//---------------------------------------------------------------------
    void SkeletonSerializer::exportSkeleton(const Skeleton* pSkeleton, 
		const String& filename, Endian endianMode)
    {
		// Decide on endian mode
		determineEndianness(endianMode);

        String msg;
        mpfFile = fopen(filename.c_str(), "wb");
		if (!mpfFile)
		{
			OGRE_EXCEPT(Exception::ERR_CANNOT_WRITE_TO_FILE,
				"Unable to open file " + filename + " for writing",
				"SkeletonSerializer::exportSkeleton");
		}

        writeFileHeader();

        // Write main skeleton data
        LogManager::getSingleton().logMessage("Exporting bones..");
        writeSkeleton(pSkeleton);
        LogManager::getSingleton().logMessage("Bones exported.");

        // Write all animations
        unsigned short numAnims = pSkeleton->getNumAnimations();
        LogManager::getSingleton().stream()
			<< "Exporting animations, count=" << numAnims;
        for (unsigned short i = 0; i < numAnims; ++i)
        {
            Animation* pAnim = pSkeleton->getAnimation(i);
			LogManager::getSingleton().stream()
				<< "Exporting animation: " << pAnim->getName();
            writeAnimation(pSkeleton, pAnim);
            LogManager::getSingleton().logMessage("Animation exported.");

        }

		// Write links
		Skeleton::LinkedSkeletonAnimSourceIterator linkIt = 
			pSkeleton->getLinkedSkeletonAnimationSourceIterator();
		while(linkIt.hasMoreElements())
		{
			const LinkedSkeletonAnimationSource& link = linkIt.getNext();
			writeSkeletonAnimationLink(pSkeleton, link);
		}

        fclose(mpfFile);

    }
    //---------------------------------------------------------------------
    void SkeletonSerializer::exportSkeleton(const Skeleton* pSkeleton, 
		DataStreamPtr stream, SkeletonVersion ver, Endian endianMode)
    {
		setWorkingVersion(ver);
		// Decide on endian mode
		determineEndianness(endianMode);

        String msg;
        mStream = stream; 
		if (!stream->isWriteable())
		{
			OGRE_EXCEPT(Exception::ERR_CANNOT_WRITE_TO_FILE,
				"Unable to write to stream " + stream->getName(),
				"SkeletonSerializer::exportSkeleton");
		}


        writeFileHeader();

        // Write main skeleton data
        LogManager::getSingleton().logMessage("Exporting bones..");
        writeSkeleton(pSkeleton, ver);
        LogManager::getSingleton().logMessage("Bones exported.");

        // Write all animations
        unsigned short numAnims = pSkeleton->getNumAnimations();
        LogManager::getSingleton().stream()
			<< "Exporting animations, count=" << numAnims;
        for (unsigned short i = 0; i < numAnims; ++i)
        {
            Animation* pAnim = pSkeleton->getAnimation(i);
			LogManager::getSingleton().stream()
				<< "Exporting animation: " << pAnim->getName();
            writeAnimation(pSkeleton, pAnim, ver);
            LogManager::getSingleton().logMessage("Animation exported.");

        }

		// Write links
		Skeleton::LinkedSkeletonAnimSourceIterator linkIt = 
			pSkeleton->getLinkedSkeletonAnimationSourceIterator();
		while(linkIt.hasMoreElements())
		{
			const LinkedSkeletonAnimationSource& link = linkIt.getNext();
			writeSkeletonAnimationLink(pSkeleton, link);
		}       

    }
Exemplo n.º 3
0
void uw_htmloutput(FILE *outP, GAME_AREA *ga, char ** inv, int inc, int is_interactive, int has_table, int init)
{
	if((trxFp = fopen(TRAXSKELFILE, "r")) == NULL)
		exit(4);

	if (is_interactive)
		fprintf(outP, "Content-Type: text/html\n\n");

	writeSkeleton(outP);
	displayTitle(outP, init);
	writeSkeleton(outP);
	displayHeader(outP, init);
	writeSkeleton(outP);
	displayMoves(outP, inv, inc, has_table, init);
	writeSkeleton(outP);
	displayBoard(outP, ga, has_table);
	writeSkeleton(outP);
	displayForm(outP, inv, inc, has_table, init);
	writeSkeleton(outP);

	fclose(trxFp);
	trxFp = NULL;
}
Exemplo n.º 4
0
    //---------------------------------------------------------------------
    void XMLSkeletonSerializer::exportSkeleton(const Skeleton* pSkeleton, 
        const String& filename)
    {
		
        LogManager::getSingleton().logMessage("XMLSkeletonSerializer writing "
            " skeleton data to " + filename + "...");

        mXMLDoc = new TiXmlDocument();
        mXMLDoc->InsertEndChild(TiXmlElement("skeleton"));
        TiXmlElement* rootNode = mXMLDoc->RootElement();

        LogManager::getSingleton().logMessage("Populating DOM...");

        // Write main skeleton data
        LogManager::getSingleton().logMessage("Exporting bones..");
        writeSkeleton(pSkeleton);
        LogManager::getSingleton().logMessage("Bones exported.");
		
        // Write all animations
        unsigned short numAnims = pSkeleton->getNumAnimations();
		String msg = "Exporting animations, count=" + StringConverter::toString(numAnims);
        LogManager::getSingleton().logMessage(msg);

        TiXmlElement* animsNode = 
            rootNode->InsertEndChild(TiXmlElement("animations"))->ToElement();
        
        for (unsigned short i = 0; i < numAnims; ++i)
        {
            Animation* pAnim = pSkeleton->getAnimation(i);
            msg = "Exporting animation: " + pAnim->getName();
            LogManager::getSingleton().logMessage(msg);
            writeAnimation(animsNode, pAnim);
            LogManager::getSingleton().logMessage("Animation exported.");

        }

		// Write links
		Skeleton::LinkedSkeletonAnimSourceIterator linkIt = 
			pSkeleton->getLinkedSkeletonAnimationSourceIterator();
		if (linkIt.hasMoreElements())
		{
			LogManager::getSingleton().logMessage("Exporting animation links.");
			TiXmlElement* linksNode = 
				rootNode->InsertEndChild(TiXmlElement("animationlinks"))->ToElement();
			while(linkIt.hasMoreElements())
			{
				const LinkedSkeletonAnimationSource& link = linkIt.getNext();
				writeSkeletonAnimationLink(linksNode, link);
			}
		}

        LogManager::getSingleton().logMessage("DOM populated, writing XML file..");

        // Write out to a file
        if(! mXMLDoc->SaveFile(filename.c_str()) )
        {
            LogManager::getSingleton().logMessage("XMLSkeletonSerializer failed writing the XML file.", LML_CRITICAL);
        }
        else
        {
            LogManager::getSingleton().logMessage("XMLSkeletonSerializer export successful.");
        }

        delete mXMLDoc;

    }