void ArpNotificationType::NotifyDependents(BMessage *msg, bool deliverAsynchronously)
{
	BHandler	*h;
	BLooper		*looper;
	for (long i=0; (h = (BHandler*)dependents.ItemAt(i)) != 0; i++) {
		if (((looper = h->Looper()) != 0)
				&& (looper->Lock())) {
			// FIX: need to send out the message, and let the views
			// invalidate themselves!  So be aware that the Update
			// implementation will ALWAYS be called from within this
			// loop, meaning within a lock/unlock
#if 0	// Uncomment this to debug where messages are going
printf("SENDING MESSAGE TO %s\n", h->Name());  fflush(stdout);
#endif
			h->MessageReceived(msg);
			looper->Unlock();
		}
	}
}
Exemplo n.º 2
0
void
BHandler::MessageReceived(BMessage* message)
{
	BMessage reply(B_REPLY);

	switch (message->what) {
		case kMsgStartObserving:
		case kMsgStopObserving:
		{
			BMessenger target;
			uint32 what;
			if (message->FindMessenger(kObserveTarget, &target) != B_OK
				|| message->FindInt32(B_OBSERVE_WHAT_CHANGE, (int32*)&what)
					!= B_OK) {
				break;
			}

			ObserverList* list = _ObserverList();
			if (list != NULL) {
				if (message->what == kMsgStartObserving)
					list->Add(target, what);
				else
					list->Remove(target, what);
			}
			break;
		}

		case B_GET_PROPERTY:
		{
			int32 cur;
			BMessage specifier;
			int32 form;
			const char* prop;

			status_t err = message->GetCurrentSpecifier(&cur, &specifier,
				&form, &prop);
			if (err != B_OK && err != B_BAD_SCRIPT_SYNTAX)
				break;
			bool known = false;
			// B_BAD_SCRIPT_SYNTAX defaults to the Messenger property
			if (err == B_BAD_SCRIPT_SYNTAX || cur < 0
				|| (strcmp(prop, "Messenger") == 0)) {
				err = reply.AddMessenger("result", this);
				known = true;
			} else if (strcmp(prop, "Suites") == 0) {
				err = GetSupportedSuites(&reply);
				known = true;
			} else if (strcmp(prop, "InternalName") == 0) {
				err = reply.AddString("result", Name());
				known = true;
			}

			if (known) {
				reply.AddInt32("error", B_OK);
				message->SendReply(&reply);
				return;
			}
			// let's try next handler
			break;
		}

		case B_GET_SUPPORTED_SUITES:
		{
			reply.AddInt32("error", GetSupportedSuites(&reply));
			message->SendReply(&reply);
			return;
		}
	}

	// ToDo: there is some more work needed here
	// (someone in the know should fill in)!

	if (fNextHandler) {
		// we need to apply the next handler's filters here, too
		BHandler* target = Looper()->_HandlerFilter(message, fNextHandler);
		if (target != NULL && target != this) {
			// TODO: we also need to make sure that "target" is not before
			//	us in the handler chain - at least in case it wasn't before
			//	the handler actually targeted with this message - this could
			//	get ugly, though.
			target->MessageReceived(message);
		}
	} else if (message->what != B_MESSAGE_NOT_UNDERSTOOD
		&& (message->WasDropped() || message->HasSpecifiers())) {
		printf("BHandler %s: MessageReceived() couldn't understand the message:\n", Name());
		message->PrintToStream();
		message->SendReply(B_MESSAGE_NOT_UNDERSTOOD);
	}
}