Exemplo n.º 1
0
void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid, uint16 flag, uint64 guid2)
{
    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        sLog->outError("WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
            guid1, guid2, spellid, flag, pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    switch (flag)
    {
        case ACT_COMMAND:                                   //0x07
            switch (spellid)
            {
                case COMMAND_STAY:                          //flat=1792  //STAY
                    pet->AttackStop();
                    pet->InterruptNonMeleeSpells(false);
                    pet->StopMoving();
                    pet->GetMotionMaster()->Clear(false);
                    pet->GetMotionMaster()->MoveIdle();
                    charmInfo->SetCommandState(COMMAND_STAY);

                    charmInfo->SetIsCommandAttack(false);
                    charmInfo->SetIsAtStay(true);
                    charmInfo->SetIsFollowing(false);
                    charmInfo->SetIsReturning(false);
                    charmInfo->SaveStayPosition();
                    break;
                case COMMAND_FOLLOW:                        //spellid=1792  //FOLLOW
                    pet->AttackStop();
                    pet->InterruptNonMeleeSpells(false);
                    pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle());
                    charmInfo->SetCommandState(COMMAND_FOLLOW);

                    charmInfo->SetIsCommandAttack(false);
                    charmInfo->SetIsAtStay(false);
                    charmInfo->SetIsReturning(true);
                    charmInfo->SetIsFollowing(false);
                    break;
                case COMMAND_ATTACK:                        //spellid=1792  //ATTACK
                {
                    // Can't attack if owner is pacified
                    if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
                    {
                        //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
                        //TODO: Send proper error message to client
                        return;
                    }

                    // only place where pet can be player
                    Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
                    if (!TargetUnit)
                        return;

                    if (Unit* owner = pet->GetOwner())
                        if (!owner->IsValidAttackTarget(TargetUnit))
                            return;

                    // Not let attack through obstructions
                    if (sWorld->getBoolConfig(CONFIG_PET_LOS))
                    {
                        if (!pet->IsWithinLOSInMap(TargetUnit))
                            return;
                    }

                    pet->ClearUnitState(UNIT_STATE_FOLLOW);
                    // This is true if pet has no target or has target but targets differs.
                    if (pet->getVictim() != TargetUnit || (pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
                    {
                        if (pet->getVictim())
                            pet->AttackStop();

                        if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled)
                        {
                            charmInfo->SetIsCommandAttack(true);
                            charmInfo->SetIsAtStay(false);
                            charmInfo->SetIsFollowing(false);
                            charmInfo->SetIsReturning(false);

                            pet->ToCreature()->AI()->AttackStart(TargetUnit);

                            //10% chance to play special pet attack talk, else growl
                            if (pet->ToCreature()->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
                                pet->SendPetTalk((uint32)PET_TALK_ATTACK);
                            else
                            {
                                // 90% chance for pet and 100% chance for charmed creature
                                pet->SendPetAIReaction(guid1);
                            }
                        }
                        else                                // charmed player
                        {
                            if (pet->getVictim() && pet->getVictim() != TargetUnit)
                                pet->AttackStop();

                            charmInfo->SetIsCommandAttack(true);
                            charmInfo->SetIsAtStay(false);
                            charmInfo->SetIsFollowing(false);
                            charmInfo->SetIsReturning(false);

                            pet->Attack(TargetUnit, true);
                            pet->SendPetAIReaction(guid1);
                        }
                    }
                    break;
                }
                case COMMAND_ABANDON:                       // abandon (hunter pet) or dismiss (summoned pet)
                    if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
                        _player->StopCastingCharm();
                    else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
                    {
                        ASSERT(pet->GetTypeId() == TYPEID_UNIT);
                        if (pet->isPet())
                        {
                            if (((Pet*)pet)->getPetType() == HUNTER_PET)
                                GetPlayer()->RemovePet((Pet*)pet, PET_SLOT_DELETED);
                            else
                                //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                                pet->setDeathState(CORPSE);
                        }
                        else if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
                        {
                            ((Minion*)pet)->UnSummon();
                        }
                    }
                    break;
                case COMMAND_MOVE:
                    pet->AttackStop();
                    pet->InterruptNonMeleeSpells(false);
                    pet->GetMotionMaster()->Clear(false);
                    pet->GetMotionMaster()->MoveIdle();
                    charmInfo->SetCommandState(COMMAND_MOVE);

                    charmInfo->SetIsCommandAttack(true);
                    charmInfo->SetIsAtStay(true);
                    charmInfo->SetIsFollowing(false);
                    charmInfo->SetIsReturning(false);
                    charmInfo->SaveStayPosition();
                    break;
                default:
                    sLog->outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x6
            switch (spellid)
            {
                case REACT_PASSIVE:                         //passive
                    pet->AttackStop();

                case REACT_DEFENSIVE:                       //recovery
                case REACT_AGGRESSIVE:                      //activete
                    if (pet->GetTypeId() == TYPEID_UNIT)
                        pet->ToCreature()->SetReactState(ReactStates(spellid));
                    break;
            }
            break;
        case ACT_DISABLED:                                  // 0x81    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x01
        case ACT_ENABLED:                                   // 0xC1    spell
        {
            Unit* unit_target = NULL;

            if (guid2)
                unit_target = ObjectAccessor::GetUnit(*_player, guid2);

            // do not cast unknown spells
            SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
            if (!spellInfo)
            {
                sLog->outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            if (spellInfo->StartRecoveryCategory > 0)
                if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
                    return;

            for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
            {
                if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
                    return;
            }

            // do not cast not learned spells
            if (!pet->HasSpell(spellid) || spellInfo->IsPassive())
                return;

            //  Clear the flags as if owner clicked 'attack'. AI will reset them
            //  after AttackStart, even if spell failed
            if (pet->GetCharmInfo())
            {
                pet->GetCharmInfo()->SetIsAtStay(false);
                pet->GetCharmInfo()->SetIsCommandAttack(true);
                pet->GetCharmInfo()->SetIsReturning(false);
                pet->GetCharmInfo()->SetIsFollowing(false);
            }

            Spell* spell = new Spell(pet, spellInfo, TRIGGERED_NONE);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            //auto turn to target unless possessed
            if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
            {
                if (unit_target)
                {
                    pet->SetInFront(unit_target);
                    if (unit_target->GetTypeId() == TYPEID_PLAYER)
                        pet->SendUpdateToPlayer((Player*)unit_target);
                }
                else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
                {
                    pet->SetInFront(unit_target2);
                    if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                        pet->SendUpdateToPlayer((Player*)unit_target2);
                }
                if (Unit* powner = pet->GetCharmerOrOwner())
                    if (powner->GetTypeId() == TYPEID_PLAYER)
              pet->SendUpdateToPlayer(powner->ToPlayer());
                result = SPELL_CAST_OK;
            }

            if (result == SPELL_CAST_OK)
            {
                pet->ToCreature()->AddCreatureSpellCooldown(spellid);

                unit_target = spell->m_targets.GetUnitTarget();

                //10% chance to play special pet attack talk, else growl
                //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if (pet->ToCreature()->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                {
                    pet->SendPetAIReaction(guid1);
                }

                if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
                {
                    // This is true if pet has no target or has target but targets differs.
                    if (pet->getVictim() != unit_target)
                    {
                        if (pet->getVictim())
                            pet->AttackStop();
                        pet->GetMotionMaster()->Clear();
                        if (pet->ToCreature()->IsAIEnabled)
                            pet->ToCreature()->AI()->AttackStart(unit_target);
                    }
                }

                spell->prepare(&(spell->m_targets));
            }
            else
            {
                if (pet->isPossessed() || pet->IsVehicle())
                    Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
                else
                    pet->SendPetCastFail(spellid, result);

                if (!pet->ToCreature()->HasSpellCooldown(spellid))
                    GetPlayer()->SendClearCooldown(spellid, pet);

                spell->finish(false);
                delete spell;

                // reset specific flags in case of spell fail. AI will reset other flags
                if (pet->GetCharmInfo())
                    pet->GetCharmInfo()->SetIsCommandAttack(false);
            }
            break;
        }
        default:
            sLog->outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
    }
}
Exemplo n.º 2
0
void WorldSession::HandlePetAction( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data, 8+2+2+8);

    uint64 guid1;
    uint16 spellid;
    uint16 flag;
    uint64 guid2;
    recv_data >> guid1;                                     //pet guid
    recv_data >> spellid;
    recv_data >> flag;                                      //delete = 0x0700 CastSpell = C100
    recv_data >> guid2;                                     //tag guid

    // used also for charmed creature
    Unit* pet= ObjectAccessor::GetUnit(*_player, guid1);
    sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.\n", uint32(GUID_LOPART(guid1)), flag, spellid, uint32(GUID_LOPART(guid2)) );
    if(!pet)
    {
        sLog.outError( "Pet %u not exist.\n", uint32(GUID_LOPART(guid1)) );
        return;
    }

    if(pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
    {
        sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.\n", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() );
        return;
    }

    if(!pet->isAlive())
        return;

    if(pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
        return;

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    switch(flag)
    {
        case ACT_COMMAND:                                   //0x0700
            // Possessed or shared vision pets are only able to attack
            //if ((pet->isPossessed() || pet->HasAuraType(SPELL_AURA_BIND_SIGHT)) && spellid != COMMAND_ATTACK)
            //    return;

            switch(spellid)
            {
                case COMMAND_STAY:                          //flat=1792  //STAY
                    pet->AttackStop();
                    pet->InterruptNonMeleeSpells(false);
                    pet->GetMotionMaster()->MoveIdle();
                    charmInfo->SetCommandState( COMMAND_STAY );

                    charmInfo->SetIsCommandAttack(false);
                    charmInfo->SetIsAtStay(true);
                    charmInfo->SetIsFollowing(false);
                    charmInfo->SetIsReturning(false);
                    charmInfo->SaveStayPosition();
                    break;
                case COMMAND_FOLLOW:                        //spellid=1792  //FOLLOW
                    pet->AttackStop();
                    pet->InterruptNonMeleeSpells(false);
                    pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,pet->GetFollowAngle());
                    charmInfo->SetCommandState( COMMAND_FOLLOW );

                    charmInfo->SetIsCommandAttack(false);
                    charmInfo->SetIsAtStay(false);
                    charmInfo->SetIsReturning(true);
                    charmInfo->SetIsFollowing(false);
                    break;
                case COMMAND_ATTACK:                        //spellid=1792  //ATTACK
                {
                    // Can't attack if owner is pacified
                    if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
                    {
                        //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
                        //TODO: Send proper error message to client
                        return;
                    }

                    // only place where pet can be player
                    Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
                    if(!TargetUnit)
                        return;

                    if(!pet->canAttack(TargetUnit))
                        return;

                    // Not let attack through obstructions
                    if(sWorld.getConfig(CONFIG_PET_LOS))
                    {

                      if(!pet->IsWithinLOSInMap(TargetUnit))
                        return;

                    }
                    
                    pet->clearUnitState(UNIT_STAT_FOLLOW);
                    // This is true if pet has no target or has target but targets differs.
                    if(pet->getVictim() != TargetUnit || ( pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack() ))
                    {
                        if (pet->getVictim())
                            pet->AttackStop();


                        if(pet->GetTypeId() != TYPEID_PLAYER && ((Creature*)pet)->IsAIEnabled)
                        {
                            charmInfo->SetIsCommandAttack(true);
                            charmInfo->SetIsAtStay(false);
                            charmInfo->SetIsFollowing(false);
                            charmInfo->SetIsReturning(false);

                            ((Creature*)pet)->AI()->AttackStart(TargetUnit);

                            //10% chance to play special pet attack talk, else growl
                            if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
                                pet->SendPetTalk((uint32)PET_TALK_ATTACK);
                            else
                            {
                                // 90% chance for pet and 100% chance for charmed creature
                                pet->SendPetAIReaction(guid1);
                            }
                        }
                        else                                // charmed player
                        {
                            if(pet->getVictim() && pet->getVictim() != TargetUnit)
                                pet->AttackStop();
                            charmInfo->SetIsCommandAttack(true);
                            charmInfo->SetIsAtStay(false);
                            charmInfo->SetIsFollowing(false);
                            charmInfo->SetIsReturning(false);

                            pet->Attack(TargetUnit,true);
                            pet->SendPetAIReaction(guid1);
                        }
                    }
                    break;
                }
                case COMMAND_ABANDON:                       // abandon (hunter pet) or dismiss (summoned pet)
                    if(((Creature*)pet)->isPet())
                    {
                        Pet* p = (Pet*)pet;
                        if(p->getPetType() == HUNTER_PET)
                            _player->RemovePet(p,PET_SAVE_AS_DELETED);
                        else
                            //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                            p->setDeathState(CORPSE);

                    }
                    else                                    // charmed or possessed
                        _player->Uncharm();
                    break;
                default:
                    sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", flag, spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x600
            switch(spellid)
            {
                case REACT_PASSIVE:                         //passive
                    pet->AttackStop();

                case REACT_DEFENSIVE:                       //recovery
                case REACT_AGGRESSIVE:                      //activete
                    if(pet->GetTypeId() == TYPEID_UNIT)
                        ((Creature*)pet)->SetReactState( ReactStates(spellid) );
                    break;
            }
            break;
        case ACT_DISABLED:                                  //0x8100    spell (disabled), ignore
        case ACT_CAST:                                      //0x0100
        case ACT_ENABLED:                                   //0xc100    spell
        {
            Unit* unit_target = NULL;

            if (((Creature*)pet)->GetGlobalCooldown() > 0)
                return;

            if(guid2)
                unit_target = ObjectAccessor::GetUnit(*_player,guid2);

            // do not cast unknown spells
            SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid );
            if(!spellInfo)
            {
                sLog.outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            for(uint32 i = 0; i < 3;i++)
            {
                if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY)
                    return;
            }

            // do not cast not learned spells
            if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
                return;

            //  Clear the flags as if owner clicked 'attack'. AI will reset them
            //  after AttackStart, even if spell failed
            if (pet->GetCharmInfo())
            {
                pet->GetCharmInfo()->SetIsAtStay(false);
                pet->GetCharmInfo()->SetIsCommandAttack(true);
                pet->GetCharmInfo()->SetIsReturning(false);
                pet->GetCharmInfo()->SetIsFollowing(false);
            }

            Spell *spell = new Spell(pet, spellInfo, false);

            int16 result = spell->PetCanCast(unit_target);

                                                            //auto turn to target unless possessed
            if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed())
            {
                pet->SetInFront(unit_target);
                if( unit_target->GetTypeId() == TYPEID_PLAYER )
                    pet->SendUpdateToPlayer( (Player*)unit_target );
                if(Unit* powner = pet->GetCharmerOrOwner())
                    if(powner->GetTypeId() == TYPEID_PLAYER)
                        pet->SendUpdateToPlayer((Player*)powner);
                result = -1;
            }

            if(result == -1)
            {
                ((Creature*)pet)->AddCreatureSpellCooldown(spellid);
                if (((Creature*)pet)->isPet())
                    ((Pet*)pet)->CheckLearning(spellid);

                unit_target = spell->m_targets.getUnitTarget();

                //10% chance to play special pet attack talk, else growl
                //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if(((Creature*)pet)->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                {
                    pet->SendPetAIReaction(guid1);
                }

                if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed())
                {
                    // This is true if pet has no target or has target but targets differs.
                    if (pet->getVictim() != unit_target)
                    {
                        if (pet->getVictim())
                            pet->AttackStop();
                        pet->GetMotionMaster()->Clear();
                        if (((Creature*)pet)->IsAIEnabled)
                            ((Creature*)pet)->AI()->AttackStart(unit_target);
                    }
                }

                spell->prepare(&(spell->m_targets));
            }
            else
            {
                if(pet->isPossessed())
                {
                    WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
                    data << uint32(spellid) << uint8(2) << uint8(result);
                    switch (result)
                    {
                        case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
                            data << uint32(spellInfo->RequiresSpellFocus);
                            break;
                        case SPELL_FAILED_REQUIRES_AREA:
                            data << uint32(spellInfo->AreaId);
                            break;
                    }
                    SendPacket(&data);
                }
                else
                    pet->SendPetCastFail(spellid, result);

                if(!((Creature*)pet)->HasSpellCooldown(spellid))
                    pet->SendPetClearCooldown(spellid);

                spell->finish(false);
                delete spell;

                // reset specific flags in case of spell fail. AI will reset other flags
                if (pet->GetCharmInfo())
                    pet->GetCharmInfo()->SetIsCommandAttack(false);

            }
            break;
        }
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", flag, spellid);
    }
}
Exemplo n.º 3
0
void WorldSession::HandlePetAction( WorldPacket & recv_data )
{
    ObjectGuid petGuid;
    uint32 data;
    ObjectGuid targetGuid;
    recv_data >> petGuid;
    recv_data >> data;
    recv_data >> targetGuid;

    uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
    uint8 flag = UNIT_ACTION_BUTTON_TYPE(data);             //delete = 0x07 CastSpell = C1

    DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());

    // used also for charmed creature/player
    Unit* pet = _player->GetMap()->GetUnit(petGuid);
    if (!pet)
    {
        sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
        return;
    }

    if (GetPlayer()->GetObjectGuid() != pet->GetCharmerOrOwnerGuid())
    {
        sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    if (!pet->isAlive())
        return;

    if (pet->GetTypeId() == TYPEID_PLAYER)
    {
        // controller player can only do melee attack
        if (!(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
            return;
    }
    else if (((Creature*)pet)->IsPet())
    {
        // pet can have action bar disabled
        if(((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
            return;
    }

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    switch(flag)
    {
        case ACT_COMMAND:                                   //0x07
            switch(spellid)
            {
                case COMMAND_STAY:                          //flat=1792  //STAY
                    pet->StopMoving();
                    pet->GetMotionMaster()->Clear(false);
                    pet->GetMotionMaster()->MoveIdle();
                    charmInfo->SetCommandState( COMMAND_STAY );
                    break;
                case COMMAND_FOLLOW:                        //spellid=1792  //FOLLOW
                    pet->AttackStop();
                    pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
                    charmInfo->SetCommandState( COMMAND_FOLLOW );
                    break;
                case COMMAND_ATTACK:                        //spellid=1792  //ATTACK
                {
                    Unit *TargetUnit = _player->GetMap()->GetUnit(targetGuid);
                    if(!TargetUnit)
                        return;

                    // not let attack friendly units.
                    if(GetPlayer()->IsFriendlyTo(TargetUnit))
                        return;
                    // Not let attack through obstructions
                    if(!pet->IsWithinLOSInMap(TargetUnit))
                        return;

                    // This is true if pet has no target or has target but targets differs.
                    if(pet->getVictim() != TargetUnit)
                    {
                        if (pet->getVictim())
                            pet->AttackStop();

                        if (pet->hasUnitState(UNIT_STAT_CONTROLLED))
                        {
                            pet->Attack(TargetUnit, true);
                            pet->SendPetAIReaction();
                        }
                        else
                        {
                            pet->GetMotionMaster()->Clear();

                            if (((Creature*)pet)->AI())
                                ((Creature*)pet)->AI()->AttackStart(TargetUnit);

                            // 10% chance to play special pet attack talk, else growl
                            if(((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
                                pet->SendPetTalk((uint32)PET_TALK_ATTACK);
                            else
                            {
                                // 90% chance for pet and 100% chance for charmed creature
                                pet->SendPetAIReaction();
                            }
                        }
                    }
                    break;
                }
                case COMMAND_ABANDON:                       // abandon (hunter pet) or dismiss (summoned pet)
                    if(((Creature*)pet)->IsPet())
                    {
                        Pet* p = (Pet*)pet;
                        if(p->getPetType() == HUNTER_PET)
                            p->Unsummon(PET_SAVE_AS_DELETED, _player);
                        else
                            //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                            p->SetDeathState(CORPSE);
                    }
                    else                                    // charmed
                        _player->Uncharm();
                    break;
                default:
                    sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x6
            switch(spellid)
            {
                case REACT_PASSIVE:                         //passive
                case REACT_DEFENSIVE:                       //recovery
                case REACT_AGGRESSIVE:                      //activete
                    charmInfo->SetReactState( ReactStates(spellid) );
                    break;
            }
            break;
        case ACT_DISABLED:                                  // 0x81    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x01
        case ACT_ENABLED:                                   // 0xC1    spell
        {
            Unit* unit_target = NULL;
            if (!targetGuid.IsEmpty())
                unit_target = _player->GetMap()->GetUnit(targetGuid);

            // do not cast unknown spells
            SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid );
            if (!spellInfo)
            {
                sLog.outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
                return;

            for(int i = 0; i < MAX_EFFECT_INDEX;++i)
            {
                if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
                    return;
            }

            // do not cast not learned spells
            if(!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
                return;

            pet->clearUnitState(UNIT_STAT_MOVING);

            Spell *spell = new Spell(pet, spellInfo, false);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            //auto turn to target unless possessed
            if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
            {
                if(unit_target)
                {
                    pet->SetInFront(unit_target);
                    if (unit_target->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer( (Player*)unit_target );
                }
                else if(Unit *unit_target2 = spell->m_targets.getUnitTarget())
                {
                    pet->SetInFront(unit_target2);
                    if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer( (Player*)unit_target2 );
                }
                if (Unit* powner = pet->GetCharmerOrOwner())
                    if(powner->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)powner);
                result = SPELL_CAST_OK;
            }

            if(result == SPELL_CAST_OK)
            {
                ((Creature*)pet)->AddCreatureSpellCooldown(spellid);

                unit_target = spell->m_targets.getUnitTarget();

                //10% chance to play special pet attack talk, else growl
                //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if(((Creature*)pet)->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                {
                    pet->SendPetAIReaction();
                }

                if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
                {
                    // This is true if pet has no target or has target but targets differs.
                    if (pet->getVictim() != unit_target)
                    {
                        if (pet->getVictim())
                            pet->AttackStop();
                        pet->GetMotionMaster()->Clear();
                        if (((Creature*)pet)->AI())
                            ((Creature*)pet)->AI()->AttackStart(unit_target);
                    }
                }

                spell->prepare(&(spell->m_targets));
            }
            else
            {
                if(pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
                    Spell::SendCastResult(GetPlayer(),spellInfo,0,result);
                else
                    pet->SendPetCastFail(spellid, result);

                if (!((Creature*)pet)->HasSpellCooldown(spellid))
                    GetPlayer()->SendClearCooldown(spellid, pet);

                spell->finish(false);
                delete spell;
            }
            break;
        }
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
    }
}
Exemplo n.º 4
0
void WorldSession::HandlePetAction(WorldPacket& recv_data)
{
    ObjectGuid petGuid;
    uint32 data;
    ObjectGuid targetGuid;
    recv_data >> petGuid;
    recv_data >> data;
    recv_data >> targetGuid;

    uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
    uint8 flag = UNIT_ACTION_BUTTON_TYPE(data);             // delete = 0x07 CastSpell = C1

    DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());

    // used also for charmed creature/player
    Unit* petUnit = _player->GetMap()->GetUnit(petGuid);
    if (!petUnit)
    {
        sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
        return;
    }

    if (_player->GetObjectGuid() != petUnit->GetMasterGuid())
    {
        sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    if (!petUnit->isAlive())
        return;

    CharmInfo* charmInfo = petUnit->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", petUnit->GetGUIDLow(), petUnit->GetTypeId());
        return;
    }

    Pet* pet = nullptr;
    Creature* creature = nullptr;

    if (petUnit->GetTypeId() == TYPEID_UNIT)
    {
        creature = static_cast<Creature*>(petUnit);

        if (creature->IsPet())
        {
            pet = static_cast<Pet*>(petUnit);

            if (pet->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
                return;
        }
    }

    if (!pet)
    {
        if (petUnit->hasUnitState(UNIT_STAT_POSSESSED))
        {
            // possess case
            if (flag != uint8(ACT_COMMAND))
            {
                sLog.outError("PetHAndler: unknown PET flag Action %i and spellid %i. For possessed %s", uint32(flag), spellid, petUnit->GetGuidStr().c_str());
                return;
            }

            switch (spellid)
            {
                case COMMAND_STAY:
                case COMMAND_FOLLOW:
                    charmInfo->SetCommandState(CommandStates(spellid));
                    break;
                case COMMAND_ATTACK:
                {
                    Unit* targetUnit = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

                    if (targetUnit && targetUnit != petUnit && petUnit->CanAttack(targetUnit))
                    {
                        // This is true if pet has no target or has target but targets differs.
                        if (petUnit->getVictim() != targetUnit)
                            petUnit->Attack(targetUnit, true);
                    }
                    break;
                }
                case COMMAND_DISMISS:
                    _player->BreakCharmOutgoing(petUnit);
                    break;
                default:
                    sLog.outError("PetHandler: Not allowed action %i and spellid %i. Pet %s owner is %s", uint32(flag), spellid, petUnit->GetGuidStr().c_str(), _player->GetGuidStr().c_str());
                    break;
            }
        }

        if (!petUnit->HasCharmer())
            return;
    }

    switch (flag)
    {
        case ACT_COMMAND:                                   // 0x07
            switch (spellid)
            {
                case COMMAND_STAY:                          // flat=1792  // STAY
                {
                    if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                    {
                        petUnit->StopMoving();
                        petUnit->GetMotionMaster()->Clear();
                    }
                    petUnit->AttackStop(true, true);
                    charmInfo->SetCommandState(COMMAND_STAY);
                    break;
                }
                case COMMAND_FOLLOW:                        // spellid=1792  // FOLLOW
                {
                    if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                    {
                        petUnit->StopMoving();
                        petUnit->GetMotionMaster()->Clear();
                        charmInfo->SetIsRetreating(true);
                    }
                    petUnit->AttackStop(true, true);
                    charmInfo->SetCommandState(COMMAND_FOLLOW);
                    break;
                }
                case COMMAND_ATTACK:                        // spellid=1792  // ATTACK
                {
                    charmInfo->SetIsRetreating();
                    charmInfo->SetSpellOpener();

                    Unit* targetUnit = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

                    if (targetUnit && targetUnit != petUnit && petUnit->CanAttack(targetUnit) && targetUnit->isInAccessablePlaceFor((Creature*)petUnit))
                    {
                        // This is true if pet has no target or has target but targets differs.
                        if (petUnit->getVictim() != targetUnit)
                        {
                            petUnit->AttackStop();
                            if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                            {
                                petUnit->GetMotionMaster()->Clear();

                                petUnit->AI()->AttackStart(targetUnit);

                                if (pet)
                                {
                                    // 10% chance to play special warlock pet attack talk, else growl
                                    if (pet->getPetType() == SUMMON_PET && roll_chance_i(10))
                                        pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                                    pet->SendPetAIReaction();
                                }
                            }
                            else
                                petUnit->Attack(targetUnit, true);
                        }
                    }
                    break;
                }
                case COMMAND_DISMISS:                       // dismiss permanent pet, remove temporary pet, uncharm unit
                {
                    if (pet)
                    {
                        pet->PlayDismissSound();
                        // No action for Hunter pets, Hunters must use their Dismiss Pet spell
                        if (pet->getPetType() != HUNTER_PET)
                            pet->ForcedDespawn();
                    }
                    else
                    {
                        // dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                        if (creature && creature->IsTemporarySummon())
                            creature->ForcedDespawn();
                        else
                            _player->BreakCharmOutgoing(petUnit);
                    }

                    charmInfo->SetStayPosition();
                    break;
                }
                default:
                    sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x6
            switch (spellid)
            {
                case REACT_PASSIVE:                         // passive
                {
                    petUnit->AttackStop(true, true);
                    charmInfo->SetSpellOpener();
                }
                case REACT_DEFENSIVE:                       // recovery
                case REACT_AGGRESSIVE:                      // activete
                {
                    petUnit->AI()->SetReactState(ReactStates(spellid));
                    break;
                }
            }
            break;
        case ACT_DISABLED:                                  // 0x81    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x01
        case ACT_ENABLED:                                   // 0xC1    spell
        {
            charmInfo->SetIsRetreating();
            charmInfo->SetSpellOpener();

            Unit* unit_target = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

            // do not cast unknown spells
            SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid);
            if (!spellInfo)
            {
                sLog.outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            // do not cast not learned spells
            if (IsPassiveSpell(spellInfo) || !petUnit->HasSpell(spellid))
                return;

            if (!petUnit->IsSpellReady(*spellInfo))
                return;

            for (unsigned int i : spellInfo->EffectImplicitTargetA)
            {
                if (i == TARGET_ENUM_UNITS_ENEMY_AOE_AT_SRC_LOC
                        || i == TARGET_ENUM_UNITS_ENEMY_AOE_AT_DEST_LOC
                        || i == TARGET_ENUM_UNITS_ENEMY_AOE_AT_DYNOBJ_LOC)
                    return;
            }

            petUnit->clearUnitState(UNIT_STAT_MOVING);

            uint32 flags = TRIGGERED_NONE;
            if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                flags |= TRIGGERED_PET_CAST;

            Spell* spell = new Spell(petUnit, spellInfo, flags);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            const SpellRangeEntry* sRange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);

            if (unit_target && !(petUnit->IsWithinDistInMap(unit_target, sRange->maxRange) && petUnit->IsWithinLOSInMap(unit_target))
                    && petUnit->CanAttackNow(unit_target))
            {
                charmInfo->SetSpellOpener(spellid, sRange->minRange, sRange->maxRange);
                spell->finish(false);
                delete spell;

                petUnit->AttackStop();

                if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED))
                {
                    petUnit->GetMotionMaster()->Clear();

                    petUnit->AI()->AttackStart(unit_target);
                    // 10% chance to play special warlock pet attack talk, else growl
                    if (pet && pet->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
                        petUnit->SendPetTalk((uint32)PET_TALK_ATTACK);

                    petUnit->SendPetAIReaction();
                }
                else
                    petUnit->Attack(unit_target, true);

                return;
            }

            // auto turn to target unless possessed
            if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !petUnit->hasUnitState(UNIT_STAT_POSSESSED))
            {
                if (unit_target)
                {
                    petUnit->SetInFront(unit_target);
                    if (unit_target->GetTypeId() == TYPEID_PLAYER)
                        petUnit->SendCreateUpdateToPlayer((Player*)unit_target);
                }
                else if (Unit* unit_target2 = spell->m_targets.getUnitTarget())
                {
                    petUnit->SetInFront(unit_target2);
                    if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                        petUnit->SendCreateUpdateToPlayer((Player*)unit_target2);
                }
                if (Unit* powner = petUnit->GetMaster())
                    if (powner->GetTypeId() == TYPEID_PLAYER)
                        petUnit->SendCreateUpdateToPlayer((Player*)powner);
                result = SPELL_CAST_OK;
            }

            if (result == SPELL_CAST_OK)
            {
                charmInfo->SetSpellOpener();
                spell->SpellStart(&(spell->m_targets));
            }
            else
            {
                if (creature && creature->IsSpellReady(*spellInfo))
                    GetPlayer()->SendClearCooldown(spellid, petUnit);

                charmInfo->SetSpellOpener();
                spell->finish(false);
                delete spell;
            }
            break;
        }
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
    }
}
Exemplo n.º 5
0
void WorldSession::HandlePetAction(WorldPacket& recv_data)
{
    ObjectGuid petGuid;
    uint32 data;
    ObjectGuid targetGuid;
    float x, y, z;
    recv_data >> petGuid;
    recv_data >> data;
    recv_data >> targetGuid;
    recv_data >> x >> y >> z;

    uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
    uint8 flag = UNIT_ACTION_BUTTON_TYPE(data);             // delete = 0x07 CastSpell = C1

    DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());

    // used also for charmed creature/player
    Unit* pet = _player->GetMap()->GetUnit(petGuid);
    if (!pet)
    {
        sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
        return;
    }

    if (_player->GetObjectGuid() != pet->GetCharmerOrOwnerGuid())
    {
        sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    if (!pet->isAlive())
        return;

    if (pet->GetTypeId() == TYPEID_PLAYER && pet->GetCharmer()->GetTypeId() == TYPEID_PLAYER)
    {
        // controller player cannot use controlled player's spells
        if (flag != (ACT_COMMAND || ACT_REACTION))
            return;
    }
    else if (((Creature*)pet)->IsPet())
    {
        // pet can have action bar disabled
        if (((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
            return;
    }

    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    switch (flag)
    {
        case ACT_COMMAND:                                   // 0x07
            switch (spellid)
            {
                case COMMAND_STAY:                          // flat=1792  // STAY
                {
                    pet->StopMoving();
                    pet->AttackStop(true, true);
                    pet->GetMotionMaster()->Clear();
                    ((Pet*)pet)->SetStayPosition(true);
                    ((Pet*)pet)->SetIsRetreating();
                    ((Pet*)pet)->SetSpellOpener();
                    charmInfo->SetCommandState(COMMAND_STAY);
                    break;
                }
                case COMMAND_FOLLOW:                        // spellid=1792  // FOLLOW
                {
                    pet->StopMoving();
                    pet->AttackStop(true, true);
                    pet->GetMotionMaster()->Clear();
                    ((Pet*)pet)->SetStayPosition();
                    ((Pet*)pet)->SetIsRetreating(true);
                    ((Pet*)pet)->SetSpellOpener();
                    charmInfo->SetCommandState(COMMAND_FOLLOW);
                    break;
                }
                case COMMAND_ATTACK:                        // spellid=1792  // ATTACK
                {
                    ((Pet*)pet)->SetIsRetreating();
                    ((Pet*)pet)->SetSpellOpener();

                    Unit* targetUnit = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

                    if (targetUnit && targetUnit != pet && targetUnit->isTargetableForAttack() && targetUnit->isInAccessablePlaceFor((Creature*)pet))
                    {
                        _player->SetInCombatState(true, targetUnit);

                        // This is true if pet has no target or has target but targets differs.
                        if (pet->getVictim() != targetUnit)
                        {
                            pet->AttackStop();
                            pet->GetMotionMaster()->Clear();

                            if (((Creature*)pet)->AI())
                            {
                                ((Creature*)pet)->AI()->AttackStart(targetUnit);
                                 // 10% chance to play special warlock pet attack talk, else growl
                                if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && roll_chance_i(10))
                                    pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                                pet->SendPetAIReaction();
                            }
                            else
                                pet->Attack(targetUnit, true);
                        }
                    }

                    break;
                }
                case COMMAND_ABANDON:                       // abandon (hunter pet) or dismiss (summoned pet)
                {
                    Creature* petC = (Creature*)pet;
                    if (petC->IsPet())

                    {
                        Pet* p = (Pet*)petC;
                        if (p->getPetType() == HUNTER_PET)
                            p->Unsummon(PET_SAVE_AS_DELETED, _player);
                        else
                            // dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                            p->SetDeathState(CORPSE);
                    }
                    else                                    // charmed
                        _player->Uncharm();

                    if (petC->IsTemporarySummon()) // special case when pet was temporary summon through DoSummonPossesed
                    {
                        petC->ForcedDespawn();
                        return;
                    }

                    ((Pet*)pet)->SetStayPosition();
                    break;
                }
                default:
                    sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x6
            switch (spellid)
            {
                case REACT_PASSIVE:                         // passive
                {
                    pet->AttackStop(true, true);
                    ((Pet*)pet)->SetSpellOpener();
                }
                case REACT_DEFENSIVE:                       // recovery
                case REACT_AGGRESSIVE:                      // activete
                {
                    charmInfo->SetReactState(ReactStates(spellid));
                    break;
                }
            }
            break;
        case ACT_DISABLED:                                  // 0x81    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x01
        case ACT_ENABLED:                                   // 0xC1    spell
        {
            ((Pet*)pet)->SetIsRetreating();
            ((Pet*)pet)->SetSpellOpener();

            Unit* unit_target = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr;

            // do not cast unknown spells
            SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
            if (!spellInfo)
            {
                sLog.outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
                return;

            for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
            {
                SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(i));
                if (!spellEffect)
                    continue;

                if (spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA
                    || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_INSTANT
                    || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
                    return;
            }

            // do not cast not learned spells
            if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
                return;

            pet->clearUnitState(UNIT_STAT_MOVING);

            Spell* spell = new Spell(pet, spellInfo, false);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            const SpellRangeEntry* sRange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);

            if (unit_target && !(pet->IsWithinDistInMap(unit_target, sRange->maxRange) && pet->IsWithinLOSInMap(unit_target)) 
                && !(GetPlayer()->IsFriendlyTo(unit_target) || pet->HasAuraType(SPELL_AURA_MOD_POSSESS)))
            {
                ((Pet*)pet)->SetSpellOpener(spellid, sRange->minRange, sRange->maxRange);
                spell->finish(false);
                delete spell;

                pet->AttackStop();
                pet->GetMotionMaster()->Clear();

                ((Creature*)pet)->AI()->AttackStart(unit_target);
                 // 10% chance to play special warlock pet attack talk, else growl
                if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
                    pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                pet->SendPetAIReaction();

                return;
            }

            // auto turn to target unless possessed
            if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
            {
                if (unit_target)
                {
                    pet->SetInFront(unit_target);
                    if (unit_target->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)unit_target);
                }
                else if (Unit* unit_target2 = spell->m_targets.getUnitTarget())
                {
                    pet->SetInFront(unit_target2);
                    if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)unit_target2);
                }
                if (Unit* powner = pet->GetCharmerOrOwner())
                    if (powner->GetTypeId() == TYPEID_PLAYER)
                        pet->SendCreateUpdateToPlayer((Player*)powner);
                result = SPELL_CAST_OK;
            }

            if (result == SPELL_CAST_OK)
            {
                ((Creature*)pet)->AddCreatureSpellCooldown(spellid);

                unit_target = spell->m_targets.getUnitTarget();

                if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
                {
                    // This is true if pet has no target or has target but targets differs.
                    if (pet->getVictim() != unit_target)
                    {
                        pet->AttackStop();
                        pet->GetMotionMaster()->Clear();

                        _player->SetInCombatState(true, unit_target);

                        if (((Creature*)pet)->AI())
                        {
                            ((Creature*)pet)->AI()->AttackStart(unit_target);
                             // 10% chance to play special warlock pet attack talk, else growl
                            if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
                                pet->SendPetTalk((uint32)PET_TALK_ATTACK);

                            pet->SendPetAIReaction();
                        }

                        else
                            pet->Attack(unit_target, true);
                    }
                }

                ((Pet*)pet)->SetSpellOpener();
                spell->SpellStart(&(spell->m_targets));
            }
            else
            {
                if (pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
                    Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
                else
                {
                    Unit* owner = pet->GetCharmerOrOwner();
                    if (owner && owner->GetTypeId() == TYPEID_PLAYER)
                        Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);
                }

                if (!((Creature*)pet)->HasSpellCooldown(spellid))
                    GetPlayer()->SendClearCooldown(spellid, pet);

                ((Pet*)pet)->SetSpellOpener();
                spell->finish(false);
                delete spell;
            }
            break;
        }
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
    }
}
Exemplo n.º 6
0
void WorldSession::HandlePetAction( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data, 8+2+2+8);

    uint64 guid1;
    uint16 spellid;
    uint16 flag;
    uint64 guid2;
    recv_data >> guid1;                                     //pet guid
    recv_data >> spellid;
    recv_data >> flag;                                      //delete = 0x0700 CastSpell = C100
    recv_data >> guid2;                                     //tag guid

    // used also for charmed creature
    Unit* pet= ObjectAccessor::GetUnit(*_player, guid1);
    sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.", uint32(GUID_LOPART(guid1)), flag, spellid, uint32(GUID_LOPART(guid2)) );
    if(!pet)
    {
        sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid1)) );
        return;
    }

    if(pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
    {
        sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() );
        return;
    }

    if(!pet->isAlive())
        return;

    if(pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
        return;

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID());
        return;
    }

    switch(flag)
    {
    case ACT_COMMAND:                                   //0x0700
        switch(spellid)
        {
        case COMMAND_STAY:                          //flat=1792  //STAY
            pet->StopMoving();
            pet->GetMotionMaster()->Clear();
            pet->GetMotionMaster()->MoveIdle();
            charmInfo->SetCommandState( COMMAND_STAY );
            break;
        case COMMAND_FOLLOW:                        //spellid=1792  //FOLLOW
            pet->AttackStop();
            pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
            charmInfo->SetCommandState( COMMAND_FOLLOW );
            break;
        case COMMAND_ATTACK:                        //spellid=1792  //ATTACK
        {
            const uint64& selguid = _player->GetSelection();
            Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, selguid);
            if(!TargetUnit)
                return;

            // not let attack friendly units.
            if(GetPlayer()->IsFriendlyTo(TargetUnit))
                return;
            // Not let attack through obstructions
            if(!pet->IsWithinLOSInMap(TargetUnit))
                return;

            // This is true if pet has no target or has target but targets differs.
            if(pet->getVictim() != TargetUnit)
            {
                if (pet->getVictim())
                    pet->AttackStop();

                if(pet->GetTypeId() != TYPEID_PLAYER)
                {
                    pet->GetMotionMaster()->Clear();
                    if (((Creature*)pet)->AI())
                        ((Creature*)pet)->AI()->AttackStart(TargetUnit);

                    //10% chance to play special pet attack talk, else growl
                    if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
                        pet->SendPetTalk((uint32)PET_TALK_ATTACK);
                    else
                    {
                        // 90% chance for pet and 100% chance for charmed creature
                        pet->SendPetAIReaction(guid1);
                    }
                }
                else                                    // charmed player
                {
                    pet->Attack(TargetUnit,true);
                    pet->SendPetAIReaction(guid1);
                }
            }
            break;
        }
        case COMMAND_ABANDON:                       // abandon (hunter pet) or dismiss (summoned pet)
            if(((Creature*)pet)->isPet())
            {
                Pet* p = (Pet*)pet;
                if(p->getPetType() == HUNTER_PET)
                    _player->RemovePet(p,PET_SAVE_AS_DELETED);
                else
                    //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                    p->setDeathState(CORPSE);
            }
            else                                    // charmed
                _player->Uncharm();
            break;
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", flag, spellid);
        }
        break;
    case ACT_REACTION:                                  // 0x600
        switch(spellid)
        {
        case REACT_PASSIVE:                         //passive
        case REACT_DEFENSIVE:                       //recovery
        case REACT_AGGRESSIVE:                      //activete
            charmInfo->SetReactState( ReactStates(spellid) );
            break;
        }
        break;
    case ACT_DISABLED:                                  // 0x8100    spell (disabled), ignore
    case ACT_PASSIVE:                                   // 0x0100
    case ACT_ENABLED:                                   // 0xC100    spell
    {
        Unit* unit_target = NULL;
        if (((Creature*)pet)->GetGlobalCooldown() > 0)
            return;

        if(guid2)
            unit_target = ObjectAccessor::GetUnit(*_player,guid2);

        // do not cast unknown spells
        SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid );
        if(!spellInfo)
        {
            sLog.outError("WORLD: unknown PET spell id %i", spellid);
            return;
        }

        for(uint32 i = 0; i < 3; ++i)
        {
            if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
                return;
        }

        // do not cast not learned spells
        if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
            return;

        pet->clearUnitState(UNIT_STAT_FOLLOW);

        Spell *spell = new Spell(pet, spellInfo, false);

        SpellCastResult result = spell->CheckPetCast(unit_target);

        //auto turn to target unless possessed
        if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
        {
            if(unit_target)
            {
                pet->SetInFront(unit_target);
                if (unit_target->GetTypeId() == TYPEID_PLAYER)
                    pet->SendUpdateToPlayer( (Player*)unit_target );
            }
            else if(Unit *unit_target2 = spell->m_targets.getUnitTarget())
            {
                pet->SetInFront(unit_target2);
                if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                    pet->SendUpdateToPlayer( (Player*)unit_target2 );
            }
            if (Unit* powner = pet->GetCharmerOrOwner())
                if(powner->GetTypeId() == TYPEID_PLAYER)
                    pet->SendUpdateToPlayer((Player*)powner);
            result = SPELL_CAST_OK;
        }

        if(result == SPELL_CAST_OK)
        {
            ((Creature*)pet)->AddCreatureSpellCooldown(spellid);

            unit_target = spell->m_targets.getUnitTarget();

            //10% chance to play special pet attack talk, else growl
            //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
            if(((Creature*)pet)->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
                pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
            else
            {
                pet->SendPetAIReaction(guid1);
            }

            if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
            {
                // This is true if pet has no target or has target but targets differs.
                if (pet->getVictim() != unit_target)
                {
                    if (pet->getVictim())
                        pet->AttackStop();
                    pet->GetMotionMaster()->Clear();
                    if (((Creature*)pet)->AI())
                        ((Creature*)pet)->AI()->AttackStart(unit_target);
                }
            }

            spell->prepare(&(spell->m_targets));
        }
        else
        {
            if(pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
            {
                WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
                data << uint8(0) << uint32(spellid) << uint8(result);
                switch (result)
                {
                case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
                    data << uint32(spellInfo->RequiresSpellFocus);
                    break;
                default:
                    break;
                }
                SendPacket(&data);
            }
            else
                pet->SendPetCastFail(spellid, result);

            if(!((Creature*)pet)->HasSpellCooldown(spellid))
                pet->SendPetClearCooldown(spellid);

            spell->finish(false);
            delete spell;
        }
        break;
    }
    default:
        sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", flag, spellid);
    }
}
Exemplo n.º 7
0
/*
void WorldSession::HandleDismissCritter(WorldPacket& recvData)
{
    uint64 guid;
    recvData >> guid;

    IC_LOG_DEBUG("network", "WORLD: Received CMSG_DISMISS_CRITTER for GUID " UI64FMTD, guid);

    Unit* pet = ObjectAccessor::GetCreatureOrPet(*_player, guid);

    if (!pet)
    {
        IC_LOG_DEBUG("network", "Vanitypet (guid: %u) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)",
            uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), GetAccountId());
        return;
    }

    if (_player->GetCritterGUID() == pet->GetGUID())
    {
         if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->IsSummon())
             pet->ToTempSummon()->UnSummon();
    }
}
*/
void WorldSession::HandlePetAction(WorldPacket& recvData)
{
    uint64 guid1;
    uint32 data;
    uint64 guid2;
    recvData >> guid1;                                     //pet guid
    recvData >> data;
    recvData >> guid2;                                     //tag guid

    uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
    uint8 flag = UNIT_ACTION_BUTTON_TYPE(data);             //delete = 0x07 CastSpell = C1

    // used also for charmed creature
    Unit* pet= ObjectAccessor::GetUnit(*_player, guid1);
    IC_LOG_INFO("network", "HandlePetAction: Pet %u - flag: %u, spellid: %u, target: %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)));

    if (!pet)
    {
        IC_LOG_ERROR("network", "HandlePetAction: Pet (GUID: %u) doesn't exist for player %s (GUID: %u)", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
        return;
    }

    if (pet != GetPlayer()->GetFirstControlled())
    {
        IC_LOG_ERROR("network", "HandlePetAction: Pet (GUID: %u) does not belong to player %s (GUID: %u)", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
        return;
    }

    if (!pet->IsAlive())
    {
        SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellid) : NULL;
        if (!spell)
            return;
        if (!(spell->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD))
            return;
    }

    /// @todo allow control charmed player?
    if (pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
        return;


        //If a pet is dismissed, m_Controlled will change
        std::vector<Unit*> controlled;
        for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
            if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->IsAlive())
                controlled.push_back(*itr);


    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        IC_LOG_ERROR("network", "WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (GUID: %u Entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
            guid1, guid2, spellid, flag, pet->GetGUIDLow(), pet->GetEntry(), pet->GetTypeId());
        return;
    }

    switch (flag)
    {
        case ACT_COMMAND:                                   //0x07
            switch (spellid)
            {
                case COMMAND_STAY:                          //flat=1792  //STAY
                    pet->StopMoving();
                    pet->GetMotionMaster()->Clear(false);
                    pet->GetMotionMaster()->MoveIdle();
                    charmInfo->SetCommandState(COMMAND_STAY);

                    charmInfo->SetIsCommandAttack(false);
                    charmInfo->SetIsAtStay(true);
                    charmInfo->SetIsCommandFollow(false);
                    charmInfo->SetIsFollowing(false);
                    charmInfo->SetIsReturning(false);
                    charmInfo->SaveStayPosition();
                    break;
                case COMMAND_FOLLOW:                        //spellid=1792  //FOLLOW
                    pet->AttackStop();
                    pet->InterruptNonMeleeSpells(false);
                    pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle());
                    charmInfo->SetCommandState(COMMAND_FOLLOW);

                    charmInfo->SetIsCommandAttack(false);
                    charmInfo->SetIsAtStay(false);
                    charmInfo->SetIsReturning(true);
                    charmInfo->SetIsCommandFollow(true);
                    charmInfo->SetIsFollowing(false);
                    break;
                case COMMAND_ATTACK:                        //spellid=1792  //ATTACK
                {
                    // Can't attack if owner is pacified
                    if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
                    {
                        //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
                        /// @todo Send proper error message to client
                        return;
                    }

                    // only place where pet can be player
                    Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
                    if (!TargetUnit)
                        return;

                    if (Unit* owner = pet->GetOwner())
                        if (!owner->IsValidAttackTarget(TargetUnit))
                            return;

                    pet->ClearUnitState(UNIT_STATE_FOLLOW);
                    // This is true if pet has no target or has target but targets differs.
                    if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
                    {
                        if (pet->GetVictim())
                            pet->AttackStop();

                        if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled)
                        {
                            charmInfo->SetIsCommandAttack(true);
                            charmInfo->SetIsAtStay(false);
                            charmInfo->SetIsFollowing(false);
                            charmInfo->SetIsCommandFollow(false);
                            charmInfo->SetIsReturning(false);

                            pet->ToCreature()->AI()->AttackStart(TargetUnit);

                            //10% chance to play special pet attack talk, else growl
                            if (pet->ToCreature()->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
                                pet->SendPetTalk((uint32)PET_TALK_ATTACK);
                            else
                            {
                                // 90% chance for pet and 100% chance for charmed creature
                                pet->SendPetAIReaction(guid1);
                            }
                        }
                        else                                // charmed player
                        {
                            if (pet->GetVictim() && pet->GetVictim() != TargetUnit)
                                pet->AttackStop();

                            charmInfo->SetIsCommandAttack(true);
                            charmInfo->SetIsAtStay(false);
                            charmInfo->SetIsFollowing(false);
                            charmInfo->SetIsCommandFollow(false);
                            charmInfo->SetIsReturning(false);

                            pet->Attack(TargetUnit, true);
                            pet->SendPetAIReaction(guid1);
                        }
                    }
                    break;
                }
                case COMMAND_ABANDON:                       // abandon (hunter pet) or dismiss (summoned pet)
                    if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
                        _player->StopCastingCharm();
                    else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
                    {
                        ASSERT(pet->GetTypeId() == TYPEID_UNIT);
                        if (pet->IsPet())
                        {
                            if (((Pet*)pet)->getPetType() == HUNTER_PET)
                                GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
                            else
                                //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                                pet->setDeathState(CORPSE);
                        }
                        else if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
                        {
                            ((Minion*)pet)->UnSummon();
                        }
                    }
                    break;
                default:
                    IC_LOG_ERROR("network", "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x6
            switch (spellid)
            {
                case REACT_PASSIVE:                         //passive
                    pet->AttackStop();

                case REACT_DEFENSIVE:                       //recovery
                case REACT_AGGRESSIVE:                      //activete
                    if (pet->GetTypeId() == TYPEID_UNIT)
                        pet->ToCreature()->SetReactState(ReactStates(spellid));
                    break;
            }
            break;
        case ACT_DISABLED:                                  // 0x81    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x01
        case ACT_ENABLED:                                   // 0xC1    spell
        {
            Unit* unit_target = NULL;

            if (guid2)
                unit_target = ObjectAccessor::GetUnit(*_player, guid2);

            // do not cast unknown spells
            SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
            if (!spellInfo)
            {
                IC_LOG_ERROR("network", "WORLD: unknown PET spell id %i", spellid);
                return;
            }

            for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
            {
                if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
                    return;
            }

            // do not cast not learned spells
            if (!pet->HasSpell(spellid) || spellInfo->IsPassive())
                return;

            //  Clear the flags as if owner clicked 'attack'. AI will reset them
            //  after AttackStart, even if spell failed
            if (pet->GetCharmInfo())
            {
                pet->GetCharmInfo()->SetIsAtStay(false);
                pet->GetCharmInfo()->SetIsCommandAttack(true);
                pet->GetCharmInfo()->SetIsReturning(false);
                pet->GetCharmInfo()->SetIsFollowing(false);
            }

            Spell* spell = new Spell(pet, spellInfo, TRIGGERED_NONE);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            //auto turn to target unless possessed
            if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed())
            {
                if (unit_target)
                {
                    pet->SetInFront(unit_target);
                    if (Player* player = unit_target->ToPlayer())
                        pet->SendUpdateToPlayer(player);
                }
                else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
                {
                    pet->SetInFront(unit_target2);
                    if (Player* player = unit_target2->ToPlayer())
                        pet->SendUpdateToPlayer(player);
                }

                if (Unit* powner = pet->GetCharmerOrOwner())
                    if (Player* player = powner->ToPlayer())
                        pet->SendUpdateToPlayer(player);

                result = SPELL_CAST_OK;
            }

            if (result == SPELL_CAST_OK)
            {
                pet->ToCreature()->AddCreatureSpellCooldown(spellid);

                unit_target = spell->m_targets.GetUnitTarget();

                //10% chance to play special pet attack talk, else growl
                //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if (pet->ToCreature()->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                {
                    pet->SendPetAIReaction(guid1);
                }

                if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed())
                {
                    // This is true if pet has no target or has target but targets differs.
                    if (pet->GetVictim() != unit_target)
                    {
                        if (pet->GetVictim())
                            pet->AttackStop();
                        pet->GetMotionMaster()->Clear();
                        if (pet->ToCreature()->IsAIEnabled)
                            pet->ToCreature()->AI()->AttackStart(unit_target);
                    }
                }

                spell->prepare(&(spell->m_targets));
            }
            else
            {
                if (pet->isPossessed()) /// @todo: confirm this check
                    Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
                else
                    spell->SendPetCastResult(result);

                if (!pet->ToCreature()->HasSpellCooldown(spellid))
                    GetPlayer()->SendClearCooldown(spellid, pet);

                spell->finish(false);
                delete spell;

                // reset specific flags in case of spell fail. AI will reset other flags
                if (pet->GetCharmInfo())
                    pet->GetCharmInfo()->SetIsCommandAttack(false);
            }
            break;
        }
        default:
            IC_LOG_ERROR("network", "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
    }
}
Exemplo n.º 8
0
void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
{
    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetAction: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID());
        return;
    }

    switch(flag)
    {
        case ACT_COMMAND:                                   //0x0700
            // Possessed or shared vision pets are only able to attack
            if ((pet->isPossessed() || pet->HasAuraType(SPELL_AURA_BIND_SIGHT)) && spellid != COMMAND_ATTACK)
                return;

            switch(spellid)
            {
                case COMMAND_STAY:                          //flat=1792  //STAY
                    pet->AttackStop();
                    pet->InterruptNonMeleeSpells(false);
                    pet->GetMotionMaster()->MoveIdle();
                    charmInfo->SetCommandState( COMMAND_STAY );
                    break;
                case COMMAND_FOLLOW:                        //spellid=1792  //FOLLOW
                    pet->AttackStop();
                    pet->InterruptNonMeleeSpells(false);
                    pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
                    charmInfo->SetCommandState( COMMAND_FOLLOW );
                    break;
                case COMMAND_ATTACK:                        //spellid=1792  //ATTACK
                {
                    // Can't attack if owner is pacified
                    if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
                    {
                        //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
                        //TODO: Send proper error message to client
                        return;
                    }

                    // only place where pet can be player
                    Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
                    if(!TargetUnit)
                        return;

                    if(!pet->canAttack(TargetUnit))
                        return;

                    // Not let attack through obstructions
                    //if(!pet->IsWithinLOSInMap(TargetUnit))
                    //    return;

                    pet->clearUnitState(UNIT_STAT_FOLLOW);
                    // This is true if pet has no target or has target but targets differs.
                    if(pet->getVictim() != TargetUnit)
                    {
                        if (pet->getVictim())
                            pet->AttackStop();

                        if(pet->GetTypeId() != TYPEID_PLAYER && ((Creature*)pet)->IsAIEnabled)
                        {
                            ((Creature*)pet)->AI()->AttackStart(TargetUnit);

                            //10% chance to play special pet attack talk, else growl
                            if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
                                pet->SendPetTalk((uint32)PET_TALK_ATTACK);
                            else
                            {
                                // 90% chance for pet and 100% chance for charmed creature
                                pet->SendPetAIReaction(guid1);
                            }
                        }
                        else                                    // charmed player
                        {
                            if(pet->getVictim() && pet->getVictim() != TargetUnit)
                                pet->AttackStop();

                            pet->Attack(TargetUnit,true);
                            pet->SendPetAIReaction(guid1);
                        }
                    }
                    break;
                }
                case COMMAND_ABANDON:                       // abandon (hunter pet) or dismiss (summoned pet)
                    if(pet->GetCharmerGUID() == GetPlayer()->GetGUID())
                    {
                        if(GetPlayer()->m_seer != pet)
                            _player->StopCastingCharm();
                    }
                    else if(pet->GetOwnerGUID() == GetPlayer()->GetGUID())
                    {
                        assert(pet->GetTypeId() == TYPEID_UNIT);
                        if(((Creature*)pet)->isPet())
                        {
                            if(((Pet*)pet)->getPetType() == HUNTER_PET)
                                GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
                            else
                                //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
                                pet->setDeathState(CORPSE);
                        }
                        else if(((Creature*)pet)->HasSummonMask(SUMMON_MASK_MINION))
                        {
                            ((Minion*)pet)->UnSummon();
                        }
                    }
                    break;
                default:
                    sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", flag, spellid);
            }
            break;
        case ACT_REACTION:                                  // 0x600
            switch(spellid)
            {
                case REACT_PASSIVE:                         //passive
                case REACT_DEFENSIVE:                       //recovery
                case REACT_AGGRESSIVE:                      //activete
                    if(pet->GetTypeId() == TYPEID_UNIT)
                        ((Creature*)pet)->SetReactState( ReactStates(spellid) );
                    break;
            }
            break;
        case ACT_DISABLED:                                  // 0x8100    spell (disabled), ignore
        case ACT_PASSIVE:                                   // 0x0100
        case ACT_ENABLED:                                   // 0xC100    spell
        {
            Unit* unit_target = NULL;
            if (((Creature*)pet)->GetGlobalCooldown() > 0)
                return;

            if(guid2)
                unit_target = ObjectAccessor::GetUnit(*_player,guid2);

            // do not cast unknown spells
            SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid );
            if(!spellInfo)
            {
                sLog.outError("WORLD: unknown PET spell id %i", spellid);
                return;
            }

            for(uint32 i = 0; i < 3;++i)
            {
                if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY)
                    return;
            }

            // do not cast not learned spells
            if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
                return;

            pet->clearUnitState(UNIT_STAT_FOLLOW);

            Spell *spell = new Spell(pet, spellInfo, false);

            SpellCastResult result = spell->CheckPetCast(unit_target);

            //auto turn to target unless possessed
            if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed())
            {
                if(unit_target)
                {
                    pet->SetInFront(unit_target);
                    if (unit_target->GetTypeId() == TYPEID_PLAYER)
                        pet->SendUpdateToPlayer( (Player*)unit_target );
                }
                else if(Unit *unit_target2 = spell->m_targets.getUnitTarget())
                {
                    pet->SetInFront(unit_target2);
                    if (unit_target2->GetTypeId() == TYPEID_PLAYER)
                        pet->SendUpdateToPlayer( (Player*)unit_target2 );
                }
                if (Unit* powner = pet->GetCharmerOrOwner())
                    if(powner->GetTypeId() == TYPEID_PLAYER)
                        pet->SendUpdateToPlayer((Player*)powner);
                result = SPELL_CAST_OK;
            }

            if(result == SPELL_CAST_OK)
            {
                ((Creature*)pet)->AddCreatureSpellCooldown(spellid);
                if (((Creature*)pet)->isPet())
                    ((Pet*)pet)->CheckLearning(spellid);

                unit_target = spell->m_targets.getUnitTarget();

                //10% chance to play special pet attack talk, else growl
                //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if(((Creature*)pet)->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                {
                    pet->SendPetAIReaction(guid1);
                }

                if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed())
                {
                    // This is true if pet has no target or has target but targets differs.
                    if (pet->getVictim() != unit_target)
                    {
                        if (pet->getVictim())
                            pet->AttackStop();
                        pet->GetMotionMaster()->Clear();
                        if (((Creature*)pet)->IsAIEnabled)
                            ((Creature*)pet)->AI()->AttackStart(unit_target);
                    }
                }

                spell->prepare(&(spell->m_targets));
            }
            else
            {
                if(pet->isPossessed())
                {
                    WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
                    data << uint8(0) << uint32(spellid) << uint8(result);
                    switch (result)
                    {
                        case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
                            data << uint32(spellInfo->RequiresSpellFocus);
                            break;
                        default:
                            break;
                    }
                    SendPacket(&data);
                }
                else
                    pet->SendPetCastFail(spellid, result);

                if(!((Creature*)pet)->HasSpellCooldown(spellid))
                    pet->SendPetClearCooldown(spellid);

                spell->finish(false);
                delete spell;
            }
            break;
        }
        default:
            sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", flag, spellid);
    }
}