Exemplo n.º 1
0
void NovelScene::dispName(string name)
{
    CCLayer* pLayer = (CCLayer*) this->getChildByTag(kTag_TextLayer_name);
    if (pLayer)
    {
        //텍스트를 진행한다
        CCLabelTTF* nameTextLabel = (CCLabelTTF*) pLayer->getChildByTag(kTag_TextLayer_nameTextLabel);
        nameTextLabel->setString(name.c_str());
    }
}
Exemplo n.º 2
0
void NovelScene::dispText(string text)
{
    CCLayer* pLayer = (CCLayer*) this->getChildByTag(kTag_TextLayer);
    if (pLayer)
    {
        //텍스트를 진행한다
        CCLabelTTF* textLabel = (CCLabelTTF*) pLayer->getChildByTag(kTag_TextLayer_textLabel);
        textLabel->setString(text.c_str());
    }
}
Exemplo n.º 3
0
//SetContentAccess
//state
//1 - active
//2 - passive
void CurrentGroupLayer::setContentAccess(bool state)
{
	CCLayer* spr = (CCLayer*)this->getChildByTag(ID_CONTROLLAYER);
	spr->stopAllActions();
	CCActionInterval* scalein = CCScaleTo::actionWithDuration(0.2f,1.2f,1.2f);
	CCActionInterval* scaleout = CCScaleTo::actionWithDuration(0.2f,1.0f,1.0f);

	CCActionInterval* fadetoin = CCFadeTo::actionWithDuration(0.2f,255);
	CCActionInterval* fadetoout = CCFadeTo::actionWithDuration(0.2f,180);

	if(state)
	{
		((CCSprite*)(spr->getChildByTag(ID_TEXTFIELD)))->runAction(CCEaseInOut::actionWithAction((CCActionInterval*)fadetoin->copy()->autorelease(),2.0f));
		((CCSprite*)(spr->getChildByTag(ID_COLORBOX)))->runAction(CCEaseInOut::actionWithAction((CCActionInterval*)fadetoin->copy()->autorelease(),2.0f));
		((CCSprite*)(spr->getChildByTag(ID_STRIPE)))->runAction(CCEaseInOut::actionWithAction((CCActionInterval*)fadetoin->copy()->autorelease(),2.0f));
		spr->runAction(CCEaseInOut::actionWithAction((CCActionInterval*)scalein->copy()->autorelease(),2.0f));
		m_isAccessable = true;
        
	} else {
		((CCSprite*)(spr->getChildByTag(ID_TEXTFIELD)))->runAction(CCEaseInOut::actionWithAction((CCActionInterval*)fadetoout->copy()->autorelease(),2.0f));
		((CCSprite*)(spr->getChildByTag(ID_COLORBOX)))->runAction(CCEaseInOut::actionWithAction((CCActionInterval*)fadetoout->copy()->autorelease(),2.0f));
		((CCSprite*)(spr->getChildByTag(ID_STRIPE)))->runAction(CCEaseInOut::actionWithAction((CCActionInterval*)fadetoout->copy()->autorelease(),2.0f));
		spr->runAction(CCEaseInOut::actionWithAction((CCActionInterval*)scaleout->copy()->autorelease(),2.0f));
		
		//hide keyboard
		this->onClickTrackNode(0);
		m_isAccessable = false;
	}
}
Exemplo n.º 4
0
bool TileMap::canPassedCOLROW(cocos2d::CCPoint pos){
    CCLayer *layer = this->getLayer();
    CCTMXTiledMap *tileMap = dynamic_cast<CCTMXTiledMap*>(layer->getChildByTag(tilemap_tag));
    //获得block层
    CCTMXLayer *block = tileMap->layerNamed("block");
    //获得砖块(根据某个位置)
    int tileGID = block->tileGIDAt(pos);
    if (tileGID) {
        CCDictionary *properties = tileMap->propertiesForGID(tileGID);
        if (properties) {
            const CCString *collion = properties->valueForKey("blockTiled");
            if (collion&&collion->compare("1")) {
                return true;
            }
        }
    }
    return true;
}
Exemplo n.º 5
0
CCTMXTiledMap* TileMap::getTileMap(){
    CCLayer *layer = this->getLayer();
    CCTMXTiledMap *tileMap = dynamic_cast<CCTMXTiledMap*>(layer->getChildByTag(tilemap_tag));
    return tileMap;
}