Exemplo n.º 1
0
  bool Planet::get_color(ColorRGBA& resulting_color, const Vector2& screen, Math::Ray ray, gfloat& distance)const
  {
    if(sphere.radius<=0.f)
      return false;

    ray.transform(sphere.inv_transformation);
    if(!sphere.intersects_local(ray, distance))
      return false;

    Vector3 p = ray.origin + ray.dir*distance;
    p.normalize();
    p *= sphere.radius;

    Vector3 normal = p;
    normal *= 1.f/sphere.radius;

    if(Manager::get_settings().get_dbg_normal())
    {
      resulting_color.set_direction(normal);
    }else
    {
      Vector2 uv;

      vec_to_uv(uv, normal);

      if(Manager::get_settings().get_dbg_uv())
      {
        resulting_color.set(uv.x, uv.y, 0.f, 1.f);
      }else
      {
        shader(resulting_color, screen, uv, normal, ray);
      }
    }

    return true;
  }
Exemplo n.º 2
0
void ColorHSV::get(ColorRGBA& color) const
{
    color.set(*this);
}