//-----------------------------------------------------------------------------
// Purpose:
// Input  : fTimeDelta -
//-----------------------------------------------------------------------------
void C_EntityParticleTrail::Update( float fTimeDelta )
{
    float tempDelta = fTimeDelta;
    studiohdr_t *pStudioHdr;
    mstudiohitboxset_t *set;
    matrix3x4_t	*hitboxbones[MAXSTUDIOBONES];

    C_BaseEntity *pMoveParent = GetMoveParent();
    if ( !pMoveParent )
        return;

    C_BaseAnimating *pAnimating = pMoveParent->GetBaseAnimating();
    if (!pAnimating)
        goto trailNoHitboxes;

    if ( !pAnimating->HitboxToWorldTransforms( hitboxbones ) )
        goto trailNoHitboxes;

    pStudioHdr = modelinfo->GetStudiomodel( pAnimating->GetModel() );
    if (!pStudioHdr)
        goto trailNoHitboxes;

    set = pStudioHdr->pHitboxSet( pAnimating->GetHitboxSet() );
    if ( !set )
        goto trailNoHitboxes;

    //Add new particles
    while ( m_teParticleSpawn.NextEvent( tempDelta ) )
    {
        int nHitbox = random->RandomInt( 0, set->numhitboxes - 1 );
        mstudiobbox_t *pBox = set->pHitbox(nHitbox);

        AddParticle( tempDelta, pBox->bbmin, pBox->bbmax, *hitboxbones[pBox->bone] );
    }
    return;

trailNoHitboxes:
    while ( m_teParticleSpawn.NextEvent( tempDelta ) )
    {
        AddParticle( tempDelta, pMoveParent->CollisionProp()->OBBMins(), pMoveParent->CollisionProp()->OBBMaxs(), pMoveParent->EntityToWorldTransform() );
    }
}