Exemplo n.º 1
0
void CLinkshell::RemoveMemberByName(int8* MemberName)
{
	PROFILE_FUNC();
	for (uint32 i = 0; i < members.size(); ++i) 
	{
		if (strcmp(MemberName, members.at(i)->GetName()) == 0)
		{
            CCharEntity* PMember = (CCharEntity*)members.at(i);

            CItemLinkshell* PItemLinkshell = (CItemLinkshell*)PMember->getStorage(LOC_INVENTORY)->GetItem(PMember->equip[SLOT_LINK]);

            if (PItemLinkshell != NULL && PItemLinkshell->isType(ITEM_LINKSHELL))
            {
                linkshell::DelOnlineMember(PMember, PItemLinkshell);

                PItemLinkshell->setSubType(ITEM_UNLOCKED);

                PMember->equip[SLOT_LINK] = 0;
                PMember->nameflags.flags &= ~FLAG_LINKSHELL;

                PMember->pushPacket(new CInventoryAssignPacket(PItemLinkshell, INV_NORMAL));
                PMember->pushPacket(new CLinkshellEquipPacket(PMember));
            }

			CItemContainer* Inventory = PMember->getStorage(LOC_INVENTORY);
            for (uint8 SlotID = 0; SlotID < Inventory->GetSize(); ++SlotID)
            {
                    CItemLinkshell* PItemLinkshell = (CItemLinkshell*)Inventory->GetItem(SlotID);

					if (PItemLinkshell != NULL && PItemLinkshell->isType(ITEM_LINKSHELL) && PItemLinkshell->GetLSID() == m_id)
		            {
                        const int8* Query = "UPDATE char_inventory SET itemid = (itemid+2) WHERE charid = %u AND location = %u AND slot = %u LIMIT 1";

                        Sql_Query(SqlHandle, Query, PMember->id, LOC_INVENTORY, SlotID);

                        PItemLinkshell->SetLSID(0);
                        PItemLinkshell->setID(PItemLinkshell->getID() + 2);

                        PMember->pushPacket(new CInventoryItemPacket(PItemLinkshell, LOC_INVENTORY, SlotID));
		            }
            }
	        
            charutils::SaveCharStats(PMember);
            charutils::SaveCharEquip(PMember);

            if (PMember->status == STATUS_NORMAL) PMember->status = STATUS_UPDATE;

            PMember->pushPacket(new CInventoryFinishPacket());
            PMember->pushPacket(new CCharUpdatePacket(PMember));
            PMember->pushPacket(new CMessageSystemPacket(0,0,109));
			return;
		} 
	}
}
Exemplo n.º 2
0
void CLinkshell::ChangeMemberRank(int8* MemberName, uint8 toSack)
{
	PROFILE_FUNC();
	//topearl = 3
	//tosack = 2
	int newId = 512 + toSack;
	
    if (newId == 514 || newId == 515)
    {
	    for (uint32 i = 0; i < members.size(); ++i) 
	    {
		    if (strcmp(MemberName, members.at(i)->GetName()) == 0)
		    {
                CCharEntity* PMember = (CCharEntity*)members.at(i);

                CItemLinkshell* PItemLinkshell = (CItemLinkshell*)PMember->getStorage(LOC_INVENTORY)->GetItem(PMember->equip[SLOT_LINK]);

                if (PItemLinkshell != NULL && PItemLinkshell->isType(ITEM_LINKSHELL))
                {
				    PItemLinkshell->setID(newId);

                    PMember->pushPacket(new CInventoryAssignPacket(PItemLinkshell, INV_NORMAL));
                    PMember->pushPacket(new CLinkshellEquipPacket(PMember));
                }

			    CItemContainer* Inventory = PMember->getStorage(LOC_INVENTORY);
                for (uint8 SlotID = 0; SlotID < Inventory->GetSize(); ++SlotID)
                {
                        CItemLinkshell* PItemLinkshell = (CItemLinkshell*)Inventory->GetItem(SlotID);

					    if (PItemLinkshell != NULL && PItemLinkshell->isType(ITEM_LINKSHELL) && PItemLinkshell->GetLSID() == m_id)
		                {
                            const int8* Query = "UPDATE char_inventory SET itemid = %u WHERE charid = %u AND location = %u AND slot = %u LIMIT 1";
						    Sql_Query(SqlHandle, Query, PItemLinkshell->getID(),PMember->id, LOC_INVENTORY, SlotID);
						    Sql_Query(SqlHandle,"UPDATE accounts_sessions SET linkshellid = %u , linkshellrank = %u WHERE charid = %u", 
										    m_id,PItemLinkshell->GetLSType(), PMember->id);
                            PMember->pushPacket(new CInventoryItemPacket(PItemLinkshell, LOC_INVENTORY, SlotID));
		                }
                }
	        
                charutils::SaveCharStats(PMember);
                charutils::SaveCharEquip(PMember);

                if (PMember->status == STATUS_NORMAL) PMember->status = STATUS_UPDATE;

                PMember->pushPacket(new CInventoryFinishPacket());
                PMember->pushPacket(new CCharUpdatePacket(PMember));
			    return;
		    } 
	    }
    }
}
Exemplo n.º 3
0
void CMagicState::CharAfterFinish()
{
    if(m_PEntity->objtype != TYPE_PC)
    {
        return;
    }

    CCharEntity* PChar = (CCharEntity*)m_PEntity;

    charutils::RemoveStratagems(PChar, m_PSpell);

    charutils::UpdateHealth(PChar);

    // only skill up if the effect landed
    if(m_PSpell->tookEffect()){
        charutils::TrySkillUP(PChar, (SKILLTYPE)m_PSpell->getSkillType(), m_PTarget->GetMLevel());
        if (m_PSpell->getSkillType() == SKILL_SNG)
        {
            CItemWeapon* PItem = (CItemWeapon*)PChar->getStorage(LOC_INVENTORY)->GetItem(PChar->equip[SLOT_RANGED]);
            if (PItem == NULL || PItem->isType(ITEM_ARMOR))
            {
                charutils::TrySkillUP(PChar, (SKILLTYPE)PItem->getSkillType(), m_PTarget->GetMLevel());
            }
        }
    }

    PChar->pushPacket(new CCharUpdatePacket(PChar));

    // make wyvern use breath
    if(PChar->PPet!=NULL && ((CPetEntity*)PChar->PPet)->getPetType() == PETTYPE_WYVERN)
    {
        ((CAIPetDummy*)PChar->PPet->PBattleAI)->m_MasterCommand = MASTERCOMMAND_HEALING_BREATH;
        PChar->PPet->PBattleAI->SetCurrentAction(ACTION_MOBABILITY_START);
    }

    SetHiPCLvl(m_PTarget, PChar->GetMLevel());
}