Exemplo n.º 1
0
void Dirt::randomTick(const Block &block, World &world, BlockIterator blockIterator, WorldLockManager &lock_manager) const
{
    BlockIterator bi = blockIterator;
    bi.moveBy(VectorI(0, 1, 0));
    Block b = bi.get(lock_manager);
    if(!b.good())
        return;
    if(b.lighting.toFloat(world.getLighting(bi.position().d)) < 4.0f / 15 || !b.descriptor->lightProperties.isTotallyTransparent())
        return;
    for(int dx = -1; dx <= 1; dx++)
    {
        for(int dy = -3; dy <= 1; dy++)
        {
            for(int dz = -1; dz <= 1; dz++)
            {
                bi = blockIterator;
                bi.moveBy(VectorI(dx, dy, dz));
                b = bi.get(lock_manager);
                if(b.descriptor != Grass::descriptor())
                    continue;
                bi.moveBy(VectorI(0, 1, 0));
                Block b = bi.get(lock_manager);
                if(b.lighting.toFloat(world.getLighting(bi.position().d)) < 9.0f / 15)
                    continue;
                world.setBlock(blockIterator, lock_manager, Block(Grass::descriptor()));
                return;
            }
        }
    }
}
Exemplo n.º 2
0
void Grass::randomTick(const Block &block, World &world, BlockIterator blockIterator, WorldLockManager &lock_manager) const
{
    BlockIterator bi = blockIterator;
    bi.moveBy(VectorI(0, 1, 0));
    Block b = bi.get(lock_manager);
    if((b.lighting.toFloat(world.getLighting(bi.position().d)) >= 4.0f / 15 || b.lighting.indirectSkylight >= 4) && b.descriptor->lightProperties.isTotallyTransparent())
        return;
    world.setBlock(blockIterator, lock_manager, Block(Dirt::descriptor()));
}