Exemplo n.º 1
0
void DOMTreeView::deleteNodes()
{
// kdDebug(90180) << k_funcinfo << endl;

  DOM::Node last;
  MultiCommand *cmd = new MultiCommand(i18n("Delete Nodes"));
  QListViewItemIterator it(m_listView, QListViewItemIterator::Selected);
  for (; *it; ++it) {
    DOMListViewItem *item = static_cast<DOMListViewItem *>(*it);
//     kdDebug(90180) << " item->node " << item->node().nodeName().string() << " clos " << item->isClosing() << endl;
    if (item->isClosing()) continue;

    // don't regard node more than once
    if (item->node() == last) continue;

    // check for selected parent
    bool has_selected_parent = false;
    for (QListViewItem *p = item->parent(); p; p = p->parent()) {
      if (p->isSelected()) { has_selected_parent = true; break; }
    }
    if (has_selected_parent) continue;

//     kdDebug(90180) << " item->node " << item->node().nodeName().string() << ": schedule for removal" << endl;
    // remove this node if it isn't already recursively removed by its parent
    cmd->addCommand(new RemoveNodeCommand(item->node(), item->node().parentNode(), item->node().nextSibling()));
    last = item->node();
  }
  mainWindow()->executeAndAddCommand(cmd);
}
Exemplo n.º 2
0
void DOMTreeView::slotMovedItems(QPtrList<QListViewItem> &items, QPtrList<QListViewItem> &/*afterFirst*/, QPtrList<QListViewItem> &afterNow)
{
  MultiCommand *cmd = new MultiCommand(i18n("Move Nodes"));
  _refreshed = false;

  QPtrList<QListViewItem>::Iterator it = items.begin();
  QPtrList<QListViewItem>::Iterator anit = afterNow.begin();
  for (; it != items.end(); ++it, ++anit) {
    DOMListViewItem *item = static_cast<DOMListViewItem *>(*it);
    DOMListViewItem *anitem = static_cast<DOMListViewItem *>(*anit);
    DOM::Node parent = static_cast<DOMListViewItem *>(item->parent())->node();
    Q_ASSERT(!parent.isNull());

// kdDebug(90180) << " afternow " << anitem << " node " << (anitem ? anitem->node().nodeName().string() : QString()) << "=" << (anitem ? anitem->node().nodeValue().string() : QString()) << endl;

    cmd->addCommand(new MoveNodeCommand(item->node(), parent,
      anitem ? anitem->node().nextSibling() : parent.firstChild())
    );
  }

  mainWindow()->executeAndAddCommand(cmd);

  // refresh *anyways*, otherwise consistency is disturbed
  if (!_refreshed) refresh();

  slotShowNode(current_node);
}