Exemplo n.º 1
0
/** 
 * Simplifies the mesh, merging the pairs of triangles that come frome the
 * same original face and define a quad.
 * @return true if a quad was added, false otherwise
 */
bool BOP_Merge::createQuads()
{
  
	BOP_Faces quads;
	
	// Get mesh faces
	BOP_Faces faces = m_mesh->getFaces();

	
    // Merge mesh triangles
	const BOP_IT_Faces facesIEnd = (faces.end()-1);
	const BOP_IT_Faces facesJEnd = faces.end();
	for(BOP_IT_Faces faceI=faces.begin();faceI!=facesIEnd;faceI++) {
		if ((*faceI)->getTAG() == BROKEN || (*faceI)->size() != 3) continue;
		for(BOP_IT_Faces faceJ=(faceI+1);faceJ!=facesJEnd;faceJ++) {
			if ((*faceJ)->getTAG() == BROKEN || (*faceJ)->size() != 3 ||
				(*faceJ)->getOriginalFace() != (*faceI)->getOriginalFace()) continue;

			// Test if both triangles share a vertex index
			BOP_Index v;
			bool found = false;
			for(unsigned int i=0;i<3 && !found;i++) {
				v = (*faceI)->getVertex(i);
				found = (*faceJ)->containsVertex(v);
				
			}
			if (!found) continue;

			BOP_Face *faceK = createQuad((BOP_Face3*)*faceI,(BOP_Face3*)*faceJ,v);
			if (faceK != NULL) {
				// Set triangles to BROKEN
				(*faceI)->setTAG(BROKEN);
				(*faceJ)->setTAG(BROKEN);
				quads.push_back(faceK);
				break;
			}
		}
	}

    // Add quads to mesh
	const BOP_IT_Faces quadsEnd = quads.end();
	for(BOP_IT_Faces quad=quads.begin();quad!=quadsEnd;quad++) m_mesh->addFace(*quad);
	return (quads.size() > 0);
}
Exemplo n.º 2
0
/** 
 * Simplifies the mesh, merging the pairs of triangles that come frome the
 * same original face and define a quad.
 * @return true if a quad was added, false otherwise
 */
bool BOP_Merge2::createQuads()
{
  
	BOP_Faces quads;
	
	// Get mesh faces
	BOP_Faces faces = m_mesh->getFaces();
	
    // Merge mesh triangles
	const BOP_IT_Faces facesIEnd = (faces.end()-1);
	const BOP_IT_Faces facesJEnd = faces.end();
	for(BOP_IT_Faces faceI=faces.begin();faceI!=facesIEnd;faceI++) {
#ifdef OLD_QUAD
		if ((*faceI)->getTAG() == BROKEN || (*faceI)->size() != 3) continue;
		for(BOP_IT_Faces faceJ=(faceI+1);faceJ!=facesJEnd;faceJ++) {
			if ((*faceJ)->getTAG() == BROKEN || (*faceJ)->size() != 3 ||
				(*faceJ)->getOriginalFace() != (*faceI)->getOriginalFace()) continue;


			BOP_Face *faceK = createQuad((BOP_Face3*)*faceI,(BOP_Face3*)*faceJ);
			if (faceK != NULL) {
				// Set triangles to BROKEN
				deleteFace(m_mesh, *faceI);
				deleteFace(m_mesh, *faceJ);
#ifdef BOP_DEBUG
			cout << "createQuad: del " << *faceI << endl;
			cout << "createQuad: del " << *faceJ << endl;
			cout << "createQuad: add " << faceK << endl;
#endif
				quads.push_back(faceK);
				break;
			}
		}
#else
		if ((*faceI)->getTAG() == BROKEN ) continue;
		for(BOP_IT_Faces faceJ=(faceI+1);faceJ!=facesJEnd;faceJ++) {
			if ((*faceJ)->getTAG() == BROKEN ||
				(*faceJ)->getOriginalFace() != (*faceI)->getOriginalFace()) continue;

			BOP_Face *faceK = NULL;
			if((*faceI)->size() == 3) {
				if((*faceJ)->size() == 3)
					faceK = createQuad((BOP_Face3*)*faceI,(BOP_Face3*)*faceJ);
				else
					faceK = createQuad((BOP_Face3*)*faceI,(BOP_Face4*)*faceJ);
			} else {
				if((*faceJ)->size() == 3)
					faceK = createQuad((BOP_Face3*)*faceJ,(BOP_Face4*)*faceI);
				else
					faceK = createQuad((BOP_Face4*)*faceI,(BOP_Face4*)*faceJ);
			}

			if (faceK != NULL) {
				// Set triangles to BROKEN
				deleteFace(m_mesh, *faceI);
				deleteFace(m_mesh, *faceJ);
#ifdef BOP_DEBUG
			cout << "createQuad: del " << *faceI << endl;
			cout << "createQuad: del " << *faceJ << endl;
			cout << "createQuad: add " << faceK << endl;
#endif
				quads.push_back(faceK);
				break;
			}
		}
#endif
	}

    // Add quads to mesh
	const BOP_IT_Faces quadsEnd = quads.end();
	for(BOP_IT_Faces quad=quads.begin();quad!=quadsEnd;quad++) m_mesh->addFace(*quad);
	return (quads.size() > 0);
}
Exemplo n.º 3
0
/**
 * Simplifies a mesh, merging the faces with the specified vertices.
 * @param mergeVertices vertices to test
 * @return true if a face merge was performed
 */
bool BOP_Merge2::mergeFaces(BOP_Indexs &mergeVertices)
{
	// Check size > 0!
	if (mergeVertices.size() == 0) return false;
	bool didMerge = false;

	for( BOP_Index i = 0; i < mergeVertices.size(); ++i ) {
		BOP_LFaces facesByOriginalFace;
		BOP_Index v = mergeVertices[i];
		BOP_Vertex *vert = m_mesh->getVertex(v);
#ifdef BOP_DEBUG
		cout << "i = " << i << ", v = " << v << ", vert = " << vert << endl;
		if (v==48)
			cout << "found vert 48" << endl;
#endif
		if ( vert->getTAG() != BROKEN ) {
			getFaces(facesByOriginalFace,v);

			switch (facesByOriginalFace.size()) {
			case 0:
				// v has no unbroken faces (so it's a new BROKEN vertex)
				freeVerts( v, vert );
				vert->setTAG(BROKEN);
				break;
			case 2: {
#ifdef BOP_DEBUG
				cout << "size of fBOF = " << facesByOriginalFace.size() << endl;
#endif
				BOP_Faces ff = facesByOriginalFace.front();
				BOP_Faces fb = facesByOriginalFace.back();
				BOP_Index eindexs[2];
				int ecount = 0;

				// look for two edges adjacent to v which contain both ofaces
				BOP_Indexs edges = vert->getEdges();
#ifdef BOP_DEBUG
				cout << "   ff has " << ff.size() << " faces" << endl;
				cout << "   fb has " << fb.size() << " faces" << endl;
				cout << "   v  has " << edges.size() << " edges" << endl;
#endif
				for(BOP_IT_Indexs it = edges.begin(); it != edges.end(); 
						++it ) {
					BOP_Edge *edge = m_mesh->getEdge(*it);
					BOP_Indexs faces = edge->getFaces();
#ifdef BOP_DEBUG
					cout << "  " << edge << " has " << edge->getFaces().size() << " faces" << endl;
#endif
					if( faces.size() == 2 ) {
						BOP_Face *f0 = m_mesh->getFace(faces[0]);
						BOP_Face *f1 = m_mesh->getFace(faces[1]);
						if( f0->getOriginalFace() != f1->getOriginalFace() ) {
#ifdef BOP_DEBUG
							cout << "   " << f0 << endl;
							cout << "   " << f1 << endl;
#endif
							eindexs[ecount++] = (*it);
						}
					}
				}
				if(ecount == 2) {
#ifdef BOP_DEBUG
					cout << "   edge indexes are " << eindexs[0];
					cout << " and " << eindexs[1] << endl;
#endif
					BOP_Edge *edge = m_mesh->getEdge(eindexs[0]);
					BOP_Index N = edge->getVertex1();
					if(N == v) N = edge->getVertex2();
#ifdef BOP_DEBUG
					cout << "    ## OK, replace "<<v<<" with "<<N << endl;
#endif
					mergeVertex(ff , v, N );
					mergeVertex(fb , v, N );
// now remove v and its edges
					vert->setTAG(BROKEN);
					for(BOP_IT_Indexs it = edges.begin(); it != edges.end(); 
							++it ) {
						BOP_Edge *tedge = m_mesh->getEdge(*it);
						tedge->setUsed(false);
					}
					didMerge = true;
				}	
#ifdef BOP_DEBUG
				else {
					cout << "   HUH: ecount was " << ecount << endl;
				}
#endif
				}
				break;
			default:
				break;
			}
		}
	}

	return didMerge;
}
Exemplo n.º 4
0
/**
 * Merge a set of faces removing the vertex index v.
 * @param faces set of faces
 * @param oldFaces set of old faces obtained from the merge
 * @param newFaces set of new faces obtained from the merge
 * @param vertices sequence of indexs (v1 ... vi = v ... vn) where :
 *   v is the current vertex to test,
 *   vj (j < i) are tested vertices, 
 *   vk (k >= i) are vertices required to test to merge vj
 * (so if a vertex vk can't be merged, the merge is not possible).
 * @param v vertex index
 * @return true if the merge is succesful, false otherwise
 */
bool BOP_Merge::mergeFaces(BOP_Faces &faces, BOP_Faces &oldFaces, BOP_Faces &newFaces, BOP_Indexs &vertices, BOP_Index v)
{

	bool merged = false;

	if (faces.size() == 2) {
		// Merge a pair of faces into a new face without v
		BOP_Face *faceI = faces[0];
		BOP_Face *faceJ = faces[1];
		BOP_Face *faceK = mergeFaces(faceI,faceJ,vertices,v);
		if (faceK != NULL) {
			newFaces.push_back(faceK);
			oldFaces.push_back(faceI);
			oldFaces.push_back(faceJ);
			merged = true;
		} 
		else merged = false;
	}
	else if (faces.size() == 4) {
		// Merge two pair of faces into a new pair without v
		// First we try to perform a simplify merge to avoid more pending vertices
		// (for example, if we have two triangles and two quads it will be better
		// to do 3+4 and 3+4 than 3+3 and 4+4)
		BOP_Face *oldFace1 = faces[0];
		BOP_Face *oldFace2, *newFace1;
		unsigned int indexJ = 1;
		while (indexJ < faces.size() && !merged) {
			oldFace2 = faces[indexJ];
			newFace1 = mergeFaces(oldFace1,oldFace2,v);
			if (newFace1 != NULL) merged = true;
			else indexJ++;
		}
		if (merged) {
			// Merge the other pair of faces 
			unsigned int indexK, indexL;
			if (indexJ == 1) {indexK = 2;indexL = 3;}
			else if (indexJ == 2) {indexK = 1;indexL = 3;}
			else {indexK = 1;indexL = 2;}
			BOP_Face *oldFace3 = faces[indexK];
			BOP_Face *oldFace4 = faces[indexL];
			unsigned int oldSize = vertices.size();
			BOP_Face *newFace2 = mergeFaces(oldFace3,oldFace4,vertices,v);
			if (newFace2 != NULL) {
				newFaces.push_back(newFace1);
				newFaces.push_back(newFace2);
				oldFaces.push_back(oldFace1);
				oldFaces.push_back(oldFace2);
				oldFaces.push_back(oldFace3);
				oldFaces.push_back(oldFace4);
				merged = true;
			}
			else {
				// Undo all changes
				delete newFace1;
				merged = false;
				unsigned int count = vertices.size() - oldSize;
				if (count != 0)
					vertices.erase(vertices.end() - count, vertices.end());
			}
		} 		
		if (!merged) {
			// Try a complete merge
			merged = true;
			while (faces.size()>0 && merged) {
				indexJ = 1;
				BOP_Face *faceI = faces[0];
				merged = false;
				while (indexJ < faces.size()) {
					BOP_Face *faceJ = faces[indexJ];
					BOP_Face *faceK = mergeFaces(faceI,faceJ,vertices,v);
					if (faceK != NULL) {
						// faceK = faceI + faceJ and it does not include v!
						faces.erase(faces.begin()+indexJ,faces.begin()+(indexJ+1));
						faces.erase(faces.begin(),faces.begin()+1);
						newFaces.push_back(faceK);
						oldFaces.push_back(faceI);
						oldFaces.push_back(faceJ);
						merged = true;
						break;
					}
					else indexJ++;
				}
			}
		}
	}
	else merged = false; // there are N=1 or N=3 or N>4 faces!

	// Return merge result
	return merged;
}