Exemplo n.º 1
0
void CBotSwitch :: RestoreState(CBotStack* &pj, bool bMain)
{
    if ( !bMain ) return;

    CBotStack* pile1 = pj->RestoreStack(this);  // adds an item to the stack
    if ( pile1 == nullptr ) return;

    CBotInstr*  p = m_Block;                    // first expression

    int     state = pile1->GetState();
    if (state == 0)
    {
        m_Value->RestoreState(pile1, bMain);
        return;
    }

    if ( state == -1 )
    {
        return;
    }

//  p = m_Block;                                // returns to the beginning
    while ( p != nullptr && state-- > 0 )
    {
        p->RestoreState(pile1, false);
        p = p->GetNext();                       // advance in the list
    }

    if( p != nullptr )
    {
        p->RestoreState(pile1, true);
        return;
    }
}
Exemplo n.º 2
0
void CBotListExpression::RestoreState(CBotStack* &pj, bool bMain)
{
    CBotStack*  pile = pj;
    int     state = 0x7000;

    if ( bMain )
    {
        pile = pj->RestoreStack();
        if ( pile == nullptr ) return;
        state = pile->GetState();
    }

    CBotInstr*  p = m_Expr;                                     // the first expression

    while (p != nullptr && state-->0)
    {
        p->RestoreState(pile, false);
        p = p->GetNext();                           // returns to the interrupted operation
    }

    if ( p != nullptr )
    {
        p->RestoreState(pile, bMain);
    }
}
Exemplo n.º 3
0
void CBotInstrCall::RestoreState(CBotStack* &pj, bool bMain)
{
    if ( !bMain ) return;

    CBotStack*  pile  = pj->RestoreStack(this);
    if ( pile == NULL ) return;

//    CBotStack*  pile1 = pile;

    int         i = 0;
    CBotVar*    ppVars[1000];
    CBotInstr*  p = m_Parameters;
    // evaluate parameters
    // and place the values on the stack
    // for allow of interruption at any time
    if ( p != NULL) while ( true )
    {
        pile = pile->RestoreStack();                        // place on the stack for the results
        if ( pile == NULL ) return;
        if ( pile->GetState() == 0 )
        {
            p->RestoreState(pile, bMain);                   // interrupt here!
            return;
        }
        ppVars[i++] = pile->GetVar();               // constructs the list of parameters
        p = p->GetNext();
        if ( p == NULL) break;
    }
    ppVars[i] = NULL;

    CBotStack* pile2 = pile->RestoreStack();
    if ( pile2 == NULL ) return;

    pile2->RestoreCall(m_nFuncIdent, GetToken(), ppVars);
}
Exemplo n.º 4
0
bool CBotInstrCall::Execute(CBotStack* &pj)
{
    CBotVar*    ppVars[1000];
    CBotStack*  pile  = pj->AddStack(this);
    if ( pile->StackOver() ) return pj->Return( pile );

//    CBotStack*  pile1 = pile;

    int     i = 0;

    CBotInstr*  p = m_Parameters;
    // evaluates parameters
    // and places the values ​​on the stack
    // for allow of interruption at any time
    if ( p != NULL) while ( true )
    {
        pile = pile->AddStack();                        // place on the stack for the results
        if ( pile->GetState() == 0 )
        {
            if (!p->Execute(pile)) return false;        // interrupted here?
            pile->SetState(1);                          // mark as special for reknowed parameters \TODO marque spéciale pour reconnaîre parameters
        }
        ppVars[i++] = pile->GetVar();
        p = p->GetNext();
        if ( p == NULL) break;
    }
    ppVars[i] = NULL;

    CBotStack* pile2 = pile->AddStack();
    if ( pile2->IfStep() ) return false;

    if ( !pile2->ExecuteCall(m_nFuncIdent, GetToken(), ppVars, m_typRes)) return false; // interrupt

    return pj->Return(pile2);   // release the entire stack
}
Exemplo n.º 5
0
bool CBotSwitch :: Execute(CBotStack* &pj)
{
    CBotStack* pile1 = pj->AddStack(this);      // adds an item to the stack
//  if ( pile1 == EOX ) return true;

    CBotInstr*  p = m_Block;                    // first expression

    int     state = pile1->GetState();
    if (state == 0)
    {
        if ( !m_Value->Execute(pile1) ) return false;
        pile1->SetState(state = -1);
    }

    if ( pile1->IfStep() ) return false;

    if ( state == -1 )
    {
        state = 0;
        int val = pile1->GetVal();                      // result of the value

        CBotStack* pile2 = pile1->AddStack();
        while ( p != nullptr )                             // search for the corresponding case in a list
        {
            state++;
            if ( p->CompCase( pile2, val ) ) break;     // found the case
            p = p->GetNext();
        }
        pile2->Delete();

        if ( p == nullptr ) return pj->Return(pile1);      // completed if nothing

        if ( !pile1->SetState(state) ) return false;
    }

    p = m_Block;                                        // returns to the beginning
    while (state-->0) p = p->GetNext();                 // advance in the list

    while( p != nullptr )
    {
        if ( !p->Execute(pile1) ) return pj->BreakReturn(pile1);
        if ( !pile1->IncState() ) return false;
        p = p->GetNext();
    }
    return pj->Return(pile1);
}
Exemplo n.º 6
0
bool CBotListExpression::Execute(CBotStack* &pj)
{
    CBotStack*  pile = pj->AddStack();                          // essential
    CBotInstr*  p = m_Expr;                                     // the first expression

    int     state = pile->GetState();
    while (state-->0) p = p->GetNext();                         // returns to the interrupted operation

    if ( p != nullptr ) while (true)
    {
        if ( !p->Execute(pile) ) return false;
        p = p->GetNext();
        if ( p == nullptr ) break;
        if (!pile->IncState()) return false;                    // ready for next
    }
    return pj->Return(pile);
}
Exemplo n.º 7
0
bool CBotInstrCall::Execute(CBotStack* &pj)
{
    CBotVar*    ppVars[1000];
    CBotStack*  pile  = pj->AddStack(this);
    if ( pile->StackOver() ) return pj->Return( pile );

    CBotStack* pile3 = nullptr;
    if (m_exprRetVar != nullptr) // func().member
    {
        pile3 = pile->AddStack2();
        if (pile3->GetState() == 1) // function call is done?
        {
            if (!m_exprRetVar->Execute(pile3)) return false;
            return pj->Return(pile3);
        }
    }

//    CBotStack*  pile1 = pile;

    int     i = 0;

    CBotInstr*  p = m_parameters;
    // evaluates parameters
    // and places the values ​​on the stack
    // for allow of interruption at any time
    if ( p != nullptr) while ( true )
    {
        pile = pile->AddStack();                        // place on the stack for the results
        if ( pile->GetState() == 0 )
        {
            if (!p->Execute(pile)) return false;        // interrupted here?
            pile->SetState(1);                          // set state to remember that parameters were executed
        }
        ppVars[i++] = pile->GetVar();
        p = p->GetNext();
        if ( p == nullptr) break;
    }
    ppVars[i] = nullptr;

    CBotStack* pile2 = pile->AddStack();
    if ( pile2->IfStep() ) return false;

    if ( !pile2->ExecuteCall(m_nFuncIdent, GetToken(), ppVars, m_typRes)) return false; // interrupt

    if (m_exprRetVar != nullptr) // func().member
    {
        pile3->SetCopyVar( pile2->GetVar() ); // copy the result
        pile2->SetVar(nullptr);
        pile3->SetState(1);      // set call is done
        return false;            // go back to the top ^^^
    }

    return pj->Return(pile2);   // release the entire stack
}
Exemplo n.º 8
0
bool CBotListInstr::Execute(CBotStack* &pj)
{

    CBotStack*    pile = pj->AddStack(this, CBotStack::BlockVisibilityType::BLOCK);                //needed for SetState()
    if (pile->StackOver() ) return pj->Return( pile);


    CBotInstr*    p = m_instr;                                    // the first expression

    int        state = pile->GetState();
    while (state-->0) p = p->GetNext();                            // returns to the interrupted operation

    if (p != nullptr) while (true)
    {
        if (!p->Execute(pile)) return false;
        p = p->GetNext();
        if (p == nullptr) break;
        (void)pile->IncState();                                  // ready for next
    }

    return pj->Return(pile);
}
Exemplo n.º 9
0
void CBotInstrCall::RestoreState(CBotStack* &pj, bool bMain)
{
    if ( !bMain ) return;

    CBotStack*  pile  = pj->RestoreStack(this);
    if ( pile == nullptr ) return;

    if (m_exprRetVar != nullptr)    // func().member
    {
        CBotStack* pile3 = pile->AddStack2();
        if (pile3->GetState() == 1) // function call is done?
        {
            m_exprRetVar->RestoreState(pile3, bMain);
            return;
        }
    }

//    CBotStack*  pile1 = pile;

    int         i = 0;
    CBotVar*    ppVars[1000];
    CBotInstr*  p = m_parameters;
    // evaluate parameters
    // and place the values on the stack
    // for allow of interruption at any time
    if ( p != nullptr) while ( true )
    {
        pile = pile->RestoreStack();                        // place on the stack for the results
        if ( pile == nullptr ) return;
        if ( pile->GetState() == 0 )
        {
            p->RestoreState(pile, bMain);                   // interrupt here!
            return;
        }
        ppVars[i++] = pile->GetVar();               // constructs the list of parameters
        p = p->GetNext();
        if ( p == nullptr) break;
    }
    ppVars[i] = nullptr;

    CBotStack* pile2 = pile->RestoreStack();
    if ( pile2 == nullptr ) return;

    pile2->RestoreCall(m_nFuncIdent, GetToken(), ppVars);
}
Exemplo n.º 10
0
void CBotListInstr::RestoreState(CBotStack* &pj, bool bMain)
{
    if (!bMain) return;

    CBotStack*    pile = pj->RestoreStack(this);
    if (pile == nullptr) return;

    CBotInstr*    p = m_instr;                                    // the first expression

    int        state = pile->GetState();
    while ( p != nullptr && state-- > 0)
    {
        p->RestoreState(pile, false);
        p = p->GetNext();                            // returns to the interrupted operation
    }

    if (p != nullptr) p->RestoreState(pile, true);
}
Exemplo n.º 11
0
void CBotNew::RestoreState(CBotStack* &pj, bool bMain)
{
    if (!bMain) return;

    CBotStack*    pile = pj->RestoreStack(this);    //primary stack
    if (pile == nullptr) return;

    if (m_exprRetVar != nullptr)    // new Class().method()
    {
        if (pile->GetState() == 2)
        {
            CBotStack* pile3 = pile->RestoreStack();
            m_exprRetVar->RestoreState(pile3, bMain);
            return;
        }
    }

    CBotStack*    pile1 = pj->AddStack2();  //secondary stack

    CBotToken*    pt = &m_vartoken;
    CBotClass*    pClass = CBotClass::Find(pt);

    // create the variable "this" pointer type to the object

    if ( pile->GetState()==0)
    {
        return;
    }

    CBotVar* pThis = pile1->GetVar();   // find the pointer
    pThis->SetUniqNum(-2);

    // is ther an assignment or parameters (constructor)
    if ( pile->GetState()==1)
    {
        // evaluates the constructor of the instance

        CBotVar*    ppVars[1000];
        CBotStack*    pile2 = pile;

        int        i = 0;

        CBotInstr*    p = m_parameters;
        // evaluate the parameters
        // and places the values on the stack
        // to be interrupted at any time

        if (p != nullptr) while ( true)
        {
            pile2 = pile2->RestoreStack();  // space on the stack for the result
            if (pile2 == nullptr) return;

            if (pile2->GetState() == 0)
            {
                p->RestoreState(pile2, bMain);  // interrupt here!
                return;
            }
            ppVars[i++] = pile2->GetVar();
            p = p->GetNext();
            if ( p == nullptr) break;
        }
        ppVars[i] = nullptr;

        pClass->RestoreMethode(m_nMethodeIdent, m_vartoken.GetString(), pThis,
                               ppVars, pile2)    ;        // interrupt here!
    }
}
Exemplo n.º 12
0
bool CBotNew::Execute(CBotStack* &pj)
{
    CBotStack*    pile = pj->AddStack(this);    //main stack

    if (m_exprRetVar != nullptr) // new Class().method()
    {
        if (pile->GetState() == 2)
        {
            CBotStack* pile3 = pile->AddStack();
            if (!m_exprRetVar->Execute(pile3)) return false;
            return pj->Return(pile3);
        }
    }

    if (pile->IfStep()) return false;

    CBotStack*    pile1 = pj->AddStack2();  //secondary stack

    CBotVar*    pThis = nullptr;

    CBotToken*    pt = &m_vartoken;
    CBotClass*    pClass = CBotClass::Find(pt);

    // create the variable "this" pointer type to the stack

    if ( pile->GetState()==0)
    {
        // create an instance of the requested class
        // and initialize the pointer to that object


        pThis = CBotVar::Create("this", pClass);
        pThis->SetUniqNum(-2) ;

        pile1->SetVar(pThis);   // place on stack1
        pile->IncState();
    }

    // fetch the this pointer if it was interrupted
    if ( pThis == nullptr)
    {
        pThis = pile1->GetVar();    // find the pointer
    }

    // is there an assignment or parameters (constructor)
    if ( pile->GetState()==1)
    {
        // evaluates the constructor of the instance

        CBotVar*    ppVars[1000];
        CBotStack*    pile2 = pile;

        int        i = 0;

        CBotInstr*    p = m_parameters;
        // evaluate the parameters
        // and places the values on the stack
        // to be interrupted at any time

        if (p != nullptr) while ( true)
        {
            pile2 = pile2->AddStack();  // space on the stack for the result
            if (pile2->GetState() == 0)
            {
                if (!p->Execute(pile2)) return false;   // interrupted here?
                pile2->SetState(1);
            }
            ppVars[i++] = pile2->GetVar();
            p = p->GetNext();
            if ( p == nullptr) break;
        }
        ppVars[i] = nullptr;

        // create a variable for the result
        CBotVar*    pResult = nullptr;     // constructos still void

        if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GetName(),
                                     pThis, ppVars,
                                     pResult, pile2, GetToken())) return false;    // interrupt

        pThis->ConstructorSet();    // indicates that the constructor has been called
    }

    if (m_exprRetVar != nullptr) // new Class().method()
    {
        pile->AddStack()->Delete();          // release pile2 stack
        CBotStack* pile3 = pile->AddStack(); // add new stack
        pile3->SetCopyVar(pThis); // copy the pointer (from pile1)
        pile1->Delete();          // release secondary stack(pile1)
        pile->SetState(2);
        return false;             // go back to the top ^^^
    }

    return pj->Return(pile1);   // passes below
}
Exemplo n.º 13
0
void CBotClassInst::RestoreState(CBotStack* &pj, bool bMain)
{
    CBotVar*    pThis = NULL;

    CBotStack*  pile = pj;
    if ( bMain ) pile = pj->RestoreStack(this);
    if ( pile == NULL ) return;

    // creates the variable of type pointer to the object
    {
        CBotString  name = m_var->m_token.GetString();
        pThis = pile->FindVar(name);
        pThis->SetUniqNum((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); // its attribute a unique number
    }

    CBotToken*  pt = &m_token;
    CBotClass*  pClass = CBotClass::Find(pt);
    bool bIntrincic = pClass->IsIntrinsic();

    if ( bMain && pile->GetState()<3)
    {
        // is there an assignment or parameters (constructor)

//      CBotVarClass* pInstance = NULL;

        if ( m_expr != NULL )
        {
            // evaluates the expression for the assignment
            m_expr->RestoreState(pile, bMain);
            return;
        }

        else if ( m_hasParams )
        {
            // evaluates the constructor of an instance

            if ( !bIntrincic && pile->GetState() == 1)
            {
                return;
            }

            CBotVar*    ppVars[1000];
            CBotStack*  pile2 = pile;

            int     i = 0;

            CBotInstr*  p = m_Parameters;
            // evaluates the parameters
            // and the values an the stack
            // for the ability to be interrupted at any time (\TODO pour pouvoir être interrompu n'importe quand)

            if ( p != NULL) while ( true )
            {
                pile2 = pile2->RestoreStack();                      // place on the stack for the results
                if ( pile2 == NULL ) return;

                if ( pile2->GetState() == 0 )
                {
                    p->RestoreState(pile2, bMain);      // interrupted here?
                    return;
                }
                ppVars[i++] = pile2->GetVar();
                p = p->GetNext();
                if ( p == NULL) break;
            }
            ppVars[i] = NULL;

            // creates a variable for the result
//            CBotVar*    pResult = NULL;     // constructor still void

            pClass->RestoreMethode(m_nMethodeIdent, pClass->GetName(), pThis, ppVars, pile2);
            return;
        }
    }

    if ( m_next2b != NULL )
         m_next2b->RestoreState(pile, bMain);                   // other(s) definition(s)
}
Exemplo n.º 14
0
bool CBotClassInst::Execute(CBotStack* &pj)
{
    CBotVar*    pThis = NULL;

    CBotStack*  pile = pj->AddStack(this);//essential for SetState()
//  if ( pile == EOX ) return true;

    CBotToken*  pt = &m_token;
    CBotClass*  pClass = CBotClass::Find(pt);

    bool bIntrincic = pClass->IsIntrinsic();

    // creates the variable of type pointer to the object

    if ( pile->GetState()==0)
    {
        CBotString  name = m_var->m_token.GetString();
        if ( bIntrincic )
        {
            pThis = CBotVar::Create(name, CBotTypResult( CBotTypIntrinsic, pClass ));
        }
        else
        {
            pThis = CBotVar::Create(name, CBotTypResult( CBotTypPointer, pClass ));
        }

        pThis->SetUniqNum((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); // its attribute as unique number
        pile->AddVar(pThis);                                    // place on the stack
        pile->IncState();
    }

    if ( pThis == NULL ) pThis = pile->FindVar((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent);

    if ( pile->GetState()<3)
    {
        // ss there an assignment or parameters (contructor)

//      CBotVarClass* pInstance = NULL;

        if ( m_expr != NULL )
        {
            // evaluates the expression for the assignment
            if (!m_expr->Execute(pile)) return false;

            if ( bIntrincic )
            {
                CBotVar*    pv = pile->GetVar();
                if ( pv == NULL || pv->GetPointer() == NULL )
                {
                    pile->SetError(TX_NULLPT, &m_token);
                    return pj->Return(pile);
                }
                pThis->Copy(pile->GetVar(), false);
            }
            else
            {
                CBotVarClass* pInstance;
                pInstance = (static_cast<CBotVarPointer*>(pile->GetVar()))->GetPointer();    // value for the assignment
                pThis->SetPointer(pInstance);
            }
            pThis->SetInit(true);
        }

        else if ( m_hasParams )
        {
            // evaluates the constructor of an instance

            if ( !bIntrincic && pile->GetState() == 1)
            {
                CBotToken*  pt = &m_token;
                CBotClass* pClass = CBotClass::Find(pt);

                // creates an instance of the requested class

                CBotVarClass* pInstance;
                pInstance = static_cast<CBotVarClass*>(CBotVar::Create("", pClass));
                pThis->SetPointer(pInstance);
                delete pInstance;

                pile->IncState();
            }

            CBotVar*    ppVars[1000];
            CBotStack*  pile2 = pile;

            int     i = 0;

            CBotInstr*  p = m_Parameters;
            // evaluates the parameters
            // and places the values ​​on the stack
            // to (can) be interrupted (broken) at any time

            if ( p != NULL) while ( true )
            {
                pile2 = pile2->AddStack();                      // place on the stack for the results
                if ( pile2->GetState() == 0 )
                {
                    if (!p->Execute(pile2)) return false;       // interrupted here?
                    pile2->SetState(1);
                }
                ppVars[i++] = pile2->GetVar();
                p = p->GetNext();
                if ( p == NULL) break;
            }
            ppVars[i] = NULL;

            // creates a variable for the result
            CBotVar*    pResult = NULL;     // constructor still void

            if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GetName(),
                                         pThis, ppVars,
                                         pResult, pile2, GetToken())) return false; // interrupt

            pThis->SetInit(true);
            pThis->ConstructorSet();        // indicates that the constructor has been called
            pile->Return(pile2);                                // releases a piece of stack

//          pInstance = pThis->GetPointer();

        }

//      if ( !bIntrincic ) pThis->SetPointer(pInstance);        // a pointer to the instance

        pile->SetState(3);                                  // finished this part
    }

    if ( pile->IfStep() ) return false;

    if ( m_next2b != NULL &&
        !m_next2b->Execute(pile)) return false;             // other (s) definition (s)

    return pj->Return( pile );                              // transmits below (further)
}