Exemplo n.º 1
0
u32	CLevel::Objects_net_Save	(NET_Packet* _Packet, u32 start, u32 max_object_size)
{
	NET_Packet& Packet	= *_Packet;
	u32			position;
	for (; start<Objects.o_count(); start++)	{
		CObject		*_P = Objects.o_get_by_iterator(start);
		CGameObject *P = smart_cast<CGameObject*>(_P);
//		Msg			("save:iterating:%d:%s",P->ID(),*P->cName());
		if (P && !P->getDestroy() && P->net_SaveRelevant())	{
			Packet.w_u16			(u16(P->ID())	);
			Packet.w_chunk_open16	(position);
//			Msg						("save:saving:%d:%s",P->ID(),*P->cName());
			P->net_Save				(Packet);
#ifdef DEBUG
			u32 size				= u32		(Packet.w_tell()-position)-sizeof(u16);
//			Msg						("save:saved:%d bytes:%d:%s",size,P->ID(),*P->cName());
			if				(size>=65536)			{
				Debug.fatal	(DEBUG_INFO,"Object [%s][%d] exceed network-data limit\n size=%d, Pend=%d, Pstart=%d",
					*P->cName(), P->ID(), size, Packet.w_tell(), position);
			}
#endif
			Packet.w_chunk_close16	(position);
//			if (0==(--count))		
//				break;
			if (max_object_size > (NET_PacketSizeLimit - Packet.w_tell()))
				break;
		}
	}
	return	++start;
}
Exemplo n.º 2
0
CScriptMonsterHitInfo CScriptGameObject::GetMonsterHitInfo()
{
	CScriptMonsterHitInfo	ret_val;

	CBaseMonster *l_tpMonster = smart_cast<CBaseMonster *>(&object());
	if (l_tpMonster) {
		if (l_tpMonster->HitMemory.is_hit()) {
			CGameObject *pO = smart_cast<CGameObject *>(l_tpMonster->HitMemory.get_last_hit_object());
			ret_val.set((pO && !pO->getDestroy()) ?  pO->lua_game_object() : 0, l_tpMonster->HitMemory.get_last_hit_dir(), l_tpMonster->HitMemory.get_last_hit_time());
		}
	} else {
		ai().script_engine().script_log(ScriptStorage::eLuaMessageTypeError,"CScriptGameObject : cannot access class member GetMonsterHitInfo!");
	}
	return			(ret_val);
}
Exemplo n.º 3
0
void CCustomZone::feel_touch_delete(CObject* O) 
{
	CGameObject* pGameObject =smart_cast<CGameObject*>(O);
	if(!pGameObject->getDestroy())
	{
		StopObjectIdleParticles(pGameObject);
	}

	OBJECT_INFO_VEC_IT it = std::find(m_ObjectInfoMap.begin(),m_ObjectInfoMap.end(),pGameObject);
	if(it!=m_ObjectInfoMap.end())
	{	
		exit_Zone(*it);
		m_ObjectInfoMap.erase(it);
	}
}