Exemplo n.º 1
0
void CCommandFuncs::Vid(const char* szParameters)
{
#if 0
    // ripped from the renderware sdk
    CGameSettings * gameSettings = CCore::GetSingleton ( ).GetGame ( )->GetSettings();

    if ( strlen(szParameters) == 0 )
    {
        VideoMode           vidModemInfo;
        int                 vidMode, numVidModes, currentVidMode;

        numVidModes = gameSettings->GetNumVideoModes();
        currentVidMode = gameSettings->GetCurrentVideoMode();
        // Add the available video modes to the dialog
        for (vidMode = 0; vidMode < numVidModes; vidMode++)
        {
            gameSettings->GetVideoModeInfo(&vidModemInfo, vidMode);

            SString strMode ( "%d: %lu x %lu x %lu %s %s",
                    vidMode, vidModemInfo.width, vidModemInfo.height,
                    vidModemInfo.depth,
                    vidModemInfo.flags & rwVIDEOMODEEXCLUSIVE ?
                    "(Fullscreen)" : "",
                    currentVidMode == vidMode ? "(Current)" : "" );

            CCore::GetSingleton ().GetConsole ()->Printf ( strMode );
        }
        CCore::GetSingleton ().GetConsole ()->Printf( "* Syntax: vid <mode>" );
    }
    else
    {
        // Make sure no mod is loaded
        if ( !CCore::GetSingleton ().GetModManager ()->IsLoaded () )
        {
            // Grab the device window and what mode to switch to
            int iParameter = atoi ( szParameters );

            // Change the video mode
            GetVideoModeManager ()->ChangeVideoMode ( iParameter );

            // Grab viewport settings
            int iViewportX = CCore::GetSingleton ().GetGraphics()->GetViewportWidth ();
            int iViewportY = CCore::GetSingleton ().GetGraphics()->GetViewportHeight ();

            // Re-create all CGUI windows, for correct absolute sizes that depend on the (new) screen resolution
            CCore::GetSingleton ().GetLocalGUI ()->DestroyWindows ();
            CCore::GetSingleton ().GetGUI ()->SetResolution ( (float) iViewportX, (float) iViewportY );
            CCore::GetSingleton ().GetLocalGUI ()->CreateWindows ();

            // Reload console, serverbrowser and chat settings (removed in DestroyWindows)
            g_pCore->ApplyConsoleSettings ();
            g_pCore->ApplyMenuSettings ();
        }
        else
        {
            g_pCore->GetConsole ()->Echo ( "vid: Please disconnect before changing video mode" );
        }
    }
#endif
}
Exemplo n.º 2
0
///////////////////////////////////////////////////////////////
//
// CVideoModeManager::SetVideoMode
//
// Returns true if restart is required
//
///////////////////////////////////////////////////////////////
bool CVideoModeManager::SetVideoMode ( int iNextVideoMode, bool bNextWindowed, bool bNextFullScreenMinimize, int iNextFullscreenStyle )
{
    bool bRequiresRestart = false;

    // Resolution
    if ( iNextVideoMode > 0 && iNextVideoMode < (int)m_pGameSettings->GetNumVideoModes () )
    {
        if ( m_iNextVideoMode != iNextVideoMode )
        {
            m_iNextVideoMode = iNextVideoMode;
            if ( m_iCurrentVideoMode != iNextVideoMode )
            {
                bRequiresRestart = true;
            }
        }
    }

    // Windowed
    if ( m_bNextWindowed != bNextWindowed )
    {
        m_bNextWindowed = bNextWindowed;
        if ( m_bCurrentWindowed != bNextWindowed )
        {
            bRequiresRestart = true;
        }
    }

    // Full Screen Minimize
    m_bCurrentFullScreenMinimize = bNextFullScreenMinimize;

    // Fullscreen style
    if ( m_iNextFullscreenStyle != iNextFullscreenStyle )
    {
        m_iNextFullscreenStyle = iNextFullscreenStyle;
        if ( m_iCurrentFullscreenStyle != m_iNextFullscreenStyle )
        {
            if ( m_iCurrentFullscreenStyle == FULLSCREEN_STANDARD || m_iNextFullscreenStyle == FULLSCREEN_STANDARD )
            {
                bRequiresRestart = true;
            }
            else
            {
                m_iCurrentFullscreenStyle = m_iNextFullscreenStyle;
            }
        }
    }


    SaveCVars ();

    return bRequiresRestart;
}