bool IFaceposerModels::IsModelShownIn3DView( int modelindex )
{
	CFacePoserModel *m = GetEntry( modelindex );
	if ( !m )
		return false;

	return m->GetVisibleIn3DView();
}
int IFaceposerModels::CountVisibleModels( void )
{
	int num = 0;
	int c = Count();
	for ( int i = 0; i < c; i++ )
	{
		CFacePoserModel *m = GetEntry( i );
		if ( !m )
			continue;

		if ( m->GetVisibleIn3DView() )
		{
			num++;
		}
	}

	return num;
}