// takes filename, returns success
static int saveWorldChecksum(lua_State* inState)
{
	bool theSuccess = false;

	Checksum theChecksum;
	GetGameRules()->ComputeWorldChecksum(theChecksum);

	const char* theFileName = lua_tostring(inState, 1);
	theSuccess = theChecksum.SaveToFile(theFileName);

	// Return success
	lua_pushnumber(inState, theSuccess);

	return 1;
}