Exemplo n.º 1
0
//-----------------------------------------------------------------------------
// Steam P2P messages
//-----------------------------------------------------------------------------
void CWarsExtension::ReceiveSteamP2PMessages( ISteamNetworking *pSteamNetworking, int channel, CUtlVector<WarsMessageData_t> &messageQueue )
{
	if( !pSteamNetworking )
		return;

	char *pchRecvBuf = NULL;
	uint32 cubMsgSize;
	CSteamID steamIDRemote;

	while ( pSteamNetworking->IsP2PPacketAvailable( &cubMsgSize, channel ) )
	{
		if ( pchRecvBuf )
			free( pchRecvBuf );

		pchRecvBuf = (char *)malloc( cubMsgSize );

		// see if there is any data waiting on the socket
		if ( !pSteamNetworking->ReadP2PPacket( pchRecvBuf, cubMsgSize, &cubMsgSize, &steamIDRemote, channel ) )
			break;

		if ( cubMsgSize < sizeof( uint32 ) )
		{
			Warning( "Got garbage on server socket, too short\n" );
			continue;
		}

		messageQueue.AddToTail();
		messageQueue.Tail().steamIDRemote = steamIDRemote;
		messageQueue.Tail().buf.Put( pchRecvBuf, cubMsgSize );
	}

	if ( pchRecvBuf )
		free( pchRecvBuf );
}