/// // Send message to destination socket as part of a multipart sequence, and // destroy the message after sending it successfully. Note that after a // zmsg_sendm, you must call zmsg_send or another method that sends a final // message part. If the message has no frames, sends nothing but destroys // the message anyhow. Nullifies the caller's reference to the message (as // it is a destructor). int QmlZmsgAttached::sendm (QmlZmsg *selfP, void *dest) { return zmsg_sendm (&selfP->self, dest); };
/// // Send message to destination socket as part of a multipart sequence, and // destroy the message after sending it successfully. Note that after a // zmsg_sendm, you must call zmsg_send or another method that sends a final // message part. If the message has no frames, sends nothing but destroys // the message anyhow. Nullifies the caller's reference to the message (as // it is a destructor). int QZmsg::sendm (void *dest) { int rv = zmsg_sendm (&self, dest); return rv; }