Exemplo n.º 1
0
bool ChessMove::IsValidMove(const ChessBoard& board) const{
    if (endX < 0 || endX > 7 || endY < 0 || endY > 7)
        return false;
    ChessPiece* startPiece = board.GetPiece(startX, startY);
    ChessPiece* occupyingPiece = board.GetPiece(endX, endY);
    ChessColor color = startPiece->GetColor();
    if (occupyingPiece && occupyingPiece->GetColor() == color)
        return false;
    switch (startPiece->GetRank()){
    case PAWN:
        return IsValidMovePawn(board) || IsValidEnPassantMove(board, GetDelta(color), GetStartingRow(color));
    case ROOK:
        return IsValidMoveRook(board);
    case KNIGHT:
        return IsValidMoveKnight();
    case BISHOP:
        return IsValidMoveBishop(board);
    case QUEEN:
        return IsValidMoveBishop(board) || IsValidMoveRook(board);
    case KING:
        return IsValidMoveKing() || IsValidCastleMove(board);
    }
    return false;
}
Exemplo n.º 2
0
bool ChessMove::IsValidEnPassantMove(const ChessBoard& board, int delta, int startingRow) const{
    if (startY != startingRow+delta*3 || abs(startX-endX) != 1 || startY+delta != endY) return false;
    if (board.GetPiece(endX, endY)) return false;
    ChessPiece* potentialPawn = board.GetPiece(endX, startY);
    return potentialPawn && potentialPawn->GetRank()==PAWN && potentialPawn->GetMoveCount()==1;
}