void CAttackHandler::UpdateAir() {
	if (airUnits.size() == 0) return;
	/*
	if enemy is dead, attacking = false
	every blue moon, do an air raid on most valuable thingy
	*/
	assert(!(airIsAttacking && airTarget == -1));
	if (airIsAttacking &&  (airUnits.size() == 0 || ai->cheat->GetUnitDef(airTarget) == NULL)) {
		airTarget = -1;
		airIsAttacking = false;
	}
	if (ai->cb->GetCurrentFrame() % (60*30*5) == 0  //5 mins
			|| (ai->cb->GetCurrentFrame() % (30*30) == 0 && airUnits.size() > 8)) { //30 secs && 8+ units
		//L("AH: trying to attack with air units.");
		int numOfEnemies = ai->cheat->GetEnemyUnits(unitArray);
		int bestID = -1;
		float bestFound = -1.0;
		for (int i = 0; i < numOfEnemies; i++) {
			int enemy = unitArray[i];
			if (enemy != -1 && ai->cheat->GetUnitDef(enemy) != NULL && ai->cheat->GetUnitDef(enemy)->metalCost > bestFound) {
				bestID = enemy;
				bestFound = ai->cheat->GetUnitDef(enemy)->metalCost;
			}
		}
		//L("AH: selected the enemy: " << bestID);
		if (bestID != -1 && ai->cheat->GetUnitDef(bestID)) {
			//give the order
			for (list<int>::iterator it = airUnits.begin(); it != airUnits.end(); it++) {
				CUNIT* u = ai->MyUnits[*it];
				u->Attack(bestID);
			}
			airIsAttacking = true;
			airTarget = bestID;
			ai->cb->SendTextMsg("AH: air group is attacking", 0);
		}
	}

	//TODO: units currently being built. (while the others are off attacking)

	if (ai->cb->GetCurrentFrame() % 1800 == 0) {
		airPatrolOrdersGiven = false;
	}

	if (!airPatrolOrdersGiven && !airIsAttacking) {
		//L("AH: updating air patrol routes");
//		assert(false);
		//get / make up some outer base perimeter points
		vector<float3> outerMeans;
		const int num = 3;
		outerMeans.reserve(num);
		if (kMeansK > 1) {
			int counter = 0;
			counter += kMeansK / 8; //offsetting the outermost one
			for (int i = 0; i < num; i++) {
				outerMeans.push_back(kMeansBase[counter]);
				if (counter < kMeansK-1) counter++;
			}
		} else {
			//theres just 1 kmeans and we need three
			for (int i = 0; i < num; i++) {
				outerMeans.push_back(kMeansBase[0] + float3(250*i, 0, 0));
			}
		}
		assert(outerMeans.size() == num);
		//give the patrol orders to the outer means
		for (list<int>::iterator it = airUnits.begin(); it != airUnits.end(); it++) {
			CUNIT* u = ai->MyUnits[*it];
			u->Move(outerMeans[0] + float3(0,50,0)); //do this first in case theyre in the enemy base
			for (int i = 0; i < num; i++) {
				u->PatrolShift(outerMeans[i]);
			}
		}
		airPatrolOrdersGiven = true;
	}
}