void wiFadeManager::Clear() { opacity = 0; frame = 0; state = FADE_FINISHED; color = wiColor(0, 0, 0, 1); }
wiRenderer::TextureView wiTextureHelper::wiTextureHelperInstance::getNormalMapDefault() { return getColor(wiColor(127, 127, 255, 255)); }
wiRenderer::TextureView wiTextureHelper::wiTextureHelperInstance::getBlack() { return getColor(wiColor(0, 0, 0, 255)); }
wiRenderer::TextureView wiTextureHelper::wiTextureHelperInstance::getWhite() { return getColor(wiColor(255, 255, 255, 255)); }