Exemplo n.º 1
0
static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
{
    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_buffer_preload(buffer->wineD3DVertexBuffer);
    wined3d_mutex_unlock();
}
Exemplo n.º 2
0
static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
{
    IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_buffer_preload(buffer->wineD3DIndexBuffer);
    wined3d_mutex_unlock();
}
Exemplo n.º 3
0
static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
{
    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_buffer_preload(buffer->wined3d_buffer);
    wined3d_mutex_unlock();
}