Exemplo n.º 1
0
	/***************************************************************
		Loads the given instance from the database and returns
		a new Instance object.
	****************************************************************/
	CInstance* loadInstance(CInstanceHandler* hand, uint16 bcnmid, INSTANCETYPE type){
		const int8* fmtQuery = "SELECT name, bcnmId, fastestName, fastestTime, timeLimit, levelCap, lootDropId, rules, partySize, zoneId \
						    FROM bcnm_info \
							WHERE bcnmId = %u";

		int32 ret = Sql_Query(SqlHandle, fmtQuery, bcnmid);

		if (ret == SQL_ERROR ||
		Sql_NumRows(SqlHandle) == 0 ||
		Sql_NextRow(SqlHandle) != SQL_SUCCESS)
		{
			ShowError("Cannot load instance BCNM:%i \n",bcnmid);
		}
		else
		{
				CInstance* PInstance = new CInstance(hand,Sql_GetUIntData(SqlHandle,1), type);
				int8* tmpName;
				Sql_GetData(SqlHandle,0,&tmpName,NULL);
				PInstance->setBcnmName(tmpName);
				PInstance->setTimeLimit(Sql_GetUIntData(SqlHandle,4));
				PInstance->setLevelCap(Sql_GetUIntData(SqlHandle,5));
				PInstance->setLootId(Sql_GetUIntData(SqlHandle,6));
				PInstance->setMaxParticipants(Sql_GetUIntData(SqlHandle,8));
				PInstance->setZoneId(Sql_GetUIntData(SqlHandle,9));
				PInstance->m_RuleMask = (uint16)Sql_GetUIntData(SqlHandle,7);
				return PInstance;
		}
		return NULL;
	}