Exemplo n.º 1
0
void GameScene::showGo()
{
	CCSprite* goSprite = CCSprite::create("go.png");
	goSprite->setPosition(ccp(320,568));
	this->addChild(goSprite);
	CCScaleTo* scaleBig = CCScaleTo::create(0.5f,1);
	CCScaleTo* scaleSmall = CCScaleTo::create(0.0001f,0);
	CCEaseBounceOut* eff = CCEaseBounceOut::create(scaleBig);
	eff->bounceTime(3);
	CCSequence* act = CCSequence::create(CCHide::create(),scaleSmall,CCShow::create(),eff,CCDelayTime::create(0.2),CCScaleTo::create(0.5,0),CCRemoveSelf::create(),NULL);
	goSprite->setVisible(false);
	goSprite->runAction(act);
}