Exemplo n.º 1
0
/**
 * Initializes all the elements in the Briefing screen.
 * @param game Pointer to the core game.
 * @param craft Pointer to the craft in the mission.
 * @param base Pointer to the base in the mission.
 */
BriefingState::BriefingState(Craft *craft, Base *base)
{
	_screen = true;
	// Create objects
	_window = new Window(this, 320, 200, 0, 0);
	_btnOk = new TextButton(120, 18, 100, 164);
	_txtTitle = new Text(300, 32, 16, 24);
	_txtTarget = new Text(300, 17, 16, 40);
	_txtCraft = new Text(300, 17, 16, 56);
	_txtBriefing = new Text(274, 64, 16, 72);

	std::string mission = _game->getSavedGame()->getSavedBattle()->getMissionType();
	AlienDeployment *deployment = _game->getRuleset()->getDeployment(mission);
	Ufo * ufo = 0;
	if (!deployment && craft)
	{
		ufo = dynamic_cast <Ufo*> (craft->getDestination());
		if (ufo) // landing site or crash site.
		{
			deployment = _game->getRuleset()->getDeployment(ufo->getRules()->getType());
		}
	}

	std::string title = mission;
	std::string desc = title + "_BRIEFING";
	if (!deployment) // none defined - should never happen, but better safe than sorry i guess.
	{
		setPalette("PAL_GEOSCAPE", 0);
		_musicId = "GMDEFEND";
		_window->setBackground(_game->getResourcePack()->getSurface("BACK16.SCR"));
	}
	else
	{
		BriefingData data = deployment->getBriefingData();
		setPalette("PAL_GEOSCAPE", data.palette);
		_window->setBackground(_game->getResourcePack()->getSurface(data.background));
		_txtCraft->setY(56 + data.textOffset);
		_txtBriefing->setY(72 + data.textOffset);
		_txtTarget->setVisible(data.showTarget);
		_txtCraft->setVisible(data.showCraft);
		_cutsceneId = data.cutscene;
		_musicId = data.music;
		if (!data.title.empty())
		{
			title = data.title;
		}
		if (!data.desc.empty())
		{
			desc = data.desc;
		}
	}

	add(_window, "window", "briefing");
	add(_btnOk, "button", "briefing");
	add(_txtTitle, "text", "briefing");
	add(_txtTarget, "text", "briefing");
	add(_txtCraft, "text", "briefing");
	add(_txtBriefing, "text", "briefing");

	centerAllSurfaces();

	// Set up objects
	_btnOk->setText(tr("STR_OK"));
	_btnOk->onMouseClick((ActionHandler)&BriefingState::btnOkClick);
	_btnOk->onKeyboardPress((ActionHandler)&BriefingState::btnOkClick, Options::keyOk);
	_btnOk->onKeyboardPress((ActionHandler)&BriefingState::btnOkClick, Options::keyCancel);

	_txtTitle->setBig();
	_txtTarget->setBig();
	_txtCraft->setBig();

	std::wstring s;
	if (craft)
	{
		if (craft->getDestination())
		{
			_txtTarget->setText(craft->getDestination()->getName(_game->getLanguage()));
		}

		s = tr("STR_CRAFT_").arg(craft->getName(_game->getLanguage()));
	}
	else if (base)
	{
		s = tr("STR_BASE_UC_").arg(base->getName());
	}
	_txtCraft->setText(s);

	_txtTitle->setText(tr(title));

	_txtBriefing->setWordWrap(true);
	_txtBriefing->setText(tr(desc));

	if (mission == "STR_BASE_DEFENSE")
	{
		// And make sure the base is unmarked.
		base->setRetaliationTarget(false);
	}
}
Exemplo n.º 2
0
/**
 * Initializes all the elements in the Briefing screen.
 * @param game Pointer to the core game.
 * @param craft Pointer to the craft in the mission.
 * @param base Pointer to the base in the mission.
 */
BriefingState::BriefingState(Craft *craft, Base *base)
{
	_screen = true;
	// Create objects
	_window = new Window(this, 320, 200, 0, 0);
	_btnOk = new TextButton(120, 18, 100, 164);
	_txtTitle = new Text(300, 17, 16, 24);
	_txtTarget = new Text(300, 17, 16, 40);
	_txtCraft = new Text(300, 17, 16, 56);
	_txtBriefing = new Text(274, 64, 16, 72);

	std::string mission = _game->getSavedGame()->getSavedBattle()->getMissionType();
	AlienDeployment *deployment = _game->getRuleset()->getDeployment(mission);
	if (!deployment) // landing site or crash site.
	{
		setPalette("PAL_GEOSCAPE", 0);
		_game->getResourcePack()->playMusic("GMDEFEND");
		_window->setBackground(_game->getResourcePack()->getSurface("BACK16.SCR"));
	}
	else
	{
		BriefingData data = deployment->getBriefingData();
		setPalette("PAL_GEOSCAPE", data.palette);
		_game->getResourcePack()->playMusic(data.music);
		_window->setBackground(_game->getResourcePack()->getSurface(data.background));
		_txtCraft->setY(56 + data.textOffset);
		_txtBriefing->setY(72 + data.textOffset);
		_txtTarget->setVisible(data.showTarget);
		_txtCraft->setVisible(data.showCraft);
	}

	add(_window);
	add(_btnOk);
	add(_txtTitle);
	add(_txtTarget);
	add(_txtCraft);
	add(_txtBriefing);

	centerAllSurfaces();

	// Set up objects
	_window->setColor(Palette::blockOffset(15)-1);

	_btnOk->setColor(Palette::blockOffset(8)+5);
	_btnOk->setText(tr("STR_OK"));
	_btnOk->onMouseClick((ActionHandler)&BriefingState::btnOkClick);
	_btnOk->onKeyboardPress((ActionHandler)&BriefingState::btnOkClick, Options::keyOk);
	_btnOk->onKeyboardPress((ActionHandler)&BriefingState::btnOkClick, Options::keyCancel);

	_txtTitle->setColor(Palette::blockOffset(8)+5);
	_txtTitle->setBig();

	_txtTarget->setColor(Palette::blockOffset(8)+5);
	_txtTarget->setBig();

	_txtCraft->setColor(Palette::blockOffset(8)+5);
	_txtCraft->setBig();
	std::wstring s;
	if (craft)
	{
		if (craft->getDestination())
		{
			_txtTarget->setText(craft->getDestination()->getName(_game->getLanguage()));
		}

		s = tr("STR_CRAFT_").arg(craft->getName(_game->getLanguage()));
	}
	else if (base)
	{
		s = tr("STR_BASE_UC_").arg(base->getName());
	}
	_txtCraft->setText(s);

	_txtBriefing->setColor(Palette::blockOffset(8)+5);
	_txtBriefing->setWordWrap(true);
	
	_txtTitle->setText(tr(mission));
	std::ostringstream briefingtext;
	briefingtext << mission.c_str() << "_BRIEFING";
	_txtBriefing->setText(tr(briefingtext.str()));

	if (mission == "STR_BASE_DEFENSE")
	{
		// And make sure the base is unmarked.
		base->setRetaliationTarget(false);
	}
}