Exemplo n.º 1
0
	string CUBuild::GetFACTORY(){
		NLOG("CUBuild::GetFACTORY");
		const vector<CommandDescription>* di = G->cb->GetUnitCommands(uid);
		if(di == 0) return string("");
		list<string> possibles;
		float best_score = 0;
		string best = "";
		for(vector<CommandDescription>::const_iterator is = di->begin(); is != di->end();++is){
			if(is->id<0){

				CUnitTypeData* p = G->UnitDefLoader->GetUnitTypeDataByName(is->name);
				
				if(p->IsFactory()){

					if(!G->Pl->feasable(p,utd)) continue;
					if(p->IsUWStructure()!=(water||G->info->spacemod)) continue;

					float temp = G->efficiency->GetEfficiency(p->GetName());
					temp /= (p->GetUnitDef()->energyCost+(p->GetUnitDef()->metalCost*45));
					int r = G->mrand()%max(int(temp/4),1)+1;
					temp += (float)abs(r);

					if(temp > best_score){
						best_score = temp;
						best = p->GetName();
					}
				}
			}
		}
		return best;
	}
Exemplo n.º 2
0
	string CUBuild::GetGUNSHIP(){
		NLOG("CUBuild::GetGUNSHIP");
		const vector<CommandDescription>* di = G->cb->GetUnitCommands(uid);
		if(di == 0) return string("");
		list<string> possibles;
		float best_score = 0;
		string best = "";
		for(vector<CommandDescription>::const_iterator is = di->begin(); is != di->end();++is){
			if(is->id<0){

				CUnitTypeData* p =G->UnitDefLoader->GetUnitTypeDataByName(is->name);

				if(G->Pl->feasable(p,utd)==false) continue;
				if(p->IsGunship()){
					float temp = G->efficiency->GetEfficiency(p->GetName());
					temp /= (p->GetUnitDef()->energyCost+(p->GetUnitDef()->metalCost*45));
					temp = temp - G->mrand()%max(int(temp/4),1);
					if(temp > best_score){
						best_score = temp;
						best = p->GetName();
					}
				}
			}
		}
		return best;
	}
Exemplo n.º 3
0
	string CUBuild::GetDEFENCE(){
		NLOG("CUBuild::GetDEFENCE");

		const vector<CommandDescription>* di = G->cb->GetUnitCommands(uid);

		if(di == 0) return string("");

		list<string> possibles;

		int defnum = 0;

		for(vector<CommandDescription>::const_iterator is = di->begin(); is != di->end();++is){

			if(is->id<0){

				// retrieve the unit type information
				CUnitTypeData* p =G->UnitDefLoader->GetUnitTypeDataByName(is->name);
				const UnitDef* pd = p->GetUnitDef();

				if(Useless(p)) continue;

				if((p->GetUnitDef()->weapons.empty() == false)&&(!p->GetUnitDef()->isFeature)&&(!p->IsMobile())){
					if((G->info->spacemod == true)||(water == true)){
						if(G->Pl->feasable(p,utd)==false) continue;
						possibles.push_back(p->GetName());
						defnum++;
					} else if (pd->floater == false){
						if(G->Pl->feasable(p,utd)==false) continue;
						possibles.push_back(p->GetName());
						defnum++;
					}
				}
			}
		}

		if(possibles.empty() == false){
			defnum = G->mrand()%defnum;
			int j = 0;
			for(list<string>::iterator k = possibles.begin(); k != possibles.end(); ++k){
				if(j == defnum){
					return *k;
				}else{
					j++;
				}
			}
			return possibles.front();
		}
		
		return string("");
	}
Exemplo n.º 4
0
	string CUBuild::GetRAND_ASSAULT(){
		NLOG("CUBuild::GetRAND_ASSAULT");
		const vector<CommandDescription>* di = G->cb->GetUnitCommands(uid);
		if(di == 0) return string("");
		list<string> possibles;
		int defnum = 0;
		for(vector<CommandDescription>::const_iterator is = di->begin(); is != di->end();++is){
			if(is->id<0){

				CUnitTypeData* p =G->UnitDefLoader->GetUnitTypeDataByName(is->name);

				if(G->Pl->feasable(p,utd)==false) continue;
				if(p->IsAttacker()){
					possibles.push_back(p->GetName());
					defnum++;
				}
			}
		}
		if(possibles.empty() == false){
			defnum = G->mrand()%defnum;
			int j = 0;
			for(list<string>::iterator k = possibles.begin(); k != possibles.end(); ++k){
				if(j == defnum){
					return *k;
				}else{
					j++;
				}
			}
			return possibles.front();
		}else{
			return string("");
		}
	}
Exemplo n.º 5
0
	string CUBuild::GetMISSILE_UNIT(){
		NLOG("CUBuild::GetMISSILE_UNIT");
		const vector<CommandDescription>* di = G->cb->GetUnitCommands(uid);
		if(di == 0) return string("");
		list<string> possibles;
		float best_score = 0;
		string best = "";
		for(vector<CommandDescription>::const_iterator is = di->begin(); is != di->end();++is){
			if(is->id<0){

				CUnitTypeData* p =G->UnitDefLoader->GetUnitTypeDataByName(is->name);

				if(p->GetUnitDef()->metalCost+p->GetUnitDef()->energyCost > (G->cb->GetEnergyStorage()+G->cb->GetMetalStorage())*atof(G->Get_mod_tdf()->SGetValueDef("2.1", "AI\\cheap_multiplier").c_str())) continue;
				bool good = true;
				if(p->GetUnitDef()->canfly == false) good = false;
				if(p->GetUnitDef()->weapons.empty() == true) good = false;
				if(p->GetUnitDef()->builder == true) good = false;
				if(p->GetUnitDef()->transportCapacity > 0) good = false;
				bool found = false;
				for(vector<UnitDef::UnitDefWeapon>::const_iterator i = p->GetUnitDef()->weapons.begin(); i != p->GetUnitDef()->weapons.end(); ++i){
					if(i->def->interceptor > 0){
						continue;
					}
					if(i->def->type == string("StarburstLauncher")){
						found = true;
						break;
					}
				}
				if(found == false) good = false;
				if(good == true){
					float temp = G->efficiency->GetEfficiency(p->GetName());
					temp /= (p->GetUnitDef()->energyCost+(p->GetUnitDef()->metalCost*45));
					temp = temp - G->mrand()%min((int)(temp/3),1);
					if(temp > best_score){
						best_score = temp;
						best = p->GetName();
					}
				}
			}
		}
		return best;
	}
Exemplo n.º 6
0
	string CUBuild::GetSHIELD(){
		NLOG("CUBuild::GetSHIELD");
		const vector<CommandDescription>* di = G->cb->GetUnitCommands(uid);
		if(di == 0) return string("");
		list<string> possibles;
		float best_score = 0;
		string best = "";
		for(vector<CommandDescription>::const_iterator is = di->begin(); is != di->end();++is){
			if(is->id<0){

				CUnitTypeData* p =G->UnitDefLoader->GetUnitTypeDataByName(is->name);


				if(G->Pl->feasable(p,utd)) continue;

				if(p->GetUnitDef()->metalCost+p->GetUnitDef()->energyCost > (G->cb->GetEnergyStorage()+G->cb->GetMetalStorage())*atof(G->Get_mod_tdf()->SGetValueDef("2.1", "AI\\cheap_multiplier").c_str())) continue;

				bool found = false;
				if(p->GetUnitDef()->weapons.empty() == false){
					for(vector<UnitDef::UnitDefWeapon>::const_iterator i = p->GetUnitDef()->weapons.begin(); i != p->GetUnitDef()->weapons.end(); ++i){
						if(i->def->isShield){
							found = true;
							break;
						}
					}
				}
				if(found == true){
					float temp = G->efficiency->GetEfficiency(p->GetName());
					temp /= (p->GetUnitDef()->energyCost+(p->GetUnitDef()->metalCost*45));
					temp = temp - G->mrand()%max(int(temp/4),1);
					if(temp > best_score){
						best_score = temp;
						best = p->GetName();
					}
				}
			}
		}
		return best;
	}
Exemplo n.º 7
0
	string CUBuild::GetBUILDER(){
		NLOG("CUBuild::GetBUILDER");
		const vector<CommandDescription>* di = G->cb->GetUnitCommands(uid);
		if(di == 0) return string("");
		list<string> possibles;
		float best_score = 0;
		string best = "";
		for(vector<CommandDescription>::const_iterator is = di->begin(); is != di->end();++is){
			if(is->id<0){
				
				CUnitTypeData* p =G->UnitDefLoader->GetUnitTypeDataByName(is->name);


				if(p->GetUnitDef()->builder&&((p->GetUnitDef()->movedata !=0)||p->GetUnitDef()->canfly)){
					if(G->Pl->feasable(p,utd)==false) continue;
					if(p->GetUnitDef()->floater){
						if(G->info->spacemod||water){
							float temp = G->efficiency->GetEfficiency(p->GetUnitDef()->name);
							if(!p->GetUnitDef()->buildOptions.empty()){
								for(map<int,std::string>::const_iterator i = p->GetUnitDef()->buildOptions.begin(); i != p->GetUnitDef()->buildOptions.end(); ++i){
									temp += G->efficiency->GetEfficiency(i->second);
								}
							}
							temp*=p->GetUnitDef()->buildSpeed;
							temp /= (p->GetUnitDef()->energyCost+(p->GetUnitDef()->metalCost*45));
							temp = temp - G->mrand()%max(int(temp/4),1);
							if(temp > best_score){
								best_score = temp;
								best = p->GetName();
							}
						}
					}
				}
			}
		}
		return best;
	}
	bool CConfigTaskManager::LoadTaskList(){
		NLOG("CConfigTaskManager::LoadTaskList");

		CUnit* u = G->unit_array[unit];

		CUnitTypeData* utd = u->GetUnitDataType();

		vector<string> vl;
		string sl;
		if(G->Cached->cheating){
			sl= G->Get_mod_tdf()->SGetValueMSG(string("TASKLISTS\\CHEAT\\")+utd->GetName());
		}else{
			sl = G->Get_mod_tdf()->SGetValueMSG(string("TASKLISTS\\NORMAL\\")+utd->GetName());
		}

		tolowercase(sl);
		trim(sl);
		string us = utd->GetName();
		if(sl != string("")){
			CTokenizer<CIsComma>::Tokenize(vl, sl, CIsComma());
			if(vl.empty() == false){
				int randnum = G->mrand()%vl.size();
				us = vl.at(min(randnum,max(int(vl.size()-1),1)));
			}
		}

		string s = G->Get_mod_tdf()->SGetValueMSG(string("TASKLISTS\\LISTS\\")+us);

		if(s.empty()){
			G->L.print(" error loading tasklist for unit :: \"" + us + "\" :: buffer empty, most likely because of an empty list");
			nolist=true;
			return false;
		}

		tolowercase(s);
		trim(s);

		vector<string> v;

		CTokenizer<CIsComma>::Tokenize(v, s, CIsComma());

		if(v.empty() == false){
			G->L.print("loading contents of  tasklist :: " + us + " :: filling tasklist with #" + to_string(v.size()) + " items");
			bool polate=false;
			bool polation = G->info->rule_extreme_interpolate;
			btype bt = G->Manufacturer->GetTaskType(G->Get_mod_tdf()->SGetValueDef("b_na","AI\\interpolate_tag"));

			if(utd->IsFactory()){
				polation = false;
			}

			if(bt == B_NA){
				polation = false;
			}


			// TASKS LOADING
			
			for(std::vector<string>::iterator vi = v.begin(); vi != v.end(); ++vi){
				if(polation){
					if(polate){
						boost::shared_ptr<IModule> t(new CKeywordConstructionTask(G,u->GetID(),bt));
						tasks.push_back(t);
					}
					polate = !polate;
				}
				std::string q = *vi;

				trim(q);
				tolowercase(q);

				CUnitTypeData* b = G->UnitDefLoader->GetUnitTypeDataByName(q);
				if(b != 0){
					boost::shared_ptr<IModule> t(new CUnitConstructionTask(G,u->GetID(),utd,b));
					tasks.push_back(t);
				}else if(q == string("")){
					continue;
				}else if(q == string("b_na")){
					continue;
				} else if(q == string("no_rule_interpolation")){
					polation=false;
				} else if(q == string("rule_interpolate")){
					polation=true;
				}else if(q == string("base_pos")){
					G->Map->base_positions.push_back(G->GetUnitPos(u->GetID()));
				} else if(q == string("gaia")){
					G->info->gaia = true;
				} else if(q == string("not_gaia")){
					G->info->gaia = false;
				} else if(q == string("switch_gaia")){
					G->info->gaia = !G->info->gaia;
				} else if(q == string("b_factory")){
					boost::shared_ptr<IModule> t(new CKeywordConstructionTask(G,u->GetID(),B_FACTORY));
					tasks.push_back(t);
				} else if(q == string("b_power")){
					boost::shared_ptr<IModule> t(new CKeywordConstructionTask(G,u->GetID(),B_POWER));
					tasks.push_back(t);
				} else if(q == string("b_defence")){
					boost::shared_ptr<IModule> t(new CKeywordConstructionTask(G,u->GetID(),B_DEFENCE));
					tasks.push_back(t);
				}  else if(q == string("b_mex")){
					boost::shared_ptr<IModule> t(new CKeywordConstructionTask(G,u->GetID(),B_MEX));
					tasks.push_back(t);
				} else{
					btype x = G->Manufacturer->GetTaskType(q);
					if( x != B_NA){
						boost::shared_ptr<IModule> t(new CKeywordConstructionTask(G,u->GetID(),x));
						tasks.push_back(t);
					}else{
						G->L.print("error :: a value :: " + *vi +" :: was parsed in :: "+us + " :: this does not have a valid UnitDef according to the engine, and is not a Task keyword such as repair or b_mex");
					}
				}

			}
			if(utd->GetUnitDef()->isCommander){
				G->Map->basepos = G->GetUnitPos(u->GetID());
			}

			G->L.print("loaded contents of  tasklist :: " + us + " :: loaded tasklist at " + to_string(tasks.size()) + " items");
			return !tasks.empty();
		} else{
			G->L.print(" error loading contents of  tasklist :: " + us + " :: buffer empty, most likely because of an empty tasklist");
			return false;
		}
	}
Exemplo n.º 9
0
	string CUBuild::GetRANDOM(){
		NLOG("CUBuild::GetRANDOM");
		const vector<CommandDescription>* di = G->cb->GetUnitCommands(uid);
		if(di == 0) return string("");
		list<string> possibles;
		int randnum = 0;

		// for each possible build command the unit could do
		for(vector<CommandDescription>::const_iterator is = di->begin(); is != di->end();++is){

			if(is->id<0){

				// retrieve the unit type information
				CUnitTypeData* p =G->UnitDefLoader->GetUnitTypeDataByName(is->name);
				
				// no mine fields
				if(p->GetUnitDef()->canKamikaze &&((!p->GetUnitDef()->canfly)&&(p->GetUnitDef()->movedata == 0))){
					// IT'S AN EXPLOSIVE MINE!!!!
					// We dont want nonblocking mines built ontop of eachother next to the factory!!!!!!!!!!!
					continue;
				}
				
				// no radar towers!!!!
				if((p->GetUnitDef() ->radarRadius > 10)&&((!p->GetUnitDef()->builder)||p->GetUnitDef()->isAirBase)){
					continue;
				}
				
				// no resource storage!!!!!!!!
				if((p->GetUnitDef()->energyStorage > 100)||(p->GetUnitDef()->metalStorage > 100)){
					continue;
				}

				// no metal makers
				if(p->GetUnitDef()->isMetalMaker){
					continue;
				}
				
				// remove 'useless' or 'irrelevant' items
				if(Useless(p)){
					continue;
				}
				
				if((p->GetUnitDef()->metalCost+p->GetUnitDef()->energyCost < (G->cb->GetEnergy()+G->cb->GetMetal())*0.9)&&(((!p->GetUnitDef()->floater)&&(!water)&&(!G->info->spacemod))||(G->info->spacemod||water))){
					
					// check the antistall algorithm if it's ok
					if(!G->Pl->feasable(p,utd)){
						continue;
					}
					
					possibles.push_back(p->GetName());
					randnum++;
				}
			}
		}

		// if potential items where found
		if(!possibles.empty()){

			// randomly pick one of the
			randnum = G->mrand()%randnum;

			// remove entries from the beginning of the list of potential items
			// so that the randnum'th entry is at the begining of the list
			while(randnum > 0){
				possibles.pop_front();
			}
			
			// now that we've removed all those entries our random selection
			// is at the front of the list, so lets return it
			return possibles.front();
		}

		return string("");
	}
Exemplo n.º 10
0
	string CUBuild::GetSCOUT(){
		NLOG("CUBuild::GetSCOUT");

		const vector<CommandDescription>* di = G->cb->GetUnitCommands(uid);

		if(di == 0) return string("");

		list<string> possibles;

		for(vector<CommandDescription>::const_iterator is = di->begin(); is != di->end();++is){
			if(is->id<0){

				CUnitTypeData* p =G->UnitDefLoader->GetUnitTypeDataByName(is->name);


				//if(Useless(ud)) continue;
				if((p->GetUnitDef()->speed > G->info->scout_speed)&&(p->GetUnitDef()->movedata != 0)&&(p->GetUnitDef()->canfly == false)&&(p->GetUnitDef()->transportCapacity == 0)&&(p->GetUnitDef()->isCommander == false)&&(p->GetUnitDef()->builder == false))  possibles.push_back(p->GetName());
				if((p->GetUnitDef()->weapons.empty() == true)&&(p->GetUnitDef()->canfly == true)&&(p->GetUnitDef()->transportCapacity == 0)&&(p->GetUnitDef()->isCommander == false)&&(p->GetUnitDef()->builder == false))  possibles.push_back(p->GetName());
				if((p->GetUnitDef()->weapons.empty()==true)&&(p->GetUnitDef()->canResurrect == false)&&(p->GetUnitDef()->canCapture == false)&&(p->GetUnitDef()->builder == false)&& ((p->GetUnitDef()->canfly==true)||(p->GetUnitDef()->movedata != 0)) &&((p->GetUnitDef()->radarRadius > 10)||(p->GetUnitDef()->sonarRadius > 10)))  possibles.push_back(p->GetName());
			}
		}
		if(possibles.empty() == false) return possibles.front();
		return string("");
	}
Exemplo n.º 11
0
	string CUBuild::GetGEO(){
		NLOG("CUBuild::GetGEO");

		const vector<CommandDescription>* di = G->cb->GetUnitCommands(uid);

		if(di == 0) return string("");

		list<string> possibles;

		for(vector<CommandDescription>::const_iterator is = di->begin(); is != di->end();++is){
			if(is->id<0){

				CUnitTypeData* p =G->UnitDefLoader->GetUnitTypeDataByName(is->name);

				if(G->Pl->feasable(p,utd)==false) continue;
				if(p->GetUnitDef()->needGeo&&(p->GetUnitDef()->builder == false)) possibles.push_back(p->GetName());
			}
		}

		if(possibles.empty() == false){
			return possibles.front();
		}

		return string("");
	}
Exemplo n.º 12
0
	bool CUBuild::OkBuildSelection(string name){

		CUnitTypeData* u =G->UnitDefLoader->GetUnitTypeDataByName(name);


		float emax=1000000000;
		string key = "Resource\\MaxEnergy\\";
		key += u->GetName();
		G->Get_mod_tdf()->GetDef(emax,"3000000",key);// +300k energy per tick by default/**/
		if(G->Pl->GetEnergyIncome() > emax){
			//G->L.print("Factor::CBuild  emax " + name);
			return false;
		}
		//NLOG("CManufacturer::CBuild  Resource\\MinEnergy\\");
		float emin=1;
		key = "Resource\\MinEnergy\\";
		key += u->GetName();
		G->Get_mod_tdf()->GetDef(emin,"0",key);// +0k energy per tick by default/**/
		if(G->Pl->GetEnergyIncome() < emin){
			//G->L.print("Factor::CBuild  emin " + name);
			return false;
		}
		// Now sort out stuff that can only be built one at a time

		if(u->GetSoloBuild()){
			if(u->GetSoloBuildActive()){
				// One is already being built! We're not supposed to build more than one at any one time.
				return false;
			}
			deque<CBPlan* >* b = G->Manufacturer->BPlans;
			if(b->empty() == false){
				//
				for(deque<CBPlan* >::iterator i = b->begin(); i != b->end(); ++i){
					string s = (*i)->utd->GetName();
					if(s == u->GetName()){
						return false;
					}
				}
			}
		}

		// Now sort out if it's one of those things that can only be built once
		if(u->GetSingleBuild()){

			if(u->GetSingleBuildActive()){
				return false;
			}

			deque<CBPlan* >* b = G->Manufacturer->BPlans;
			if(b->empty() == false){
				//
				for(deque<CBPlan* >::iterator i = b->begin(); i != b->end(); ++i){
					string s = (*i)->utd->GetName();
					if(s == name){
						return false;
					}
				}
			}
		}

		return true;
	}