Exemplo n.º 1
0
static void
key(struct XWindow *xw, struct zr_input *in, XEvent *evt, zr_bool down)
{
    int ret;
    KeySym *code = XGetKeyboardMapping(xw->dpy, (KeyCode)evt->xkey.keycode, 1, &ret);
    if (*code == XK_Shift_L || *code == XK_Shift_R)
        zr_input_key(in, ZR_KEY_SHIFT, down);
    else if (*code == XK_Delete)
        zr_input_key(in, ZR_KEY_DEL, down);
    else if (*code == XK_Return)
        zr_input_key(in, ZR_KEY_ENTER, down);
    else if (*code == XK_space)
        zr_input_key(in, ZR_KEY_SPACE, down);
    else if (*code == XK_Left)
        zr_input_key(in, ZR_KEY_LEFT, down);
    else if (*code == XK_Right)
        zr_input_key(in, ZR_KEY_RIGHT, down);
    else if (*code == XK_BackSpace)
        zr_input_key(in, ZR_KEY_BACKSPACE, down);
    else if (*code > 32 && *code < 128) {
        if (*code == 'c')
            zr_input_key(in, ZR_KEY_COPY, down && (evt->xkey.state & ControlMask));
        else if (*code == 'v')
            zr_input_key(in, ZR_KEY_PASTE, down && (evt->xkey.state & ControlMask));
        else if (*code == 'x')
            zr_input_key(in, ZR_KEY_CUT, down && (evt->xkey.state & ControlMask));
        if (!down) zr_input_char(in, (char)*code);
    }
    XFree(code);
}
Exemplo n.º 2
0
static void zrmenu_input_gamepad(zrmenu_handle_t *zr)
{
   switch (zr->action)
   {
      case MENU_ACTION_LEFT:
         zr_input_key(&zr->ctx, ZR_KEY_LEFT, 1);
         break;
      case MENU_ACTION_RIGHT:
         zr_input_key(&zr->ctx, ZR_KEY_RIGHT, 1);
         break;
      case MENU_ACTION_DOWN:
         zr_input_key(&zr->ctx, ZR_KEY_DOWN, 1);
         break;
      case MENU_ACTION_UP:
         zr_input_key(&zr->ctx, ZR_KEY_UP, 1);
         break;
      default:
         zr_input_key(&zr->ctx, ZR_KEY_UP, 0);
         zr_input_key(&zr->ctx, ZR_KEY_DOWN, 0);
         zr_input_key(&zr->ctx, ZR_KEY_LEFT, 0);
         zr_input_key(&zr->ctx, ZR_KEY_RIGHT, 0);
         break;
   }

}
Exemplo n.º 3
0
static void
key(struct zr_input *in, MSG *msg, zr_bool down)
{
    if (msg->lParam == VK_SHIFT)
        zr_input_key(in, ZR_KEY_SHIFT, down);
    else if (msg->lParam == VK_DELETE)
        zr_input_key(in, ZR_KEY_DEL, down);
    else if (msg->lParam == VK_RETURN)
        zr_input_key(in, ZR_KEY_ENTER, down);
    else if (msg->lParam == VK_SPACE)
        zr_input_key(in, ZR_KEY_SPACE, down);
    else if (msg->lParam == VK_BACK)
        zr_input_key(in, ZR_KEY_BACKSPACE, down);
}
Exemplo n.º 4
0
static void
key(struct zr_input *in, SDL_Event *evt, zr_bool down)
{
    const Uint8* state = SDL_GetKeyboardState(NULL);
    SDL_Keycode sym = evt->key.keysym.sym;
    if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
        zr_input_key(in, ZR_KEY_SHIFT, down);
    else if (sym == SDLK_DELETE)
        zr_input_key(in, ZR_KEY_DEL, down);
    else if (sym == SDLK_RETURN)
        zr_input_key(in, ZR_KEY_ENTER, down);
    else if (sym == SDLK_BACKSPACE)
        zr_input_key(in, ZR_KEY_BACKSPACE, down);
    else if (sym == SDLK_LEFT)
        zr_input_key(in, ZR_KEY_LEFT, down);
    else if (sym == SDLK_RIGHT)
        zr_input_key(in, ZR_KEY_RIGHT, down);
    else if (sym == SDLK_c)
        zr_input_key(in, ZR_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
    else if (sym == SDLK_v)
        zr_input_key(in, ZR_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
    else if (sym == SDLK_x)
        zr_input_key(in, ZR_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
}