Exemplo n.º 1
0
    EBTStatus BranchTask::execCurrentTask(Agent* pAgent)
    {
        BEHAVIAC_ASSERT(this->m_currentTask != 0 && this->m_currentTask->GetStatus() == BT_RUNNING);

        //this->m_currentTask could be cleared in ::tick, to remember it
        EBTStatus status = this->m_currentTask->exec(pAgent);

        //give the handling back to parents
        if (status != BT_RUNNING)
        {
            BEHAVIAC_ASSERT(status == BT_SUCCESS || status == BT_FAILURE);
            BEHAVIAC_ASSERT(this->m_currentTask->m_status == status);

            BranchTask* parentBranch = this->m_currentTask->GetParent();

            this->m_currentTask = 0;

            //back track the parents until the branch
            while (parentBranch != 0 && parentBranch != this)
            {
                status = parentBranch->exec(pAgent, status);

                if (status == BT_RUNNING)
                {
                    return BT_RUNNING;
                }

                BEHAVIAC_ASSERT(parentBranch->m_status == status);

                parentBranch = parentBranch->GetParent();
            }
        }

        return status;
    }
Exemplo n.º 2
0
    EBTStatus BranchTask::resume_branch(Agent* pAgent, EBTStatus status)
    {
        BEHAVIAC_ASSERT(this->m_currentTask != 0);
        BEHAVIAC_ASSERT(status == BT_SUCCESS || status == BT_FAILURE);

        BranchTask* parent = 0;
        BehaviorNode* _tNode = (BehaviorNode*) this->m_currentTask->m_node;

        if (_tNode->IsManagingChildrenAsSubTrees())
        {
            parent = (BranchTask*)this->m_currentTask;

        }
        else
        {
            parent = this->m_currentTask->GetParent();
        }

        //clear it as it ends and the next exec might need to set it
        this->m_currentTask = 0;

        EBTStatus s = parent->exec(pAgent, status);

        return s;
    }