Exemplo n.º 1
0
void ControlMapper::Refresh() {
	Clear();
	I18NCategory *c = GetI18NCategory("MappableControls");

	std::map<std::string, int> keyImages;
	keyImages["Circle"] = I_CIRCLE;
	keyImages["Cross"] = I_CROSS;
	keyImages["Square"] = I_SQUARE;
	keyImages["Triangle"] = I_TRIANGLE;
	keyImages["Start"] = I_START;
	keyImages["Select"] = I_SELECT;
	keyImages["L"] = I_L;
	keyImages["R"] = I_R;

	using namespace UI;

	LinearLayout *root = Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));

	auto iter = keyImages.find(keyName_);
	// First, look among images.
	if (iter != keyImages.end()) {
		root->Add(new Choice(iter->second, new LinearLayoutParams(200, WRAP_CONTENT)))->OnClick.Handle(this, &ControlMapper::OnReplaceAll);
	} else {
		// No image? Let's translate.
		Choice *choice = new Choice(c->T(keyName_.c_str()), new LinearLayoutParams(200, WRAP_CONTENT));
		choice->SetCentered(true);
		root->Add(choice)->OnClick.Handle(this, &ControlMapper::OnReplaceAll);
	}

	LinearLayout *rightColumn = root->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
	rightColumn->SetSpacing(2.0f);
	std::vector<KeyDef> mappings;
	KeyMap::KeyFromPspButton(pspKey_, &mappings);

	for (size_t i = 0; i < mappings.size(); i++) {
		std::string deviceName = GetDeviceName(mappings[i].deviceId);
		std::string keyName = KeyMap::GetKeyOrAxisName(mappings[i].keyCode);
		int image = -1;

		LinearLayout *row = rightColumn->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));

		Choice *c = row->Add(new Choice(deviceName + "." + keyName, new LinearLayoutParams(1.0f)));
		char tagbuf[16];
		sprintf(tagbuf, "%i", (int)i);
		c->SetTag(tagbuf);
		c->OnClick.Handle(this, &ControlMapper::OnReplace);

		Choice *d = row->Add(new Choice("X"));
		d->SetTag(tagbuf);
		d->OnClick.Handle(this, &ControlMapper::OnDelete);

		row->Add(new Choice("+"))->OnClick.Handle(this, &ControlMapper::OnAdd);
	}

	if (mappings.size() == 0) {
		// look like an empty line
		rightColumn->Add(new Choice("", new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT)))->OnClick.Handle(this, &ControlMapper::OnAdd);
	}
}
Exemplo n.º 2
0
void ShaderListScreen::ListShaders(DebugShaderType shaderType, UI::LinearLayout *view) {
	using namespace UI;
	std::vector<std::string> shaderIds_ = gpu->DebugGetShaderIDs(shaderType);
	for (auto id : shaderIds_) {
		Choice *choice = view->Add(new Choice(gpu->DebugGetShaderString(id, shaderType, SHADER_STRING_SHORT_DESC)));
		choice->SetTag(id);
		choice->OnClick.Handle(this, &ShaderListScreen::OnShaderClick);
	}
}
Exemplo n.º 3
0
void ControlMapper::Refresh() {
	Clear();

	using namespace UI;

	LinearLayout *root = Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
	
	root->Add(new Choice(keyName_, new LinearLayoutParams(200, WRAP_CONTENT)))->OnClick.Handle(this, &ControlMapper::OnReplaceAll);
	LinearLayout *rightColumn = root->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
	rightColumn->SetSpacing(2.0f);
	std::vector<KeyDef> mappings;
	KeyMap::KeyFromPspButton(pspKey_, &mappings);

	for (size_t i = 0; i < mappings.size(); i++) {
		std::string deviceName = GetDeviceName(mappings[i].deviceId);
		std::string keyName = KeyMap::GetKeyOrAxisName(mappings[i].keyCode);
		int image = -1;

		LinearLayout *row = rightColumn->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));

		Choice *c = row->Add(new Choice(deviceName + "." + keyName, new LinearLayoutParams(1.0f)));
		char tagbuf[16];
		sprintf(tagbuf, "%i", (int)i);
		c->SetTag(tagbuf);
		c->OnClick.Handle(this, &ControlMapper::OnReplace);

		Choice *d = row->Add(new Choice("X"));
		d->SetTag(tagbuf);
		d->OnClick.Handle(this, &ControlMapper::OnDelete);

		row->Add(new Choice("+"))->OnClick.Handle(this, &ControlMapper::OnAdd);
	}

	if (mappings.size() == 0) {
		// look like an empty line
		rightColumn->Add(new Choice("", new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT)))->OnClick.Handle(this, &ControlMapper::OnAdd);
	}
}