CCArray* CollisionEngine::getSurroundingTilesAtPosition(CCPoint position,
		CCTMXLayer *layer) {

	CCPoint plPos = tileCoordForPosition(position);
	CCArray *gids = CCArray::create();

	for (int i = 0; i < 9; i++) {
		int c = i % 3;
		int r = (int) (i / 3);
		CCPoint tilePos = ccp(plPos.x + (c - 1), plPos.y + (r - 1));
		// fall into a hole
		if (tilePos.y > (map->getMapSize().height - 1)) {

			// kill the enemy here

			//this->gameOver(false);
			return NULL;
		}

		int tgid = layer->tileGIDAt(tilePos);

		CCRect tileRect = tileRectFromTileCoords(tilePos);

		CCDictionary *tileDict = CCDictionary::create();

		CCXNumericData *tilePosData = CCXNumericData::create();
		CCXNumericData *tgidData = CCXNumericData::create();
		CCXNumericData *rectOrgXData = CCXNumericData::create();
		CCXNumericData *rectOrgYData = CCXNumericData::create();

		tilePosData->setPoint(tilePos);
		tgidData->setIntValue(tgid);
		rectOrgXData->setFloatValue(tileRect.origin.x);
		rectOrgYData->setFloatValue(tileRect.origin.y);
		tileDict->setObject(tgidData, "gid");
		tileDict->setObject(rectOrgXData, "x");
		tileDict->setObject(rectOrgYData, "y");
		tileDict->setObject(tilePosData, "tilePos");

		gids->addObject(tileDict);
	}

	gids->removeObjectAtIndex(4);
	gids->insertObject(gids->objectAtIndex(2), 6);
	gids->removeObjectAtIndex(2);
	gids->exchangeObjectAtIndex(4, 6);
	gids->exchangeObjectAtIndex(0, 4);

	return gids;

}
Exemplo n.º 2
0
void GameScene::makeCards()
{
   //initialize array
    CCArray* numbers = CCArray::create();
    for(int i=1; i <= 25; i++)
        numbers->addObject(CCInteger::create(i));
    
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    for(int x =0; x<5; x++)
    {
        for(int y=0; y< 5; y++)
        {
            int index = rand() % numbers->count();
            int number = ((CCInteger*)numbers->objectAtIndex(index))->getValue();
            
            CCSprite* pCard = CCSprite::create("card_frontside.png");
            CCSize cardSize = pCard->getContentSize();
            pCard->setPosition(ccp(winSize.width*0.5+(x-2)*cardSize.width, winSize.height*0.5+(y-2)*cardSize.height));
            pCard->setTag(number);
            this->addChild(pCard);
            
            CCString* fileName = CCString::createWithFormat("%d.png", number)
            ;
            CCSprite* pNumber =CCSprite::create(fileName->getCString());
            pNumber->setPosition(ccp(cardSize.width * 0.5, cardSize.height * 0.5));
            
            pCard->addChild(pNumber);
            numbers->removeObjectAtIndex(index);
        }
    }
}
Exemplo n.º 3
0
void ResourceManager::processAfterSingleModleFileDownload()
{
    CCArray* downloadList = (CCArray*)downloadCache->objectForKey(currentModuleName);
    CCString* filePath = (CCString*)downloadList->objectAtIndex(0);
    //回调
    if (this->delegate) {
        this->delegate->onSingleFileUpdated(filePath->getCString());
    }
#if ScriptType ==1
    if (this->scriptDelegate) {
        CCArray* params = CCArray::createWithObject(filePath);
        CCArray* paramTypes = CCArray::createWithObject(CCString::create("CCString"));
        LuaUtil::executePeertableFunction(this->scriptDelegate, "onSingleFileUpdated", params, paramTypes, false);
    }
#endif
    //从updateList中删除
    std::string updateListFile = this->fullLocalResourcePath(RMUpdateListFile);
    JSONObject* updateListObj=JSONObject::createWithFile(updateListFile);
    updateListObj->remove(filePath->getCString());
    //回写updateList
    FileManager::writeStringToFile(updateListObj->toPrettyString(), updateListFile);
    //从缓存列表中删除
    downloadList->removeObjectAtIndex(0);
    //检查缓存列表
    if (downloadList->count() == 0) {
        if (this->delegate) {
            this->delegate->onModuleUpdated(this->currentModuleName);
        }
#if ScriptType ==1
        if (this->scriptDelegate) {
            CCArray* params = CCArray::createWithObject(CCString::create(this->currentModuleName));
            CCArray* paramTypes = CCArray::createWithObject(CCString::create("CCString"));
            LuaUtil::executePeertableFunction(this->scriptDelegate, "onModuleUpdated", params, paramTypes, false);
        }
#endif
    }else{
        this->downloadModuleFile();
    }
}
Exemplo n.º 4
0
void DaojuEngine::daoJuConfirmHitPoint(Point p, int type){
    int row = p.y / this->perHeight;
    int line = p.x / this->perWidth;
    StarModel* model = this->getModelForLineAndRow(line, row);
    if (!model) {
        return;
    }
    switch (type) {
        case 0:
        {
            model->type = 2;
            model->node->sprite->setTexture("image_02.png");
            break;
        }
        case 1:
        {
            CCArray* arr = CCArray::create();
            arr->addObject(model);
            destroySlectedArray(arr,NULL);
            break;
        }
        case 2:
        {
            CCArray* arr = CCArray::create();
            arr->addObject(model);
            StarModel* block = getModelForLineAndRow(model->line-1, model->row);
            if (block) {
                arr->addObject(block);
            }
            block = getModelForLineAndRow(model->line+1, model->row);
            if (block) {
                arr->addObject(block);
            }
            block = getModelForLineAndRow(model->line, model->row-1);
            if (block) {
                arr->addObject(block);
            }
            block = getModelForLineAndRow(model->line, model->row+1);
            if (block) {
                arr->addObject(block);
            }
            block = getModelForLineAndRow(model->line-1, model->row-1);
            if (block) {
                arr->addObject(block);
            }
            block = getModelForLineAndRow(model->line+1, model->row+1);
            if (block) {
                arr->addObject(block);
            }
            block = getModelForLineAndRow(model->line+1, model->row-1);
            if (block) {
                arr->addObject(block);
            }
            block = getModelForLineAndRow(model->line-1, model->row+1);
            if (block) {
                arr->addObject(block);
            }
            destroySlectedArray(arr,NULL);
            break;
        }
        case 3:
        {
            CCArray* nameArray = CCArray::create();
            for (int i = 0; i<5; i++) {
                __String* s = __String::createWithFormat("image_0%d.png",i);
                nameArray->addObject(s);
            }
            
            for (int i = 0; i<dataSource->count(); i++) {
                CCArray* lineArr = (CCArray*)dataSource->objectAtIndex(i);
                for (int j = 0; j<lineArr->count(); j++) {
                    StarModel* model = getModelForLineAndRow(i, j);
                    
                    int type = arc4random()%typeCount;
                    model->type = type;
                    model->line = i;
                    model->row = j;
                    
                    __String* file = (__String*)nameArray->objectAtIndex(model->type);
                    Sprite* bSprite = model->node->sprite;
                    bSprite->setTexture(file->getCString());
                }
            }
            
            break;
        }
        case 4:
        {
            for (int i = 0; i<dataSource->count(); i++) {
                CCArray* lineArr = (CCArray*)dataSource->objectAtIndex(i);
                for (int j = 0; j<lineArr->count(); j++) {
                    StarModel* model = getModelForLineAndRow(i, j);
                    if (!model) {
                        return;
                    }
                    int tLine = arc4random()%dataSource->count();
                    int tRow = arc4random()%(((CCArray*)dataSource->objectAtIndex(tLine))->count());
                    
                    StarModel* tModel = getModelForLineAndRow(tLine, tRow);
                    if (!tModel) {
                        return;
                    }
                    
                    CCArray* TEMP = NULL;
                    
                    if (tModel) {
                        
                        TEMP = (CCArray*)dataSource->objectAtIndex(model->line);
                        TEMP->removeObjectAtIndex(model->row);
                        TEMP->insertObject(tModel, model->row);
                        
                        TEMP = (CCArray*)dataSource->objectAtIndex(tModel->line);
                        TEMP->removeObjectAtIndex(tModel->row);
                        TEMP->insertObject(model, tModel->row);
                        
                        
                        int temp = model->line;
                        model->line = tModel->line;
                        tModel->line = temp;
                        
                        temp = model->row;
                        model->row = tModel->row;
                        tModel->row = temp;
                        
                    }
                }
            }
            
            for (int i = 0; i<dataSource->count(); i++) {
                for (int j = 0; j<((CCArray*)dataSource->objectAtIndex(i))->count(); j++) {
                    StarModel* model = (StarModel*)((CCArray*)dataSource->objectAtIndex(i))->objectAtIndex(j);
                    model->line = i;
                    model->row = j;
                    StarNode* node = model->node;
                    Point p = node->sprite->getPosition();
                    Point t = ccp((i+ 0.5)*this->perHeight, (j+0.5)*this->perWidth);
                    if (p.x != t.x || p.y != t.y) {
                        CCActionInterval * moveBy = CCMoveBy::create(0.3,Vec2(t.x-p.x, t.y-p.y));
                        CCActionInterval * actionmoveback= moveBy;
                        node->sprite->runAction(actionmoveback);
                        allNodes->addObject(node);
                    }
                }
            }
            
            
            break;
        }
        default:
            break;
    }
}