Exemplo n.º 1
0
void CommandTable::Init(void)
{
	static CommandInfo* kCmdInfo_Unused_1;
#if RUNTIME
#if RUNTIME_VERSION == RUNTIME_VERSION_1_4_0_525
	kCmdInfo_Unused_1 = (CommandInfo*)0x0118E4F8;
#elif RUNTIME_VERSION == RUNTIME_VERSION_1_4_0_525ng
	kCmdInfo_Unused_1 = (CommandInfo*)0x0118E4F8;
#else
#error
#endif
#else
	kCmdInfo_Unused_1 = (CommandInfo*)0x00E9D7A0;
#endif

	// read in the console commands
	g_consoleCommands.SetBaseID(0x0100);
	g_consoleCommands.Read((CommandInfo *)g_offsetConsoleCommandsStart, (CommandInfo *)g_offsetConsoleCommandsLast);

	// read in the script commands
	g_scriptCommands.SetBaseID(0x1000);
	g_scriptCommands.Read((CommandInfo *)g_offsetScriptCommandsStart, (CommandInfo *)g_offsetScriptCommandsLast);

	// blocktype "Unused_1" becomes "Function"
	UInt16 onUnused_1Opcode = kCmdInfo_Unused_1->opcode;
	*kCmdInfo_Unused_1 = kCommandInfo_Function;
	kCmdInfo_Unused_1->opcode = onUnused_1Opcode;

	// pad to opcode 0x1400 to give Bethesda lots of room
	g_scriptCommands.PadTo(kNVSEOpcodeStart);

	// Add NVSE Commands
	g_scriptCommands.AddCommandsV1();
	g_scriptCommands.AddCommandsV3s();
	g_scriptCommands.AddCommandsV4();

#if _DEBUG
	g_scriptCommands.AddDebugCommands();
#endif

	// register plugins
	g_pluginManager.Init();

	// patch the code
	ApplyPatch(kPatch_ScriptCommands_Start, (UInt32)g_scriptCommands.GetStart());
	ApplyPatch(kPatch_ScriptCommands_End, (UInt32)g_scriptCommands.GetEnd());
	ApplyPatch(kPatch_ScriptCommands_MaxIdx, g_scriptCommands.GetMaxID());

	ApplyPatchEditorOpCodeDataList();

	_MESSAGE("max id = %08X", g_scriptCommands.GetMaxID());

	_MESSAGE("console commands");
	g_consoleCommands.Dump();
	_MESSAGE("script commands");
	g_scriptCommands.Dump();

	_MESSAGE("patched");
}
Exemplo n.º 2
0
void CommandTable::Init(void)
{
	// read in the console commands
	g_consoleCommands.SetBaseID(0x0100);
	g_consoleCommands.Read((CommandInfo *)g_offsetConsoleCommandsStart, (CommandInfo *)g_offsetConsoleCommandsLast);

	// read in the script commands
	g_scriptCommands.SetBaseID(0x1000);
	g_scriptCommands.Read((CommandInfo *)g_offsetScriptCommandsStart, (CommandInfo *)g_offsetScriptCommandsLast);

	// pad to opcode 0x1400 to give Bethesda lots of room
	g_scriptCommands.PadTo(kNVSEOpcodeStart);

	// Add NVSE Commands
	g_scriptCommands.AddCommandsV1();

#if _DEBUG
	g_scriptCommands.AddDebugCommands();
#endif

	// register plugins
	g_pluginManager.Init();

	ApplyPatch(kPatch_ScriptCommands_Start, (UInt32)g_scriptCommands.GetStart());
	ApplyPatch(kPatch_ScriptCommands_End, (UInt32)g_scriptCommands.GetEnd());
	ApplyPatch(kPatch_ScriptCommands_MaxIdx, g_scriptCommands.GetMaxID());

	_MESSAGE("max id = %08X", g_scriptCommands.GetMaxID());

	g_scriptCommands.Dump();

	_MESSAGE("patched");
}