Exemplo n.º 1
0
bool
Promise::PerformMicroTaskCheckpoint()
{
  MOZ_ASSERT(NS_IsMainThread(), "Wrong thread!");

  CycleCollectedJSContext* context = CycleCollectedJSContext::Get();

  // On the main thread, we always use the main promise micro task queue.
  std::queue<nsCOMPtr<nsIRunnable>>& microtaskQueue =
    context->GetPromiseMicroTaskQueue();

  if (microtaskQueue.empty()) {
    return false;
  }

  AutoSlowOperation aso;

  do {
    nsCOMPtr<nsIRunnable> runnable = microtaskQueue.front().forget();
    MOZ_ASSERT(runnable);

    // This function can re-enter, so we remove the element before calling.
    microtaskQueue.pop();
    nsresult rv = runnable->Run();
    if (NS_WARN_IF(NS_FAILED(rv))) {
      return false;
    }
    aso.CheckForInterrupt();
    context->AfterProcessMicrotask();
  } while (!microtaskQueue.empty());

  return true;
}
Exemplo n.º 2
0
void
Promise::PerformWorkerDebuggerMicroTaskCheckpoint()
{
  MOZ_ASSERT(!NS_IsMainThread(), "Wrong thread!");

  CycleCollectedJSContext* context = CycleCollectedJSContext::Get();

  for (;;) {
    // For a debugger microtask checkpoint, we always use the debugger microtask
    // queue.
    std::queue<nsCOMPtr<nsIRunnable>>* microtaskQueue =
      &context->GetDebuggerPromiseMicroTaskQueue();

    if (microtaskQueue->empty()) {
      break;
    }

    nsCOMPtr<nsIRunnable> runnable = microtaskQueue->front().forget();
    MOZ_ASSERT(runnable);

    // This function can re-enter, so we remove the element before calling.
    microtaskQueue->pop();
    nsresult rv = runnable->Run();
    if (NS_WARN_IF(NS_FAILED(rv))) {
      return;
    }
    context->AfterProcessMicrotask();
  }
}
Exemplo n.º 3
0
CallbackObject::CallSetup::~CallSetup() {
  // To get our nesting right we have to destroy our JSAutoRealm first.
  // In particular, we want to do this before we try reporting any exceptions,
  // so we end up reporting them while in the realm of our entry point,
  // not whatever cross-compartment wrappper mCallback might be.
  // Be careful: the JSAutoRealm might not have been constructed at all!
  mAr.reset();

  // Now, if we have a JSContext, report any pending errors on it, unless we
  // were told to re-throw them.
  if (mCx) {
    bool needToDealWithException = mAutoEntryScript->HasException();
    if ((mRealm && mExceptionHandling == eRethrowContentExceptions) ||
        mExceptionHandling == eRethrowExceptions) {
      mErrorResult.MightThrowJSException();
      if (needToDealWithException) {
        JS::Rooted<JS::Value> exn(mCx);
        if (mAutoEntryScript->PeekException(&exn) &&
            ShouldRethrowException(exn)) {
          mAutoEntryScript->ClearException();
          MOZ_ASSERT(!mAutoEntryScript->HasException());
          mErrorResult.ThrowJSException(mCx, exn);
          needToDealWithException = false;
        }
      }
    }

    if (needToDealWithException) {
      // Either we're supposed to report our exceptions, or we're supposed to
      // re-throw them but we failed to get the exception value.  Either way,
      // we'll just report the pending exception, if any, once ~mAutoEntryScript
      // runs.  Note that we've already run ~mAr, effectively, so we don't have
      // to worry about ordering here.
      if (mErrorResult.IsJSContextException()) {
        // XXXkhuey bug 1117269.  When this is fixed, please consider fixing
        // ThrowExceptionValueIfSafe over in Exceptions.cpp in the same way.

        // IsJSContextException shouldn't be true anymore because we will report
        // the exception on the JSContext ... so throw something else.
        mErrorResult.ThrowWithCustomCleanup(NS_ERROR_UNEXPECTED);
      }
    }
  }

  mAutoIncumbentScript.reset();
  mAutoEntryScript.reset();

  // It is important that this is the last thing we do, after leaving the
  // realm and undoing all our entry/incumbent script changes
  CycleCollectedJSContext* ccjs = CycleCollectedJSContext::Get();
  if (ccjs) {
    ccjs->LeaveMicroTask();
  }
}
Exemplo n.º 4
0
/* static */ WorkletThread*
WorkletThread::Get()
{
  AssertIsOnWorkletThread();

  CycleCollectedJSContext* ccjscx = CycleCollectedJSContext::Get();
  MOZ_ASSERT(ccjscx);

  void* cxPrivate = JS_GetContextPrivate(ccjscx->Context());
  MOZ_ASSERT(cxPrivate);

  return
    static_cast<WorkletThreadContextPrivate*>(cxPrivate)->GetWorkletThread();
}
Exemplo n.º 5
0
void
Animation::DoFinishNotification(SyncNotifyFlag aSyncNotifyFlag)
{
  CycleCollectedJSContext* context = CycleCollectedJSContext::Get();

  if (aSyncNotifyFlag == SyncNotifyFlag::Sync) {
    DoFinishNotificationImmediately();
  } else if (!mFinishNotificationTask.IsPending()) {
    RefPtr<nsRunnableMethod<Animation>> runnable =
      NewRunnableMethod(this, &Animation::DoFinishNotificationImmediately);
    context->DispatchToMicroTask(do_AddRef(runnable));
    mFinishNotificationTask = runnable.forget();
  }
}
/* static */
void
CycleCollectedJSContext::PromiseRejectionTrackerCallback(JSContext* aCx,
                                                         JS::HandleObject aPromise,
                                                         PromiseRejectionHandlingState state,
                                                         void* aData)
{
#ifdef DEBUG
  CycleCollectedJSContext* self = static_cast<CycleCollectedJSContext*>(aData);
#endif // DEBUG
  MOZ_ASSERT(aCx == self->Context());
  MOZ_ASSERT(Get() == self);

  if (state == PromiseRejectionHandlingState::Unhandled) {
    PromiseDebugging::AddUncaughtRejection(aPromise);
  } else {
    PromiseDebugging::AddConsumedRejection(aPromise);
  }
}
/* static */
bool
CycleCollectedJSContext::EnqueuePromiseJobCallback(JSContext* aCx,
                                                   JS::HandleObject aJob,
                                                   JS::HandleObject aAllocationSite,
                                                   JS::HandleObject aIncumbentGlobal,
                                                   void* aData)
{
  CycleCollectedJSContext* self = static_cast<CycleCollectedJSContext*>(aData);
  MOZ_ASSERT(aCx == self->Context());
  MOZ_ASSERT(Get() == self);

  nsIGlobalObject* global = nullptr;
  if (aIncumbentGlobal) {
    global = xpc::NativeGlobal(aIncumbentGlobal);
  }
  nsCOMPtr<nsIRunnable> runnable = new PromiseJobRunnable(aJob, aAllocationSite, global);
  self->DispatchToMicroTask(runnable.forget());
  return true;
}
Exemplo n.º 8
0
bool
Throw(JSContext* aCx, nsresult aRv, const nsACString& aMessage)
{
  if (aRv == NS_ERROR_UNCATCHABLE_EXCEPTION) {
    // Nuke any existing exception on aCx, to make sure we're uncatchable.
    JS_ClearPendingException(aCx);
    return false;
  }

  if (JS_IsExceptionPending(aCx)) {
    // Don't clobber the existing exception.
    return false;
  }

  CycleCollectedJSContext* context = CycleCollectedJSContext::Get();
  nsCOMPtr<nsIException> existingException = context->GetPendingException();
  // Make sure to clear the pending exception now.  Either we're going to reuse
  // it (and we already grabbed it), or we plan to throw something else and this
  // pending exception is no longer relevant.
  context->SetPendingException(nullptr);

  // Ignore the pending exception if we have a non-default message passed in.
  if (aMessage.IsEmpty() && existingException) {
    nsresult nr;
    if (NS_SUCCEEDED(existingException->GetResult(&nr)) &&
        aRv == nr) {
      // Reuse the existing exception.
      ThrowExceptionObject(aCx, existingException);
      return false;
    }
  }

  RefPtr<Exception> finalException = CreateException(aRv, aMessage);
  MOZ_ASSERT(finalException);

  ThrowExceptionObject(aCx, finalException);
  return false;
}
Exemplo n.º 9
0
/* static */ bool
WorkletThread::IsOnWorkletThread()
{
  CycleCollectedJSContext* ccjscx = CycleCollectedJSContext::Get();
  return ccjscx && ccjscx->GetAsWorkletJSContext();
}
Exemplo n.º 10
0
CallbackObject::CallSetup::CallSetup(CallbackObject* aCallback,
                                     ErrorResult& aRv,
                                     const char* aExecutionReason,
                                     ExceptionHandling aExceptionHandling,
                                     JS::Realm* aRealm,
                                     bool aIsJSImplementedWebIDL)
    : mCx(nullptr),
      mRealm(aRealm),
      mErrorResult(aRv),
      mExceptionHandling(aExceptionHandling),
      mIsMainThread(NS_IsMainThread()) {
  CycleCollectedJSContext* ccjs = CycleCollectedJSContext::Get();
  if (ccjs) {
    ccjs->EnterMicroTask();
  }

  // Compute the caller's subject principal (if necessary) early, before we
  // do anything that might perturb the relevant state.
  nsIPrincipal* webIDLCallerPrincipal = nullptr;
  if (aIsJSImplementedWebIDL) {
    webIDLCallerPrincipal =
        nsContentUtils::SubjectPrincipalOrSystemIfNativeCaller();
  }

  JSObject* wrappedCallback = aCallback->CallbackPreserveColor();
  if (!wrappedCallback) {
    aRv.ThrowDOMException(
        NS_ERROR_DOM_NOT_SUPPORTED_ERR,
        NS_LITERAL_CSTRING(
            "Cannot execute callback from a nuked compartment."));
    return;
  }

  nsIGlobalObject* globalObject = nullptr;

  {
    // First, find the real underlying callback.
    JSObject* realCallback = js::UncheckedUnwrap(wrappedCallback);

    // Check that it's ok to run this callback. JS-implemented WebIDL is always
    // OK to run, since it runs with Chrome privileges anyway.
    if (mIsMainThread && !aIsJSImplementedWebIDL) {
      // Make sure to use realCallback to get the global of the callback
      // object, not the wrapper.
      if (!xpc::Scriptability::Get(realCallback).Allowed()) {
        aRv.ThrowDOMException(
            NS_ERROR_DOM_NOT_SUPPORTED_ERR,
            NS_LITERAL_CSTRING(
                "Refusing to execute function from global in which "
                "script is disabled."));
        return;
      }
    }

    // Now get the global for this callback. Note that for the case of
    // JS-implemented WebIDL we never have a window here.
    nsGlobalWindowInner* win = mIsMainThread && !aIsJSImplementedWebIDL
                                   ? xpc::WindowGlobalOrNull(realCallback)
                                   : nullptr;
    if (win) {
      // We don't want to run script in windows that have been navigated away
      // from.
      if (!win->AsInner()->HasActiveDocument()) {
        aRv.ThrowDOMException(
            NS_ERROR_DOM_NOT_SUPPORTED_ERR,
            NS_LITERAL_CSTRING("Refusing to execute function from window "
                               "whose document is no longer active."));
        return;
      }
      globalObject = win;
    } else {
      // No DOM Window. Store the global.
      globalObject = xpc::NativeGlobal(realCallback);
      MOZ_ASSERT(globalObject);
    }
  }

  // Bail out if there's no useful global.
  if (!globalObject->GetGlobalJSObject()) {
    aRv.ThrowDOMException(
        NS_ERROR_DOM_NOT_SUPPORTED_ERR,
        NS_LITERAL_CSTRING("Refusing to execute function from global which is "
                           "being torn down."));
    return;
  }

  mAutoEntryScript.emplace(globalObject, aExecutionReason, mIsMainThread);
  mAutoEntryScript->SetWebIDLCallerPrincipal(webIDLCallerPrincipal);
  nsIGlobalObject* incumbent = aCallback->IncumbentGlobalOrNull();
  if (incumbent) {
    // The callback object traces its incumbent JS global, so in general it
    // should be alive here. However, it's possible that we could run afoul
    // of the same IPC global weirdness described above, wherein the
    // nsIGlobalObject has severed its reference to the JS global. Let's just
    // be safe here, so that nobody has to waste a day debugging gaia-ui tests.
    if (!incumbent->GetGlobalJSObject()) {
      aRv.ThrowDOMException(
          NS_ERROR_DOM_NOT_SUPPORTED_ERR,
          NS_LITERAL_CSTRING("Refusing to execute function because our "
                             "incumbent global is being torn down."));
      return;
    }
    mAutoIncumbentScript.emplace(incumbent);
  }

  JSContext* cx = mAutoEntryScript->cx();

  // Unmark the callable (by invoking CallbackOrNull() and not the
  // CallbackPreserveColor() variant), and stick it in a Rooted before it can
  // go gray again.
  // Nothing before us in this function can trigger a CC, so it's safe to wait
  // until here it do the unmark. This allows us to construct mRootedCallable
  // with the cx from mAutoEntryScript, avoiding the cost of finding another
  // JSContext. (Rooted<> does not care about requests or compartments.)
  mRootedCallable.emplace(cx, aCallback->CallbackOrNull());
  mRootedCallableGlobal.emplace(cx, aCallback->CallbackGlobalOrNull());

  mAsyncStack.emplace(cx, aCallback->GetCreationStack());
  if (*mAsyncStack) {
    mAsyncStackSetter.emplace(cx, *mAsyncStack, aExecutionReason);
  }

  // Enter the realm of our callback, so we can actually work with it.
  //
  // Note that if the callback is a wrapper, this will not be the same
  // realm that we ended up in with mAutoEntryScript above, because the
  // entry point is based off of the unwrapped callback (realCallback).
  mAr.emplace(cx, *mRootedCallableGlobal);

  // And now we're ready to go.
  mCx = cx;
}
Exemplo n.º 11
0
// https://html.spec.whatwg.org/multipage/embedded-content.html#time-marches-on
void TextTrackManager::TimeMarchesOn() {
  NS_ASSERTION(NS_IsMainThread(), "Wrong thread!");
  mTimeMarchesOnDispatched = false;

  CycleCollectedJSContext* context = CycleCollectedJSContext::Get();
  if (context && context->IsInStableOrMetaStableState()) {
    // FireTimeUpdate can be called while at stable state following a
    // current position change which triggered a state watcher in MediaDecoder
    // (see bug 1443429).
    // TimeMarchesOn() will modify JS attributes which is forbidden while in
    // stable state. So we dispatch a task to perform such operation later
    // instead.
    DispatchTimeMarchesOn();
    return;
  }
  WEBVTT_LOG("TimeMarchesOn");

  // Early return if we don't have any TextTracks or shutting down.
  if (!mTextTracks || mTextTracks->Length() == 0 || IsShutdown()) {
    return;
  }

  nsISupports* parentObject = mMediaElement->OwnerDoc()->GetParentObject();
  if (NS_WARN_IF(!parentObject)) {
    return;
  }
  nsCOMPtr<nsPIDOMWindowInner> window = do_QueryInterface(parentObject);

  if (mMediaElement &&
      (!(mMediaElement->GetPlayedOrSeeked()) || mMediaElement->Seeking())) {
    WEBVTT_LOG("TimeMarchesOn seeking or post return");
    return;
  }

  // Step 3.
  double currentPlaybackTime = mMediaElement->CurrentTime();
  bool hasNormalPlayback = !mHasSeeked;
  mHasSeeked = false;
  WEBVTT_LOG(
      "TimeMarchesOn mLastTimeMarchesOnCalled %lf currentPlaybackTime %lf "
      "hasNormalPlayback %d",
      mLastTimeMarchesOnCalled, currentPlaybackTime, hasNormalPlayback);

  // Step 1, 2.
  RefPtr<TextTrackCueList> currentCues = new TextTrackCueList(window);
  RefPtr<TextTrackCueList> otherCues = new TextTrackCueList(window);
  bool dummy;
  for (uint32_t index = 0; index < mTextTracks->Length(); ++index) {
    TextTrack* ttrack = mTextTracks->IndexedGetter(index, dummy);
    if (ttrack && ttrack->Mode() != TextTrackMode::Disabled) {
      // TODO: call GetCueListByTimeInterval on mNewCues?
      ttrack->GetCurrentCueList(currentCues);
    }
  }
  WEBVTT_LOGV("TimeMarchesOn currentCues %d", currentCues->Length());
  // Populate otherCues with 'non-active" cues.
  if (hasNormalPlayback) {
    if (currentPlaybackTime < mLastTimeMarchesOnCalled) {
      // TODO: Add log and find the root cause why the
      // playback position goes backward.
      mLastTimeMarchesOnCalled = currentPlaybackTime;
    }
    media::Interval<double> interval(mLastTimeMarchesOnCalled,
                                     currentPlaybackTime);
    otherCues = mNewCues->GetCueListByTimeInterval(interval);
    ;
  } else {
    // Seek case. Put the mLastActiveCues into otherCues.
    otherCues = mLastActiveCues;
  }
  for (uint32_t i = 0; i < currentCues->Length(); ++i) {
    TextTrackCue* cue = (*currentCues)[i];
    otherCues->RemoveCue(*cue);
  }
  WEBVTT_LOGV("TimeMarchesOn otherCues %d", otherCues->Length());
  // Step 4.
  RefPtr<TextTrackCueList> missedCues = new TextTrackCueList(window);
  if (hasNormalPlayback) {
    for (uint32_t i = 0; i < otherCues->Length(); ++i) {
      TextTrackCue* cue = (*otherCues)[i];
      if (cue->StartTime() >= mLastTimeMarchesOnCalled &&
          cue->EndTime() <= currentPlaybackTime) {
        missedCues->AddCue(*cue);
      }
    }
  }
  WEBVTT_LOGV("TimeMarchesOn missedCues %d", missedCues->Length());
  // Step 5. Empty now.
  // TODO: Step 6: fire timeupdate?

  // Step 7. Abort steps if condition 1, 2, 3 are satisfied.
  // 1. All of the cues in current cues have their active flag set.
  // 2. None of the cues in other cues have their active flag set.
  // 3. Missed cues is empty.
  bool c1 = true;
  for (uint32_t i = 0; i < currentCues->Length(); ++i) {
    if (!(*currentCues)[i]->GetActive()) {
      c1 = false;
      break;
    }
  }
  bool c2 = true;
  for (uint32_t i = 0; i < otherCues->Length(); ++i) {
    if ((*otherCues)[i]->GetActive()) {
      c2 = false;
      break;
    }
  }
  bool c3 = (missedCues->Length() == 0);
  if (c1 && c2 && c3) {
    mLastTimeMarchesOnCalled = currentPlaybackTime;
    WEBVTT_LOG("TimeMarchesOn step 7 return, mLastTimeMarchesOnCalled %lf",
               mLastTimeMarchesOnCalled);
    return;
  }

  // Step 8. Respect PauseOnExit flag if not seek.
  if (hasNormalPlayback) {
    for (uint32_t i = 0; i < otherCues->Length(); ++i) {
      TextTrackCue* cue = (*otherCues)[i];
      if (cue && cue->PauseOnExit() && cue->GetActive()) {
        WEBVTT_LOG("TimeMarchesOn pause the MediaElement");
        mMediaElement->Pause();
        break;
      }
    }
    for (uint32_t i = 0; i < missedCues->Length(); ++i) {
      TextTrackCue* cue = (*missedCues)[i];
      if (cue && cue->PauseOnExit()) {
        WEBVTT_LOG("TimeMarchesOn pause the MediaElement");
        mMediaElement->Pause();
        break;
      }
    }
  }

  // Step 15.
  // Sort text tracks in the same order as the text tracks appear
  // in the media element's list of text tracks, and remove
  // duplicates.
  TextTrackListInternal affectedTracks;
  // Step 13, 14.
  nsTArray<RefPtr<SimpleTextTrackEvent>> eventList;
  // Step 9, 10.
  // For each text track cue in missed cues, prepare an event named
  // enter for the TextTrackCue object with the cue start time.
  for (uint32_t i = 0; i < missedCues->Length(); ++i) {
    TextTrackCue* cue = (*missedCues)[i];
    if (cue) {
      SimpleTextTrackEvent* event = new SimpleTextTrackEvent(
          NS_LITERAL_STRING("enter"), cue->StartTime(), cue->GetTrack(), cue);
      eventList.InsertElementSorted(
          event, CompareSimpleTextTrackEvents(mMediaElement));
      affectedTracks.AddTextTrack(cue->GetTrack(),
                                  CompareTextTracks(mMediaElement));
    }
  }

  // Step 11, 17.
  for (uint32_t i = 0; i < otherCues->Length(); ++i) {
    TextTrackCue* cue = (*otherCues)[i];
    if (cue->GetActive() || missedCues->IsCueExist(cue)) {
      double time =
          cue->StartTime() > cue->EndTime() ? cue->StartTime() : cue->EndTime();
      SimpleTextTrackEvent* event = new SimpleTextTrackEvent(
          NS_LITERAL_STRING("exit"), time, cue->GetTrack(), cue);
      eventList.InsertElementSorted(
          event, CompareSimpleTextTrackEvents(mMediaElement));
      affectedTracks.AddTextTrack(cue->GetTrack(),
                                  CompareTextTracks(mMediaElement));
    }
    cue->SetActive(false);
  }

  // Step 12, 17.
  for (uint32_t i = 0; i < currentCues->Length(); ++i) {
    TextTrackCue* cue = (*currentCues)[i];
    if (!cue->GetActive()) {
      SimpleTextTrackEvent* event = new SimpleTextTrackEvent(
          NS_LITERAL_STRING("enter"), cue->StartTime(), cue->GetTrack(), cue);
      eventList.InsertElementSorted(
          event, CompareSimpleTextTrackEvents(mMediaElement));
      affectedTracks.AddTextTrack(cue->GetTrack(),
                                  CompareTextTracks(mMediaElement));
    }
    cue->SetActive(true);
  }

  // Fire the eventList
  for (uint32_t i = 0; i < eventList.Length(); ++i) {
    eventList[i]->Dispatch();
  }

  // Step 16.
  for (uint32_t i = 0; i < affectedTracks.Length(); ++i) {
    TextTrack* ttrack = affectedTracks[i];
    if (ttrack) {
      ttrack->DispatchAsyncTrustedEvent(NS_LITERAL_STRING("cuechange"));
      HTMLTrackElement* trackElement = ttrack->GetTrackElement();
      if (trackElement) {
        trackElement->DispatchTrackRunnable(NS_LITERAL_STRING("cuechange"));
      }
    }
  }

  mLastTimeMarchesOnCalled = currentPlaybackTime;
  mLastActiveCues = currentCues;

  // Step 18.
  UpdateCueDisplay();
}