Exemplo n.º 1
0
command_result df_tiles (Core * c, vector <string> & parameters)
{
    int32_t x,y,z;
    uint32_t x_max,y_max,z_max;
    DFHack::Maps * Maps;
    DFHack::Gui * Position;
    Brush * brush = new RectangleBrush(1,1);

    Maps = c->getMaps();
    Maps->Start();
    Maps->getSize(x_max,y_max,z_max);
    Position = c->getGui();

    string command = "";
    if(command=="help" || command == "?")
    {
        c->con.print
        (
            "Usage: This command sets the properties of the tile painter brush\n"
            "       It is best used from the console, or as an alias bound to a hotkey\n"
            "       After setting the brush\n"
            "\n"
            "Modes:\n"
            "none          - nothing, the default"
            "magma [0-7]   - magma, accepts depth\n"
            "water [0-7]   - water\n"
            "obsidian      - obsidian wall\n"
            "obsfloor      - obsidian floors\n"
            "obsramp       - obsidian ramp (forces 1 z-level brush)\n"
            "riversource   - an endless source of water (floor tile)\n"
            "type ###      - plain tiletype painter. For a list of tile types see:\n"
            "                http://df.magmawiki.com/index.php/DF2010:Tile_types_in_DF_memory\n"
            "\n"
            "Set-Modes (only for magma/water):\n"
            "add           - set liquid level everywhere\n"
            "keep          - set liquid level only where liquids are already present\n"
            "\n"
            "Brush:\n"
            "point         - single tile [p]\n"
            "#x#[x#]       - block with cursor at bottom north-west [r]\n"
            "                (any place, any size)\n"
            "                Example:"
            "                3x3x2 = rectangle 3x3 x2 z-levels\n"
            "                The z-level part is optional - ommiting it is\n"
            "                the same as setting it to 1.\n"
            "h#x#[x#]      - Same as previous, only the rectangle is 'hollow'.\n"
            "block         - DF map block with cursor in it\n"
            "                (regular spaced 16x16x1 blocks)\n"
            "column        - Column from cursor, up through free space\n"
            "line          - A line between two points.\n"
            "circle [#]    - A filled circle, optional # specifies radius in tiles.\n"
            "hcircle [#,#] - A hollow circle (ring). First # specifies radius\n"
            "                second # ring thickness in tiles.\n"
            "\n"
            "Other:\n"
            "help or ?     - print this list of commands\n"
            "paint         - same effect as if you also the 'paint' command at the same time.\n"
            "\n"
        );
    }
    else if(command == "m")
    {
        mode = "magma";
    }
    else if(command == "o")
    {
        mode = "obsidian";
    }
    else if(command == "of")
    {
        mode = "obsidian_floor";
    }
    else if(command == "w")
    {
        mode = "water";
    }
    else if(command == "f")
    {
        mode = "flowbits";
    }
    else if(command == "rs")
    {
        mode = "riversource";
    }
    else if(command == "point" || command == "p")
    {
        delete brush;
        brushname = "point";
        brush = new RectangleBrush(1,1);
    }
    else if(command == "range" || command == "r")
    {
        cout << " :set range width<" << width << "># ";
        getline(cin, command);
        width = command == "" ? width : atoi (command.c_str());
        if(width < 1) width = 1;

        cout << " :set range height<" << height << "># ";
        getline(cin, command);
        height = command == "" ? height : atoi (command.c_str());
        if(height < 1) height = 1;

        cout << " :set range z-levels<" << z_levels << "># ";
        getline(cin, command);
        z_levels = command == "" ? z_levels : atoi (command.c_str());
        if(z_levels < 1) z_levels = 1;
        delete brush;
        if(width == 1 && height == 1 && z_levels == 1)
        {
            brushname="point";
        }
        else
        {
            brushname = "range";
        }
        brush = new RectangleBrush(width,height,z_levels,0,0,0);
    }
    else if(command == "block")
    {
        delete brush;
        brushname = "block";
        brush = new BlockBrush();
    }
    else if(command == "column")
    {
        delete brush;
        brushname = "column";
        brush = new ColumnBrush();
    }
    else if(command == "q")
    {
        end = true;
    }
    else if(command == "f+")
    {
        flowmode = "f+";
    }
    else if(command == "f-")
    {
        flowmode = "f-";
    }
    else if(command == "f.")
    {
        flowmode = "f.";
    }
    else if(command == "s+")
    {
        setmode = "s+";
    }
    else if(command == "s-")
    {
        setmode = "s-";
    }
    else if(command == "s.")
    {
        setmode = "s.";
    }
    // blah blah, bad code, bite me.
    else if(command == "0")
        amount = 0;
    else if(command == "1")
        amount = 1;
    else if(command == "2")
        amount = 2;
    else if(command == "3")
        amount = 3;
    else if(command == "4")
        amount = 4;
    else if(command == "5")
        amount = 5;
    else if(command == "6")
        amount = 6;
    else if(command == "7")
        amount = 7;
    else if(command.empty())
    {
        DF->Suspend();
        do
        {
            if(!Maps->Start())
            {
                cout << "Can't see any DF map loaded." << endl;
                break;
            }
            if(!Position->getCursorCoords(x,y,z))
            {
                cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
                break;
            }
            cout << "cursor coords: " << x << "/" << y << "/" << z << endl;
            MapCache mcache(Maps);
            DFHack::DFCoord cursor(x,y,z);
            coord_vec all_tiles = brush->points(mcache,cursor);
            cout << "working..." << endl;
            if(mode == "obsidian")
            {
                coord_vec::iterator iter = all_tiles.begin();
                while (iter != all_tiles.end())
                {
                    mcache.setTiletypeAt(*iter, 331);
                    mcache.setTemp1At(*iter,10015);
                    mcache.setTemp2At(*iter,10015);
                    DFHack::t_designation des = mcache.designationAt(*iter);
                    des.bits.flow_size = 0;
                    mcache.setDesignationAt(*iter, des);
                    iter ++;
                }
            }
            if(mode == "obsidian_floor")
            {
                coord_vec::iterator iter = all_tiles.begin();
                while (iter != all_tiles.end())
                {
                    mcache.setTiletypeAt(*iter, 340);
                    iter ++;
                }
            }
            else if(mode == "riversource")
            {
                set <Block *> seen_blocks;
                coord_vec::iterator iter = all_tiles.begin();
                while (iter != all_tiles.end())
                {
                    mcache.setTiletypeAt(*iter, 90);

                    DFHack::t_designation a = mcache.designationAt(*iter);
                    a.bits.liquid_type = DFHack::liquid_water;
                    a.bits.liquid_static = false;
                    a.bits.flow_size = 7;
                    mcache.setTemp1At(*iter,10015);
                    mcache.setTemp2At(*iter,10015);
                    mcache.setDesignationAt(*iter,a);

                    Block * b = mcache.BlockAt((*iter)/16);
                    DFHack::t_blockflags bf = b->BlockFlags();
                    bf.bits.liquid_1 = true;
                    bf.bits.liquid_2 = true;
                    b->setBlockFlags(bf);

                    iter++;
                }
            }
            else if(mode== "magma" || mode== "water" || mode == "flowbits")
            {
                set <Block *> seen_blocks;
                coord_vec::iterator iter = all_tiles.begin();
                while (iter != all_tiles.end())
                {
                    DFHack::DFCoord current = *iter;
                    DFHack::t_designation des = mcache.designationAt(current);
                    uint16_t tt = mcache.tiletypeAt(current);
                    DFHack::naked_designation & flow = des.bits;
                    // don't put liquids into places where they don't belong...
                    if(!DFHack::FlowPassable(tt))
                    {
                        iter++;
                        continue;
                    }
                    if(mode != "flowbits")
                    {
                        if(setmode == "s.")
                        {
                            flow.flow_size = amount;
                        }
                        else if(setmode == "s+")
                        {
                            if(flow.flow_size < amount)
                                flow.flow_size = amount;
                        }
                        else if(setmode == "s-")
                        {
                            if (flow.flow_size > amount)
                                flow.flow_size = amount;
                        }
                        if(amount != 0 && mode == "magma")
                        {
                            flow.liquid_type =  DFHack::liquid_magma;
                            mcache.setTemp1At(current,12000);
                            mcache.setTemp2At(current,12000);
                        }
                        else if(amount != 0 && mode == "water")
                        {
                            flow.liquid_type =  DFHack::liquid_water;
                            mcache.setTemp1At(current,10015);
                            mcache.setTemp2At(current,10015);
                        }
                        else if(amount == 0 && (mode == "water" || mode == "magma"))
                        {
                            // reset temperature to sane default
                            mcache.setTemp1At(current,10015);
                            mcache.setTemp2At(current,10015);
                        }
                        mcache.setDesignationAt(current,des);
                    }
                    seen_blocks.insert(mcache.BlockAt((*iter) / 16));
                    iter++;
                }
                set <Block *>::iterator biter = seen_blocks.begin();
                while (biter != seen_blocks.end())
                {
                    DFHack::t_blockflags bflags = (*biter)->BlockFlags();
                    if(flowmode == "f+")
                    {
                        bflags.bits.liquid_1 = true;
                        bflags.bits.liquid_2 = true;
                        (*biter)->setBlockFlags(bflags);
                    }
                    else if(flowmode == "f-")
                    {
                        bflags.bits.liquid_1 = false;
                        bflags.bits.liquid_2 = false;
                        (*biter)->setBlockFlags(bflags);
                    }
                    else
                    {
                        cout << "flow bit 1 = " << bflags.bits.liquid_1 << endl;
                        cout << "flow bit 2 = " << bflags.bits.liquid_2 << endl;
                    }
                    biter ++;
                }
            }
            if(mcache.WriteAll())
                cout << "OK" << endl;
            else
                cout << "Something failed horribly! RUN!" << endl;
            Maps->Finish();
        } while (0);
    }
    else
    {
        cout << command << " : unknown command." << endl;
    }
    return CR_OK;
}
Exemplo n.º 2
0
command_result df_liquids_execute(color_ostream &out)
{
    // create brush type depending on old parameters
    Brush * brush;

    if (brushname == "point")
    {
        brush = new RectangleBrush(1,1,1,0,0,0);
        //width = 1;
        //height = 1;
        //z_levels = 1;
    }
    else if (brushname == "range")
    {
        brush = new RectangleBrush(width,height,z_levels,0,0,0);
    }
    else if(brushname == "block")
    {
        brush = new BlockBrush();
    }
    else if(brushname == "column")
    {
        brush = new ColumnBrush();
    }
    else if(brushname == "flood")
    {
        brush = new FloodBrush(&Core::getInstance());
    }
    else
    {
        // this should never happen!
        out << "Old brushtype is invalid! Resetting to point brush.\n";
        brushname = "point";
        width = 1;
        height = 1;
        z_levels = 1;
        brush = new RectangleBrush(width,height,z_levels,0,0,0);
    }

    CoreSuspender suspend;

    do
    {
        if (!Maps::IsValid())
        {
            out << "Can't see any DF map loaded." << endl;
            break;;
        }
        int32_t x,y,z;
        if(!Gui::getCursorCoords(x,y,z))
        {
            out << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
            break;
        }
        out << "cursor coords: " << x << "/" << y << "/" << z << endl;
        MapCache mcache;
        DFHack::DFCoord cursor(x,y,z);
        coord_vec all_tiles = brush->points(mcache,cursor);
        out << "working..." << endl;

        // Force the game to recompute its walkability cache
        df::global::world->reindex_pathfinding = true;

        if(mode == "obsidian")
        {
            coord_vec::iterator iter = all_tiles.begin();
            while (iter != all_tiles.end())
            {
                mcache.setTiletypeAt(*iter, tiletype::LavaWall);
                mcache.setTemp1At(*iter,10015);
                mcache.setTemp2At(*iter,10015);
                df::tile_designation des = mcache.designationAt(*iter);
                des.bits.flow_size = 0;
                des.bits.flow_forbid = false;
                mcache.setDesignationAt(*iter, des);
                iter ++;
            }
        }
        if(mode == "obsidian_floor")
        {
            coord_vec::iterator iter = all_tiles.begin();
            while (iter != all_tiles.end())
            {
                mcache.setTiletypeAt(*iter, findRandomVariant(tiletype::LavaFloor1));
                iter ++;
            }
        }
        else if(mode == "riversource")
        {
            coord_vec::iterator iter = all_tiles.begin();
            while (iter != all_tiles.end())
            {
                mcache.setTiletypeAt(*iter, tiletype::RiverSource);

                df::tile_designation a = mcache.designationAt(*iter);
                a.bits.liquid_type = tile_liquid::Water;
                a.bits.liquid_static = false;
                a.bits.flow_size = 7;
                mcache.setTemp1At(*iter,10015);
                mcache.setTemp2At(*iter,10015);
                mcache.setDesignationAt(*iter,a);

                Block * b = mcache.BlockAt((*iter)/16);
                DFHack::t_blockflags bf = b->BlockFlags();
                bf.bits.update_liquid = true;
                bf.bits.update_liquid_twice = true;
                b->setBlockFlags(bf);

                iter++;
            }
        }
        else if(mode=="wclean")
        {
            coord_vec::iterator iter = all_tiles.begin();
            while (iter != all_tiles.end())
            {
                DFHack::DFCoord current = *iter;
                df::tile_designation des = mcache.designationAt(current);
                des.bits.water_salt = false;
                des.bits.water_stagnant = false;
                mcache.setDesignationAt(current,des);
                iter++;
            }
        }
        else if(mode== "magma" || mode== "water" || mode == "flowbits")
        {
            set <Block *> seen_blocks;
            coord_vec::iterator iter = all_tiles.begin();
            while (iter != all_tiles.end())
            {
                DFHack::DFCoord current = *iter; // current tile coord
                DFHack::DFCoord curblock = current /16; // current block coord
                // check if the block is actually there
                if(!mcache.BlockAt(curblock))
                {
                    iter ++;
                    continue;
                }
                df::tile_designation des = mcache.designationAt(current);
                df::tiletype tt = mcache.tiletypeAt(current);
                // don't put liquids into places where they don't belong...
                if(!DFHack::FlowPassable(tt))
                {
                    iter++;
                    continue;
                }
                if(mode != "flowbits")
                {
                    if(setmode == "s.")
                    {
                        des.bits.flow_size = amount;
                    }
                    else if(setmode == "s+")
                    {
                        if(des.bits.flow_size < amount)
                            des.bits.flow_size = amount;
                    }
                    else if(setmode == "s-")
                    {
                        if (des.bits.flow_size > amount)
                            des.bits.flow_size = amount;
                    }
                    if(amount != 0 && mode == "magma")
                    {
                        des.bits.liquid_type =  tile_liquid::Magma;
                        mcache.setTemp1At(current,12000);
                        mcache.setTemp2At(current,12000);
                    }
                    else if(amount != 0 && mode == "water")
                    {
                        des.bits.liquid_type =  tile_liquid::Water;
                        mcache.setTemp1At(current,10015);
                        mcache.setTemp2At(current,10015);
                    }
                    else if(amount == 0 && (mode == "water" || mode == "magma"))
                    {
                        // reset temperature to sane default
                        mcache.setTemp1At(current,10015);
                        mcache.setTemp2At(current,10015);
                    }
                    // mark the tile passable or impassable like the game does
                    des.bits.flow_forbid = des.bits.flow_size &&
                        (des.bits.liquid_type == tile_liquid::Magma || des.bits.flow_size > 3);
                    mcache.setDesignationAt(current,des);
                }
                seen_blocks.insert(mcache.BlockAt(current / 16));
                iter++;
            }
            set <Block *>::iterator biter = seen_blocks.begin();
            while (biter != seen_blocks.end())
            {
                DFHack::t_blockflags bflags = (*biter)->BlockFlags();
                if(flowmode == "f+")
                {
                    bflags.bits.update_liquid = true;
                    bflags.bits.update_liquid_twice = true;
                    (*biter)->setBlockFlags(bflags);
                }
                else if(flowmode == "f-")
                {
                    bflags.bits.update_liquid = false;
                    bflags.bits.update_liquid_twice = false;
                    (*biter)->setBlockFlags(bflags);
                }
                else
                {
                    out << "flow bit 1 = " << bflags.bits.update_liquid << endl; 
                    out << "flow bit 2 = " << bflags.bits.update_liquid_twice << endl;
                }
                biter ++;
            }
        }
        if(mcache.WriteAll())
            out << "OK" << endl;
        else
            out << "Something failed horribly! RUN!" << endl;
    } while (0);

    // cleanup
    delete brush;
    return CR_OK;
}
Exemplo n.º 3
0
DFhackCExport command_result df_liquids (Core * c, vector <string> & parameters)
{
    int32_t x,y,z;
    uint32_t x_max,y_max,z_max;

    DFHack::Maps * Maps;
    DFHack::Gui * Position;
    for(int i = 0; i < parameters.size();i++)
    {
        if(parameters[i] == "help" || parameters[i] == "?")
        {
            c->con.print("This tool allows placing magma, water and other similar things.\n"
            "It is interactive and further help is available when you run it.\n"
            );
            return CR_OK;
        }
    }
    Brush * brush = new RectangleBrush(1,1);
    string brushname = "point";
    bool end = false;
    c->con << "Welcome to the liquid spawner.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << std::endl;
    string mode="magma";

    string flowmode="f+";
    string setmode ="s.";
    unsigned int amount = 7;
    int width = 1, height = 1, z_levels = 1;
    while(!end)
    {
        string command = "";
        std::stringstream str;
        str <<"[" << mode << ":" << brushname << ":" << amount << ":" << flowmode << ":" << setmode << "]#";
        if(c->con.lineedit(str.str(),command,liquids_hist) == -1)
            return CR_FAILURE;
        if(command=="help" || command == "?")
        {
            c->con << "Modes:" << endl
                 << "m             - switch to magma" << endl
                 << "w             - switch to water" << endl
                 << "o             - make obsidian wall instead" << endl
                 << "of            - make obsidian floors" << endl
                 << "rs            - make a river source" << endl
                 << "f             - flow bits only" << endl
                 << "Set-Modes (only for magma/water):" << endl
                 << "s+            - only add" << endl
                 << "s.            - set" << endl
                 << "s-            - only remove" << endl
                 << "Properties (only for magma/water):" << endl
                 << "f+            - make the spawned liquid flow" << endl
                 << "f.            - don't change flow state (read state in flow mode)" << endl
                 << "f-            - make the spawned liquid static" << endl
                 << "0-7           - set liquid amount" << endl
                 << "Brush:" << endl
                 << "point         - single tile [p]" << endl
                 << "range         - block with cursor at bottom north-west [r]" << endl
                 << "                (any place, any size)" << endl
                 << "block         - DF map block with cursor in it" << endl
                 << "                (regular spaced 16x16x1 blocks)" << endl
                 << "column        - Column from cursor, up through free space" << endl
                 << "Other:" << endl
                 << "q             - quit" << endl
                 << "help or ?     - print this list of commands" << endl
                 << "empty line    - put liquid" << endl
                 << endl
                 << "Usage: point the DF cursor at a tile you want to modify" << endl
                 << "and use the commands available :)" << endl;
        }
        else if(command == "m")
        {
            mode = "magma";
        }
        else if(command == "o")
        {
            mode = "obsidian";
        }
        else if(command == "of")
        {
            mode = "obsidian_floor";
        }
        else if(command == "w")
        {
            mode = "water";
        }
        else if(command == "f")
        {
            mode = "flowbits";
        }
        else if(command == "rs")
        {
            mode = "riversource";
        }
        else if(command == "point" || command == "p")
        {
            delete brush;
            brushname = "point";
            brush = new RectangleBrush(1,1);
        }
        else if(command == "range" || command == "r")
        {
            std::stringstream str;
            CommandHistory range_hist;
            str << " :set range width<" << width << "># ";
            c->con.lineedit(str.str(),command,range_hist);
            range_hist.add(command);
            width = command == "" ? width : atoi (command.c_str());
            if(width < 1) width = 1;

            str.str("");
            str << " :set range height<" << height << "># ";
            c->con.lineedit(str.str(),command,range_hist);
            range_hist.add(command);
            height = command == "" ? height : atoi (command.c_str());
            if(height < 1) height = 1;

            str.str("");
            str << " :set range z-levels<" << z_levels << "># ";
            c->con.lineedit(str.str(),command,range_hist);
            range_hist.add(command);
            z_levels = command == "" ? z_levels : atoi (command.c_str());
            if(z_levels < 1) z_levels = 1;
            delete brush;
            if(width == 1 && height == 1 && z_levels == 1)
            {
                brushname="point";
            }
            else
            {
                brushname = "range";
            }
            brush = new RectangleBrush(width,height,z_levels,0,0,0);
        }
        else if(command == "block")
        {
            delete brush;
            brushname = "block";
            brush = new BlockBrush();
        }
        else if(command == "column")
        {
            delete brush;
            brushname = "column";
            brush = new ColumnBrush();
        }
        else if(command == "q")
        {
            end = true;
        }
        else if(command == "f+")
        {
            flowmode = "f+";
        }
        else if(command == "f-")
        {
            flowmode = "f-";
        }
        else if(command == "f.")
        {
            flowmode = "f.";
        }
        else if(command == "s+")
        {
            setmode = "s+";
        }
        else if(command == "s-")
        {
            setmode = "s-";
        }
        else if(command == "s.")
        {
            setmode = "s.";
        }
        // blah blah, bad code, bite me.
        else if(command == "0")
            amount = 0;
        else if(command == "1")
            amount = 1;
        else if(command == "2")
            amount = 2;
        else if(command == "3")
            amount = 3;
        else if(command == "4")
            amount = 4;
        else if(command == "5")
            amount = 5;
        else if(command == "6")
            amount = 6;
        else if(command == "7")
            amount = 7;
        else if(command.empty())
        {
            c->Suspend();
            Maps = c->getMaps();
            Maps->Start();
            Maps->getSize(x_max,y_max,z_max);
            Position = c->getGui();
            do
            {
                if(!Maps->Start())
                {
                    c->con << "Can't see any DF map loaded." << endl;
                    break;
                }
                if(!Position->getCursorCoords(x,y,z))
                {
                    c->con << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
                    break;
                }
                c->con << "cursor coords: " << x << "/" << y << "/" << z << endl;
                MapCache mcache(Maps);
                DFHack::DFCoord cursor(x,y,z);
                coord_vec all_tiles = brush->points(mcache,cursor);
                c->con << "working..." << endl;
                if(mode == "obsidian")
                {
                    coord_vec::iterator iter = all_tiles.begin();
                    while (iter != all_tiles.end())
                    {
                        mcache.setTiletypeAt(*iter, 331);
                        mcache.setTemp1At(*iter,10015);
                        mcache.setTemp2At(*iter,10015);
                        DFHack::t_designation des = mcache.designationAt(*iter);
                        des.bits.flow_size = 0;
                        mcache.setDesignationAt(*iter, des);
                        iter ++;
                    }
                }
                if(mode == "obsidian_floor")
                {
                    coord_vec::iterator iter = all_tiles.begin();
                    while (iter != all_tiles.end())
                    {
                        mcache.setTiletypeAt(*iter, 340);
                        iter ++;
                    }
                }
                else if(mode == "riversource")
                {
                    set <Block *> seen_blocks;
                    coord_vec::iterator iter = all_tiles.begin();
                    while (iter != all_tiles.end())
                    {
                        mcache.setTiletypeAt(*iter, 90);

                        DFHack::t_designation a = mcache.designationAt(*iter);
                        a.bits.liquid_type = DFHack::liquid_water;
                        a.bits.liquid_static = false;
                        a.bits.flow_size = 7;
                        mcache.setTemp1At(*iter,10015);
                        mcache.setTemp2At(*iter,10015);
                        mcache.setDesignationAt(*iter,a);

                        Block * b = mcache.BlockAt((*iter)/16);
                        DFHack::t_blockflags bf = b->BlockFlags();
                        bf.bits.liquid_1 = true;
                        bf.bits.liquid_2 = true;
                        b->setBlockFlags(bf);

                        iter++;
                    }
                }
                else if(mode== "magma" || mode== "water" || mode == "flowbits")
                {
                    set <Block *> seen_blocks;
                    coord_vec::iterator iter = all_tiles.begin();
                    while (iter != all_tiles.end())
                    {
                        DFHack::DFCoord current = *iter;
                        DFHack::t_designation des = mcache.designationAt(current);
                        uint16_t tt = mcache.tiletypeAt(current);
                        DFHack::naked_designation & flow = des.bits;
                        // don't put liquids into places where they don't belong...
                        if(!DFHack::FlowPassable(tt))
                        {
                            iter++;
                            continue;
                        }
                        if(mode != "flowbits")
                        {
                            if(setmode == "s.")
                            {
                                flow.flow_size = amount;
                            }
                            else if(setmode == "s+")
                            {
                                if(flow.flow_size < amount)
                                    flow.flow_size = amount;
                            }
                            else if(setmode == "s-")
                            {
                                if (flow.flow_size > amount)
                                    flow.flow_size = amount;
                            }
                            if(amount != 0 && mode == "magma")
                            {
                                flow.liquid_type =  DFHack::liquid_magma;
                                mcache.setTemp1At(current,12000);
                                mcache.setTemp2At(current,12000);
                            }
                            else if(amount != 0 && mode == "water")
                            {
                                flow.liquid_type =  DFHack::liquid_water;
                                mcache.setTemp1At(current,10015);
                                mcache.setTemp2At(current,10015);
                            }
                            else if(amount == 0 && (mode == "water" || mode == "magma"))
                            {
                                // reset temperature to sane default
                                mcache.setTemp1At(current,10015);
                                mcache.setTemp2At(current,10015);
                            }
                            mcache.setDesignationAt(current,des);
                        }
                        seen_blocks.insert(mcache.BlockAt((*iter) / 16));
                        iter++;
                    }
                    set <Block *>::iterator biter = seen_blocks.begin();
                    while (biter != seen_blocks.end())
                    {
                        DFHack::t_blockflags bflags = (*biter)->BlockFlags();
                        if(flowmode == "f+")
                        {
                            bflags.bits.liquid_1 = true;
                            bflags.bits.liquid_2 = true;
                            (*biter)->setBlockFlags(bflags);
                        }
                        else if(flowmode == "f-")
                        {
                            bflags.bits.liquid_1 = false;
                            bflags.bits.liquid_2 = false;
                            (*biter)->setBlockFlags(bflags);
                        }
                        else
                        {
                            c->con << "flow bit 1 = " << bflags.bits.liquid_1 << endl; 
                            c->con << "flow bit 2 = " << bflags.bits.liquid_2 << endl;
                        }
                        biter ++;
                    }
                }
                if(mcache.WriteAll())
                    c->con << "OK" << endl;
                else
                    c->con << "Something failed horribly! RUN!" << endl;
                Maps->Finish();
            } while (0);
            c->Resume();
        }
        else
        {
            c->con << command << " : unknown command." << endl;
        }
    }
    return CR_OK;
}