Exemplo n.º 1
0
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    connect(this, SIGNAL(windowWasShown()), this, SLOT(initWinSparkle()),
            Qt::ConnectionType(Qt::QueuedConnection | Qt::UniqueConnection));
}
Exemplo n.º 2
0
void MainWindow::createConnections()
{
    connect(this, SIGNAL(windowWasShown()), this, SLOT(initUpdates()),
            Qt::ConnectionType(Qt::QueuedConnection | Qt::UniqueConnection));

    connect(ui->tabs, SIGNAL(currentChanged(QWidget *)), this, SLOT(currentWidget(QWidget *)));
    connect(ui->tabs, SIGNAL(currentChanged(QWidget *)), _recorder, SLOT(currentWidget(QWidget *)));
    connect(_playlistTab, SIGNAL(changeTo(QWidget *)), ui->tabs, SLOT(setCurrentWidget(QWidget *)));
    connect(_scheduleTab, SIGNAL(changeTo(QWidget *)), ui->tabs, SLOT(setCurrentWidget(QWidget *)));
    connect(_showInfoTab, SIGNAL(changeTo(QWidget *)), ui->tabs, SLOT(setCurrentWidget(QWidget *)));

    connect(ui->actionSupport, SIGNAL(triggered()), this, SLOT(support()));
    connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(aboutTano()));
    connect(ui->actionAboutQt, SIGNAL(triggered()), qApp, SLOT(aboutQt()));
    connect(ui->actionLogoutExit, SIGNAL(triggered()), this, SLOT(exitLogout()));
    connect(ui->actionExit, SIGNAL(triggered()), this, SLOT(exit()));

    connect(ui->actionTop, SIGNAL(triggered()), this, SLOT(top()));
    connect(ui->actionLite, SIGNAL(triggered()), this, SLOT(lite()));

    connect(ui->actionOpen, SIGNAL(triggered()), this, SLOT(openPlaylist()));
    connect(ui->actionOpenFile, SIGNAL(triggered()), _mediaPlayer, SLOT(openFile()));
    connect(ui->actionOpenUrl, SIGNAL(triggered()), _mediaPlayer, SLOT(openUrl()));

    connect(ui->actionSchedule, SIGNAL(triggered()), this, SLOT(showSchedule()));
    connect(ui->actionScheduleCurrent, SIGNAL(triggered()), this, SLOT(showScheduleCurrent()));
    connect(ui->actionSettings, SIGNAL(triggered()), this, SLOT(showSettings()));
    connect(ui->actionSettingsShortcuts, SIGNAL(triggered()), this, SLOT(showSettingsShortcuts()));
    connect(ui->actionEditPlaylist, SIGNAL(triggered()), this, SLOT(showPlaylistEditor()));

    connect(ui->actionPlay, SIGNAL(triggered()), _mediaPlayer, SLOT(togglePause()));
    connect(ui->actionStop, SIGNAL(triggered()), this, SLOT(stop()));
    connect(ui->actionPreview, SIGNAL(triggered(bool)), this, SLOT(preview(bool)));

    connect(_playlistTab->playlist(), SIGNAL(itemSelected(Channel *)), this, SLOT(playChannel(Channel *)));
    connect(_previewTimer, SIGNAL(timeout()), ui->actionNext, SLOT(trigger()));

    if (_trayIcon) {
        connect(_trayIcon, SIGNAL(restoreClick()), this, SLOT(tray()));
        connect(ui->actionTray, SIGNAL(triggered()), this, SLOT(tray()));
    }

    connect(ui->actionFullscreen, SIGNAL(triggered(bool)), this, SLOT(toggleFullscreen(bool)));

    connect(ui->actionMute, SIGNAL(toggled(bool)), _mediaPlayer->osd(), SLOT(mute(bool)));
    connect(ui->actionVolumeDown, SIGNAL(triggered()), _mediaPlayer->osd(), SLOT(volumeDown()));
    connect(ui->actionVolumeUp, SIGNAL(triggered()), _mediaPlayer->osd(), SLOT(volumeUp()));

#if defined(Q_OS_LINUX)
    if (_mediaPlayer->teletextEnabled()) {
        connect(ui->actionTeletext, SIGNAL(triggered(bool)), _mediaPlayer->osd(), SLOT(teletext(bool)));
        connect(ui->actionTeletext, SIGNAL(triggered(bool)), _mediaPlayer, SLOT(teletext(bool)));
        connect(_mediaPlayer->osd(), SIGNAL(teletextClicked()), ui->actionTeletext, SLOT(trigger()));
    }
Exemplo n.º 3
0
void MainWindow::showEvent(QShowEvent *event)
{
    QMainWindow::showEvent(event);

    // showEvent() is called right *before* the window is shown, but WinSparkle
    // requires that the main UI of the application is already shown when
    // calling win_sparkle_init() (otherwise it could show its updates UI
    // behind the app instead of at top). By using a helper signal, we delay
    // calling initWinSparkle() until after the window was shown.
    //
    // Alternatively, one could achieve the same effect in arguably a simpler
    // way, by initializing WinSparkle in main(), right after showing the main
    // window. See https://github.com/vslavik/winsparkle/issues/41#issuecomment-70367197
    // for a discussion of this.
    emit windowWasShown();
}
Exemplo n.º 4
0
void MainWindow::showEvent(QShowEvent *event)
{
    QMainWindow::showEvent(event);

    emit windowWasShown();
}