Exemplo n.º 1
0
static void ResizeStep2(void)
{
    g_CritialSection.Lock();

    // Delete all OpenGL textures
    gTextureManager.CleanUp();
    RDP_Cleanup();
    // delete our opengl renderer
    CDeviceBuilder::GetBuilder()->DeleteRender();

    // call video extension function with updated width, height (this creates a new OpenGL context)
    windowSetting.uDisplayWidth = status.gNewResizeWidth;
    windowSetting.uDisplayHeight = status.gNewResizeHeight;
    CoreVideo_ResizeWindow(windowSetting.uDisplayWidth, windowSetting.uDisplayHeight);

    // re-initialize our OpenGL graphics context state
    bool res = CGraphicsContext::Get()->ResizeInitialize(windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, !windowSetting.bDisplayFullscreen);
    if (res)
    {
        // re-create the OpenGL renderer
        CDeviceBuilder::GetBuilder()->CreateRender();
        CRender::GetRender()->Initialize();
        DLParser_Init();
    }

    g_CritialSection.Unlock();
    status.ToResize = false;
}
Exemplo n.º 2
0
//---------------------------------------------------------------------------------------
// Static (local) functions
static void ChangeWindowStep2()
{
    status.bDisableFPS = true;
    windowSetting.bDisplayFullscreen = !windowSetting.bDisplayFullscreen;
    g_CritialSection.Lock();
    windowSetting.bDisplayFullscreen = CGraphicsContext::Get()->ToggleFullscreen();

    CGraphicsContext::Get()->Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
    CGraphicsContext::Get()->UpdateFrame();
    CGraphicsContext::Get()->Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
    CGraphicsContext::Get()->UpdateFrame();
    CGraphicsContext::Get()->Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
    CGraphicsContext::Get()->UpdateFrame();
    g_CritialSection.Unlock();
    status.bDisableFPS = false;
    status.ToToggleFullScreen = FALSE;
}
Exemplo n.º 3
0
void StopVideo()
{
	if( CGraphicsContext::Get()->IsWindowed() == false )
	{
		status.ToToggleFullScreen = TRUE;
		CGraphicsContext::Get()->ToggleFullscreen();
		status.ToToggleFullScreen = FALSE;
	}

	g_CritialSection.Lock();
	status.bGameIsRunning = false;

	try {
		// Kill all textures?
		gTextureManager.RecycleAllTextures();
		gTextureManager.CleanUp();
		RDP_Cleanup();

		CloseExternalTextures();

		CDeviceBuilder::GetBuilder()->DeleteRender();
		CGraphicsContext::Get()->CleanUp();
		CDeviceBuilder::GetBuilder()->DeleteGraphicsContext();
	}
	catch(...)
	{
		TRACE0("Some exceptions during RomClosed");
	}

	g_CritialSection.Unlock();
	windowSetting.dps = windowSetting.fps = -1;
	windowSetting.lastSecDlistCount = windowSetting.lastSecFrameCount = 0xFFFFFFFF;
	status.gDlistCount = status.gFrameCount = 0;

#ifndef _XBOX
	KillTimer(g_GraphicsInfo.hWnd, windowSetting.timer);

	if( windowSetting.screenSaverStatus )	
		SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, TRUE, 0, 0);	// Enable screen saver
#endif

	DEBUGGER_ONLY({delete surfTlut;});
Exemplo n.º 4
0
void ChangeWindowStep2()
{
#ifndef _XBOX
	status.bDisableFPS = true;
	windowSetting.bDisplayFullscreen = 1-windowSetting.bDisplayFullscreen;
	g_CritialSection.Lock();
	windowSetting.bDisplayFullscreen = CGraphicsContext::Get()->ToggleFullscreen();

	if( windowSetting.bDisplayFullscreen )
	{
		if( g_GraphicsInfo.hStatusBar != NULL )
		{
			ShowWindow(g_GraphicsInfo.hStatusBar, SW_HIDE);
		}
		ShowCursor(FALSE);
	}
	else
	{
		if( g_GraphicsInfo.hStatusBar != NULL )
		{
			ShowWindow(g_GraphicsInfo.hStatusBar, SW_SHOW);
		}
		ShowCursor(TRUE);
	}

	CGraphicsContext::Get()->Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
	CGraphicsContext::Get()->UpdateFrame();
	CGraphicsContext::Get()->Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
	CGraphicsContext::Get()->UpdateFrame();
	CGraphicsContext::Get()->Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
	CGraphicsContext::Get()->UpdateFrame();
	g_CritialSection.Unlock();
	status.bDisableFPS = false;
	status.ToToggleFullScreen = FALSE;
#endif
}
Exemplo n.º 5
0
void StopVideo()
{
    if( CGraphicsContext::Get()->IsWindowed() == false )
    {
        status.ToToggleFullScreen = TRUE;
        CGraphicsContext::Get()->ToggleFullscreen();
        status.ToToggleFullScreen = FALSE;
    }

    g_CritialSection.Lock();
    status.bGameIsRunning = false;


    try {
        CloseExternalTextures();

        // Kill all textures?
        gTextureManager.RecycleAllTextures();
        gTextureManager.CleanUp();
        RDP_Cleanup();

        CDeviceBuilder::GetBuilder()->DeleteRender();
        CGraphicsContext::Get()->CleanUp();
        CDeviceBuilder::GetBuilder()->DeleteGraphicsContext();
        }
    catch(...)
    {
        TRACE0("Some exceptions during RomClosed");
    }

    g_CritialSection.Unlock();
    windowSetting.dps = windowSetting.fps = -1;
    windowSetting.lastSecDlistCount = windowSetting.lastSecFrameCount = 0xFFFFFFFF;
    status.gDlistCount = status.gFrameCount = 0;

}
Exemplo n.º 6
0
static void UpdateScreenStep2 (void)
{
    status.bVIOriginIsUpdated = false;

    if( status.ToToggleFullScreen && status.gDlistCount > 0 )
    {
        ChangeWindowStep2();
        return;
    }

    g_CritialSection.Lock();
    if( status.bHandleN64RenderTexture )
        g_pFrameBufferManager->CloseRenderTexture(true);
    
    g_pFrameBufferManager->SetAddrBeDisplayed(*g_GraphicsInfo.VI_ORIGIN_REG);

    if( status.gDlistCount == 0 )
    {
        // CPU frame buffer update
        uint32 width = *g_GraphicsInfo.VI_WIDTH_REG;
        if( (*g_GraphicsInfo.VI_ORIGIN_REG & (g_dwRamSize-1) ) > width*2 && *g_GraphicsInfo.VI_H_START_REG != 0 && width != 0 )
        {
            SetVIScales();
            CRender::GetRender()->DrawFrameBuffer(true);
            CGraphicsContext::Get()->UpdateFrame();
        }
        g_CritialSection.Unlock();
        return;
    }

    TXTRBUF_DETAIL_DUMP(TRACE1("VI ORIG is updated to %08X", *g_GraphicsInfo.VI_ORIGIN_REG));

    if( currentRomOptions.screenUpdateSetting == SCREEN_UPDATE_AT_VI_UPDATE )
    {
        CGraphicsContext::Get()->UpdateFrame();

        DEBUGGER_IF_DUMP( pauseAtNext, TRACE1("Update Screen: VIORIG=%08X", *g_GraphicsInfo.VI_ORIGIN_REG));
        DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(NEXT_FRAME);
        DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(NEXT_SET_CIMG);
        g_CritialSection.Unlock();
        return;
    }

    TXTRBUF_DETAIL_DUMP(TRACE1("VI ORIG is updated to %08X", *g_GraphicsInfo.VI_ORIGIN_REG));

    if( currentRomOptions.screenUpdateSetting == SCREEN_UPDATE_AT_VI_UPDATE_AND_DRAWN )
    {
        if( status.bScreenIsDrawn )
        {
            CGraphicsContext::Get()->UpdateFrame();
            DEBUGGER_IF_DUMP( pauseAtNext, TRACE1("Update Screen: VIORIG=%08X", *g_GraphicsInfo.VI_ORIGIN_REG));
        }
        else
        {
            DEBUGGER_IF_DUMP( pauseAtNext, TRACE1("Skip Screen Update: VIORIG=%08X", *g_GraphicsInfo.VI_ORIGIN_REG));
        }

        DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(NEXT_FRAME);
        DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(NEXT_SET_CIMG);
        g_CritialSection.Unlock();
        return;
    }

    if( currentRomOptions.screenUpdateSetting==SCREEN_UPDATE_AT_VI_CHANGE )
    {

        if( *g_GraphicsInfo.VI_ORIGIN_REG != status.curVIOriginReg )
        {
            if( *g_GraphicsInfo.VI_ORIGIN_REG < status.curDisplayBuffer || *g_GraphicsInfo.VI_ORIGIN_REG > status.curDisplayBuffer+0x2000  )
            {
                status.curDisplayBuffer = *g_GraphicsInfo.VI_ORIGIN_REG;
                status.curVIOriginReg = status.curDisplayBuffer;
                //status.curRenderBuffer = NULL;

                CGraphicsContext::Get()->UpdateFrame();
                DEBUGGER_IF_DUMP( pauseAtNext, TRACE1("Update Screen: VIORIG=%08X", *g_GraphicsInfo.VI_ORIGIN_REG));
                DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(NEXT_FRAME);
                DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(NEXT_SET_CIMG);
            }
            else
            {
                status.curDisplayBuffer = *g_GraphicsInfo.VI_ORIGIN_REG;
                status.curVIOriginReg = status.curDisplayBuffer;
                DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_FRAME, {DebuggerAppendMsg("Skip Screen Update, closed to the display buffer, VIORIG=%08X", *g_GraphicsInfo.VI_ORIGIN_REG);});
            }
        }
        else
        {
Exemplo n.º 7
0
bool StartVideo(void)
{
#ifndef _XBOX
	SystemParametersInfo(SPI_GETSCREENSAVEACTIVE, 0, &windowSetting.screenSaverStatus, 0);
	if( windowSetting.screenSaverStatus )	
		SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, FALSE, 0, 0);		// Disable screen saver

	windowSetting.timer = SetTimer(g_GraphicsInfo.hWnd, 100, 1000, (TIMERPROC)TimerProc);
#endif
	windowSetting.dps = windowSetting.fps = -1;
	windowSetting.lastSecDlistCount = windowSetting.lastSecFrameCount = 0xFFFFFFFF;

	g_CritialSection.Lock();

    memcpy(&g_curRomInfo.romheader, g_GraphicsInfo.HEADER, sizeof(ROMHeader));
    unsigned char *puc = (unsigned char *) &g_curRomInfo.romheader;
    unsigned int i;
    unsigned char temp;
    for (i = 0; i < sizeof(ROMHeader); i += 4) /* byte-swap the ROM header */
    {
        temp     = puc[i];
        puc[i]   = puc[i+3];
        puc[i+3] = temp;
        temp     = puc[i+1];
        puc[i+1] = puc[i+2];
        puc[i+2] = temp;
    }

	ROM_GetRomNameFromHeader(g_curRomInfo.szGameName, &g_curRomInfo.romheader);
	Ini_GetRomOptions(&g_curRomInfo);
	char *p = g_curRomInfo.szGameName + (lstrlen(g_curRomInfo.szGameName) -1);		// -1 to skip null
	while (p >= g_curRomInfo.szGameName)
	{
		if( *p == ':' || *p == '\\' || *p == '/' )
			*p = '-';
		p--;
	}

	GenerateCurrentRomOptions();
	status.dwTvSystem = CountryCodeToTVSystem(g_curRomInfo.romheader.nCountryID);
	if( status.dwTvSystem == TV_SYSTEM_NTSC )
		status.fRatio = 0.75f;
	else
		status.fRatio = 9/11.0f;;
	
	InitExternalTextures();
		
	try {
		CDeviceBuilder::GetBuilder()->CreateGraphicsContext();
		CGraphicsContext::InitWindowInfo();

		bool res = CGraphicsContext::Get()->Initialize(g_GraphicsInfo.hWnd, g_GraphicsInfo.hStatusBar, 640, 480, TRUE);		
		if(!res )
		{
			g_CritialSection.Unlock();
			return false;
		}

		CDeviceBuilder::GetBuilder()->CreateRender();
		CRender::GetRender()->Initialize();
		DLParser_Init();
		status.bGameIsRunning = true;
	}
	catch(...)
	{
		ErrorMsg("Exception caught while starting video renderer");
		throw 0;
	}

	g_CritialSection.Unlock();
	return true;
}
Exemplo n.º 8
0
void StartVideo(void)
{
#ifdef DEBUGON
//	_break();
#endif
    windowSetting.dps = windowSetting.fps = -1;
    windowSetting.lastSecDlistCount = windowSetting.lastSecFrameCount = 0xFFFFFFFF;

    g_CritialSection.Lock();

    memcpy(&g_curRomInfo.romheader, g_GraphicsInfo.HEADER, sizeof(ROMHeader));
#ifndef _BIG_ENDIAN
    unsigned char *puc = (unsigned char *) &g_curRomInfo.romheader;
    unsigned int i;
    unsigned char temp;
    for (i = 0; i < sizeof(ROMHeader); i += 4)
    {
        temp     = puc[i];
        puc[i]   = puc[i+3];
        puc[i+3] = temp;
        temp     = puc[i+1];
        puc[i+1] = puc[i+2];
        puc[i+2] = temp;
    }
#endif //_BIG_ENDIAN
    ROM_GetRomNameFromHeader(g_curRomInfo.szGameName, &g_curRomInfo.romheader);
    Ini_GetRomOptions(&g_curRomInfo);
    char *p = (char *) g_curRomInfo.szGameName + (strlen((char *) g_curRomInfo.szGameName) -1);     // -1 to skip null
    while (p >= (char *) g_curRomInfo.szGameName)
    {
        if( *p == ':' || *p == '\\' || *p == '/' )
            *p = '-';
        p--;
    }

    GenerateCurrentRomOptions();
    status.dwTvSystem = CountryCodeToTVSystem(g_curRomInfo.romheader.nCountryID);
    if( status.dwTvSystem == TV_SYSTEM_NTSC )
        status.fRatio = 0.75f;
    else
        status.fRatio = 9/11.0f;;
    
    InitExternalTextures();

    try {
#ifdef __GX__
		CDeviceBuilder::SelectDeviceType(OGL_DEVICE);
#endif //__GX__
#ifdef XENON
		CDeviceBuilder::SelectDeviceType(OGL_DEVICE);
#endif
        CDeviceBuilder::GetBuilder()->CreateGraphicsContext();
        CGraphicsContext::InitWindowInfo();
        
        windowSetting.bDisplayFullscreen = FALSE;
        bool res = CGraphicsContext::Get()->Initialize(0, 0, 640, 480, TRUE);
        CDeviceBuilder::GetBuilder()->CreateRender();
        CRender::GetRender()->Initialize();
        
        if( res )
        {
            DLParser_Init();
        }
        
        status.bGameIsRunning = true;
    }
    catch(...)
    {
        ErrorMsg("Error to start video");
        throw 0;
    }
   
    g_CritialSection.Unlock();
}