static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_buffer_preload(buffer->wineD3DVertexBuffer); wined3d_mutex_unlock(); }
static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface) { IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_buffer_preload(buffer->wineD3DIndexBuffer); wined3d_mutex_unlock(); }
static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface) { struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_buffer_preload(buffer->wined3d_buffer); wined3d_mutex_unlock(); }