Exemplo n.º 1
0
/** Returns a table mapping scene names to filenames */
static Table<std::string, std::string>& filenameTable() {
    static Table<std::string, std::string> filenameTable;

    if (filenameTable.size() == 0) {
        // Create a table mapping scene names to filenames
        Array<std::string> filenameArray;

        FileSystem::ListSettings settings;
        settings.files = true;
        settings.directories = false;
        settings.includeParentPath = true;
        settings.recursive = true;

		FileSystem::list("*.scn.any", filenameArray, settings);

        for (int i = 0; i < filenameArray.size(); ++i) {
            Any a;
            a.load(filenameArray[i]);

            std::string name = a["name"].string();
            alwaysAssertM(! filenameTable.containsKey(name),
                "Duplicate scene names in " + filenameArray[i] + " and " +
                filenameTable["name"]);
                
            filenameTable.set(name, filenameArray[i]);
        }
    }

    return filenameTable;
}
Exemplo n.º 2
0
/** Returns a table mapping scene names to filenames */
static Table<std::string, std::string>& filenameTable() {
    static Table<std::string, std::string> filenameTable;

    if (filenameTable.size() == 0) {
        if (searchPaths.size() == 0) {
            setDefaultSearchPaths();
        }

        // Create a table mapping scene names to filenames
        Array<std::string> filenameArray;

        FileSystem::ListSettings settings;
        settings.files = true;
        settings.directories = false;
        settings.includeParentPath = true;
        settings.recursive = true;

        for (int i = 0; i < searchPaths.size(); ++i) {
            FileSystem::list(FilePath::concat(searchPaths[i], "*.scn.any"), filenameArray, settings);
            FileSystem::list(FilePath::concat(searchPaths[i], "*.Scene.Any"), filenameArray, settings);
        }

        logLazyPrintf("Found scenes:\n");
        for (int i = 0; i < filenameArray.size(); ++i) {
            Any a;
            std::string msg;
            try {
                a.load(filenameArray[i]);
                
                const std::string& name = a["name"].string();
                alwaysAssertM(! filenameTable.containsKey(name),
                              "Duplicate scene names in " + filenameArray[i] + " and " +
                              filenameTable[name]);
                
                msg = format("  \"%s\" (%s)\n", name.c_str(), filenameArray[i].c_str());
                filenameTable.set(name, filenameArray[i]);
            } catch (const ParseError& e) {
                msg = format("  <Parse error at %s:%d(%d): %s>\n", e.filename.c_str(), e.line, e.character, e.message.c_str());
            } catch (...) {
                msg = format("  <Error while loading %s>\n", filenameArray[i].c_str());
            }

            if (! msg.empty()) {
                logLazyPrintf("%s", msg.c_str());
                debugPrintf("%s", msg.c_str());
            }
        }
        logPrintf("");
    }

    return filenameTable;
}
Exemplo n.º 3
0
void App::loadSoundscape() {
    Any a;
    a.load(System::findDataFile(m_sonicSculptureFilename));
    AnyTableReader r("SoundScape", a);
    Array<Any> sonicSculptureArray;
    r.getIfPresent("sonicSculptures", sonicSculptureArray);
    r.verifyDone();
    m_sonicSculpturePieces.fastClear();
    for (int i = 0; i < sonicSculptureArray.size(); ++i) {
        shared_ptr<UniversalMaterial> material = getSonicSculptureMaterial(m_sonicSculpturePieces.size());
        m_sonicSculpturePieces.append(SonicSculpturePiece::create(material, sonicSculptureArray[i]));
    }
    
}
Exemplo n.º 4
0
/** Returns a table mapping scene names to filenames */
static Table<std::string, std::string>& filenameTable() {
	static Table<std::string, std::string> filenameTable;

	if (filenameTable.size() == 0) {
		// Create a table mapping scene names to filenames
		Array<std::string> filenameArray;

		FileSystem::ListSettings settings;
		settings.files = true;
		settings.directories = false;
		settings.includeParentPath = true;
		settings.recursive = true;

		FileSystem::list("*.scn.any", filenameArray, settings);

		logLazyPrintf("Found scenes:\n");
		for (int i = 0; i < filenameArray.size(); ++i) {
			Any a;
			try {
				a.load(filenameArray[i]);

				std::string name = a["name"].string();
				alwaysAssertM(! filenameTable.containsKey(name),
					"Duplicate scene names in " + filenameArray[i] + " and " +
					filenameTable["name"]);

				logLazyPrintf("  \"%s\" (%s)\n", name.c_str(), filenameArray[i].c_str());
				filenameTable.set(name, filenameArray[i]);
			} catch (const ParseError& e) {
				logLazyPrintf("  <Parse error at %s:%d(%d): %s>\n", e.filename.c_str(), e.line, e.character, e.message.c_str());
			} catch (...) {
				logLazyPrintf("  <Error while loading %s>\n", filenameArray[i].c_str());
			}
		}
		logPrintf("");
	}

	return filenameTable;
}
Exemplo n.º 5
0
Any Scene::load(const std::string& scene) {
    std::string filename;
    clear();
    m_modelTable.clear();
    m_name = scene;

    bool isFilename = endsWith(toLower(scene), ".scn.any") || endsWith(toLower(scene), ".Scene.Any");

    if (isFilename) {
        filename = scene;
    } else {
        const std::string* f = filenameTable().getPointer(scene);
        if (f == NULL) {
            throw "No scene with name '" + scene + "' found in (" + 
                stringJoin(filenameTable().getKeys(), ", ") + ")";
        }

        filename = *f;
    }

    Any any;
    any.load(filename);

    {
        const std::string& n = any.get("name", filename);

        // Ensure that this name appears in the filename table if it does not already,
        // so that it can be loaded by name in the future.
        if (! filenameTable().containsKey(n)) {
            filenameTable().set(n, filename);
        }
    }

    m_sourceAny = any;

    // Load the lighting environment (do this before loading entities, since some of them may
    // be lights that will enter this array)
    bool hasEnvironmentMap = false;
    if (any.containsKey("localLightingEnvironment")) {
         m_localLightingEnvironment = any["localLightingEnvironment"];
         hasEnvironmentMap = any["localLightingEnvironment"].containsKey("environmentMap");
    }
        

    // Load the models
    if (any.containsKey("models")) {
        Any models = any["models"];
        if (models.size() > 0) {
            for (Any::AnyTable::Iterator it = models.table().begin(); it.isValid(); ++it) {
                const std::string name = it->key;
                Any v = it->value;
                createModel(v, name);
            }
        }
    }

    // Instance the models
    if (any.containsKey("entities")) { 
        Any entities = any["entities"];
        if (entities.size() > 0) {
            for (Table<std::string, Any>::Iterator it = entities.table().begin(); it.isValid(); ++it) {
                const std::string& name = it->key;
                const std::string& entityType = it->value.name();

                createEntity(entityType, name, it->value);
            }
        }
    }
    
    shared_ptr<Texture> skyboxTexture = Texture::whiteCube();

    Any skyAny;

    // Use the environment map as a skybox if there isn't one already, and vice versa
    Array<shared_ptr<Skybox> > skyboxes;
    getTypedEntityArray<Skybox>(skyboxes);
    if ( skyboxes.size() == 0 ) {
        if (any.containsKey("skybox")) {
            createEntity("Skybox", "skybox", any["skybox"]);
            m_skybox = typedEntity<Skybox>("skybox");
        } else if (hasEnvironmentMap) {
            m_skybox = Skybox::create("skybox", this, Array<ScaledTexture>(m_localLightingEnvironment.environmentMapArray[0]), Array<SimTime>(0.0), 0, SplineExtrapolationMode::CLAMP, false, false);
            insert(m_skybox);
        } else {
            m_skybox = Skybox::create("skybox", this, Array<ScaledTexture>(ScaledTexture(Texture::whiteCube(), 1.0f)), Array<SimTime>(0.0), 0, SplineExtrapolationMode::CLAMP, false, false);
            insert(m_skybox);
        }
    }

    if (any.containsKey("environmentMap")) {
        throw std::string("environmentMap field has been replaced with localLightingEnvironment");
    }


    // Default to using the skybox as an environment map if none is specified.
    if (! hasEnvironmentMap) {
        m_localLightingEnvironment.environmentMapArray.append(ScaledTexture(m_skybox->keyframeArray()[0].texture, m_skybox->keyframeArray()[0].constant));
    }


    //////////////////////////////////////////////////////

    if (m_cameraArray.size() == 0) {
        // Create a default camera, back it up from the origin
        m_cameraArray.append(Camera::create("camera"));
        m_cameraArray.last()->setFrame(CFrame::fromXYZYPRDegrees(0,1,-5,0,-5));
    }

    setTime(any.get("time", 0.0));
    m_lastVisibleChangeTime = m_lastLightChangeTime = m_lastStructuralChangeTime = System::time();

    m_defaultCameraName = (std::string)any.get("defaultCamera", "");


    // Set the initial positions, repeating a few times to allow
    // objects defined relative to others to reach a fixed point
    for (int i = 0; i < 3; ++i) {
        for (int e = 0; e < m_entityArray.size(); ++e) {
            m_entityArray[e]->onSimulation(m_time, nan());
        }
    }

    // Pose objects so that they have bounds.
    {
        Array< shared_ptr<Surface> > ignore;
        onPose(ignore);
    }

    return any;
}
Exemplo n.º 6
0
Arquivo: App.cpp Projeto: Mx7f/substep
void App::loadGrid() {
    Any grid;
    grid.load(System::findDataFile("grid.Grid.Any"));
    m_automata.init(grid["width"], grid["height"], grid["startHeads"], 150, m_audioSettings.sampleRate);
    m_gridColor = grid["color"];
}
Exemplo n.º 7
0
void ArticulatedViewer::onInit(const String& filename) {
    ArticulatedModel::clearCache();
    Texture::clearCache();

    m_filename = filename;

    m_selectedPart   = NULL;
    m_selectedMesh   = NULL;
    m_selectedTriangleIndex = -1;
    m_numFaces       = 0;
    m_numVertices    = 0;
    m_shadowMapDirty = true;

    UniversalMaterial::clearCache();
    
    const RealTime start = System::time();
    if (toLower(FilePath::ext(filename)) == "any") {

        if ((toLower(FilePath::ext(FilePath::base(filename))) == "material") ||
            (toLower(FilePath::ext(FilePath::base(filename))) == "universalmaterial")) {

            // Assume that this is an .UniversalMaterial.Any file. Load a square and apply the material
            Any any(Any::TABLE, "ArticulatedModel::Specification");
            any["filename"] = "model/crate/crate4xtex.obj";
            any["stripMaterials"] = true;
            any["preprocess"] = Any(Any::ARRAY);

            Any arg(Any::ARRAY, "setMaterial");
            arg.append(Any(Any::ARRAY, "all"));
            arg.append(Any::fromFile(filename));
            any["preprocess"].append(arg);

            Any arg2(Any::ARRAY, "setTwoSided");
            arg2.append(Any(Any::ARRAY, "all"));
            arg2.append(true);
            any["preprocess"].append(arg2);

            m_model = ArticulatedModel::create(ArticulatedModel::Specification(any));
        } else {

            // Assume that this is an .ArticulatedModel.Any file
            Any any;
            any.load(filename);

            m_model = ArticulatedModel::create(ArticulatedModel::Specification(any));
        }
    } else {
        m_model = ArticulatedModel::fromFile(filename);
    }
    debugPrintf("%s loaded in %f seconds\n", filename.c_str(), System::time() - start);


    Array<shared_ptr<Surface> > arrayModel;
    if (m_model->usesSkeletalAnimation()) {
        Array<G3D::String> animationNames;
        m_model->getAnimationNames(animationNames);
        // TODO: Add support for selecting animations.
        m_model->getAnimation(animationNames[0], m_animation); 
        m_animation.getCurrentPose(0.0f, m_pose);
    } 
    
    m_model->pose(arrayModel, CFrame(), m_pose);

    m_model->countTrianglesAndVertices(m_numFaces, m_numVertices);
    
    m_scale = 1;
    m_offset = Vector3::zero();
    bool overwrite = true;
    
    // Find the size of the bounding box of the entire model
    AABox bounds;
    if (arrayModel.size() > 0) {
        
        for (int x = 0; x < arrayModel.size(); ++x) {		
            
            //merges the bounding boxes of all the seperate parts into the bounding box of the entire object
            AABox temp;
            CFrame cframe;
            arrayModel[x]->getCoordinateFrame(cframe);
            arrayModel[x]->getObjectSpaceBoundingBox(temp);
            Box partBounds = cframe.toWorldSpace(temp);
            
            // Some models have screwed up bounding boxes
            if (partBounds.extent().isFinite()) {
                if (overwrite) {
                    partBounds.getBounds(bounds);
                    overwrite = false;
                } else {
                    partBounds.getBounds(temp);
                    bounds.merge(temp);
                }
            }
        }
        
        if (overwrite) {
            // We never found a part with a finite bounding box
            bounds = AABox(Vector3::zero());
        }
        
        Vector3 extent = bounds.extent();
        Vector3 center = bounds.center();
        
        // Scale to X units
        float scale = 1.0f / max(extent.x, max(extent.y, extent.z));
        
        if (scale <= 0) {
            scale = 1;
        }

        if (! isFinite(scale)) {
            scale = 1;
        }

        m_scale = scale;
        scale *= VIEW_SIZE;
        m_offset = -scale * center;
        

        if (! center.isFinite()) {
            center = Vector3();
        }

        // Transform parts in-place
        m_model->scaleWholeModel(scale);

        ArticulatedModel::CleanGeometrySettings csg;
        // Merging vertices is slow and topology hasn't changed at all, so preclude vertex merging
        csg.allowVertexMerging = false; 
        m_model->cleanGeometry(csg);
    }

    // Get the newly transformed animation
    if (m_model->usesSkeletalAnimation()) {
        Array<String> animationNames;
        m_model->getAnimationNames(animationNames);
        // TODO: Add support for selecting animations.
        m_model->getAnimation(animationNames[0], m_animation); 
        m_animation.getCurrentPose(0.0f, m_pose);
    } 

    // saveGeometry();
}
Exemplo n.º 8
0
Scene::Ref Scene::create(const std::string& scene, GCamera& camera) 
{
	if (scene == "") 
	{
		return NULL;
	}

	Scene::Ref s = new Scene();

	const std::string* f = filenameTable().getPointer(scene);
	if (f == NULL) 
	{
		throw "No scene with name '" + scene + "' found in (" + 
			stringJoin(filenameTable().getKeys(), ", ") + ")";
	}
	const std::string& filename = *f;

	Any any;
	any.load(filename);

	// Load the lighting
	s->m_lighting = Lighting::create(any.get("lighting", Lighting::Specification()));

	// Load the models
	Any models = any["models"];
	typedef ReferenceCountedPointer<ReferenceCountedObject> ModelRef;
	Table< std::string, ModelRef > modelTable;
	for (Any::AnyTable::Iterator it = models.table().begin(); it.hasMore(); ++it) {
		ModelRef m;
		Any v = it->value;
		if (v.nameBeginsWith("ArticulatedModel")) {
			m = ArticulatedModel::create(v);
		} else if (v.nameBeginsWith("MD2Model")) {
			m = MD2Model::create(v);
		} else if (v.nameBeginsWith("MD3Model")) {
			m = MD3Model::create(v);
		} else {
			debugAssertM(false, "Unrecognized model type: " + v.name());
		}

		modelTable.set(it->key, m);        
	}

	// Instance the models
	Any entities = any["entities"];
	for (Table<std::string, Any>::Iterator it = entities.table().begin(); it.hasMore(); ++it) {
		const std::string& name = it->key;
		const Any& modelArgs = it->value;

		modelArgs.verifyType(Any::ARRAY);
		const ModelRef* model = modelTable.getPointer(modelArgs.name());
		modelArgs.verify((model != NULL), 
			"Can't instantiate undefined model named " + modelArgs.name() + ".");

		PhysicsFrameSpline frameSpline;
		ArticulatedModel::PoseSpline poseSpline;
		if (modelArgs.size() >= 1) {
			frameSpline = modelArgs[0];
			if (modelArgs.size() >= 2) {
				// Poses 
				poseSpline = modelArgs[1];
			}
		}

		ArticulatedModel::Ref artModel = model->downcast<ArticulatedModel>();
		MD2Model::Ref         md2Model = model->downcast<MD2Model>();
		MD3Model::Ref         md3Model = model->downcast<MD3Model>();

		if (artModel.notNull()) {
			s->m_entityArray.append(Entity::create(name, frameSpline, artModel, poseSpline));
		} else if (md2Model.notNull()) {
			s->m_entityArray.append(Entity::create(name, frameSpline, md2Model));
		} else if (md3Model.notNull()) {
			s->m_entityArray.append(Entity::create(name, frameSpline, md3Model));
		}
	}

	// Load the camera
	camera = any["camera"];

	if (any.containsKey("skybox")) {
		Any sky = any["skyBox"];
		s->m_skyBoxConstant = sky.get("constant", 1.0f);
		if (sky.containsKey("texture")) {
			s->m_skyBoxTexture = Texture::create(sky["texture"]);
		}
	} else {
		s->m_skyBoxTexture = s->m_lighting->environmentMapTexture;
		s->m_skyBoxConstant = s->m_lighting->environmentMapConstant;
	}

	// Default to using the skybox as an environment map if none is specified.
	if (s->m_skyBoxTexture.notNull() && s->m_lighting->environmentMapTexture.isNull()) {
		s->m_lighting->environmentMapTexture  = s->m_skyBoxTexture;
		s->m_lighting->environmentMapConstant = s->m_skyBoxConstant;
	}

	return s;
}