Exemplo n.º 1
0
void VaultSearchPanel::PopulateCollectionsChoice()
{
    u32 numAdded = 0;
    std::vector< tstring > tableData;
    for ( M_AssetCollections::const_iterator itr = m_CollectionManager->GetCollections().begin(),
        end = m_CollectionManager->GetCollections().end(); itr != end; ++itr )
    {    
        AssetCollection* collection = itr->second;
        if ( collection && !collection->GetAssetPaths().empty() )
        {
            tableData.push_back( collection->GetName() );
            ++numAdded;
        }
    }

    if ( numAdded > 0 )
    {
        tableData.push_back( TXT( "" ) );
        PopulateChoiceControl( (wxControlWithItems*) m_CollectionChoice, tableData );
        m_SearchCollectionRadio->Enable( true );
        m_CollectionChoice->Enable( true );
    }
    else
    {
        m_SearchVaultRadio->SetValue( true );
        m_SearchCollectionRadio->SetValue( false );
        m_SearchCollectionRadio->Enable( false );
        m_CollectionChoice->Enable( false );
    }
}
Exemplo n.º 2
0
void CollectionsPanel::OnMyCollectionsBeginLabelEdit( wxTreeEvent& event )
{
    // this just makes the code below more generic in case we want to abstract it later
    SortTreeCtrl* treeCtrl = m_MyCollectionsTreeCtrl;

    wxTreeItemId item = event.GetItem();
    if ( !item )
    {
        event.Veto(); 
        return;
    }

    AssetCollectionItemData* baseData = GetItemData( m_MyCollectionsTreeCtrl, item );
    if ( !baseData )
    {
        event.Veto();
        return;
    }

    AssetCollection* collection = baseData->GetCollection<AssetCollection>();
    if ( !collection || !collection->CanRename() )
    {
        event.Veto();
        return;
    }


    treeCtrl->SetItemText( item, collection->GetName() );
    //treeCtrl->EditLabel( item );

    event.Skip();
}
Exemplo n.º 3
0
void CollectionsPanel::OnCloseCollection( wxCommandEvent& event )
{
    SortTreeCtrl* treeCtrl = m_MyCollectionsTreeCtrl;
    wxTreeItemId rootID = treeCtrl->GetRootItem();

    wxTreeItemId item = treeCtrl->GetSelection();
    if( !item || item == rootID )
    {
        return;
    }

    AssetCollectionItemData* baseData = GetItemData( treeCtrl, item );
    if ( !baseData )
    {
        return;
    }

    AssetCollection* collection = baseData->GetCollection<AssetCollection>();
    if ( collection && !collection->IsTemporary() )
    {
        if ( event.GetId() == ID_DeleteCollection )
        {
            tstring warning = TXT( "Are you sure you'd like permenantly delete your collection \"" );
            warning += collection->GetName() + TXT( "\"?" );

            if ( wxYES == 
                wxMessageBox( warning,
                TXT( "Delete Colleciton?" ), 
                wxCENTER | wxYES_NO | wxICON_WARNING,
                this ) )
            {
                m_CollectionManager->DeleteCollection( collection );
            }
        }
        else
        {
            m_CollectionManager->CloseCollection( collection );
        }
    }
}