Exemplo n.º 1
0
static CounterNode* makeCounterNode(RenderObject* object, const AtomicString& identifier, bool alwaysCreateCounter)
{
    ASSERT(object);

    if (object->m_hasCounterNodeMap)
        if (CounterMap* nodeMap = counterMaps().get(object))
            if (CounterNode* node = nodeMap->get(identifier.impl()))
                return node;

    bool isReset = false;
    int value = 0;
    if (!planCounter(object, identifier, isReset, value) && !alwaysCreateCounter)
        return 0;

    CounterNode* newParent = 0;
    CounterNode* newPreviousSibling = 0;
    CounterNode* newNode = new CounterNode(object, isReset, value);
    if (findPlaceForCounter(object, identifier, isReset, newParent, newPreviousSibling))
        newParent->insertAfter(newNode, newPreviousSibling, identifier);
    CounterMap* nodeMap;
    if (object->m_hasCounterNodeMap)
        nodeMap = counterMaps().get(object);
    else {
        nodeMap = new CounterMap;
        counterMaps().set(object, nodeMap);
        object->m_hasCounterNodeMap = true;
    }
    nodeMap->set(identifier.impl(), newNode);
    if (newNode->parent() || !object->nextInPreOrder(object->parent()))
        return newNode;
    // Checking if some nodes that were previously counter tree root nodes
    // should become children of this node now.
    CounterMaps& maps = counterMaps();
    RenderObject* stayWithin = object->parent();
    for (RenderObject* currentRenderer = object->nextInPreOrder(stayWithin); currentRenderer; currentRenderer = currentRenderer->nextInPreOrder(stayWithin)) {
        if (!currentRenderer->m_hasCounterNodeMap)
            continue;
        CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier.impl());
        if (!currentCounter)
            continue;
        if (currentCounter->parent()) {
            ASSERT(newNode->firstChild());
            if (currentRenderer->lastChild())
                currentRenderer = currentRenderer->lastChild();
            continue;
        }
        if (stayWithin != currentRenderer->parent() || !currentCounter->hasResetType())
            newNode->insertAfter(currentCounter, newNode->lastChild(), identifier);
        if (currentRenderer->lastChild())
            currentRenderer = currentRenderer->lastChild();
    }
    return newNode;
}