void C4Network2Players::SendUpdatedPlayers()
{
	// check all clients for update
	C4ClientPlayerInfos *pUpdInfo; int i=0;
	while ((pUpdInfo = rInfoList.GetIndexedInfo(i++)))
		if (pUpdInfo->IsUpdated())
		{
			pUpdInfo->ResetUpdated();
			C4ControlPlayerInfo *pkSend = new C4ControlPlayerInfo(*pUpdInfo);
			// send info to all
			::Control.DoInput(CID_PlrInfo, pkSend, CDT_Direct);
		}
}
void C4Network2Players::ResetUpdatedPlayers()
{
	// mark all client packets as up-to-date
	C4ClientPlayerInfos *pUpdInfo; int i=0;
	while ((pUpdInfo = rInfoList.GetIndexedInfo(i++))) pUpdInfo->ResetUpdated();
}