Exemplo n.º 1
0
CGrappleHook *CGrappleHook::HookCreate(const Vector &vecOrigin, const QAngle &angAngles, CBaseEntity *pentOwner)
{
	// Create a new entity with CGrappleHook private data
	CGrappleHook *pHook = (CGrappleHook *)CreateEntityByName("grapple_hook");
	UTIL_SetOrigin(pHook, vecOrigin);
	pHook->SetAbsAngles(angAngles);
	pHook->Spawn();
	CWeaponGrapple *pOwner = (CWeaponGrapple *)pentOwner;
	pHook->m_hOwner = pOwner;
	pHook->SetOwnerEntity(pOwner->GetOwner());
	pHook->m_hPlayer = (CBasePlayer *)pOwner->GetOwner();
	return pHook;
}