//
// JumpTo
//
CCJumpTo* CCJumpTo::actionWithDuration(ccTime duration, const CCPoint& position, ccTime height, int jumps)
{
	CCJumpTo *pJumpTo = new CCJumpTo();
	pJumpTo->initWithDuration(duration, position, height, jumps);
	pJumpTo->autorelease();

	return pJumpTo;
}
Exemplo n.º 2
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//
// JumpTo
//
CCJumpTo* CCJumpTo::create(float duration, const CCPoint& position, float height, int jumps)
{
	CCJumpTo *pJumpTo = new CCJumpTo();
	pJumpTo->initWithDuration(duration, position, height, jumps);
	pJumpTo->autorelease();

	return pJumpTo;
}
CCObject* CCJumpTo::copyWithZone(CCZone* pZone)
{
	CCZone* pNewZone = NULL;
	CCJumpTo* pCopy = NULL;
	if(pZone && pZone->m_pCopyObject)
	{
		//in case of being called at sub class
		pCopy = (CCJumpTo*)(pZone->m_pCopyObject);
	}
	else
	{
		pCopy = new CCJumpTo();
		pZone = pNewZone = new CCZone(pCopy);
	}

	CCJumpBy::copyWithZone(pZone);

	pCopy->initWithDuration(m_fDuration, m_delta, m_height, m_nJumps);
	
	CC_SAFE_DELETE(pNewZone);
	return pCopy;
}