DWORD C4Network2Players::GetClientChatColor(int idForClient, bool fLobby) const
{
	// return color of first joined player; force to white for unknown
	// deactivated always white
	const C4Client *pClient = Game.Clients.getClientByID(idForClient);
	if (pClient && pClient->isActivated())
	{
		// get players for activated
		C4ClientPlayerInfos *pInfoPacket = rInfoList.GetInfoByClientID(idForClient);
		C4PlayerInfo *pPlrInfo;
		if (pInfoPacket && (pPlrInfo = pInfoPacket->GetPlayerInfo(0, C4PT_User)))
		{
			if (fLobby)
				return pPlrInfo->GetLobbyColor();
			else
				return pPlrInfo->GetColor();
		}
	}
	// default color
	return 0xffffff;
}