Exemplo n.º 1
0
//-----------------------------------------------------------------------------
// Purpose: Retrieve sprite object and set it up for rendering
// Input  : *pSpriteModel - 
//			frame - 
//			rendermode - 
// Output : CEngineSprite
//-----------------------------------------------------------------------------
CEngineSprite *Draw_SetSpriteTexture( const model_t *pSpriteModel, int frame, int rendermode )
{
	CEngineSprite			*psprite;
	IMaterial		*material;

	psprite = ( CEngineSprite * )modelinfo->GetModelExtraData( pSpriteModel );
	Assert( psprite );

	material = psprite->GetMaterial();
	if( !material )
		return NULL;
	
	CMatRenderContextPtr pRenderContext( materials );
	if ( ShouldDrawInWireFrameMode() || r_DrawBeams.GetInt() == 2 )
	{
		if ( !g_pBeamWireframeMaterial )
			g_pBeamWireframeMaterial = materials->FindMaterial( "shadertest/wireframevertexcolor", TEXTURE_GROUP_OTHER );
		pRenderContext->Bind( g_pBeamWireframeMaterial, NULL );
		return psprite;
	}
	
	psprite->SetFrame( frame );
	psprite->SetRenderMode( rendermode );

	pRenderContext->Bind( material );
	return psprite;
}