void EnemyEntity::setLeft()
{
    AnimatedSprite2D* animatesprite = GetComponent<AnimatedSprite2D>();
    animatesprite->SetFlipX(true);
    vel.x_ = 0.6f;
    isLeft = true;
}
void EnemyEntity::setRight()
{
    AnimatedSprite2D* animatesprite = GetComponent<AnimatedSprite2D>();
    animatesprite->SetFlipX(false);
    isLeft = false;
    vel.x_ = -0.6f;
}