Exemplo n.º 1
0
static ULONG __stdcall myRelease(IDirect3DDevice9 *idd) {
	Mutex m;

	DevMapType::iterator it = devMap.find(idd);
	DevState *ds = it != devMap.end() ? it->second : NULL;
	if (ds) {
		// Release is called very often. Thus, we do not want to always log here.
		#ifdef EXTENDED_OVERLAY_DEBUGOUTPUT
		ods("D3D9: Using own Refcount implementation for call to Release.");
		#endif

		if (ds->dwMyThread == GetCurrentThreadId()) {
			ds->myRefCount--;
			return ds->initRefCount + ds->refCount;
		} else {
			ds->refCount--;
		}

		if (ds->refCount <= 1) {
			ds->disconnect();
		}

		if (ds->refCount >= 0) {
			return ds->initRefCount + ds->refCount;
		}

		ods("D3D9: Final release is following. MyRefs = %d, Tot = %d", ds->myRefCount, ds->refCount);

		if (ds->dwMyThread != 0) {
			ods("D3D9: finalRelease from other thread");
		}

		// Codeblock for stashing threadid
		{
			Stash<DWORD> stashThread(&(ds->dwMyThread), GetCurrentThreadId());

			ds->releaseAll();
		}

		ods("D3D9: Final release of %p. MyRefs = %d Tot = %d", idd, ds->myRefCount, ds->refCount);

		devMap.erase(it);
		delete ds;
		ds = NULL;
	}

	//TODO: Move logic to HardHook.
	// Call base without active hook in case of no trampoline.
	ReleaseType oRelease = (ReleaseType) hhRelease.call;
	hhRelease.restore();
	ULONG res = oRelease(idd);
	hhRelease.inject();

	// Release is called very often. Thus, we do not want to always log here.
	#ifdef EXTENDED_OVERLAY_DEBUGOUTPUT
	ods("D3D9: Chained Release with result %d", res);
	#endif

	return res;
}
Exemplo n.º 2
0
static ULONG __stdcall myRelease(IDirect3DDevice9 *idd) {
	Mutex m;

	ods("D3D9: Chaining Release");

	DevState *ds = devMap[idd];
	if (ds) {
		if (ds->dwMyThread == GetCurrentThreadId()) {
			ds->myRefCount--;
			return ds->refCount + ds->initRefCount;
		} else {
			ds->refCount--;
		}

		if (ds->refCount <= 1)
			ds->disconnect();

		if (ds->refCount >= 0)
			return ds->refCount + ds->initRefCount;

		ods("D3D9: Final release is following. MyRefs = %d, Tot = %d", ds->myRefCount, ds->refCount);

		DWORD dwOldThread = ds->dwMyThread;
		if (dwOldThread)
			ods("D3D9: finalRelease from other thread");
		ds->dwMyThread = GetCurrentThreadId();

		ds->releaseAll();

		ds->dwMyThread = dwOldThread;

		ods("D3D9: Final release. MyRefs = %d Tot = %d", ds->myRefCount, ds->refCount);

		devMap.erase(idd);
		delete ds;
	}

	//TODO: Move logic to HardHook.
	// Call base without active hook in case of no trampoline.
	ReleaseType oRelease = (ReleaseType) hhRelease.call;
	hhRelease.restore();
	ULONG res = oRelease(idd);
	hhRelease.inject();

	ods("D3D9: Chained Release with result %d", res);

	return res;
}
Exemplo n.º 3
0
static ULONG __stdcall myRelease(IDirect3DDevice9 *idd) {
	Mutex m;
	DevState *ds = devMap[idd];

	if (ds) {
		if (ds->dwMyThread == GetCurrentThreadId()) {
			ds->myRefCount--;
			return ds->refCount + ds->initRefCount;
		} else {
			ds->refCount--;
		}

		if (ds->refCount <= 1)
			ds->disconnect();

		if (ds->refCount >= 0)
			return ds->refCount + ds->initRefCount;

		ods("D3D9: Final release. MyRefs = %d, Tot = %d", ds->myRefCount, ds->refCount);

		DWORD dwOldThread = ds->dwMyThread;
		if (dwOldThread)
			ods("finalRelease from other thread");
		ds->dwMyThread = GetCurrentThreadId();

		ds->releaseAll();

		ds->dwMyThread = dwOldThread;
		resetAdditions();

		ods("D3D9: Final release, MyRefs = %d Tot = %d", ds->myRefCount, ds->refCount);

		devMap.erase(idd);
		delete ds;
	}
	ReleaseType oRelease = (ReleaseType) hhRelease.call;
	hhRelease.restore();
	LONG res = oRelease(idd);
	hhRelease.inject();
	ods("D3D9: Chaining Release: %d", res);
	return res;
}
Exemplo n.º 4
0
static ULONG __stdcall myWin8Release(IDirect3DDevice9 *idd) {
	Mutex m;

	DevState *ds = devMap[idd];
	if (ds) {
		if (ds->dwMyThread == GetCurrentThreadId()) {
			ds->myRefCount--;
			return ds->refCount;
		}
		if (ds->refCount == 1) {
			ds->disconnect();

			ods("D3D9: Final release. MyRefs = %d, Tot = %d", ds->myRefCount, ds->refCount);
			DWORD dwOldThread = ds->dwMyThread;
			if (dwOldThread)
				ods("finalRelease from other thread");
			ds->dwMyThread = GetCurrentThreadId();
			ds->releaseAll();
			ds->dwMyThread = dwOldThread;
			CustomHUD::Reset();

			ods("D3D9: Final release, MyRefs = %d Tot = %d", ds->myRefCount, ds->refCount);
			

			devMap.erase(idd);
			delete ds;
			ds = NULL;
		}
	}

	ReleaseType oRelease = (ReleaseType) hhRelease.call;
	hhRelease.restore();
	LONG res = oRelease(idd);
	if (ds)
		ds->refCount = res;
	hhRelease.inject();

	ods("D3D9: Chaining Release (Win8): %d", res);

	return res;
}