cmd_args.exists("nonopt0")) // First nameless argument commanded_world = cmd_args.get("nonopt0"); else if(g_settings->exists("map-dir")) commanded_world = g_settings->get("map-dir"); // World name std::string commanded_worldname = ""; if(cmd_args.exists("worldname")) commanded_worldname = cmd_args.get("worldname"); // Strip world.mt from commanded_world { std::string worldmt = "world.mt"; if(commanded_world.size() > worldmt.size() && commanded_world.substr(commanded_world.size()-worldmt.size()) == worldmt){ dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl; commanded_world = commanded_world.substr( 0, commanded_world.size()-worldmt.size()); } } // If a world name was specified, convert it to a path if(commanded_worldname != ""){ // Get information about available worlds std::vector<WorldSpec> worldspecs = getAvailableWorlds(); bool found = false; for(u32 i=0; i<worldspecs.size(); i++){ std::string name = worldspecs[i].name; if(name == commanded_worldname){ if(commanded_world != ""){ dstream<<_("--worldname takes precedence over previously " "selected world.")<<std::endl; } commanded_world = worldspecs[i].path; found = true; break; } } if(!found){ dstream<<_("World")<<" '"<<commanded_worldname<<_("' not " "available. Available worlds:")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // Gamespec SubgameSpec commanded_gamespec; if(cmd_args.exists("gameid")){ std::string gameid = cmd_args.get("gameid"); commanded_gamespec = findSubgame(gameid); if(!commanded_gamespec.isValid()){ errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl; return 1; } } /* Run dedicated server if asked to or no other option */ #ifdef SERVER bool run_dedicated_server = true; #else bool run_dedicated_server = cmd_args.getFlag("server"); #endif if(run_dedicated_server) { DSTACK("Dedicated server branch"); // Create time getter if built with Irrlicht #ifndef SERVER g_timegetter = new SimpleTimeGetter(); #endif // World directory std::string world_path; verbosestream<<_("Determining world path")<<std::endl; bool is_legacy_world = false; // If a world was commanded, use it if(commanded_world != ""){ world_path = commanded_world; infostream<<"Using commanded world path ["<<world_path<<"]" <<std::endl; } // No world was specified; try to select it automatically else { // Get information about available worlds std::vector<WorldSpec> worldspecs = getAvailableWorlds(); // If a world name was specified, select it if(commanded_worldname != ""){ world_path = ""; for(u32 i=0; i<worldspecs.size(); i++){ std::string name = worldspecs[i].name; if(name == commanded_worldname){ world_path = worldspecs[i].path; break; } } if(world_path == ""){ dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not " "available. Available worlds:")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // If there is only a single world, use it if(worldspecs.size() == 1){ world_path = worldspecs[0].path; dstream<<_("Automatically selecting world at")<<" [" <<world_path<<"]"<<std::endl; // If there are multiple worlds, list them } else if(worldspecs.size() > 1){ dstream<<_("Multiple worlds are available.")<<std::endl; dstream<<_("Please select one using --worldname <name>" " or --world <path>")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; // If there are no worlds, automatically create a new one } else { // This is the ultimate default world path world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world"; infostream<<"Creating default world at [" <<world_path<<"]"<<std::endl; } } if(world_path == ""){ errorstream<<"No world path specified or found."<<std::endl; return 1; } verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl; // We need a gamespec. SubgameSpec gamespec; verbosestream<<_("Determining gameid/gamespec")<<std::endl; // If world doesn't exist if(!getWorldExists(world_path)) { // Try to take gamespec from command line if(commanded_gamespec.isValid()){ gamespec = commanded_gamespec; infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl; } // Otherwise we will be using "minetest" else{ gamespec = findSubgame(g_settings->get("default_game")); infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl; } } // World exists else { std::string world_gameid = getWorldGameId(world_path, is_legacy_world); // If commanded to use a gameid, do so if(commanded_gamespec.isValid()){ gamespec = commanded_gamespec; if(commanded_gamespec.id != world_gameid){ errorstream<<"WARNING: Using commanded gameid [" <<gamespec.id<<"]"<<" instead of world gameid [" <<world_gameid<<"]"<<std::endl; } } else{ // If world contains an embedded game, use it; // Otherwise find world from local system. gamespec = findWorldSubgame(world_path); infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl; } } if(!gamespec.isValid()){ errorstream<<"Subgame ["<<gamespec.id<<"] could not be found." <<std::endl; return 1; } verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl; // Create server Server server(world_path, configpath, gamespec, false); server.start(port); // Run server dedicated_server_loop(server, kill); return 0; } #ifndef SERVER // Exclude from dedicated server build /* More parameters */ std::string address = g_settings->get("address"); if(commanded_world != "") address = ""; else if(cmd_args.exists("address")) address = cmd_args.get("address"); std::string playername = g_settings->get("name"); if(cmd_args.exists("name")) playername = cmd_args.get("name"); bool skip_main_menu = cmd_args.getFlag("go"); /* Device initialization */ // Resolution selection bool fullscreen = g_settings->getBool("fullscreen"); u16 screenW = g_settings->getU16("screenW"); u16 screenH = g_settings->getU16("screenH"); // bpp, fsaa, vsync bool vsync = g_settings->getBool("vsync"); u16 bits = g_settings->getU16("fullscreen_bpp"); u16 fsaa = g_settings->getU16("fsaa"); // Determine driver video::E_DRIVER_TYPE driverType; std::string driverstring = g_settings->get("video_driver"); if(driverstring == "null") driverType = video::EDT_NULL; else if(driverstring == "software") driverType = video::EDT_SOFTWARE; else if(driverstring == "burningsvideo") driverType = video::EDT_BURNINGSVIDEO; else if(driverstring == "direct3d8") driverType = video::EDT_DIRECT3D8; else if(driverstring == "direct3d9") driverType = video::EDT_DIRECT3D9; else if(driverstring == "opengl") driverType = video::EDT_OPENGL; else { errorstream<<"WARNING: Invalid video_driver specified; defaulting " "to opengl"<<std::endl; driverType = video::EDT_OPENGL; } /* Create device and exit if creation failed */ MyEventReceiver receiver; IrrlichtDevice *device; SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = driverType; params.WindowSize = core::dimension2d<u32>(screenW, screenH); params.Bits = bits; params.AntiAlias = fsaa; params.Fullscreen = fullscreen; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = &receiver; device = createDeviceEx(params); if (device == 0) return 1; // could not create selected driver. /* Continue initialization */ video::IVideoDriver* driver = device->getVideoDriver(); /* This changes the minimum allowed number of vertices in a VBO. Default is 500. */ //driver->setMinHardwareBufferVertexCount(50); // Create time getter g_timegetter = new IrrlichtTimeGetter(device); // Create game callback for menus g_gamecallback = new MainGameCallback(device); /* Speed tests (done after irrlicht is loaded to get timer) */ if(cmd_args.getFlag("speedtests")) { dstream<<"Running speed tests"<<std::endl; SpeedTests(); return 0; } device->setResizable(true); bool random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); InputHandler *input = NULL; if(random_input) input = new RandomInputHandler(); else input = new RealInputHandler(device, &receiver); scene::ISceneManager* smgr = device->getSceneManager(); guienv = device->getGUIEnvironment(); gui::IGUISkin* skin = guienv->getSkin(); gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str()); if(font) skin->setFont(font); else errorstream<<"WARNING: Font file was not found." " Using default font."<<std::endl; // If font was not found, this will get us one font = skin->getFont(); assert(font); u32 text_height = font->getDimension(L"Hello, world!").Height; infostream<<"text_height="<<text_height<<std::endl; //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255)); //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0)); //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50)); skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255)); #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 // Irrlicht 1.8 input colours skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128)); skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49)); #endif /* GUI stuff */ ChatBackend chat_backend; /* If an error occurs, this is set to something and the menu-game loop is restarted. It is then displayed before the menu. */ std::wstring error_message = L""; // The password entered during the menu screen, std::string password; bool first_loop = true; /* Menu-game loop */ while(device->run() && kill == false) { // Set the window caption device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str()); // This is used for catching disconnects try { /* Clear everything from the GUIEnvironment */ guienv->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000)); SubgameSpec gamespec; WorldSpec worldspec; bool simple_singleplayer_mode = false; // These are set up based on the menu and other things std::string current_playername = "inv£lid"; std::string current_password = ""; std::string current_address = "does-not-exist"; int current_port = 0; /* Out-of-game menu loop. Loop quits when menu returns proper parameters. */ while(kill == false) { // If skip_main_menu, only go through here once if(skip_main_menu && !first_loop){ kill = true; break; } first_loop = false; // Cursor can be non-visible when coming from the game device->getCursorControl()->setVisible(true); // Some stuff are left to scene manager when coming from the game // (map at least?) smgr->clear(); // Initialize menu data MainMenuData menudata; if(g_settings->exists("selected_mainmenu_tab")) menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab"); menudata.address = narrow_to_wide(address); menudata.name = narrow_to_wide(playername); menudata.port = narrow_to_wide(itos(port)); if(cmd_args.exists("password")) menudata.password = narrow_to_wide(cmd_args.get("password")); menudata.fancy_trees = g_settings->getBool("new_style_leaves"); menudata.smooth_lighting = g_settings->getBool("smooth_lighting"); menudata.clouds_3d = g_settings->getBool("enable_3d_clouds"); menudata.opaque_water = g_settings->getBool("opaque_water"); menudata.mip_map = g_settings->getBool("mip_map"); menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter"); menudata.bilinear_filter = g_settings->getBool("bilinear_filter"); menudata.trilinear_filter = g_settings->getBool("trilinear_filter"); menudata.enable_shaders = g_settings->getS32("enable_shaders"); menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals"); driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map); menudata.creative_mode = g_settings->getBool("creative_mode"); menudata.enable_damage = g_settings->getBool("enable_damage"); // Default to selecting nothing menudata.selected_world = -1; // Get world listing for the menu std::vector<WorldSpec> worldspecs = getAvailableWorlds(); // If there is only one world, select it if(worldspecs.size() == 1){ menudata.selected_world = 0; } // Otherwise try to select according to selected_world_path else if(g_settings->exists("selected_world_path")){ std::string trypath = g_settings->get("selected_world_path"); for(u32 i=0; i<worldspecs.size(); i++){ if(worldspecs[i].path == trypath){ menudata.selected_world = i; break; } } } // If a world was commanded, append and select it if(commanded_world != ""){ std::string gameid = getWorldGameId(commanded_world, true); std::string name = _("[--world parameter]"); if(gameid == ""){ gameid = g_settings->get("default_game"); name += " [new]"; } WorldSpec spec(commanded_world, name, gameid); worldspecs.push_back(spec); menudata.selected_world = worldspecs.size()-1; } // Copy worldspecs to menu menudata.worlds = worldspecs; if(skip_main_menu == false) { video::IVideoDriver* driver = device->getVideoDriver(); infostream<<"Waiting for other menus"<<std::endl; while(device->run() && kill == false) { if(noMenuActive()) break; driver->beginScene(true, true, video::SColor(255,128,128,128)); drawMenuBackground(driver); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } infostream<<"Waited for other menus"<<std::endl; GUIMainMenu *menu = new GUIMainMenu(guienv, guiroot, -1, &g_menumgr, &menudata, g_gamecallback); menu->allowFocusRemoval(true); if(error_message != L"") { verbosestream<<"error_message = " <<wide_to_narrow(error_message)<<std::endl; GUIMessageMenu *menu2 = new GUIMessageMenu(guienv, guiroot, -1, &g_menumgr, error_message.c_str()); menu2->drop(); error_message = L""; } infostream<<"Created main menu"<<std::endl; while(device->run() && kill == false) { if(menu->getStatus() == true) break; //driver->beginScene(true, true, video::SColor(255,0,0,0)); driver->beginScene(true, true, video::SColor(255,128,128,128)); drawMenuBackground(driver); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } infostream<<"Dropping main menu"<<std::endl; menu->drop(); } playername = wide_to_narrow(menudata.name); password = translatePassword(playername, menudata.password); //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl; address = wide_to_narrow(menudata.address); int newport = stoi(wide_to_narrow(menudata.port)); if(newport != 0) port = newport; simple_singleplayer_mode = menudata.simple_singleplayer_mode; // Save settings g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab); g_settings->set("new_style_leaves", itos(menudata.fancy_trees)); g_settings->set("smooth_lighting", itos(menudata.smooth_lighting)); g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d)); g_settings->set("opaque_water", itos(menudata.opaque_water)); g_settings->set("mip_map", itos(menudata.mip_map)); g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter)); g_settings->set("bilinear_filter", itos(menudata.bilinear_filter)); g_settings->set("trilinear_filter", itos(menudata.trilinear_filter)); g_settings->setS32("enable_shaders", menudata.enable_shaders); g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals)); g_settings->set("creative_mode", itos(menudata.creative_mode)); g_settings->set("enable_damage", itos(menudata.enable_damage)); g_settings->set("name", playername); g_settings->set("address", address); g_settings->set("port", itos(port)); if(menudata.selected_world != -1) g_settings->set("selected_world_path", worldspecs[menudata.selected_world].path); // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) break; current_playername = playername; current_password = password; current_address = address; current_port = port; // If using simple singleplayer mode, override if(simple_singleplayer_mode){ current_playername = "singleplayer"; current_password = ""; current_address = ""; current_port = 30011; } // Set world path to selected one if(menudata.selected_world != -1){ worldspec = worldspecs[menudata.selected_world]; infostream<<"Selected world: "<<worldspec.name <<" ["<<worldspec.path<<"]"<<std::endl; } // Only refresh if so requested if(menudata.only_refresh){ infostream<<"Refreshing menu"<<std::endl; continue; } // Create new world if requested if(menudata.create_world_name != L"") { std::string path = porting::path_user + DIR_DELIM "worlds" + DIR_DELIM + wide_to_narrow(menudata.create_world_name); // Create world if it doesn't exist if(!initializeWorld(path, menudata.create_world_gameid)){ error_message = wgettext("Failed to initialize world"); errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } g_settings->set("selected_world_path", path); continue; } // If local game if(current_address == "") { if(menudata.selected_world == -1){ error_message = wgettext("No world selected and no address " "provided. Nothing to do."); errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } // Load gamespec for required game gamespec = findWorldSubgame(worldspec.path); if(!gamespec.isValid() && !commanded_gamespec.isValid()){ error_message = wgettext("Could not find or load game \"") + narrow_to_wide(worldspec.gameid) + L"\""; errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } if(commanded_gamespec.isValid() && commanded_gamespec.id != worldspec.gameid){ errorstream<<"WARNING: Overriding gamespec from \"" <<worldspec.gameid<<"\" to \"" <<commanded_gamespec.id<<"\""<<std::endl; gamespec = commanded_gamespec; } if(!gamespec.isValid()){ error_message = wgettext("Invalid gamespec."); error_message += L" (world_gameid=" +narrow_to_wide(worldspec.gameid)+L")"; errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } } // Continue to game break; } // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) break; /* Run game */ the_game( kill, random_input, input, device, font, worldspec.path, current_playername, current_password, current_address, current_port, error_message, configpath, chat_backend, gamespec, simple_singleplayer_mode ); } //try catch(con::PeerNotFoundException &e) { error_message = wgettext("Connection error (timed out?)"); errorstream<<wide_to_narrow(error_message)<<std::endl; } catch(ServerError &e) { error_message = narrow_to_wide(e.what()); errorstream<<wide_to_narrow(error_message)<<std::endl; } catch(ModError &e) { errorstream<<e.what()<<std::endl; error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details."); } #ifdef NDEBUG catch(std::exception &e) { std::string narrow_message = "Some exception: \""; narrow_message += e.what(); narrow_message += "\""; errorstream<<narrow_message<<std::endl; error_message = narrow_to_wide(narrow_message); } #endif // If no main menu, show error and exit if(skip_main_menu) { if(error_message != L""){ verbosestream<<"error_message = " <<wide_to_narrow(error_message)<<std::endl; retval = 1; } break; } } // Menu-game loop delete input; /* In the end, delete the Irrlicht device. */ device->drop(); #endif // !SERVER // Update configuration file if(configpath != "") g_settings->updateConfigFile(configpath.c_str()); // Print modified quicktune values { bool header_printed = false; std::vector<std::string> names = getQuicktuneNames(); for(u32 i=0; i<names.size(); i++){ QuicktuneValue val = getQuicktuneValue(names[i]); if(!val.modified) continue; if(!header_printed){ dstream<<"Modified quicktune values:"<<std::endl; header_printed = true; } dstream<<names[i]<<" = "<<val.getString()<<std::endl; } } END_DEBUG_EXCEPTION_HANDLER(errorstream) debugstreams_deinit(); return retval; }
void GUIConfirmRegistration::regenerateGui(v2u32 screensize) { acceptInput(); removeChildren(); /* Calculate new sizes and positions */ core::rect<s32> rect(screensize.X / 2 - 600 / 2, screensize.Y / 2 - 360 / 2, screensize.X / 2 + 600 / 2, screensize.Y / 2 + 360 / 2); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 size = rect.getSize(); v2s32 topleft_client(0, 0); const wchar_t *text; /* Add stuff */ s32 ypos = 30; { std::string address = m_address; if (address.empty()) address = "localhost"; core::rect<s32> rect2(0, 0, 540, 180); rect2 += topleft_client + v2s32(30, ypos); static const std::string info_text_template = strgettext( "You are about to join the server at %1$s with the " "name \"%2$s\" for the first time. If you proceed, a " "new account using your credentials will be created " "on this server.\n" "Please retype your password and click Register and " "Join to confirm account creation or click Cancel to " "abort."); char info_text_buf[1024]; porting::mt_snprintf(info_text_buf, sizeof(info_text_buf), info_text_template.c_str(), address.c_str(), m_playername.c_str()); wchar_t *info_text_buf_wide = utf8_to_wide_c(info_text_buf); gui::IGUIEditBox *e = new gui::intlGUIEditBox(info_text_buf_wide, true, Environment, this, ID_message, rect2, false, true); delete[] info_text_buf_wide; e->drop(); e->setMultiLine(true); e->setWordWrap(true); e->setTextAlignment(gui::EGUIA_UPPERLEFT, gui::EGUIA_CENTER); } ypos += 210; { core::rect<s32> rect2(0, 0, 540, 30); rect2 += topleft_client + v2s32(30, ypos); gui::IGUIEditBox *e = Environment->addEditBox(m_pass_confirm.c_str(), rect2, true, this, ID_confirmPassword); e->setPasswordBox(true); } ypos += 60; { core::rect<s32> rect2(0, 0, 230, 35); rect2 = rect2 + v2s32(size.X / 2 - 220, ypos); text = wgettext("Register and Join"); Environment->addButton(rect2, this, ID_confirm, text); delete[] text; } { core::rect<s32> rect2(0, 0, 120, 35); rect2 = rect2 + v2s32(size.X / 2 + 70, ypos); text = wgettext("Cancel"); Environment->addButton(rect2, this, ID_cancel, text); delete[] text; } { core::rect<s32> rect2(0, 0, 200, 20); rect2 += topleft_client + v2s32(30, ypos - 40); text = wgettext("Passwords do not match!"); IGUIElement *e = Environment->addStaticText( text, rect2, false, true, this, ID_message); e->setVisible(false); delete[] text; } }
void GUISettingsMenu::regenerateGui(v2u32 screensize) { bool fancy_trees; bool smooth_lighting; bool clouds_3d; bool opaque_water; bool fullscreen; bool particles; bool mipmap; bool bilinear; bool trilinear; bool anisotropic; bool hotbar; bool wield_index; f32 volume; m_screensize = screensize; { gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) fancy_trees = ((gui::IGUICheckBox*)e)->isChecked(); else fancy_trees = m_data.fancy_trees; } { gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked(); else smooth_lighting = m_data.smooth_lighting; } { gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) clouds_3d = ((gui::IGUICheckBox*)e)->isChecked(); else clouds_3d = m_data.clouds_3d; } { gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) opaque_water = ((gui::IGUICheckBox*)e)->isChecked(); else opaque_water = m_data.opaque_water; } { gui::IGUIElement *e = getElementFromId(GUI_ID_FULLSCREEN_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) fullscreen = ((gui::IGUICheckBox*)e)->isChecked(); else fullscreen = m_data.fullscreen; } { gui::IGUIElement *e = getElementFromId(GUI_ID_PARTICLES_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) particles = ((gui::IGUICheckBox*)e)->isChecked(); else particles = m_data.particles; } { gui::IGUIElement *e = getElementFromId(GUI_ID_MIPMAP_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) mipmap = ((gui::IGUICheckBox*)e)->isChecked(); else mipmap = m_data.mip_map; } { gui::IGUIElement *e = getElementFromId(GUI_ID_BILINEAR_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) bilinear = ((gui::IGUICheckBox*)e)->isChecked(); else bilinear = m_data.bilinear_filter; } { gui::IGUIElement *e = getElementFromId(GUI_ID_TRILINEAR_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) trilinear = ((gui::IGUICheckBox*)e)->isChecked(); else trilinear = m_data.trilinear_filter; } { gui::IGUIElement *e = getElementFromId(GUI_ID_ANISOTROPIC_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) anisotropic = ((gui::IGUICheckBox*)e)->isChecked(); else anisotropic = m_data.anisotropic_filter; } { gui::IGUIElement *e = getElementFromId(GUI_ID_HOTBAR_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) hotbar = ((gui::IGUICheckBox*)e)->isChecked(); else hotbar = m_data.hotbar; } { gui::IGUIElement *e = getElementFromId(GUI_ID_WIELDINDEX_CB); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) wield_index = ((gui::IGUICheckBox*)e)->isChecked(); else wield_index = m_data.wield_index; } { gui::IGUIElement *e = getElementFromId(GUI_ID_VOLUME_SB); if(e != NULL && e->getType() == gui::EGUIET_SCROLL_BAR) volume = (float)((gui::IGUIScrollBar*)e)->getPos(); else volume = m_data.volume; } /* Remove stuff */ removeChildren(); /* Calculate new sizes and positions */ v2s32 size(800, 500); core::rect<s32> rect( screensize.X/2 - size.X/2, screensize.Y/2 - size.Y/2, screensize.X/2 + size.X/2, screensize.Y/2 + size.Y/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); // Main Menu button { core::rect<s32> rect(0, 0, 200, 40); rect += v2s32(25, 200); Environment->addButton(rect, this, GUI_ID_TAB_MAINMENU, wgettext("Main Menu")); } // Controls Settings button { core::rect<s32> rect(0, 0, 180, 40); rect += v2s32(35, 260); Environment->addButton(rect, this, GUI_ID_TAB_SETTINGS_CONTROLS, wgettext("Controls")); } // Graphics Settings button { core::rect<s32> rect(0, 0, 180, 40); rect += v2s32(35, 305); Environment->addButton(rect, this, GUI_ID_TAB_SETTINGS_GRAPHICS, wgettext("Graphics")); } // Video Settings button { core::rect<s32> rect(0, 0, 180, 40); rect += v2s32(35, 350); Environment->addButton(rect, this, GUI_ID_TAB_SETTINGS_VIDEO, wgettext("Video")); } // Sound Settings button { core::rect<s32> rect(0, 0, 180, 40); rect += v2s32(35, 395); Environment->addButton(rect, this, GUI_ID_TAB_SETTINGS_SOUND, wgettext("Sound")); } v2s32 topleft_content(250, 0); if (m_data.selected_tab == TAB_SETTINGS_CONTROLS) { { core::rect<s32> rect(0, 0, 550, 20); rect += topleft_content + v2s32(0, 20); gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Controls"), rect, false, true, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } v2s32 offset(0, 40); for (int i=0; i<VLKC_MAX; i++) { if (keynames[i] == NULL) continue; { core::rect < s32 > rect(0, 0, 150, 20); rect += topleft_content + offset; gui::IGUIStaticText *t = Environment->addStaticText(keynames[i], rect, false, true, this, -1); t->setTextAlignment(gui::EGUIA_LOWERRIGHT, gui::EGUIA_UPPERLEFT); } { core::rect < s32 > rect(0, 0, 110, 30); rect += topleft_content + offset + v2s32(155, -5); Environment->addButton(rect, this, GUI_ID_KEYSETTINGS_BASE+i, keys[i].guiName().c_str()); } offset += v2s32(0, 33); if (offset.Y > 450) { offset.Y = 40; offset.X = 275; } } }else if (m_data.selected_tab == TAB_SETTINGS_GRAPHICS) { { core::rect<s32> rect(0, 0, 550, 20); rect += topleft_content + v2s32(0, 20); gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Graphics"), rect, false, true, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect<s32> rect(0, 0, 200, 30); rect += topleft_content + v2s32(80, 60); Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB, wgettext("Fancy trees")); } { core::rect<s32> rect(0, 0, 200, 30); rect += topleft_content + v2s32(80, 90); Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting")); } { core::rect<s32> rect(0, 0, 200, 30); rect += topleft_content + v2s32(80, 120); Environment->addCheckBox(clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB, wgettext("3D Clouds")); } { core::rect<s32> rect(0, 0, 200, 30); rect += topleft_content + v2s32(80, 150); Environment->addCheckBox(opaque_water, rect, this, GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water")); } { core::rect<s32> rect(0, 0, 200, 30); rect += topleft_content + v2s32(290, 60); Environment->addCheckBox(hotbar, rect, this, GUI_ID_HOTBAR_CB, wgettext("Classic HUD")); } { core::rect<s32> rect(0, 0, 200, 30); rect += topleft_content + v2s32(290, 90); gui::IGUICheckBox *c = Environment->addCheckBox(wield_index, rect, this, GUI_ID_WIELDINDEX_CB, wgettext("Wieldring Index")); c->setEnabled(!hotbar); } if (m_is_ingame) { core::rect<s32> rect(0, 0, 550, 20); rect += topleft_content + v2s32(0, 200); gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Some settings cannot be changed in-game."), rect, false, true, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } }else if (m_data.selected_tab == TAB_SETTINGS_VIDEO) { { core::rect<s32> rect(0, 0, 550, 20); rect += topleft_content + v2s32(0, 20); gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Video"), rect, false, true, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect<s32> rect(0, 0, 200, 30); rect += topleft_content + v2s32(80, 60); Environment->addCheckBox(fullscreen, rect, this, GUI_ID_FULLSCREEN_CB, wgettext("Fullscreen")); } { core::rect<s32> rect(0, 0, 200, 30); rect += topleft_content + v2s32(80, 90); Environment->addCheckBox(particles, rect, this, GUI_ID_PARTICLES_CB, wgettext("Particles")); } { core::rect<s32> rect(0, 0, 200, 30); rect += topleft_content + v2s32(80, 120); Environment->addCheckBox(mipmap, rect, this, GUI_ID_MIPMAP_CB, wgettext("Mip-Mapping")); } { core::rect<s32> rect(0, 0, 200, 30); rect += topleft_content + v2s32(80, 150); Environment->addCheckBox(bilinear, rect, this, GUI_ID_BILINEAR_CB, wgettext("Bi-Linear Filtering")); } { core::rect<s32> rect(0, 0, 200, 30); rect += topleft_content + v2s32(80, 180); Environment->addCheckBox(trilinear, rect, this, GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering")); } { core::rect<s32> rect(0, 0, 200, 30); rect += topleft_content + v2s32(80, 210); Environment->addCheckBox(anisotropic, rect, this, GUI_ID_ANISOTROPIC_CB, wgettext("Anisotropic Filtering")); } if (m_is_ingame) { core::rect<s32> rect(0, 0, 550, 20); rect += topleft_content + v2s32(0, 250); gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Some settings cannot be changed in-game."), rect, false, true, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } }else if (m_data.selected_tab == TAB_SETTINGS_SOUND) { { core::rect<s32> rect(0, 0, 550, 20); rect += topleft_content + v2s32(0, 20); gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Sound"), rect, false, true, this, -1); t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } { core::rect<s32> rect(0, 0, 200, 15); rect += topleft_content + v2s32(80, 60); Environment->addStaticText(wgettext("Volume:"), rect, false, false, this, -1); } { core::rect<s32> rect(0, 0, 200, 15); rect += topleft_content + v2s32(290, 60); gui::IGUIScrollBar *sb = Environment->addScrollBar(true, rect, this, GUI_ID_VOLUME_SB); sb->setMin(0); sb->setMax(100); sb->setPos(volume); } } }