Exemplo n.º 1
0
bool HeadUpDisplay::init(){

	if(!CCMenu::init())
		return false;

	/* Adding a "close" button to exit. */
	CCMenuItemImage *pCloseItem = CCMenuItemImage::create("CloseNormal.png",
			"CloseSelected.png", this, menu_selector(HeadUpDisplay::menuCloseCallback));

	CCSize scrSize = CCDirector::sharedDirector()->getWinSize();
	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
	pCloseItem->setPosition(
					ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
						origin.y + pCloseItem->getContentSize().height/2));
	this->addChild(pCloseItem,1);


	/* Mesh */
	CCSprite* mesh = CCSprite::create();
	mesh->setTextureRect(CCRect(0,0,scrSize.width,scrSize.height));
	mesh->setColor(ccc3(0,0,0));
	mesh->setOpacity(0);
	mesh->setAnchorPoint(ccp(0,0));
	mesh->setPosition(CCPointZero);
	mesh->setTag(_meshTag);
	this->addChild(mesh,0);


	/* Bubble Talk */
	CCSprite* bubble = CCSprite::create("bubbleTalk.png");
	CCPoint bblePos = scrSize/2;
	bubble->setPosition(bblePos);
	bubble->setScale(0);
	bubble->setTag(_bubbleTalkTag);
	this->addChild(bubble,0);


	/* Message */
	CCLabelTTF* labelMsg = CCLabelTTF::create("Bonjour!\n :)","Artial", 32);
	CCSize bubbleSize = bubble->getContentSize();
	labelMsg->setPosition(bubbleSize/2);
	labelMsg->setOpacity(0);
	labelMsg->setTag(_messageTag);
	bubble->addChild(labelMsg,0);


	/* Accept Button */
	CCMenuItemImage* acceptButton = CCMenuItemImage::create(
			"acceptButton.png","acceptButtonPressed.png", this, menu_selector(HeadUpDisplay::hideMessage));
	acceptButton->retain();
	CCSize aBtnSize = acceptButton->getContentSize();
	acceptButton->setPosition(ccp(
			bblePos.x + bubbleSize.width/2  - aBtnSize.width  * .25f,
			bblePos.y - bubbleSize.height/2 + aBtnSize.height * .25f));
	acceptButton->setVisible(false);
	this->addChild(acceptButton,0,_acceptButtonTag);

	this->setPosition(CCPointZero);

	return true;
}
Exemplo n.º 2
0
void Study1::initWords()
{
    if (this->strWords.size() == 0) {
        return;
    }
    
    CCPoint wordPoint[6] = {
        ccp(296,110),
        ccp(383,110),
        ccp(466,110),
        ccp(552,110),
        ccp(636,110),
        ccp(720,110),};
    CCMenu* pMenu = CCMenu::create();
    pMenu->setPosition( CCPointZero );
    addChild(pMenu);

    char str[100];
    for (int i=0; i<strWords.size(); i++) {

        CCMenuItemImage *pi = CCMenuItemImage::create(
                                                      "wkszStudy1/wordbg1.png",
                                                      "wkszStudy1/wordbg2.png",
                                                      this,
                                                      menu_selector(Study1::wordCB) );
        if (i == 0) {
            CCNode *img = CCSprite::createWithTexture(CCTextureCache::sharedTextureCache()->textureForKey("wkszStudy1/wordbg3.png"));
            pi->setNormalImage(img);
        }
        pi->setPosition(wordPoint[i%PAGE_CAPACITY]);
        pi->setTag(i);
        pi->setVisible(false);
        menuWords.push_back(pi);
        pMenu->addChild(pi);
        

        CCLOG("str:%s",strWords[i].c_str());
        CCLabelTTF* pLabel = CCLabelTTF::create(strWords[i].c_str(), "Thonburi", 34);
        pLabel->setPosition( ccp(297+i%PAGE_CAPACITY*85,112) );
        pLabel->setColor(ccBLACK);
        pLabel->setVisible(false);
        labelWords.push_back(pLabel);
        this->addChild(pLabel, 9);

        sprintf(str, "wkszCharacter1/%s.swf",strWords[i].c_str());
        CCSWFNode* swf1 = CCSWFNode::create(str);
        swf1->setPosition(ccp(506,445));
        //    swf1->setScale(0.8f);
//        swf1->runAction();
        swf1->setRepeat(true);
        swf1->setVisible(false);
        swfWords1.push_back(swf1);
        this->addChild(swf1,9);
        
        sprintf(str, "wkszCharacter2/%s.swf",strWords[i].c_str());
        CCSWFNode* swf2 = CCSWFNode::create(str);
        swf2->setPosition(ccp(280,243));
        //    swf2->setScale(0.8f);
//        swf2->runAction();
        swf2->setRepeat(true);
        swf2->setVisible(false);
        swfWords2.push_back(swf2);
        this->addChild(swf2,9);


    }
}
Exemplo n.º 3
0
TanSuoLayer::TanSuoLayer()
{
	m_nFontSize = 24;
	m_nMaxCountDestroy = 3;
	m_bIsJieFeng = false;
	m_nSelectProId = -1;
	mBg = BaseSprite::create("xunbao_bg.png");
	addChild(mBg);
	mBg->setPosition(ccp(mWinSize.width/2, mBg->getContentSize().height/2));
	mMainMenu = CCMenu::create();
	mBg->addChild(mMainMenu, 10);
	mMainMenu->setPosition(ccp(0,0));
	CCMenuItemImage *yijian = CCMenuItemImage::create(
		"xunbao_anniu_yijianxunbao.png",
		"xunbao_anniu_yijianxunbao_select.png",
		this, menu_selector(TanSuoLayer::menuItemClicked_TanSuo));
	mMainMenu->addChild(yijian, 0, Tag_MenuItem_YiJianTanSuo);
	yijian->setPosition(ccp(548,mBg->getContentSize().height-674));

	Button *tansuo = Button::create();
	tansuo->loadTextures("xunbao_anniu_xunbao.png","xunbao_anniu_xunbao_select.png","xunbao_anniu_xunbao_select.png",UI_TEX_TYPE_LOCAL);
	/*CCMenuItemImage *tansuo = CCMenuItemImage::create(
		"xunbao_anniu_xunbao.png",
		"xunbao_anniu_xunbao_select.png",
		this, menu_selector(TanSuoLayer::menuItemClicked_TanSuo));*/
	tansuo->addTouchEventListener(this,SEL_TouchEvent(&TanSuoLayer::clickXunBao));

	


	UILayer* layer = UILayer::create();
	layer->ignoreAnchorPointForPosition(false);
	layer->setContentSize(tansuo->getContentSize());
	layer->setAnchorPoint(ccp(0.5,0.5));
	layer->addWidget(tansuo);
	layer->setPosition(320,mBg->getContentSize().height-674);//以前cpp(x,y) 现在左边 都是Point  比如颜色 ccWHITE 也改成了Color3B::WHITE
	mBg->addChild(layer);
	tansuo->setPosition(ccp(tansuo->getContentSize().width / 2 , tansuo->getContentSize().height / 2));

	m_sXunBaoSpr = CCSprite::create("xunbao_anniu_xunbao_xiaoguo.png");
	m_sXunBaoSpr->setPosition(ccp(320,mBg->getContentSize().height-674));
	mBg->addChild(m_sXunBaoSpr);
	m_sXunBaoSpr->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1.0f),CCFadeIn::create(1.0f),NULL)));
	//mMainMenu->addChild(tansuo, 0, Tag_MenuItem_TanSuo);
	//tansuo->setPosition(ccp(320,mBg->getContentSize().height-674));
	{
		CCMenuItemImage *jiefen = CCMenuItemImage::create(
			"xunbao_anniu_jiechufengyin.png",
			"xunbao_anniu_jiechufengyin_select.png",
			this, menu_selector(TanSuoLayer::menuItemClicked_TanSuo));
		mMainMenu->addChild(jiefen, 0, Tag_MenuItem_JieFen);
		jiefen->setPosition(ccp(320,mBg->getContentSize().height-437));
		jiefen->setVisible(false);
		CCSprite *img = CCSprite::create("xunbao_anniu_jiechufengyin_xiaoguo.png");
		jiefen->addChild(img);
		img->setPosition(ccp(jiefen->getContentSize().width/2, jiefen->getContentSize().height/2));
		img->runAction(CCRepeatForever::create(CCSequence::create(
			CCFadeTo::create(1, 50), CCFadeTo::create(1, 255), NULL)));
	}
	mMainMenu->setVisible(false);

	//title
	CCLabelTTF *tilte = CCLabelTTF::create(LFStrings::getValue("XunBaoShuoMing").c_str(), fontStr_kaiti, m_nFontSize);
	mBg->addChild(tilte);
	tilte->setColor(fonColor_PuTong);
	tilte->setPosition(ccp(mBg->getContentSize().width/2, mBg->getContentSize().height-110));
	//2
	CCLabelTTF *la1 = CCLabelTTF::create(LFStrings::getValue("XunBaoJieFeng").c_str(), fontStr_kaiti, m_nFontSize);
	mBg->addChild(la1);
	la1->setAnchorPoint(ccp(0, 0.5));
	la1->setColor(fonColor_CiYao);
	la1->setPosition(ccp(134, mBg->getContentSize().height-140));
	CCLabelTTF *la2 = CCLabelTTF::create((LFStrings::getValue("shenbing")+LFStrings::getValue("zhuangbei")).c_str()
		, fontStr_kaiti, m_nFontSize);
	la1->addChild(la2);
	la2->setColor(ImageManager::getManager()->getShowColor(ZhuangbeiColour_Chuanqi, false, false));
	la2->setPosition(ccp(la1->getContentSize().width+la2->getContentSize().width/2, la1->getContentSize().height/2));
	la1->setPositionX((mBg->getContentSize().width-la1->getContentSize().width-la2->getContentSize().width)/2);

}
Exemplo n.º 4
0
bool GameWorld::init()
{
	do 
	{
		CC_BREAK_IF(! CCLayer::init());

		CCMenuItemImage *pTransform = CCMenuItemImage::create(
			"6.png",
			"6.png",
			this,
			menu_selector(GameWorld::menuTransformCallback));
		CCMenuItemImage *pLeft = CCMenuItemImage::create(
			"6.png",
			"6.png",
			this,
			menu_selector(GameWorld::menuLeftCallback));
		CCMenuItemImage *pRight = CCMenuItemImage::create(
			"6.png",
			"6.png",
			this,
			menu_selector(GameWorld::menuRightCallback));
		CCMenuItemImage *pDown = CCMenuItemImage::create(
			"6.png",
			"6.png",
			this,
			menu_selector(GameWorld::menuDownCallback));
		CCMenuItemImage *pGameOver = CCMenuItemImage::create(
			"GameOver.jpg",
			"GameOver.jpg",
			this,
			menu_selector(GameWorld::menuGameOver));


		// Place the menu item bottom-right conner.
		CCSize size = CCDirector::sharedDirector()->getWinSize();
		pTransform->setPosition(ccp(size.width - 190, 210));
		pLeft->setPosition(ccp(size.width - 260, 140));
		pRight->setPosition(ccp(size.width - 120, 140));
		pDown->setPosition(ccp(size.width - 190, 70));
		pGameOver->setPosition(ccp(size.width / 2, size.height / 2));
		pGameOver->setScale(5);
		pGameOver->setVisible(false);
		mMenuGameOver = pGameOver;


		// Create a menu with the "close" menu item, it's an auto release object.
		CCMenu* pMenu = CCMenu::create(pTransform, pLeft, pRight, pDown, pGameOver, NULL);
		pMenu->setPosition(CCPointZero);
		CC_BREAK_IF(! pMenu);

		addChild(pMenu, 1);

		CCDrawNode *pDrawNode = CCDrawNode::create();
		addChild(pDrawNode);
		CCPoint points[] = { 
			CCPoint(0,0), 
			CCPoint((CubeManager::MAIN_BOARD_WIDTH)* CubeManager::CUBE_SIZE, 0),
			CCPoint((CubeManager::MAIN_BOARD_WIDTH)* CubeManager::CUBE_SIZE, (CubeManager::MAIN_BOARD_HEIGHT + 1)* CubeManager::CUBE_SIZE),
			CCPoint(0, (CubeManager::MAIN_BOARD_HEIGHT + 1)* CubeManager::CUBE_SIZE)
		};
		pDrawNode->drawPolygon(points, sizeof(points)/sizeof(points[0]), ccc4f(0,0,0.3f,0.5f), 4, ccc4f(0,0,1,1));

		CCLabelTTF* pLabel = CCLabelTTF::create("Score:", "Arial", 56);
		pLabel->setPosition(ccp(size.width - 300, 1100));
		pLabel->setAnchorPoint(ccp(0, 0.5f));
		this->addChild(pLabel);

		pLabel = CCLabelTTF::create("0", "Arial", 56);
		pLabel->setPosition(ccp(size.width - 300, 1000));
		pLabel->setColor(ccc3(255, 192, 0));
		pLabel->setAnchorPoint(ccp(0, 0.5f));
		//pLabel->setHorizontalAlignment(kCCTextAlignmentRight);
		this->addChild(pLabel);
		mLabelScore = pLabel;


		if (!mCubeManager.init(this))
			return false;

		schedule(schedule_selector(GameWorld::stepGo), 0.5f);
		schedule(schedule_selector(GameWorld::checkKeyInput));
		schedule(schedule_selector(GameWorld::onKeyInput), 0.05f);

	} while(0);

	return true;
}
Exemplo n.º 5
0
CCSprite* IOSStoreLayer::createCellSpr(int index, CellInfo* daojuInfo)
{
	CCSprite* pDaoju = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_daoju_bg.png").c_str());

	//显示道具的名字
	CCLabelTTF* pTitle = CCLabelTTF::create(daojuInfo->nameStr.c_str(), fontStr_katong, 24);
	pDaoju->addChild(pTitle);
	pTitle->setColor(fontColor_Store);
	pTitle->setPosition(ccp(pDaoju->getContentSize().width/2, pDaoju->getContentSize().height - 40));

	//显示道具的描述
	CCLabelTTF* pDescribe = CCLabelTTF::create(daojuInfo->describeStr.c_str(), fontStr_katong, 24, CCSizeMake(200, 60), kCCTextAlignmentLeft);
	pDaoju->addChild(pDescribe);
	pDescribe->setAnchorPoint(ccp(0, 0.5f));
	pDescribe->setHorizontalAlignment(kCCTextAlignmentLeft);
	pDescribe->setPosition(ccp(10, 85));

	if (daojuInfo->bBaoxiang)
	{
		pDescribe->setPosition(ccp(10, 65));
	}

	//显示图标
	CCSprite* pIcon = CCSprite::create(daojuInfo->iconNameStr.c_str());
//	if (pIcon)
	{
		pIcon->setPosition(ccp(pDaoju->getContentSize().width/2, pDaoju->getContentSize().height/2+20));
		pDaoju->addChild(pIcon, 1);

		CCSprite *mask = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_daoju_fugai.png").c_str());
		pDaoju->addChild(mask, 2);
		mask->setPosition(ccp(pIcon->getPositionX(), pIcon->getPositionY()+20));
	}

	//宝箱需要设置缩放为35%
	if (daojuInfo->bBaoxiang)
	{
		pIcon->setScale(0.35f);
	}

	//底部按钮
	CCMenuItemImage* pMenuItem = CCMenuItemImage::create(
		daojuInfo->btnIconNorNameStr.c_str(), 
		daojuInfo->btnIconSelNameStr.c_str(), 
		this, 
		menu_selector(IOSStoreLayer::menuBtnCallBack));

	//星星数不够就显示文字,够的话就显示开宝箱按钮
	if (pMenuItem)
	{
		bool bMore = false;
		int iStarCount = GameInforEditer::getGameInfor()->getTotalFreeScore();
		if (daojuInfo->bBaoxiang)
		{
			if (daojuInfo->iBaoxiangCount == 10)
			{
				if (iStarCount >= 95)
				{
					bMore = true;
				}
			}
			else if (daojuInfo->iBaoxiangCount == 1)
			{
				if (iStarCount >= 10)
				{
					bMore = true;
				}
			}
		}
		else
		{
			bMore = true;
		}

		CCMenu* pMenu = CCMenu::create();
		pMenu->setPosition(CCPointZero);
		pDaoju->addChild(pMenu, 1);
		pMenu->addChild(pMenuItem);
		pMenuItem->setPosition(ccp(pDaoju->getContentSize().width/2,  pMenuItem->getContentSize().height/2));
		pMenu->setTouchPriority(kCCMenuHandlerPriority-3);
		pMenuItem->setVisible(false);

		if (bMore)
		{
			pMenuItem->setVisible(true);
		}
		else if (daojuInfo->bBaoxiang)
		{
			//星星不足时,显示的字符串
			CCLabelTTF* pTip = CCLabelTTF::create(LFStrings::getValue("Starless").c_str(), fontStr_katong, 24, CCSizeMake(200, 60), kCCTextAlignmentCenter);
			pDaoju->addChild(pTip,1);
			pTip->setPosition(ccp(pDaoju->getContentSize().width/2,  pMenuItem->getContentSize().height/2+5));
		}
	}

	//宝箱和购买星星区别加载
	if (daojuInfo->bBaoxiang)
	{
		//十个宝箱
		if (daojuInfo->iBaoxiangCount == 10)
		{
			pIcon = CCSprite::create(daojuInfo->iconBgNameStr.c_str());
			if (pIcon)
			{
				pIcon->setPosition(ccp(pDaoju->getContentSize().width/2, pDaoju->getContentSize().height/2+20));
				pDaoju->addChild(pIcon);
				pIcon->setScale(0.35f);
			}
			//十次
			pMenuItem->setTag(tentimes_btn_tag);
		}
		else if (daojuInfo->iBaoxiangCount == 1)
		{
			//一次
			pMenuItem->setTag(onetimes_btn_tag);
		}
	}
	else
	{
		//按照价格来设置购买按钮的tag
		pMenuItem->setTag(daojuInfo->iPrice);
	}

	return pDaoju;
}
Exemplo n.º 6
0
void IOSStoreLayer::showItemsNode()
{
	int iTotalCount = 1;
	int iPrice = 10;
	int xcount = 1;
	int ycount = 1;
	CCSize size = CCSizeMake(120, 190);

	if (m_bBaoxiangBuyTenTimes)
	{
		iTotalCount = 10;
		size.width = 820;
		size.height = 350;
		xcount = 5;
		ycount = 2;
		iPrice = 95;
	}

	iTotalCount = this->getKaiBaoxiangRsqData().size();
	if (iTotalCount >= 11)
	{
		xcount = 6;
	}

	if (iTotalCount == 2)
	{
		xcount = 2;
		size = CCSizeMake(140*2, 190);
	}

	IOSStoreLayerScrollView* pView = IOSStoreLayerScrollView::createView(size, iTotalCount, xcount, ycount);
	m_pGetItemNode->addChild(pView);
	pView->ignoreAnchorPointForPosition(false);
	pView->setAnchorPoint(ccp(0.5f, 0.5f));
	pView->setPosition(ccp(this->getContentSize().width/2, this->getContentSize().height/2 - 60));
	pView->setClickableCreater(pView);
	pView->prepareToDisplay();
	pView->setTouchEnabled(false);
	pView->setTag(getitem_scrollview_tag);

	//显示
	CCSprite* pSmallbg = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_anniu_zaikaishici_fujia.png").c_str());
	m_pGetItemNode->addChild(pSmallbg, 1);
	pSmallbg->setPosition(ccp(200, 100));

	//添加菜单
	CCMenu* pMenu = CCMenu::create();
	pMenu->setPosition(CCPointZero);
	m_pGetItemNode->addChild(pMenu, 2);
	
	//再开按钮
	CCMenuItemImage* pItem = NULL;
	int iStarCount = GameInforEditer::getGameInfor()->getTotalFreeScore();
	if (m_bBaoxiangBuyTenTimes)
	{
		pItem = CCMenuItemImage::create(
			ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaishici.png").c_str(),
			ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaishici_select.png").c_str(),
			this, menu_selector(IOSStoreLayer::menuBtnCallBack));
		pItem->setTag(buy_ten_again);
	}
	else
	{
		pItem = CCMenuItemImage::create(
			ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaiyici.png").c_str(),
			ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_zaikaiyici_select.png").c_str(),
			this, menu_selector(IOSStoreLayer::menuBtnCallBack));
		pItem->setTag(buy_one_again);
	}
	pItem->setPosition(ccp(pSmallbg->getPositionX() + pSmallbg->getContentSize().width/2 + pItem->getContentSize().width/2 - 30, 
		pSmallbg->getPositionY()));
	pMenu->addChild(pItem);

	//星星数量
	CCLabelAtlas* lable = CCLabelAtlas::create(
		"0123456789",
		ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"season_star_amount.png").c_str(),
		30, 47,//24
		'0');
	m_pGetItemNode->addChild(lable, 1, star_count_str_tag);
	lable->setAnchorPoint(ccp(0, 0.5));
	lable->setScale(0.6f);
	int iCount = 10;
	if (m_bBaoxiangBuyTenTimes)
	{
		iCount = 95;
	}
	char charStarCount[10] = {}; 
	sprintf(charStarCount, "%d", iCount);
	lable->setString(charStarCount);
	lable->setPosition(ccp(pItem->getPositionX()-pItem->getContentSize().width/2-lable->getContentSize().width/2 - 40, pSmallbg->getPositionY() - 3));

	//右边星星图标
	CCSprite* pXingxing = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_xiaogk+"YX_start.png").c_str());
	m_pGetItemNode->addChild(pXingxing, 1);
	pXingxing->setPosition(ccp(lable->getPositionX() - 30, pSmallbg->getPositionY()));

	//星星数不够时,只显示确定按钮
	//确定按钮
	CCMenuItemImage* pOKItem = CCMenuItemImage::create(
		ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_quedingi.png").c_str(),
		ResManager::getManager()->getFilePathByLanguageType(g_storelayerPath+"main_shangdian_anniu_quedingi_select.png").c_str(),
		this, menu_selector(IOSStoreLayer::menuBtnCallBack));
	pOKItem->setTag(ok_btn_tag);
	pOKItem->setPosition(ccp(this->getContentSize().width/2 + pOKItem->getContentSize().width, pSmallbg->getPositionY()));
	pMenu->addChild(pOKItem);

	if (iStarCount < iPrice)
	{
		lable->setVisible(false);
		pXingxing->setVisible(false);
		pSmallbg->setVisible(false);
		pItem->setVisible(false);

		pOKItem->setPosition(ccp(this->getContentSize().width/2, pSmallbg->getPositionY()));
	}
	pMenu->setTouchPriority(kCCMenuHandlerPriority-5);
}
Exemplo n.º 7
0
bool RankingScene::init() {
	CCSize size = CCDirector::sharedDirector()->getWinSize();
	w = size.width;
    h = size.height;
    players = new CCArray();
    CCSprite *background = CCSprite::create("BackGrounds/BackGround2.png");
    background->setPosition(ccp(w/2, h/2));
    this->addChild(background);
    
    CCSprite *topLine = CCSprite::create("line.png");
    topLine->setPosition(ccp(w/2, 602));
    topLine->setOpacity(70);
    this->addChild(topLine);
    
    CCSprite *bottomLine = CCSprite::create("line.png");
    bottomLine->setPosition(ccp(w/2, 248));
    bottomLine->setOpacity(70);
    this->addChild(bottomLine);
    //-------------- menu getperesent ---------------
    
    
    CCMenuItemImage *reward  =
        CCMenuItemImage::create("Present.png","PresentOnClicked.png",
                                this, menu_selector(RankingScene::reward));
    reward->setPosition(ccp(w/5, h/8));

    string playerName = GameManager::sharedGameManager()->getName();
    if (playerName == "") reward->setVisible(false);
    
    CCHttpRequest* request = new CCHttpRequest();
    string ipAddr = GameManager::sharedGameManager()->getIpAddr();
    request->setUrl((ipAddr+":3000/users.json").c_str());
    request->setRequestType(CCHttpRequest::kHttpGet);
    request->setResponseCallback(this, callfuncND_selector(RankingScene::onHttpRequestCompleted));
    CCHttpClient::getInstance()->send(request);
    request->release();
    
    //create startMenuItem
    CCMenuItemImage *playItem =
        CCMenuItemImage::create("Buttons/StartButton.png", "Buttons/StartButtonOnClicked.png",
                                this, menu_selector(RankingScene::play));
    playItem->setPosition(ccp(w/2, h/8 - 10));
    //create bgmItem
    CCMenuItemImage *bgmItem =
        CCMenuItemImage::create("BgmOn.png", "BgmOn.png",
                                this, menu_selector(RankingScene::bgm));
    bgmItem->setPosition(ccp(w*4/5, h/8));
    CCMenu* pMenu = CCMenu::create(playItem, bgmItem, reward, NULL);
    pMenu->setPosition(ccp(0,0));
    this->addChild(pMenu);
    

    bgm_off = CCSprite::create("BgmOff.png");
    bgm_off->setPosition(bgmItem->getPosition());
    bgm_off->setVisible(GameManager::sharedGameManager()->getBgm());
    if (GameManager::sharedGameManager()->getBgm()) {
        SimpleAudioEngine::sharedEngine()->setEffectsVolume(0.0f);
    } else {
        SimpleAudioEngine::sharedEngine()->setEffectsVolume(1.0f);
    }
    this->addChild(bgm_off);
    
        
    return true;
}