void CollisionShape::endContactCallback(Contact& contact) { CollisionShape* shapeA = contact.getCollisionShapeA(); CollisionShape* shapeB = contact.getCollisionShapeB(); if (shapeA != shapeB) { if (shapeA == this) { deactivateAffectors(shapeA, shapeB); } else if (shapeB == this) { deactivateAffectors(shapeB, shapeA); } } }
//private void CollisionShape::beginContactCallback(Contact& contact) { if (!contact.touching()) return; CollisionShape* shapeA = contact.getCollisionShapeA(); CollisionShape* shapeB = contact.getCollisionShapeB(); if (shapeA != shapeB) { if (shapeA == this) { activateAffectors(shapeA, shapeB); } else if (shapeB == this) { activateAffectors(shapeB, shapeA); } } }