Exemplo n.º 1
0
void doCashierStuff(int mySSN, int* cash){

	int socialSecurityNum = mySSN;
	//int sizeOfInt = sizeof(int);

	//First get in line with a generic method
	//cout<<"Customer #"<<socialSecurityNum<<" getting in cashier line\n";
	int myLine = getInLine(&cashier,socialSecurityNum,cash);

	//Enter interaction monitor with passport clerk
	Lock* workLock = &cashier.clerkLock[myLine];
	//int workLock = *(cashier.clerkLock + (myLine * sizeOfInt));
	Condition* workCV = &cashier.clerkCV[myLine];
	//int workCV = *(cashier.clerkCV + (myLine * sizeOfInt));
	workLock->Acquire();
	//Acquire(workLock);

	//Tell Clerk CV, then wait
	cout<<"Customer #"<<socialSecurityNum<<" has given SSN "<<socialSecurityNum<<" to Cashier #"<<myLine<<"\n";
	tellCashierSSN(mySSN,myLine);
	workCV->Signal(workLock);
	//Signal(workCV, workLock);
	workCV->Wait(workLock);
	//Wait(workCV, workLock);

	//Decide weather to self-punish
	bool readyToPay = cashierChecked[mySSN];
	//int readyToPay = *(cashierChecked + (mySSN * sizeOfInt));
	if(!readyToPay/*readyToPay == 0*/) {
		//Release, punish, and leave
		cout<<"Customer #"<<socialSecurityNum<<" has gone to Cashier #"<<myLine<<" too soon. "<<
				"They are going to the back of the line.\n";
		workCV->Signal(workLock);
		//Signal(workCV, workLock);
		workLock->Release();
		//Release(workLock);
		punish(punishTime);
		return;
	}

	//Now you can pay
	cout<<"Customer #"<<socialSecurityNum<<" has given Cashier #"<<myLine<<" $100\n";
	payCashier(mySSN,cash);
	workCV->Signal(workLock);
	//Signal(workCV, workLock);
	workCV->Wait(workLock);
	//Wait(workCV, workLock);

	//Now you've been woken up because you have the passport, so leave
	//cout<<"Customer #"<<socialSecurityNum<<" got passport and is leaving cashier #"<<myLine<<"\n";
	workCV->Signal(workLock);
	//Signal(workCV, workLock);
	workLock->Release();
	//Release(workLock);
	return;
}
Exemplo n.º 2
0
int main()
{
	SetConsoleTitle("LogIn Server for Knight Online v" STRINGIFY(__VERSION)" Max Online :" STRINGIFY(MAX_USER));

	// Override the console handler
	SetConsoleCtrlHandler(_ConsoleHandler, TRUE);

	HookSignals(&s_hEvent);

	g_pMain = new LoginServer();

	// Startup server
	if (g_pMain->Startup())
	{
		printf("\nServer started up successfully!\n\n");

		// Wait until console's signaled as closing
		s_hEvent.Wait();
	}
	else
	{
		system("pause");
	}

	printf("Server shutting down, please wait...\n");

	g_bRunning = false; 
	delete g_pMain;
	UnhookSignals();

	return 0;
}
Exemplo n.º 3
0
void passportClerk(int id) {

	int myLineID = id; 	//set ID
	bool firstTime = true;
	//int firstTime = 1;
	bool ifBribed;
	//int ifBribed;
	//int sizeOfInt = sizeof(int);

	while(true) {
		//Wait fot the next cust to signal
		ifBribed = waitForLine(&passPClerk, id, firstTime);


		//Set up some convenient variables
		Lock *workLock = &passPClerk.clerkLock[myLineID];
		//int workLock = *(passPClerk.clerkLock + (myLineID * sizeOfInt));
		Condition *workCV = &passPClerk.clerkCV[myLineID];
		//int workCV = *(passPClerk.clerkCV + (myLineID * sizeOfInt));

		//Now the clerk has been woken up and has been told the customer ID
		//Check
		int customerSSN = passportClerkCurrentCustomer[myLineID];
		//int customerSSN = *(passportClerkCurrentCustomer + (myLineID * sizeOfInt));

		cout<<"PassportClerk #" << id << " has received SSN " << customerSSN << " from Customer #" << customerSSN << ".\n";
		passportClerkChecked[customerSSN] =
				customersWithCompletedApps[customerSSN] && customersWithCompletedPics[customerSSN];
		//*(passportClerkChecked + (customerSSN * sizeOfInt)) = *(customersWithCompletedApps + (customerSSN * sizeOfInt)) && *(customersWithCompletedPics + (customerSSN * sizeOfInt));
		if(!passportClerkChecked[customerSSN]/* *(passportClerkChecked (customerSSN + sizeOfInt)) == 0 */){
			cout<<"PassportClerk #"<<id<<" has determined that Customer #"<<customerSSN<<
					" does not have both their application and picture completed\n";
		}
		else{
			cout<<"PassportClerk #"<<id<<" has determined that Customer #"<<customerSSN<<
			" has both their application and picture completed\n";
		}
		//And Signal
		workCV->Signal(workLock);
		//Signal(workCV, workLock);
		workCV->Wait(workLock);
		//Wait(workCV, workLock);

		//Now customer is gone
		if(passportClerkChecked[customerSSN]/* *(passportClerkChecked + (customerSSN * sizeOfInt)) == 1 */) {
			cout << "PassportClerk #" << id << " has recorded Customer #" << customerSSN <<
			" passport documentation\n";
		}

		if(ifBribed /*ifBribed == 1*/) {
			cout<<"PassportClerk #" << id << " has received $500 from Customer #" << customerSSN << ".\n";
			passPClerk.cashReceived+=500;
		}

		firstTime = false;
		//firstTime = 0;
		workLock->Release();
		//Release(workLock);
	}
}
Exemplo n.º 4
0
int main()
{
    SetConsoleTitle("Game Server for Knight Online v" STRINGIFY(__VERSION));

#ifdef WIN32
    // Override the console handler
    SetConsoleCtrlHandler(_ConsoleHandler, TRUE);
#endif

    HookSignals(&s_hEvent);

    // Start up the time updater thread
    StartTimeThread();

    // Start up the console input thread
    StartConsoleInputThread();

    g_pMain = new CGameServerDlg();

    // Start up server
    if (g_pMain->Startup())
    {
        printf("\nServer started up successfully!\n");

        // Wait until console's signaled as closing
        s_hEvent.Wait();
    }
    else
    {
#ifdef WIN32
        system("pause");
#endif
    }

    printf("Server shutting down, please wait...\n");

    // This seems redundant, but it's not.
    // We still have the destructor for the dialog instance, which allows time for threads to properly cleanup.
    g_bRunning = false;

    delete g_pMain;

    CleanupTimeThread();
    CleanupConsoleInputThread();
    UnhookSignals();

    return 0;
}
Exemplo n.º 5
0
void doPassportClerkStuff(int socialSecurityNum,int*cash){

	int mySSN = socialSecurityNum;
	//int sizeOfInt = sizeof(int);

	//First get in line with a generic method
	//cout<<"Customer #"<<socialSecurityNum<<" getting in passport Line\n";
	int myLine = getInLine(&passPClerk,socialSecurityNum,cash);

	//Enter interaction monitor with passport clerk
	Lock* workLock = &passPClerk.clerkLock[myLine];
	//int workLock = *(passPClerk.clerkLock + (myLine * sizeOfInt));
	Condition* workCV = &passPClerk.clerkCV[myLine];
	//int workCV = *(passPClerk.clerkCV + (myLine * sizeOfInt));
	workLock->Acquire();
	//Acquire(workLock);

	//Tell Clerk CV, then wait
	cout<<"Customer #"<<socialSecurityNum<<" has given SSN "<<socialSecurityNum<<" to PassportClerk #"<<myLine<<"\n";
	tellPassportClerkSSN(mySSN,myLine);
	workCV->Signal(workLock);
	//Signal(workCV, workLock);
	workCV->Wait(workLock);
	//Wait(workCV, workLock);

	//Now leave
	//cout<<"Customer #"<<socialSecurityNum<<" leaving passportClerk #"<<myLine<<"\n";
	workCV->Signal(workLock);
	//Signal(workCV, workLock);
	workLock->Release();
	//Release(workLock);

	//Decide weather to self-punish
	bool myPassportChecked = passportClerkChecked[mySSN];
	//int myPassportChecked = *(passportClerkChecked + (mySSN * sizeOfInt));
	if(!myPassportChecked /*myPassportChecked == 0 */) {
		cout<<"Customer #"<<socialSecurityNum<<" has gone to PassportClerk #"<<myLine<<" too soon. "<<
				"They are going to the back of the line.\n";
		punish(punishTime);
	}
	return;

}
Exemplo n.º 6
0
void Timer::clockHandler()
{
	TRACE_BEGIN( LOG_LVL_INFO );	
	struct timespec start, cur;
	Condition c;
	Mutex m;
	AutoLock l(m);
	
	TimeUtils::getCurTime( &start );
	while ( !mClockThread->CheckStop() )
	{	
		// Wait for the tick to timeout
		if (not c.Wait(m, mMsPerTick))
		{
			TimeUtils::getCurTime( &cur );
			
			// Check to see if the clock was set back, or jumps
			// forward by more than 10 seconds. If so, update the
			// starting time to the current time and wait for the next
			// tick.
			if ( TimeUtils::getDifference( &cur, &start ) < 0 or
				 TimeUtils::getDifference( &cur, &start ) > 10000 )
			{
				TimeUtils::getCurTime( &start );
				handleTick();
			}
			else
			{	
				// Get the current time and count ticks until cur time and the 
				// actual tick time are less the mMsPerTick apart.
				while ( TimeUtils::getDifference( &cur, &start ) > mMsPerTick )
				{
					TimeUtils::addOffset( &start, mMsPerTick );
					handleTick();
				}
			}
		}
		else
		{
			LOG_ERR_FATAL("Signal recieved on timer condition????\n");
		}
	}
}
Exemplo n.º 7
0
uint32 THREADCALL DatabaseThread::ThreadProc(void * lpParam)
{
	while (true)
	{
		Packet *p = nullptr;

		// Pull the next packet from the shared queue
		_lock.Acquire();
		if (_queue.size())
		{
			p = _queue.front();
			_queue.pop();
		}
		_lock.Release();

		// If there's no more packets to handle, wait until there are.
		if (p == nullptr)
		{
			// If we're shutting down, don't bother waiting for more (there are no more).
			if (!_running)
				break;

			s_hEvent.Wait();
			continue;
		}

		// References are fun =p
		Packet & pkt = *p;

		// First 2 bytes are always going to be the socket ID
		// or -1 for no user.
		int16 uid = pkt.read<int16>();

		// Attempt to lookup the user if necessary
		CUser *pUser = nullptr;
		if (uid >= 0)
		{
			pUser = g_pMain->GetUserPtr(uid);

			// Check to make sure they're still connected.
			if (pUser == nullptr)
				continue;
		}

		uint8 subOpcode;
		switch (pkt.GetOpcode())
		{
		case WIZ_LOGIN:
			if (pUser) pUser->ReqAccountLogIn(pkt);
			break;
		case WIZ_SEL_NATION:
			if (pUser) pUser->ReqSelectNation(pkt);
			break;
		case WIZ_ALLCHAR_INFO_REQ:
			if (pUser) pUser->ReqAllCharInfo(pkt);
			break;
		case WIZ_CHANGE_HAIR:
			if (pUser) pUser->ReqChangeHair(pkt);
			break;
		case WIZ_NEW_CHAR:
			if (pUser) pUser->ReqCreateNewChar(pkt);
			break;
		case WIZ_DEL_CHAR:
			if (pUser) pUser->ReqDeleteChar(pkt);
			break;
		case WIZ_SEL_CHAR:
			if (pUser) pUser->ReqSelectCharacter(pkt);
			break;
		case WIZ_CHAT:
			pkt >> subOpcode;
			if (subOpcode == CLAN_NOTICE)
				CKnightsManager::ReqUpdateClanNotice(pkt);
			break;
		case WIZ_DATASAVE:
			if (pUser) pUser->ReqSaveCharacter();
			break;
		case WIZ_KNIGHTS_PROCESS:
			CKnightsManager::ReqKnightsPacket(pUser, pkt);
			break;
		case WIZ_LOGIN_INFO:
			if (pUser) pUser->ReqSetLogInInfo(pkt);
			break;
		case WIZ_BATTLE_EVENT:
			// g_pMain->BattleEventResult(pkt);
			break;
		case WIZ_SHOPPING_MALL:
			if (pUser) pUser->ReqShoppingMall(pkt);
			break;
		case WIZ_SKILLDATA:
			if (pUser) pUser->ReqSkillDataProcess(pkt);
			break;
		case WIZ_FRIEND_PROCESS:
			if (pUser) pUser->ReqFriendProcess(pkt);
			break;
		case WIZ_NAME_CHANGE:
			if (pUser) pUser->ReqChangeName(pkt);
			break;
		case WIZ_CAPE:
			if (pUser) pUser->ReqChangeCape(pkt);
			break;
		case WIZ_LOGOUT:
			if (pUser) pUser->ReqUserLogOut();
			break;
		case WIZ_KING:
			CKingSystem::HandleDatabaseRequest(pUser, pkt);
			break;
		case WIZ_ITEM_UPGRADE:
			if (pUser) pUser->ReqSealItem(pkt);
			break;
		case WIZ_ZONE_CONCURRENT:
			{
				uint32 serverNo, count;
				pkt >> serverNo >> count;
				g_DBAgent.UpdateConCurrentUserCount(serverNo, 1, count);
			} break;
		}

		// Free the packet.
		delete p;
	}

	TRACE("[Thread %d] Exiting...\n", lpParam);
	return 0;
}
Exemplo n.º 8
0
void cashierDo(int id) {

	int myLineID = id; 	//set ID
	bool firstTime = true;
	//int firstTime = 1;
	bool ifBribed;
	//int ifBribed;
	//int sizeOfInt = sizeof(int);

	while (true) {
		//Wait fot the next customer to signal
		//cout << "Cashier #" << id << " about to wait for customer\n";
		waitForLine(&cashier, id, firstTime);


		//Set up some convenient variables
		Lock *workLock = &cashier.clerkLock[myLineID];
		//int workLock = *(cashier.clerkLock + (myLineID * sizeOfInt));
		Condition *workCV = &cashier.clerkCV[myLineID];
		//int workCV = *(cashier.clerkCV + (myLineID * sizeOfInt));

		//Now the clerk has been woken up and has been told the customer ID
		//Check
		int customerSSN = cashierCurrentCustomer[myLineID];
		//int customerSSN = *(cashierCurrentCustomer + (myLineID * sizeOfInt));
		
		cout<<"Cashier #" << id << " has received SSN " << customerSSN << " from Customer #" << customerSSN << ".\n";
		cashierChecked[customerSSN] = passportClerkChecked[customerSSN];
		//*(cashierChecked + (customerSSN * sizeOfInt)) = *(passportClerkChecked + (customerSSN * sizeOfInt));
		//And Signal
		workCV->Signal(workLock);
		//Signal(workCV, workLock);
		workCV->Wait(workLock);
		//Wait(workCV, workLock);

		if (!cashierChecked[customerSSN]/* *(cashierChecked + (customerSSN * sizeOfInt)) == 0 */) {
			//Now customer is gone
			cout<<"Cashier #"<<id<<" has recieved $100 from Customer #"<<customerSSN<<
					" before certification. They are to go to the back of the line\n";
			workLock->Release();
			//Release(workLock);
			return;
		}

		//Now customer has paid, so give passport and mark
		cout<<"Cashier #"<<id<<" has verified that Customer #"<<customerSSN<<" has been certified by a PassportClerk\n";
		cout<<"Cashier #"<<id<<" has recieved $100 from Customer #"<<customerSSN<<" after certification\n";
		cout << "Cashier #" << id << " provided Customer #" << customerSSN << " with their completed passport\n";
		cashier.cashReceived+=100;
		gottenPassport[customerSSN] = true;
		//*(gottenPassport + (customerSSN * sizeOfInt)) = 1;
		workCV->Signal(workLock);
		//Signal(workCV, workLock);
		workCV->Wait(workLock);
		//Wait(workCV, workLock);

		//Now customer has left
		cout << "Cashier #" << id << " has recorded that Customer #" << customerSSN <<
				" has been given their completed passport\n";
		firstTime = false;
		//firstTime = 0;
		workLock->Release();
		//Release(workLock);
	}

	//Exit(0);

}