Exemplo n.º 1
0
Arquivo: xm_api.c Projeto: ideak/mesa
XMesaBuffer
XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
                   unsigned int width, unsigned int height)
{
   Window root;
   Drawable drawable;  /* X Pixmap Drawable */
   XMesaBuffer b;

   /* allocate pixmap for front buffer */
   root = RootWindow( v->display, v->visinfo->screen );
   drawable = XCreatePixmap(v->display, root, width, height,
                            v->visinfo->depth);
   if (!drawable)
      return NULL;

   b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
   if (!b)
      return NULL;

   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
				     drawable, cmap)) {
      xmesa_free_buffer(b);
      return NULL;
   }

   return b;
}
Exemplo n.º 2
0
Arquivo: xm_api.c Projeto: RAOF/mesa
/**
 * Free/destroy all XMesaBuffers associated with given display.
 */
void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
{
   XMesaBuffer b, next;
   for (b = XMesaBufferList; b; b = next) {
      next = b->Next;
      if (b->display == dpy) {
         xmesa_free_buffer(b);
      }
   }
}
Exemplo n.º 3
0
Arquivo: xm_api.c Projeto: RAOF/mesa
/**
 * For GLX_EXT_texture_from_pixmap
 */
XMesaBuffer
XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
                               XMesaColormap cmap,
                               int format, int target, int mipmap)
{
   GET_CURRENT_CONTEXT(ctx);
   XMesaBuffer b;
   GLuint width, height;

   assert(v);

   b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
   if (!b)
      return NULL;

   /* get pixmap size, update framebuffer/renderbuffer dims */
   xmesa_get_window_size(v->display, b, &width, &height);
   _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);

   if (target == 0) {
      /* examine dims */
      if (ctx->Extensions.ARB_texture_non_power_of_two) {
         target = GLX_TEXTURE_2D_EXT;
      }
      else if (   _mesa_bitcount(width)  == 1
               && _mesa_bitcount(height) == 1) {
         /* power of two size */
         if (height == 1) {
            target = GLX_TEXTURE_1D_EXT;
         }
         else {
            target = GLX_TEXTURE_2D_EXT;
         }
      }
      else if (ctx->Extensions.NV_texture_rectangle) {
         target = GLX_TEXTURE_RECTANGLE_EXT;
      }
      else {
         /* non power of two textures not supported */
         XMesaDestroyBuffer(b);
         return 0;
      }
   }

   b->TextureTarget = target;
   b->TextureFormat = format;
   b->TextureMipmap = mipmap;

   if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
      xmesa_free_buffer(b);
      return NULL;
   }

   return b;
}
Exemplo n.º 4
0
Arquivo: xm_api.c Projeto: ideak/mesa
/**
 * Free/destroy all XMesaBuffers associated with given display.
 */
void xmesa_destroy_buffers_on_display(Display *dpy)
{
   XMesaBuffer b, next;
   for (b = XMesaBufferList; b; b = next) {
      next = b->Next;
      if (b->xm_visual->display == dpy) {
         xmesa_free_buffer(b);
         /* delete head of list? */
         if (XMesaBufferList == b) {
            XMesaBufferList = next;
         }
      }
   }
}
Exemplo n.º 5
0
Arquivo: xm_api.c Projeto: RAOF/mesa
/**
 * Create a new XMesaBuffer from an X pixmap.
 *
 * \param v    the XMesaVisual
 * \param p    the pixmap
 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
 *             \c GLX_DIRECT_COLOR visual for the pixmap
 * \returns new XMesaBuffer or NULL if error
 */
PUBLIC XMesaBuffer
XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
{
   XMesaBuffer b;

   assert(v);

   b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
   if (!b)
      return NULL;

   if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
      xmesa_free_buffer(b);
      return NULL;
   }

   return b;
}
Exemplo n.º 6
0
Arquivo: xm_api.c Projeto: ideak/mesa
/**
 * Private function for creating an XMesaBuffer which corresponds to an
 * X window or pixmap.
 * \param v  the window's XMesaVisual
 * \param w  the window we're wrapping
 * \return  new XMesaBuffer or NULL if error
 */
PUBLIC XMesaBuffer
XMesaCreateWindowBuffer(XMesaVisual v, Window w)
{
   XWindowAttributes attr;
   XMesaBuffer b;
   Colormap cmap;
   int depth;

   assert(v);
   assert(w);

   /* Check that window depth matches visual depth */
   XGetWindowAttributes( v->display, w, &attr );
   depth = attr.depth;
   if (v->visinfo->depth != depth) {
      _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
                    v->visinfo->depth, depth);
      return NULL;
   }

   /* Find colormap */
   if (attr.colormap) {
      cmap = attr.colormap;
   }
   else {
      _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
      /* this is weird, a window w/out a colormap!? */
      /* OK, let's just allocate a new one and hope for the best */
      cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
   }

   b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap);
   if (!b)
      return NULL;

   if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
                                      (Drawable) w, cmap )) {
      xmesa_free_buffer(b);
      return NULL;
   }

   return b;
}
Exemplo n.º 7
0
Arquivo: xm_api.c Projeto: ideak/mesa
/*
 * Deallocate an XMesaBuffer structure and all related info.
 */
PUBLIC void
XMesaDestroyBuffer(XMesaBuffer b)
{
   xmesa_free_buffer(b);
}