void
ArxDbgUtils::collectVertices(const AcDb3dPolyline* pline, AcGePoint3dArray& pts)
{
    ASSERT(pline != NULL);
    ASSERT(pts.isEmpty());

    AcDbObjectIterator* vertexIter = pline->vertexIterator();
    ASSERT(vertexIter != NULL);
    if (vertexIter == NULL)
        return;

    AcDb3dPolylineVertex* vertex;
    for (; !vertexIter->done(); vertexIter->step()) {
        if (acdbOpenObject(vertex, vertexIter->objectId(), AcDb::kForRead) == Acad::eOk) {
            if (vertex->vertexType() != AcDb::k3dControlVertex)
                pts.append(vertex->position());
            vertex->close();
        }
    }
    delete vertexIter;

    ASSERT(pts.isEmpty() == false);

    if (pline->isClosed()) {
        AcGePoint3d tmpPt = pts[0];        // used to be a bug in dynamic arrays (not sure if its still there??)
        pts.append(tmpPt);
    }
}
Acad::ErrorStatus 
rx_scanPline(AcDb2dPolyline*        pline,
             AcGePoint3dArray&      points,
             AcGeDoubleArray&       bulges)
{
    Acad::ErrorStatus es = Acad::eOk;

    AcDb2dVertex*  vert   = NULL;
    AcDbObjectId   vId;

    AcDbObjectIterator *vIter;
    vIter = pline->vertexIterator();

    for (; !vIter->done(); vIter->step()) {
		vId = vIter->objectId();

		if ( (es =pline->openVertex(vert, vId, AcDb::kForRead)) != Acad::eOk )
			return es;

		points.append(vert->position());
		bulges.append(vert->bulge());
    }

    delete vIter;
    
    return es;
}
void
ArxDbgUtils::collectVertices(const AcDbPolyFaceMesh* pface, AcDbObjectIdArray& vfaces, AcGePoint3dArray& pts)
{
    AcDbObjectIterator*  vertexIter = pface->vertexIterator();
    if (vertexIter == NULL)
        return;

    AcDbFaceRecord* vface;
    AcDbPolyFaceMeshVertex* pfaceVertex;
    AcDbObject* obj;

        // walk through and seperate vfaces and vertices into two
        // seperate arrays
    Acad::ErrorStatus es;
    for (; !vertexIter->done(); vertexIter->step()) {
        es = acdbOpenObject(obj, vertexIter->objectId(), AcDb::kForRead);
        if (es == Acad::eOk) {
            if ((vface = AcDbFaceRecord::cast(obj)) != NULL)
                vfaces.append(obj->objectId());
            else if ((pfaceVertex = AcDbPolyFaceMeshVertex::cast(obj)) != NULL)
                pts.append(pfaceVertex->position());
            else {
                ASSERT(0);
            }
            obj->close();
        }
        else
            ArxDbgUtils::rxErrorMsg(es);
    }
    delete vertexIter;
}
void
ArxDbgUtils::collectVertices(const AcDb2dPolyline* pline, AcGePoint3dArray& pts,
            AcGeDoubleArray& bulges, bool asWcsPts)
{
    ASSERT(pline != NULL);
    ASSERT(pts.isEmpty() && bulges.isEmpty());

    AcDbObjectIterator* vertexIter = pline->vertexIterator();
    ASSERT(vertexIter != NULL);
    if (vertexIter == NULL)
        return;

    AcDb2dVertex* vertex;
    for (; !vertexIter->done(); vertexIter->step()) {
        if (acdbOpenObject(vertex, vertexIter->objectId(), AcDb::kForRead) == Acad::eOk) {
            if (vertex->vertexType() != AcDb::k2dSplineCtlVertex) {
                if (asWcsPts)
                    pts.append(pline->vertexPosition(*vertex));        // returns WCS
                else
                    pts.append(vertex->position());                    // returns ECS
                bulges.append(vertex->bulge());
            }
            vertex->close();
        }
    }
    delete vertexIter;

    ASSERT(pts.isEmpty() == Adesk::kFalse);

    if (pline->isClosed()) {
        AcGePoint3d tmpPt = pts[0];        // used to be a bug in dynamic arrays (not sure if its still there??)
        pts.append(tmpPt);
        bulges.append(0.0);
    }
}
bool
ArxDbgUtils::plineHasWidth(const AcDb2dPolyline* pline)
{
    ASSERT(pline != NULL);

    AcDbObjectIterator* vertexIter = pline->vertexIterator();
    ASSERT(vertexIter != NULL);
    if (vertexIter == NULL)
        return false;

    AcDb2dVertex* vertex;
    for (; !vertexIter->done(); vertexIter->step()) {
        if (acdbOpenObject(vertex, vertexIter->objectId(), AcDb::kForRead) == Acad::eOk) {
            if (vertex->vertexType() != AcDb::k2dSplineCtlVertex) {
                if ((vertex->startWidth() != 0.0) || (vertex->endWidth() != 0.0)) {
                    vertex->close();
                    delete vertexIter;
                    return true;        // bail out, we found what we needed
                }
            }
            vertex->close();
        }
    }
    delete vertexIter;
    return false;
}
bool
ArxDbgUtils::collectVertices(const AcDbPolygonMesh* pmesh, AcGePoint3dArray& pts,
                            int& mSize, int& nSize)
{
    AcDbObjectIterator*  vertexIter = pmesh->vertexIterator();
    if (vertexIter == NULL)
        return false;

    Acad::ErrorStatus es;
    AcDbPolygonMeshVertex* pVertex;
    AcGePoint3d tmpPt;

    if (pmesh->polyMeshType() == AcDb::kSimpleMesh) {
        mSize = pmesh->mSize();
        nSize = pmesh->nSize();
    }
    else {
        mSize = pmesh->mSurfaceDensity();
        nSize = pmesh->nSurfaceDensity();
    }

    int nCount = 0;
    int totalCount = 0;
    for (; !vertexIter->done(); vertexIter->step()) {
        es = acdbOpenObject(pVertex, vertexIter->objectId(), AcDb::kForRead);
        if (es != Acad::eOk) {
            ArxDbgUtils::rxErrorMsg(es);
            delete vertexIter;
            return false;
        }
        pts.append(pVertex->position());
        nCount++;
        totalCount++;
        if (nCount == nSize) {
            if (pmesh->isNClosed()) {
                tmpPt = pts[totalCount - nSize];        // work around bug by making temp copy (not sure if still a bug??)
                pts.append(tmpPt);
                totalCount++;
            }
            nCount = 0;
        }
    }
    delete vertexIter;

    if (pmesh->isNClosed())
        nSize++;
    if (pmesh->isMClosed()) {
        mSize++;
        for (int i=0; i<nSize; i++) {
            tmpPt = pts[i];        // see note above
            pts.append(tmpPt);    
        }
    }

    return true;
}
void
ArxDbgUtils::collectVertices(const AcDb2dPolyline* pline, AcGePoint3dArray& pts,
                        AcDbIntArray& types, AcGeDoubleArray& bulges,
                        AcGeDoubleArray& startWidths, 
                        AcGeDoubleArray& endWidths, bool& hasWidth)
{
    ASSERT(pline != NULL);
    ASSERT(pts.isEmpty() && bulges.isEmpty());

    hasWidth = false;

    AcDbObjectIterator* vertexIter = pline->vertexIterator();
    ASSERT(vertexIter != NULL);
    if (vertexIter == NULL)
        return;

    AcDb2dVertex* vertex;
    for (; !vertexIter->done(); vertexIter->step()) {
        if (acdbOpenObject(vertex, vertexIter->objectId(), AcDb::kForRead) == Acad::eOk) {
            if (vertex->vertexType() != AcDb::k2dSplineCtlVertex) {
                pts.append(pline->vertexPosition(*vertex));        // returns WCS
                bulges.append(vertex->bulge());
                startWidths.append(vertex->startWidth());
                endWidths.append(vertex->endWidth());

                if (vertex->startWidth() || vertex->endWidth())
                    hasWidth = true;
                types.append(vertex->vertexType());
            }
            vertex->close();
        }
    }
    delete vertexIter;

    ASSERT(pts.isEmpty() == false);

    if (pline->isClosed()) {
        AcGePoint3d tmpPt = pts[0];        // used to be a bug in dynamic arrays (not sure if its still there??)
        pts.append(tmpPt);

        bulges.append(0.0);

        int tmpType = types[0];
        types.append(tmpType);

        double tmpWidth = startWidths[0];
        startWidths.append(tmpWidth);

        tmpWidth = endWidths[0];
        endWidths.append(tmpWidth);
    }
}
Exemplo n.º 8
0
void extractVertexCoords(const AcDbObjectId& objID, std::map<std::wstring, AcGePoint3d>& m_3dPoints)
{
	AcDbEntity* pEnt = nullptr;
	acdbOpenObject(pEnt, objID, AcDb::kForRead);

	             /*****Pline****/
	if (pEnt->isA() == AcDbPolyline::desc())
	{
		AcDbPolyline* pLine = static_cast<AcDbPolyline*>(pEnt);
		pEnt->close();
		acdbOpenObject(pLine, objID, AcDb::kForRead);
		AcGePoint3d vertex;
		for (LONGLONG i = 0; i < pLine->numVerts(); i++)
		{
			pLine->getPointAt(i, vertex);
			std::wstring w_nrPunct = std::to_wstring(i + 1);
			m_3dPoints.insert(std::pair<std::wstring, AcGePoint3d>(w_nrPunct, vertex));
		}

		pLine->close();	
	}

	            /******P2dLine****/
	else if (pEnt->isA() == AcDb2dPolyline::desc())
	{
		AcGePoint3d point;
		AcDbObjectId vertexID;
		AcDb3dPolylineVertex* pVertex = nullptr;

		AcDb2dPolyline* p2dline = static_cast<AcDb2dPolyline*>(pEnt);
		pEnt->close();

		acdbOpenObject(p2dline, objID, AcDb::kForRead);
		AcDbObjectIterator* pIterator = p2dline->vertexIterator();
		for (pIterator->start(); !pIterator->done(); pIterator->step())
		{
			LONGLONG contor = 1;
			vertexID = pIterator->objectId();
			acdbOpenObject(pVertex, vertexID, AcDb::kForRead);
			point = pVertex->position();

			std::wstring w_nrPunct = std::to_wstring(contor);
			contor++;
			m_3dPoints.insert(std::pair<std::wstring, AcGePoint3d>(w_nrPunct, point));

			pVertex->close();
		}
		delete pIterator;
		p2dline->close();
	}

	         /***********P3dLine**************/
	else if (pEnt->isA() == AcDb3dPolyline::desc())
	{
		AcGePoint3d point;
		AcDbObjectId vertexID;
		AcDb3dPolylineVertex* pVertex = nullptr;

		AcDb3dPolyline* p3dline = static_cast<AcDb3dPolyline*>(pEnt);
		pEnt->close();

		acdbOpenObject(p3dline, objID, AcDb::kForRead);
		AcDbObjectIterator* pIterator = p3dline->vertexIterator();

		for (pIterator->start(); !pIterator->done(); pIterator->step())
		{
			LONGLONG contor = 1;
			vertexID = pIterator->objectId();
			acdbOpenObject(pVertex, vertexID, AcDb::kForRead);
			point = pVertex->position();

			std::wstring w_nrPunct = std::to_wstring(contor);

			m_3dPoints.insert(std::pair<std::wstring, AcGePoint3d>(w_nrPunct, point));
			pVertex->close();
		}
		delete pIterator;
		p3dline->close();
	}
	else
	{
		pEnt->close();
		acutPrintf(_T("\nObiectul selectat nu este o polilinie"));
	}

}